GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

"Out of doors is the natural state of things Bytor! We have not been here before, but we've become skilled explorers so new lands are a way of life."


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

Taranis takes in the views as the party approaches the Mud Flats for exploration...


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

This section of Silverstep's shores is quite different from the rest. A 3-mile-long, 1,500-foot-wide swath of lakeshore is a stretch of bubbling mud, heated by geothermal activity. The air is thick and muggy. Even though the majority of the mud lies in a low basin shielded from nearby Lake Silverstep by a mere ridge of rock, silt from the mud rarely seeps into the clear waters of the lake.

The mud sucks noisily at your boots, making the traverse quite difficult. All terrain here is considered a shallow bog.

To make matters, much, much worse, a dozen columns of mud begins rising into vaguely humanoid shapes as you pass through!

Initiative!:

Augrym: 1d20 + 4 ⇒ (9) + 4 = 13 +2 if Surprise
Bytor: 1d20 + 2 ⇒ (9) + 2 = 11
Marc: 1d20 + 4 ⇒ (16) + 4 = 20
Taranis: 1d20 + 2 ⇒ (19) + 2 = 21
Unrak: 1d20 + 3 ⇒ (3) + 3 = 6
Zed: 1d20 + 8 ⇒ (9) + 8 = 17
Hostiles: 1d20 ⇒ 14

All squares are effectively difficult terrain.

Round I
1. Taranis, Marc, Zed
2. ???
3. Augrym, Bytor, Unrak


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

"Halt! We mean you no harm!" Taranis will either shout in other languages (or encourage others to try their languages) Knowledge to ID before taking action.


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

"Zed!" Delay until after Zed.


Character Sheet

Zed stares eruditely. Knowledge (Planes): 1d20 + 15 ⇒ (7) + 15 = 22 He'll hail in the closest language out of: Elven, Ignan, Taldane, Sylvan, Draconic, Ancient Thassilonian, Abyssal, Celestial, Infernal, Terran, Giantish.... If it's a fail and he has to pick, he'll assume mud = Terran.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Zed guesses that these are akin to mud elementals, likely the bastard children of ancient arcane experimentation on these shores... 2 questions.


Character Sheet

Special attacks, resistances


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Zed suspects that, like most elementals, the mudmen are less vulnerable to non-magical weapons. It is hard to tell where the nearby mud ends and the being begins. The creatures look to be capable of throwing parts of themselves, or perhaps the surrounding mud, as ranged weapons; they also look to be semi-solid enough to engulf an opponent.

Round I
1. Marc, Zed, Taranis
2. ???
3. Augrym, Bytor, Unrak


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

"So be it!" Taranis casts a spell of Ball Lightning, and immediately sets the two spheres to work. REF DC 18

v. Closer: 3d6 ⇒ (4, 1, 6) = 11
v. Farther: 3d6 ⇒ (2, 3, 2) = 7

"Toth, attack!"


Large Animal Companion (HP: 74/74), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth advances, slowed by the mud, but closes into the thick of things.


Character Sheet

Zed tries to protect the rear, striking at the northwestern one with a spell of Magic Missile. MM: 3d4 + 3 ⇒ (3, 1, 3) + 3 = 10


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Reflex: 2d20 ⇒ (1, 7) = 8 FAIL, FAIL

There is enough water in each mudman for the electricity to go ripping through them! Zed's spell is effective as ever.

Round I
1. Marc, Zed, Taranis
2. Mudmen (white @ 10 dmg, yellow @ 11 dmg, teal @ 7 dmg)
3. Augrym, Bytor, Unrak

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

seeing the affect of electricity on the mud monsters, Marc class on Erastil to give his weapon holy lighting!

He then moves toward the creatures, trying to create a front line with the Other Huntsmen.

he waits for the stupid man blobs to come into range of his polearm.

Attacks of Opportunity:

1st [ooc]shock damage added[ooc]
attack on green: 1d20 + 11 ⇒ (5) + 11 = 16
damage?: 2d4 + 15 + 1d6 ⇒ (3, 4) + 15 + (1) = 23
2nd
attack on green: 1d20 + 11 ⇒ (1) + 11 = 12
damage?: 2d4 + 15 + 1d6 ⇒ (2, 2) + 15 + (1) = 20
3rd
attack on green: 1d20 + 11 ⇒ (3) + 11 = 14
damage?: 2d4 + 15 + 1d6 ⇒ (3, 4) + 15 + (6) = 28


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Two mudmen hurl blobs of mud at Toth, but miss even the large tiger.

