GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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M Human Bloodrager L10 HP 106/115(136/145) AC 25(23) F 14 R 10 W 9 Init +7
Rage FA:
[dice=Attack]d20+15[/dice] [dice=Dam]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Dam]2d6+18[/dice]
Magic L1:1/3 L2:0/2; L3 0/2 Destined Strike (+5) 1/3

reflex: 1d20 + 5 ⇒ (20) + 5 = 25


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Unrak notices the ground giving way just in time, and manages to leap back to safety. Can leap to any adjacent square. You still have a standard action left.

EDIT: note that the squares adjacent to the pit are sloped, such that ending your turn in one of these squares requires a Reflex save to avoid falling in (+2 bonus).

Round III
1. Zed, Taranis
2. Agai
3. Marc, Augrym, Unrak (standard, 67/81 hp), Bytor
4. Spriggans, wolves (red @ 18 nonlethal, unconscious, drowning; brown @ 8 nonlethal)


M Human Bloodrager L10 HP 106/115(136/145) AC 25(23) F 14 R 10 W 9 Init +7
Rage FA:
[dice=Attack]d20+15[/dice] [dice=Dam]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Dam]2d6+18[/dice]
Magic L1:1/3 L2:0/2; L3 0/2 Destined Strike (+5) 1/3

Unrak tries to stay near the door...

ref: 1d20 + 7 ⇒ (4) + 7 = 11

And falls in the damned pit


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 4/5, 3rd: 3/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor, stops his performance for a moment, but the effects linger in the air.

Lingering Performance

He then hurries to keep up with Unrak while he remains invisible.

Double move action. Inspire Courage grants +2 to Hit and +2 Damage.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Study the red target and move around to him. With haste, I've got the move speed. Study my new target as a swift action and strike.

Attack: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 341d8 + 8 + 2 ⇒ (1) + 8 + 2 = 11


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Marc, heeding the words of the baron, and confident they can handle the foes, tries to get into the building with all haste. "Clear the way!"

He steps up to cut down one of the wolves to give him a clear path over the pit and into the building.... assuming someone gets the door open or he has to bash it down himself.

Atk v. white: 1d20 + 9 ⇒ (17) + 9 = 26 for DMG: 2d4 + 13 ⇒ (2, 4) + 13 = 19


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Unrak slips by the door and falls into the pit! A cheer goes up from inside the fort.

Falling Damage: 2d6 ⇒ (3, 4) = 7
Spikes: 1d4 ⇒ 4 Damage: 4d6 + 20 ⇒ (5, 3, 6, 3) + 20 = 37

Luck has truly abandoned him, for he lands splayed across no less than four sharpened stakes... fortunately, a climb back out looks relatively easy.

Meanwhile, Augrym heads for the last spriggan in the hard. The spriggan swings his halberd as the half-orc passes by, but Augrym easily ducks the blade and replies with his own.

Halberd AoO @ Augrym: 1d20 + 9 ⇒ (3) + 9 = 12 MISS

Meanwhile, Marc cuts down a wolf, and the echo of Bytor's song continues to inspire!

The last spriggan, finding Augrym too close for an easy swing, aims instead for Toth.

Halberd @ Toth: 1d20 + 9 ⇒ (12) + 9 = 21 MISS

With Unrak in the pit, the defenders at the arrow slits turn their attention to Marc.

Crossbow @ Marc: 1d20 + 8 ⇒ (18) + 8 = 26 HIT Damage: 1d8 + 2d6 ⇒ (8) + (2, 3) = 13
Crossbow @ Marc: 1d20 + 8 ⇒ (11) + 8 = 19 MISS
Helmet @ Marc: 1d20 + 8 ⇒ (2) + 8 = 10 MISS

Nonlethal @ Orb Wolves: 2d6 ⇒ (2, 3) = 5

A second wolf begins to drown in the orb. The last one standing tries to make a meal of Marc's ankle, and gets a hold of it!

