GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

"Still on about that, eh?" the old woman chuckles to herself. "You're very observant to notice that I like my privacy, what with living alone in a swamp, ha! And I already know plenty about magic to satisfy myself... what more would I need to know? Advice, well, that I give to anyone with an ear. Have you got an ear?"

She looks up from her stew to check. "Hm, two apparently. I hadn't noticed." After a pause, she jabs a wooden spoon in the Baron's direction, spattering drops of vegetable broth over his front. "I wouldn't have to leave my hut, would I? There are messenger ravens for this sort of thing, you know. Advice-seekers visit me here in the swamp often enough already anyway, and most of 'em are smart enough to ring the bell."


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Believe me, animal messengers are part of my process too. No, you wouldn't have to leave."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

She puts the spoon back in and gives the broth a few stirs. "Mmm." She does not say anything further for a long while. At length, she offers her terms, punctuating each point with another jab of the spoon. "Not a good look for a leader to seek advice outside the realm, nor for another to live outside it. You'll extend your nominal domain from here to the Tuskwater (claim Hex 36). You won't build any wretched towns or silly farms or noisy mines or stinking fisheries or any other nonsense nearby (no improvements except roads in Hex 36), so things stay nice and quiet for me to work. Then I'll agree to give you advice about magic. When I feel like it. As long as you ask nicely. And not after my bedtime."


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"How about this, allow us a fishery, and we will make sure no new settlements within a march from you." 30, 35, 36, 37, 48, and 49 won't get a settlement. Also willing to overlap the posting so that we can continue on. I'd like to get a few months in.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The Old Beldame squints, considering. "Lake fishing only. Don't want any boats coming into the marsh."

The Old Beldame will assume the office of Magister as soon as you have claimed Hex 36.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Month of Erastus, 4720 AR

Income Phase

Withdraw resources from the treasury for personal use, if desired.
Deposit personal resources into the barony's treasury.
Roll an Economy check for tax collection.

Event Phase
1d100 ⇒ 7 EVENT
1d100 ⇒ 11 Kingdom
1d100 ⇒ 90

A group of herders, farmers, and trappers arrive in Solasgaard, along with their families. These folk had the misfortune to live in the path the mighty owlbear took back to its lair, but were formally outside your barony. Now they seek to rebuild within your borders. Though they lost much, the household possessions and livestock they sell to finance their new starts stimulate the barony's economy, bringing in 1d6 ⇒ 5 BP in unexpected tax revenue this month.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis makes sure that the newly arrived are given every opportunity to settle themselves into the realm!

Income Phase Summary:

  • Step 1 - Withdrawal: None
  • Step 2 - Deposits: None
  • Step 3 - Sell Items: None
  • Step 4 - Collect Taxes: Oleg Leveston, Treasurer of the Realm Economy: 1d20 + 31 ⇒ (13) + 31 = 44. The Marchlands earned 28 Bp this month; 9 in basic revenue, 14 in taxes, and 5 from the new settlers.

  • (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    GM:

    Taranis will travel to Redleaf Grove with the cub and let him roam free there.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Taranis:
    If you want him to make the Grove his home and hunting ground, make another Handle Animal check (and another one the next two months; each one gets easier).

    About a week after your return to the city, your agents bring back the head of the slain owlbear and display it on the wall of Castle Redleaf. The sight greatly boosts morale through the city and, indeed, throughout the barony. The grumbles of the previous week are gone, and the citizens redouble their efforts to rebuild.

    For completing this secret quest, each Huntsman earns 320 XP!

    Restoring order takes long days and hard work, leaving little if any downtime. Before you know it, Arodus is upon you.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Month of Arodus, 4720 AR

    Upkeep Phase

    Declare Baron's modifier (Economy, Loyalty, or Stability).
    Roll Stability Check.
    Consumption has been deducted from the treasury.
    Unrest modification to be determined.

    Edict Phase

    Declare Spymaster's modifier (Economy, Loyalty, or Stability).
    Assign new leadership or fill vacancies, if desired.
    Claim up to one new hex of territory, if desired. This hex must be fully explored to be claimed.
    Abandon any number of hexes of existing territory, if desired.
    Pay for up to two terrain improvements to existing territory, if desired.
    Pay for construction of up to one new building in your existing settlements. The construction of a single house, tenement, noble villa, or mansion does not count against this limit, but must still be paid for.
    Raise new military units, or upgrade existing ones, if desired. Pay any recruitment costs.
    Issue any new edicts as desired.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Huzzah!!!!