Mud Bomb @ Toth Touch: 1d20 + 2 ⇒ (3) + 2 = 5 MISS
Mud Bomb @ Toth Touch: 1d20 + 2 ⇒ (4) + 2 = 6 MISS

Five others step in to slam fists of mud and rock at the cat.

Slam @ Toth: 1d20 + 2 ⇒ (8) + 2 = 10 MISS
Slam @ Toth: 1d20 + 2 ⇒ (1) + 2 = 3 CRITICAL MISS
Slam @ Toth: 1d20 + 2 ⇒ (8) + 2 = 10 MISS
Slam @ Toth: 1d20 + 2 ⇒ (5) + 2 = 7 MISS
Slam @ Toth: 1d20 + 2 ⇒ (20) + 2 = 22 THREAT Confirm: 1d20 + 2 ⇒ (11) + 2 = 13 nope Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Slam @ Toth: 1d20 + 2 ⇒ (15) + 2 = 17 MISS
Slam @ Toth: 1d20 + 2 ⇒ (1) + 2 = 3 MISS
Slam @ Toth: 1d20 + 2 ⇒ (14) + 2 = 16 MISS
Slam @ Toth: 1d20 + 2 ⇒ (13) + 2 = 15 MISS
Slam @ Toth: 1d20 + 2 ⇒ (15) + 2 = 17 MISS

The remaining mudmen literally yeet themselves at the rest of the party, hucking their own bodies as muddy projectiles.

Engulf @ Augrym Touch: 1d20 + 2 ⇒ (16) + 2 = 18 HIT Dex Dmg: 1d4 ⇒ 1 plus CMB: 1d20 + 8 ⇒ (18) + 8 = 26 SUCCESS, ENGULFED
Engulf @ Bytor Touch: 1d20 + 2 ⇒ (5) + 2 = 7 MISS
Engulf @ Marc Touch: 1d20 + 2 ⇒ (20) + 2 = 22 THREAT Confirm: 1d20 + 2 ⇒ (8) + 2 = 10 Dex Dmg: 1d4 ⇒ 3 plus CMB: 1d20 + 8 ⇒ (8) + 8 = 16 FAIL
Engulf @ Taranis Touch: 1d20 + 2 ⇒ (5) + 2 = 7 MISS
Engulf @ Zed Touch: 1d20 + 2 ⇒ (18) + 2 = 20 HIT Dex Dmg: 1d4 ⇒ 2 plus CMB: 1d20 + 8 ⇒ (18) + 8 = 26 SUCCESS, ENGULFED

Bytor and Taranis escape the mud, but Augrym, Marc, and Zed are each spattered in thick mud that impedes free movement. Worse--much worse--Augrym and Zed both find themselves wholly engulfed by a mudman, and begin to suffocate.

Augrym and Zed are each effectively grappled, blind, and drowning (must hold your breath).

Round I
3. Augrym (grappled, blind, drowning), Bytor, Unrak

Round II
1. Marc, Zed (blind, grappled, drowning), Taranis (Toth @ 4 dmg)
2. Mudmen (white @ 10 dmg, yellow @ 11 dmg, teal @ 7 dmg)


Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 3/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13

As the mud men approach, Bytor draws his sword, steps back and then casts Cause Fear (DC 14 Will Save) on white.

”I know the secrets of Aquarazek, the great water elemental who dissolved earth and mud into nothingness! Be gone you filthy mud beast!”


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Bytor's spell appears to have no effect whatsoever on the mudman!

Round I
3. Augrym (grappled, blind, drowning), Bytor, Unrak

Round II
1. Marc, Zed (blind, grappled, drowning), Taranis (Toth @ 4 dmg)
2. Mudmen (white @ 10 dmg, yellow @ 11 dmg, teal @ 7 dmg)


M Human Bloodrager 9 HP 90/110(115/136) AC 25(23) Rage 21/21 F 10 R 7 W 6 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+19[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+19[/dice]
Spells L1:2/3 L2:2/2

Unrak is closest to Zed--who happens to be the least physically hale and in most immediate danger of drowning. The big man draws his blade, and enters into his customary rage, but at least remembers to use the flat of the weapon so as not to save pieces of Zed instead of the whole thing.

Attack, non-lethal: 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14
Damage: 2d6 + 14 ⇒ (6, 6) + 14 = 26


Male Inquisitor 9 (HP 95/95), Init: +9, AC 25 (T 13, FF 23), Perception +19, Fort +11, Ref +7, Will +11, CMB+12 / CMD+25

CMB: 1d20 + 11 ⇒ (4) + 11 = 15

Augrym claws at his face and body, but finds himself in a bit of a panic. He’s flailing and moving all around.