Bite @ Marc: 1d20 + 2 ⇒ (20) + 2 = 22 THREAT Confirm: 1d20 + 2 ⇒ (6) + 2 = 8 nope Damage: 1d6 + 1 ⇒ (1) + 1 = 2 plus Trip!: 1d20 + 2 ⇒ (7) + 2 = 9 nope

Round IV
1. Zed, Taranis
2. Agai
3. Marc (39/54 hp), Augrym, Unrak (23/81 hp), Bytor
4. Spriggans (brown @ 11 dmg), wolves (red @ 23 nonlethal, unconscious, drowning; brown @ 13 nonlethal, unconscious, drowning)


M Human Bloodrager L10 HP 106/115(136/145) AC 25(23) F 14 R 10 W 9 Init +7
Rage FA:
[dice=Attack]d20+15[/dice] [dice=Dam]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Dam]2d6+18[/dice]
Magic L1:1/3 L2:0/2; L3 0/2 Destined Strike (+5) 1/3

Unrak gasps, then grunts. While still on the ground he takes out a minor curative potion & downs it

CLW: 1d8 + 1 ⇒ (3) + 1 = 4


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"BROTHER!" Taranis stays the course. He can't help his brother with so much going on out here. He directs both his spells, taking but a single step as he maintains his concentration. His whistle to Toth comes with the step:

Rolling over wolf. DMG: 2d6 ⇒ (5, 5) = 10 REF DC 19

Sphere over spriggan. FIRE: 3d6 ⇒ (6, 4, 4) = 14 REF DC 17

Augrym! To the BUILDING. I've got this! Help Unrak if you can!


M Human Bloodrager L10 HP 106/115(136/145) AC 25(23) F 14 R 10 W 9 Init +7
Rage FA:
[dice=Attack]d20+15[/dice] [dice=Dam]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Dam]2d6+18[/dice]
Magic L1:1/3 L2:0/2; L3 0/2 Destined Strike (+5) 1/3

...i'm ok...


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth pounces on the remaining spriggan!

Bite: 1d20 + 11 + 2 + 2 ⇒ (5) + 11 + 2 + 2 = 20 for DMG if hit: 1d8 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Left claw: 1d20 + 10 + 2 + 2 ⇒ (19) + 10 + 2 + 2 = 33 for DMG: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Right Claw: 1d20 + 10 + 2 + 2 ⇒ (14) + 10 + 2 + 2 = 28 for DMG: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Rend: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10


Character Sheet

Zed reads from his scroll, trying to Knock the door open. Caster level: 1d20 + 7 + 10 ⇒ (19) + 7 + 10 = 36


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Reflex Wolf: 1d20 ⇒ 18 SUCCESS
Reflex Spriggan: 1d20 ⇒ 5 FAIL

The wolf manages to avoid the orb; the spriggan is not so lucky. He does not survive Toth's attack.

Zed casts his spell, and the bar behind the door shifts, and the door swings open! Behind it, Zed can see a narrow hallway lined with more arrow slits.

Two loud twangs thrum from the upper floor, heralding a pair of missiles bound for Marc. One buries itself in the dirt, the other in his thigh.

Crossbow @ Marc: 1d20 + 14 ⇒ (1) + 14 = 15 MISS
Crossbow @ Marc: 1d20 + 9 ⇒ (14) + 9 = 23 HIT Damage: 1d8 + 5 + 2d6 ⇒ (6) + 5 + (4, 1) = 16

Down in the pit, Unrak downs a potion.

Round IV
1. Zed, Taranis
2. Agai
3. Marc (23/54 hp), Augrym, Unrak (27/81 hp), Bytor
4. Spriggans, wolves (red @ 23 nonlethal, unconscious, drowning; brown @ 13 nonlethal, unconscious, drowning)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Marc leaps the pit, using his guisarme as a pole to vault. He enters and gets to the inner door.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

I am assuming that is fluff, and he actually just goes around. : )

Marc finds the inner door to be much like the outer...

Round IV
1. Zed, Taranis
2. Agai
3. Marc (23/54 hp), Augrym, Unrak (27/81 hp), Bytor
4. Spriggans, wolves (red @ 23 nonlethal, unconscious, drowning; brown @ 13 nonlethal, unconscious, drowning)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Fluff for now. He has the feat to let him do it mechanically. I think he could do it without failing, but yeah, fluff.


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 4/5, 3rd: 3/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor carefully avoids the pit and enters the tower. Once inside he stows his bow and prepares to draw his longsword for close combat.

"I think I better get my blade out. I have a feeling that we are about to enter melee."