    Upkeep Phase Summary:

  • Step 0 - Ruler: Baron Redleaf decides to focus on the Economy this month
  • Step 1 - Stability: Akiros, Warden of the Marchlands Stability: 1d20 + 29 ⇒ (12) + 29 = 41
  • Step 2 - Consumption: GM subtracted our Consumption value. See "Ledger" tab.
  • Step 3 - Magic Items:
  • No movement
  • No movement
  • Step 4 - Modify Unrest: Augrym, Justicar of the Marchlands, decided to rest
  • Edict Phase Summary:

  • Step 0 - Spymaster: Zed the Unbroken, Spymaster of the Realm decides to focus on the economy
  • Step 1 - Assign Leadership: All positions now filled! No movement
  • Step 2 - Claim Hex: Baron Redleaf recommends claiming Hex 36
  • Step 3 - Abandon Hex: None
  • Step 4 - Build Terrain: In Hex 36, Baron Redleaf recommends roads and a fishery (with strict instructions to stay to the lake proper)
  • Step 5 - Settlements: Commission the mint. The garrison will have to wait a bit.
  • Step 6 - Army:
  • Step 7a - Festival (Holiday) Edicts: Jhod Kavken High Priest of the Marchlands, declares no change
  • Step 7b - Promotion Edicts: Baron Redleaf declares nothing new
  • Step 7c - Taxation Edicts: Oleg Leveston, Treasurer of the Realm sets the Taxation to the same

  • (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    "Augrym. The Barony is calm and eager for growth. Would you mind taking the troll blood and Shambling Mound samples to their seekers?"


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    DM:

    Handle Animal Month 1 of 3: 1d20 + 11 ⇒ (20) + 11 = 31 Taranis continues to help rear the young owlbear, Khrabryy, in order to become guardian of the grove.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
    Taranis Redleaf wrote:
    "Augrym. The Barony is calm and eager for growth. Would you mind taking the troll blood and Shambling Mound samples to their seekers?"

    Pointing out that in neither case was there a post describing the act of collecting the desired substance, nor a survival check to do so, but I will be nice. : )

    The herbalist gladly hands over a leather bag with 60 platinum coins as well as 3 potions of cure moderate wounds. The alchemist is also ready to take your potions order, and notes that it will be ready in about a week. You can order up to 1,200 gp worth of potions of your choice from the alchemist spell list.

    Additionally, for completing these two quests, each Huntsman earns 640 XP.

    Taranis:
    Khrabryy seems to be adapting to his new setting, and has not tried to eat you yet. Make another check for Arodus.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Month of Arodus, 4720 AR

    Income Phase

    Withdraw resources from the treasury for personal use, if desired.
    Deposit personal resources into the barony's treasury.
    Roll an Economy check for tax collection.

    Event Phase
    1d100 ⇒ 64 NO EVENT, however...

    One of the recent arrivals to the barony, a man by the name of Loy Rezbin, seeks an audience with Baron Redleaf. He proves to be a ruddy, friendly, and energetic man, and has an intriguing proposition:

    "Thankee, thankee, my lord, for granting me an audience. You see, me and me wife, Latricia, we were some of us whose farmsteads got wrecked by that big awful beast. And some of us, my lord, we've decided we're done with farmin' and we'd like to take up loggin' instead. Now, see, me wife and me got a plan with a few others to start a village in the Narlmarches, see. Got a place picked out an' everything. And a name, too! It's at a ford in the Skunk River, a perfect place for river traffic an' foot traffic. I think people call it Wyrm's Crossing. We'd like to honor that an' call our village Tatzylford. Whattaya think o' that? Grand, ain't it?"

    "And, see, my lord, I've come to ask your help gettin' our new village started. We'd like to be under your jurisdiction, if you understand me. And the wife and me, we'll do everything we can to make it a success. You've never seen harder workers than us, no sirree! Erm, that is, my lord... So, will you help us make our dreams come true?"


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Unrak, Marc, and Augrym. Each of you should take a Potion of Cure Moderate Wounds. Speak up if you'd like to use some of that 1,200 in free potions.

    Income Phase Summary:

  • Step 1 - Withdrawal: None
  • Step 2 - Deposits: None
  • Step 3 - Sell Items: None
  • Step 4 - Collect Taxes: Oleg Leveston, Treasurer of the Realm Economy: 1d20 + 41 ⇒ (16) + 41 = 57.
  • The Marchlands earned [color=Green]28 Bp[/color] this month.
  • 19 Bp in Taxes
  • 9 Bp in Basic Income
  • ------------
    "This is an interesting proposition, and one I am inclined to grant if you'll give me more of your plan here sir." Taranis is genuinely interested, but given some of the.... activity here, he wants to spend enough time to get a feel for the man. Hopefully our Inquisitor is here to help get a read!
    ------------

    DM:

    Taranis continues to work with Khrabryy Though it's still the first month, yes? Handle Animal: 1d20 + 11 ⇒ (5) + 11 = 16 ugh. Who knows, maybe the 20 last month helps :-)


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    "Oh, gosh, your lordship! Such plans, such plans indeed. We've already visited the site and got some ideas about arranging it. There's a nice flat grove near the river itself where we'd like the town's main building to go -- maybe an inn or a tavern, or a temple, or even a castle! Or perhaps a market? Latricia have a site for our house picked out, too, as do some of the others. We think river barges will make for easy transport of logging goods, plus we expect there might be some road traffic too, 'tween Pitax and Solasgaard an' the like. A guaranteed success, I'd say!"