Not sure where I am on the map but please move me 20ft in any direction, if that’s even possible.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

These fellows are annoying, but not especially well constructed. Unrak swats one off of Zed, delivering a nasty bruise in the process, while Augrym pries another off of himself. 4d8 ⇒ (5, 1, 4, 2) = 12

Round II
1. Marc, Zed (7 nonlethal), Taranis (Toth @ 4 dmg)
2. Mudmen (white @ 10 dmg, yellow @ 11 dmg, teal @ 7 dmg)
3. Augrym, Bytor, Unrak


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

Taranis rolls the lightning over the same two again: REF DC 18
Yellow: 3d6 ⇒ (4, 2, 1) = 7
Teal: 3d6 ⇒ (1, 1, 2) = 4

In the bog prevents Taranis from doing all he wants, so he simply backs off and yells to Toth.


Large Animal Companion (HP: 74/74), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth attacks with a viciousness tha tonly he can bring:

Attack Yellow, then East, then North
Bite: 1d20 + 11 ⇒ (7) + 11 = 18 for DMG if hit: 1d8 + 9 ⇒ (3) + 9 = 12
Left Claw: 1d20 + 10 ⇒ (13) + 10 = 23 for DMG if hit: 1d6 + 6 ⇒ (5) + 6 = 11
Right Claw: 1d20 + 10 ⇒ (13) + 10 = 23 for DMG if hit: 1d6 + 6 ⇒ (6) + 6 = 12

Rake if triggered: 1d6 + 6 ⇒ (6) + 6 = 12


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Reflex: 2d20 ⇒ (16, 5) = 21 FAIL, FAIL

The lightning courses through both targets, nearly reducing one to sludge. Toth bites the other in half, then rips another apart with his claws.

Round II
1. Marc, Zed (7 nonlethal), Taranis (Toth @ 4 dmg)
2. Mudmen (white @ 10 dmg, yellow @ 18 dmg)
3. Augrym, Bytor, Unrak


Character Sheet

Zed hurls a trio of magic missiles towards the mudman nearest Bytor! MM: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc stabs at the mudman in front of him!
attack on yellow: 1d20 + 11 ⇒ (5) + 11 = 16
damage? (plus elec): 2d4 + 15 + 1d6 ⇒ (1, 2) + 15 + (1) = 19

Attacks of Opportunity:

electric damage added
1st
attack on green: 1d20 + 11 ⇒ (6) + 11 = 17
damage?: 2d4 + 15 + 1d6 ⇒ (2, 4) + 15 + (1) = 22
2nd
attack on green: 1d20 + 11 ⇒ (9) + 11 = 20
damage?: 2d4 + 15 + 1d6 ⇒ (1, 2) + 15 + (6) = 24
3rd
attack on green: 1d20 + 11 ⇒ (4) + 11 = 15
damage?: 2d4 + 15 + 1d6 ⇒ (4, 1) + 15 + (5) = 25


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Marc and Zed each take out a mudman!

Fresh mudballs come flying towards Taranis and Toth, sailing wide.

Mud Bomb @ Taranis Touch: 1d20 + 2 ⇒ (2) + 2 = 4 MISS

Mud Bomb @ Toth Touch: 1d20 + 2 ⇒ (10) + 2 = 12 MISS
Mud Bomb @ Toth Touch: 1d20 + 2 ⇒ (9) + 2 = 11 MISS

Meanwhile, more muddy fists smack into armor and fur with wet, splotchy noises. Marc gets a bruise.

Slam @ Marc: 1d20 + 4 ⇒ (9) + 4 = 13 MISS
Slam @ Marc: 1d20 + 4 ⇒ (20) + 4 = 24 THREAT Confirm: 1d20 + 4 ⇒ (18) + 4 = 22 CONFIRMED Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10

Slam @ Toth: 1d20 + 4 ⇒ (8) + 4 = 12 MISS
Slam @ Toth: 1d20 + 4 ⇒ (16) + 4 = 20 MISS
Slam @ Toth: 1d20 + 4 ⇒ (12) + 4 = 16 MISS
Slam @ Toth: 1d20 + 4 ⇒ (19) + 4 = 23 MISS
Slam @ Toth: 1d20 + 4 ⇒ (18) + 4 = 22 MISS
Slam @ Toth: 1d20 + 4 ⇒ (4) + 4 = 8 MISS

Round II
3. Augrym, Bytor, Unrak

Round III
1. Marc (44/54 hp), Zed (7 nonlethal), Taranis (Toth @ 4 dmg)
2. Mudmen


Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 3/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13

Bytor begins by inspiring courage to himself and his companions

”Mud creatures are not wholly earth or wholly water, but a mix of the two and can be brought down like when Solaric destroyed the mud men of Fardeep!”