Invisibility still in effect. Lingering Performance still in effect.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym moves over to the pit but stays away from the edge. He then toss a rope into the pit and braces for the climb.

"Come rage filled brother friend Unrak!"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Missed the AoO against Marc: Bite AoO @ Marc: 1d20 + 2 ⇒ (7) + 2 = 9 MISS

Augrym moves to help Unrak out of the 20' deep pit as Bytor prepares for hand-to-hand. All of the spriggans in the yard are dead or dying, both those in the fort are still very much alive. Through the arrow slits along the blockhouse's funnel, a crossbow bolt comes flying at Marc, while one of the spriggans on the floor above fires down through murder-holes in the ceiling.

Crossbow @ Marc: 1d20 + 8 ⇒ (13) + 8 = 21 MISS
Crossbow @ Marc: 1d20 + 8 ⇒ (10) + 8 = 18 MISS

Luckily, Marc's armor is thick enough to turn the missiles. Meanwhile, outside, Augrym garners the attention of the remaining spriggans at the arrow loops and atop the watchtower. A dented helmet clocks him on the brow.

Crossbow @ Augrym: 1d20 + 8 ⇒ (13) + 8 = 21 MISS
Helmet @ Augrym: 1d20 + 8 ⇒ (17) + 8 = 25 HIT Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Meanwhile, the last wolf standing makes a suicidal assault on Toth.

Bite @ Toth: 1d20 + 2 ⇒ (18) + 2 = 20 MISS

Round V
1. Zed, Taranis
2. Agai
3. Marc (23/54 hp), Augrym (69/78 hp), Unrak (27/81 hp), Bytor
4. Spriggans, wolf


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis moves his aqueous orb over the final wolf: REF DC 19. Nonlethal: 2d6 ⇒ (1, 1) = 2 He quickly follows.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Reflex: 1d20 ⇒ 19 SUCCESS

The wolf stubbornly dodges the orb.

Round V
1. Zed, Taranis (remaining actions)
2. Agai
3. Marc (23/54 hp), Augrym (69/78 hp), Unrak (27/81 hp), Bytor
4. Spriggans, wolf


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth then tries to mow down on the final wolf:

Bite: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33 THREAT
Bite: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33 for DMG: 2d8 + 18 ⇒ (3, 7) + 18 = 28


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Toth bites the head off of the wolf in its entirety, and spits it back out.

Round V
1. Zed, Taranis
2. Agai
3. Marc (23/54 hp), Augrym (69/78 hp), Unrak (27/81 hp), Bytor
4. Spriggans


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Zed looks up to the arrow slits and tries to land a web inside the hallways with the attacking spriggans: Ranged Touch: 1d20 + 5 ⇒ (18) + 5 = 23


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Zed nails the shot! Can you mark which arrow slit on the map? Might matter later.

Reflex: 1d20 ⇒ 3 FAIL
Reflex: 1d20 ⇒ 5 FAIL
Reflex: 1d20 ⇒ 11 FAIL

The sounds of struggling against sticky fibers comes from the upper floor.CMB: 1d20 + 9 ⇒ (4) + 9 = 13 FAIL

Round V
1. Zed, Taranis
2. Agai
3. Marc (23/54 hp), Augrym (69/78 hp), Unrak (27/81 hp), Bytor
4. Spriggans


M Human Bloodrager L10 HP 106/115(136/145) AC 25(23) F 14 R 10 W 9 Init +7
Rage FA:
[dice=Attack]d20+15[/dice] [dice=Dam]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Dam]2d6+18[/dice]
Magic L1:1/3 L2:0/2; L3 0/2 Destined Strike (+5) 1/3

Unrak lumbers up the rope to get topside & continue the fight. Will try to get up on the gate/door side if possible

climb: 1d20 + 8 + 5 ⇒ (4) + 8 + 5 = 17


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 4/5, 3rd: 3/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor readies a Cure Light Wounds spell and casts in on Unrak as he moves by to head into battle.

Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8


M Human Bloodrager L10 HP 106/115(136/145) AC 25(23) F 14 R 10 W 9 Init +7
Rage FA:
[dice=Attack]d20+15[/dice] [dice=Dam]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Dam]2d6+18[/dice]
Magic L1:1/3 L2:0/2; L3 0/2 Destined Strike (+5) 1/3

second climb check: 1d20 + 8 + 5 ⇒ (11) + 8 + 5 = 24

assuming this puts me 5' below the lip of the pit, Bytor should be able to reach me to touch, yes?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

With Augrym's rope, Unrak finds the climb very easy, and nearly makes it back to the top! Bytor readies a spell for when he does... but can change actions if he wants to.

Round V
1. Zed, Taranis
2. Agai
3. Marc (23/54 hp), Augrym (69/78 hp), Unrak (27/81 hp), Bytor
4. Spriggans


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 4/5, 3rd: 3/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor begins his oratory on the difference that a few good souls can make when they work together.

...yet when they stand united against that enemy so vile, they became near unstoppable . . .”

Inspire Courage is up and running and so is Bytor’s invisibility.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Full defence and keep holding the rope.

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc tries to open the door...


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Marc finds that the door does not budge. The door also lacks a handle or keyhole. Standard action remaining. STR check needed to open the door.


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(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Botting because I'm on the phone with the GM and Zed ATM.
Marc, sensing the urgency of getting the fort secure, lowers his shoulder and barrels into the door with all his warpriestly might! BBLG: 1d20 + 4 ⇒ (20) + 4 = 24


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

With a mighty and exceptionally lucky heave, Marc smashes the door hard enough that the bar behind snaps in two. He finds himself facing an armed spriggan, who immediately slashes him across the face with a halberd.

Halberd: 1d20 + 5 ⇒ (20) + 5 = 25 THREAT Confirm: 1d20 + 5 ⇒ (8) + 5 = 13 nope Damage: 1d8 - 1 ⇒ (4) - 1 = 3

To make matters worse, two more spriggans come piling into the narrow hallway, still buckling on armor.

Up above, the spriggans struggle with the sticky webs, to little avail.

Escape Artist: 1d20 + 4 ⇒ (13) + 4 = 17 FAIL
Escape Artist: 1d20 + 4 ⇒ (13) + 4 = 17 FAIL

The spriggan in the watchtower knows a spellcaster when he sees one, and chooses Zed as his next target. An empty helmet clocks the wizard in the head, giving him a nasty gash across the brow.

Helmet @ Zed: 1d20 + 8 ⇒ (16) + 8 = 24 HIT Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Round VI
1. Zed (31/39 hp), Taranis
2. Agai
3. Marc (20/54 hp), Augrym (69/78 hp), Unrak (27/81 hp), Bytor
4. Spriggans


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis and his flaming sphere move in on the building. A whistle to Toth tells the big cat to guard Unrak.


Character Sheet

Zed grabs a better position, awaiting a cleared path of ingress. He scans the roof of each building for hidden foes: Perception: 1d20 + 14 ⇒ (2) + 14 = 16


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Zed sees no enemies atop the other buildings--just the fort.

CMB: 1d20 + 9 ⇒ (20) + 9 = 29

The sounds of snapping from the second level indicate that one of the spriggans has broken free of the webs. A crossbow bolt slams into Zed, punching into the elf's gut.

Crossbow @ Zed: 1d20 + 14 ⇒ (6) + 14 = 20 HIT Damage: 1d8 + 5 + 2d6 ⇒ (7) + 5 + (4, 5) = 21

Round VI
1. Zed (10/39 hp), Taranis
2. Agai
3. Marc (20/54 hp), Augrym (69/78 hp), Unrak (27/81 hp), Bytor
4. Spriggans


M Human Bloodrager L10 HP 106/115(136/145) AC 25(23) F 14 R 10 W 9 Init +7
Rage FA:
[dice=Attack]d20+15[/dice] [dice=Dam]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Dam]2d6+18[/dice]
Magic L1:1/3 L2:0/2; L3 0/2 Destined Strike (+5) 1/3

climb: 1d20 + 8 + 5 ⇒ (6) + 8 + 5 = 19

Unrak makes the final push to the top of the pit, and gives Augrym a quick nod of thanks. Seeing the press in the fort, Unrak's rage takes over.

He takes a breath, and lets his rage consume him. He looks past his brother at the wall in front of him.

Let me try mine...

and he effing barrels at the wall, trying to MAKE HIS OWN DOOR.

strength: 1d20 + 5 ⇒ (18) + 5 = 23


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

"After this fight, we will need to regroup!"

Augrym's actions will depend on if a new door has now been created.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

As discussed on Slack, Unrak needs one move action to climb up the rest of the way, and another one to get inside the building. One cannot take a standard action as part of a move action, so the STR check will have to wait. Additionally, I need Unrak to move his pog to reflect where he goes. Note that no one can see Bytor currently and the area around the trap is dangerous territory.

Unrak scrambles to the top of the pit and...

Round VI
1. Zed (10/39 hp), Taranis
2. Agai
3. Marc (20/54 hp), Augrym (69/78 hp), Unrak (update map, 27/81 hp), Bytor
4. Spriggans


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 4/5, 3rd: 3/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

"I am right here, Unrak. Let your wounds be healed."

Bytor casts Cure Light Wounds on Unrak once again.

CLW: 1d8 + 5 ⇒ (6) + 5 = 11

Bytor then maintains his inspire courage to encourage everybody.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Unrak shoves his way inside, stepping past his brother and barreling over the invisible Bytor. The latter gives him a bit of healing.

Round VI
1. Zed (10/39 hp), Taranis
2. Agai
3. Marc (20/54 hp), Augrym (69/78 hp), Unrak (38/81 hp), Bytor
4. Spriggans

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc bashes the nearest enemy with the haft of his weapon...

attack : 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
damage?: 1d6 + 15 ⇒ (5) + 15 = 20


M Human Bloodrager L10 HP 106/115(136/145) AC 25(23) F 14 R 10 W 9 Init +7
Rage FA:
[dice=Attack]d20+15[/dice] [dice=Dam]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Dam]2d6+18[/dice]
Magic L1:1/3 L2:0/2; L3 0/2 Destined Strike (+5) 1/3
Bytor Sniegsun wrote:
Bytor casts Cure Light Wounds on Unrak once again.

point of order for Bytor:
hey Bill--note that you had cast CLW once before, but Unrak was out of reach, so the assumption was that you either cast it & held the charge, or waited to cast it until Unrak made it out of the pit. So, you really only cast it once--I just don't want you to use more spells than necessary!

Unrak glances in Bytor's direction and gives a quick grunt & nod of thanks, then sets his concentration on the wall in front of him, and begins heaving like a bellows, preparing to make his own way!!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Marc smashes his weapon in the spriggan's face, breaking its nose in a spurt of blood.

Round VI
1. Zed (10/39 hp), Taranis
2. Agai
3. Marc (20/54 hp), Augrym (69/78 hp), Unrak (38/81 hp), Bytor
4. Spriggans (yellow @ 20 dmg)


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym moves forward but is greeted with a log jam.

I realize this was only a move action but do not have much else I can do from back here.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Per Slack:

Augrym holds the yard, avoiding the pit for now until room clears inside.

The spriggan opposite Marc slashes again with the halberd, and the Marshall easily avoids the blade.

Halberd @ Marc: 1d20 + 5 ⇒ (1) + 5 = 6 MISS

The other two in the corridor fire through the arrow slits at Unrak and Taranis. The bolts thwack into the outer wall.

Crossbow @ Unrak: 1d20 + 8 ⇒ (7) + 8 = 15 MISS
Crossbow @ Taranis: 1d20 + 8 ⇒ (10) + 8 = 18 MISS

Up above, two spriggans struggle against the webs; one manages to extricate itself and points a crossbow down through a murderhole.

Escape Artist: 1d20 + 4 ⇒ (19) + 4 = 23 SUCCESS
Escape Artist: 1d20 + 4 ⇒ (7) + 4 = 11 FAIL

Finally, the spriggan atop the tower flings another helmet at Zed, nearly knocking the fragile elf to the ground.

Helmet @ Zed: 1d20 + 8 ⇒ (15) + 8 = 23 HIT Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Round VII
1. Zed (4/39 hp), Taranis
2. Agai
3. Marc (20/54 hp), Augrym (69/78 hp), Unrak (38/81 hp), Bytor
4. Spriggans (yellow @ 20 dmg)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Zed rushes to cover calling for healing.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis brings the flaming sphere up close, ready to send it into the room. He leans out to Toth with a point to the roof and a whistle.

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