M Human Bloodrager 9 HP 90/110(115/136) AC 25(23) Rage 21/21 F 10 R 7 W 6 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+19[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+19[/dice]
Spells L1:2/3 L2:2/2

Unrak eyes Toth, in the middle of the pack of mudmen, and growls in frustration at the mucky ground.

IF/THEN STATEMENT:
IF Marc's attack brought his mudman down, then this happens: (pog is moved as if this occurred)

he tromps forward and laboriously makes his way to fight with the great cat, roaring in defiance--and trying to get at least one beastie's attention away from Toth and onto himself!

IF Marc's attack DID NOT bring the mudman down, then this happens:

he tromps forward, and makes his way to the mudman Marc is engaged with, and makes a quick swipe to get it gone so he can help Toth.

attack: 1d20 + 12 + 2 + 2 ⇒ (5) + 12 + 2 + 2 = 21
damage: 2d6 + 14 + 2 ⇒ (3, 4) + 14 + 2 = 23


Male Inquisitor 9 (HP 95/95), Init: +9, AC 25 (T 13, FF 23), Perception +19, Fort +11, Ref +7, Will +11, CMB+12 / CMD+25

Study my new opponent, move into flanking (AoO, I think), attack.

Attack: 1d20 + 17 ⇒ (7) + 17 = 241d8 + 9 + 4d6 ⇒ (4) + 9 + (3, 4, 5, 4) = 29


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Augrym and Unrak each take out a mudman!

Round III
1. Marc (44/54 hp), Zed (7 nonlethal), Taranis (Toth @ 4 dmg)
2. Mudmen
3. Augrym, Bytor, Unrak


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

Taranis trudges forward as best he can while redirecting the lightning: DC 18

West: 3d6 ⇒ (2, 3, 6) = 11
East: 3d6 ⇒ (4, 1, 6) = 11


Large Animal Companion (HP: 74/74), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth starts in on the two mudmen that he can reach: North to start

Bite: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27 for DMG: 1d8 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Left claw: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 for DMG: 1d8 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Right claw: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 for DMG: 1d8 + 9 + 2 ⇒ (1) + 9 + 2 = 12

Rake if applicable: 1d6 + 6 ⇒ (3) + 6 = 9


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Reflex: 2d20 ⇒ (18, 9) = 27 SUCCESS, FAIL

Taranis zaps one foe with the ball lightning, while Toth takes down another and starts on a third.

Round III
1. Marc (44/54 hp), Zed (7 nonlethal), Taranis (Toth @ 4 dmg)
2. Mudmen (yellow @ 11 dmg, red @ 12 dmg)
3. Augrym, Bytor, Unrak


Character Sheet

Zed hurls a trio of missiles at the wounded one to the southeastMM v. Yellow: 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Zed's missiles unerringly find their mark, and put another foe down.

Round III
1. Marc (44/54 hp), Zed (7 nonlethal), Taranis (Toth @ 4 dmg)
2. Mudmen (yellow @ 11 dmg, red @ 12 dmg)
3. Augrym, Bytor, Unrak

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc trudges through the mud to the next target.

He readies to react if any draw near.

Attacks of Opportunity:

1st
attack on green: 1d20 + 11 ⇒ (18) + 11 = 29
damage?: 2d4 + 15 ⇒ (3, 3) + 15 = 21
2nd
attack on green: 1d20 + 11 ⇒ (19) + 11 = 30
damage?: 2d4 + 15 ⇒ (3, 2) + 15 = 20
3rd
attack on green: 1d20 + 11 ⇒ (10) + 11 = 21
damage?: 2d4 + 15 ⇒ (1, 3) + 15 = 19


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

One mudman slides towards Marc; the other two pester Toth.

Slam @ Marc: 1d20 + 4 ⇒ (12) + 4 = 16 MISS

Slam @ Toth: 1d20 + 4 ⇒ (3) + 4 = 7 MISS
Mud Bomb @ Toth Touch: 1d20 + 2 ⇒ (16) + 2 = 18 HIT Dex Damage: 1d4 ⇒ 3

A splotch of mud smacks into Toth and quickly dries, impeding the tiger's movements.

Round III
3. Augrym, Bytor, Unrak

Round IV
1. Marc (44/54 hp), Zed (7 nonlethal), Taranis (Toth @ 4 dmg, 3 Dex dmg)
2. Mudmen (red @ 12 dmg)
3. Augrym, Bytor, Unrak


M Human Bloodrager 9 HP 90/110(115/136) AC 25(23) Rage 21/21 F 10 R 7 W 6 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+19[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+19[/dice]
Spells L1:2/3 L2:2/2

Unrak slogs through the mud, finally closing with one of the mudmen pestering Toth.


Male Inquisitor 9 (HP 95/95), Init: +9, AC 25 (T 13, FF 23), Perception +19, Fort +11, Ref +7, Will +11, CMB+12 / CMD+25

Move into flank, attack.

attack: 1d20 + 17 ⇒ (2) + 17 = 191d8 + 9 + 4d6 ⇒ (4) + 9 + (4, 4, 3, 2) = 26


Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 3/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13

Bytor maintains his Inspire Courage. He then proceeds to sheath his sword and draw out his bow.

(+2 Attack and +2 Damage)


Male Inquisitor 9 (HP 95/95), Init: +9, AC 25 (T 13, FF 23), Perception +19, Fort +11, Ref +7, Will +11, CMB+12 / CMD+25

I did not factor in the Inspire Courage.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

The mudman thrusts a wet arm in Augrym's direction as he passes by. Reminder that the mud is difficult terrain, so you would have to take an AoO to get where you are in a single move.

AoO @ Augrym: 1d20 + 4 ⇒ (7) + 4 = 11 MISS

Augrym finds the creature easy to hit, but his blade causes fewer visible wounds than usual. Elemental traits, so no sneak damage.

Round IV
1. Marc (44/54 hp), Zed (7 nonlethal), Taranis (Toth @ 4 dmg, 3 Dex dmg)
2. Mudmen (red @ 12 dmg, blue @ 15 dmg)
3. Augrym, Bytor, Unrak


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

Taranis moves the lightning over two of the remaining foes:
Blue Elec DC 18: 3d6 ⇒ (3, 2, 3) = 8
Black Elec DC 18: 3d6 ⇒ (6, 5, 3) = 14

He trudges towards Toth as the big cat does his grim work


Large Animal Companion (HP: 74/74), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

"GRRRRRRR!" Bite: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24 for DMG: 1d8 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Left Claw: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 for DMG: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Right Claw: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 for DMG: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
REND: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc takes a step back and tires to attack the mud man again...
attack : 1d20 + 11 ⇒ (20) + 11 = 31
damage?: 2d4 + 15 ⇒ (3, 4) + 15 = 22

AoO

Attacks of Opportunity:

1st
attack on green: 1d20 + 11 ⇒ (6) + 11 = 17
damage?: 2d4 + 15 ⇒ (3, 1) + 15 = 19
2nd
attack on green: 1d20 + 11 ⇒ (9) + 11 = 20
damage?: 2d4 + 15 ⇒ (3, 1) + 15 = 19
3rd
attack on green: 1d20 + 11 ⇒ (3) + 11 = 14
damage?: 2d4 + 15 ⇒ (3, 4) + 15 = 22


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Reflex: 2d20 ⇒ (14, 8) = 22 FAIL, FAIL

Marc cuts down one, Toth rips another apart, and Taranis sends both lightning balls to zap the last. After a moment, the mud is still again. In a few minutes, the mud caking Toth's fur dries and falls off. No more Dex damage.

For putting an end to a centuries-old failed experiment, each hero earns 1200 XP.


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Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 3/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13

"Well done, my friends. You took those creatures out just before I had to get tough with it using my bow."


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging
Bytor Sniegsun wrote:
"Well done, my friends. You took those creatures out just before I had to get tough with it using my bow."

Bytor might have said that, but I read it with the same mental voice with which I hear Gig Razorbyte.

"Is everyone okay? We have some injury. Let us see to those wounds before we move on."


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

While Bytor attends, Taranis and Toth wade through the bog looking for anything the mudmen had collected from past victims. Perception: 1d20 + 13 ⇒ (11) + 13 = 24


Large Animal Companion (HP: 74/74), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth helps with his snoot. Aid Another: 1d20 + 7 ⇒ (16) + 7 = 23 Taranis now at 26

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