    Taranis:
    You struggle with Khrabryy this month (Arodus; first month was Erastus). The owlbear has difficulty shaking his natural predatory instincts, and an unsightly pile of carcasses has accumulated in the grove. He even took a bite of you once, giving you a nasty cut on the arm. But you have not given up yet, and think you can keep working at it. No progress, but not disaster.

    Now that the official business of Arodus is drawing to a close, each Huntsman earns 480 XP for growing the barony to a respectable size (11 hexes). You may now claim up to 2 hexes per month, build up to 3 terrain improvements per month, and build up to 2 buildings per month. Further, each Huntsman earns 20 XP for fully exploring your 46th hex (hex 51). That puts you at 35,010 total XP each, I believe...


    Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

    sense motive: 1d20 + 18 ⇒ (4) + 18 = 22
    Detect Alignment until I find the right one.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Augrym:
    You detect nothing more sinister than a rosy outlook from Rezbin. Neutral Good alignment.


    Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

    ”Good leader friend Taranis, this is a good man, with good intentions.”


    M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
    Spells L1:3/3 L2:1/2; L3 2/2

    Unrak, while no longer officially "Councilor," offers his council anyway. He rumbles seems to me this is EXACTLY the kind of thing we're trying to do out here--take a bad situation that folk get handed, then turn it into something good & worthwhile. He gives Loy a long hard look, and a slow, sincere nod of approval.

    Then he eyes his brother, and gives a much quicker nod of acceptance, dropping back to silence.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    With Taranis's vote that's at least a simple majority, "Loy. So it shall be written, and so it shall be done." With smile he adds, "I'll get you up and running as soon as possible. "


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Loy practically jumps for joy. "Alright!!! Our deepest thanks, my lords, our deepest thanks. We'll let you what we're thinkin' and what we need, and won't do anything drastic without your say-so."

    Annexing the territory and preparing the site for settlement costs 5 BP total, which you may spend now, if you wish. Preparation will take 2 months to complete.

    For... reasons... I would like to keep the development of Tatzylford under semi-GM control. Loy and Latricia will provide recommendations from time to time, and you can decide if/when to fund them. You can also propose suggestions to the Rezbins yourselves.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Roger that. Will pay now.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Armed with the baron's blessing, the Rezbins and their followers press ahead with preparing the site of the future village of Tatzylford.

    You now have 2 weeks of potential downtime, which you can use to explore, adventure, community building, or actual downtime.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Everyone, let's take a couple weeks of downtime. Two weeks of whatever you you want. Then let's do some more kinging. Trex, do you mind if we do it concurrently? Downtime comes JUUUUST infrequently enough that I forget the rules every time.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Sure, we can do that.

    Month of Rova, 4720 AR

    Upkeep Phase

    Step 0 - Ruler: Declare Baron's modifier (Economy, Loyalty, or Stability).
    Step 1 - Stability: Roll Stability Check.
    Step 2 - Consumption: Consumption has been deducted from the treasury.
    Step 3 - Magic Items: unchanged.
    Step 4 - Modify Unrest: Roll Loyalty Check to reduce Unrest, if desired (cannot be reduced below 0). Failure incurs permanent -1 penalty to Loyalty.

    Edict Phase

    Step 0 - Spymaster: Declare Spymaster's modifier (Economy, Loyalty, or Stability).
    Step 1 - Assign Leadership: Assign new leadership or fill vacancies, if desired.
    Step 2 - Claim Hex: Claim up to 2 new hexes of territory, if desired. All hexes must be fully explored to be claimed.
    Step 3 - Abandon Hex: Abandon any number of hexes of existing territory, if desired.
    Step 4 - Build Terrain: Pay for up to 3 terrain improvements in existing territory, if desired.
    Step 5 - Settlements: Found up to 1 new settlement in existing territory. The site must first be prepared for settlement. Additionally, pay for construction of up to 2 new buildings in your existing settlements. The construction of a single house, tenement, noble villa, or mansion does not count against this limit, but must still be paid for.
    Step 6 - Army: Raise new military units, or upgrade or repair existing ones, as desired. Pay any recruitment costs.
    Step 7 - Edicts: Issue any new edicts as desired.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Upkeep Phase Summary:

  • Step 0 - Ruler: Baron Redleaf decides to focus on the economy this month
  • Step 1 - Stability: Akiros, Warden of the Marchlands Stability: 1d20 + 35 ⇒ (14) + 35 = 49
  • Step 2 - Consumption: GM subtracted our Consumption value. See "Ledger" tab.
  • Step 3 - Magic Items:
  • Shrine: No movement
  • Exotic Artisan: No movement
  • Step 4 - Modify Unrest: Augrym, Justicar of the Marchlands, decided to rest
  • Edict Phase Summary:

  • Step 0 - Spymaster: Zed the Unbroken, Spymaster of the Realm decides to focus on the economy
  • Step 1 - Assign Leadership: No change
  • Step 2 - Claim Hex: Baron Redleaf recommends claiming hexes 9 and 34
  • Step 3 - Abandon Hex: None
  • Step 4 - Build Terrain: In Hex 34, Baron Redleaf commissions a roads. In Hex 9 he commissions farmlands
  • Step 5 - Settlements: Commissions nothing this month as he saves for big things
  • Step 6 - Army:
  • Step 7a - Festival (Holiday) Edicts: Jhod Kavken High Priest of the Marchlands, declares no change
  • Step 7b - Promotion Edicts: Baron Redleaf declares no change
  • Step 7c - Taxation Edicts: Oleg Leveston, Treasurer of the Realm sets the Taxation to the same
  • Downtime for the Baron:

    He continues to work with Khrabryy Handle Animal: 1d20 + 12 ⇒ (16) + 12 = 28.
    He works incognito for 5 days to earn some Labor. T10 = 2 Labor/Day. Net 10 Labor and 100 GP spent. [ooc] He then rests and enjoys his time in the grove.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Month of Rova, 4720 AR

    Income Phase

    Step 1 - Withdraw from Treasury: Withdraw resources from the treasury for personal use, if desired.
    Step 2 - Deposit to Treasury: Deposit personal resources into the barony's treasury.
    Step 3 - Sell Items: Sell up to 2 personal magical items to benefit the treasury.
    Step 4 - Roll an Economy check for tax collection.

    Event Phase
    1d100 ⇒ 90 NO EVENT

    Taranis:
    After a rough Arodus with Khrabryy, Rova goes remarkably well, and the owlbear seems to be adjust to the new surroundings well. One more month and you can feel confident in Khrabryy's autonomy.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Income Phase Summary:

  • Step 1 - Withdrawal: None
  • Step 2 - Deposits: None
  • Step 3 - Sell Items: None
  • Step 4 - Collect Taxes: Oleg Leveston, Treasurer of the Realm Economy: 1d20 + 51 ⇒ (3) + 51 = 54.
  • The Marchlands earned [color=Green]27 Bp[/color] this month.
  • 18 Bp in Taxes
  • 9 Bp in Basic Income

  • M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
    Spells L1:3/3 L2:1/2; L3 2/2

    Unrak's downtime is taken up by training intently, learning to focus his inner strength and sheer personal power against his enemies.

    he's also keeping a keen eye out for his mithral breasplate, which he's hoping is delivered soon!!


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    The hum of a functioning kingdom is by now quite familiar to your ears. Unrak is mildly irked that his ordered breastplate has not yet arrived, but he shrugs and chalks it up to a busy season for an over-burdened shipping industry.

    You now have two additional weeks of downtime (for Rova). The usual options are available to you, although your GM gently suggests taking this time to map areas you have already visited.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Was already planning on that.

    As Taranis secures a new Wand of Cure Light Wounds for the party, he looks over the map, "As you can see, we're expanding, and fast. I have every intention of meeting the challenge set forth for our Barony. To do so, we're going to need to be ready to lay foundations in the coming months. Is everyone ready for an excursion?"

    Looking to map hex 21, 23, the unnumbered one below, and another trip to Leucrotta country.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    The first week proceeds placidly enough, with the Huntsmen fully exploring and mapping the areas around Nettles' Crossing and the Sootscales' stronghold, then moving southeast to explore an area you had seen marked on Narthropple's maps.

    Towards the end of your exploration of this area, on [color=teal]23rd Rova[/color] you spy a wide crack in the side of an otherwise unremarkable grassy knoll. You note that this is near the place Narthropple had marked "Lonely Barrow."


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    "Inviting. Well, hopefully everyone learned their lesson and we're prepared for some kind of swarming insect. Either way, we should explore this and clear it if we're to soon annex this land."

    Taranis casts Barkskin upon himself, and Acid Maw upon the large Tothfangen.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    The Huntsmen proceed through the gap into a dimly-lit octagonal chamber. The walls of the room are decorated with crude mosaics of simple village life: hunting, fishing, and farming. A thick carpet of guano covers the floor—it’s crawling with insects, and the sharp tang of ammonia hangs in the air. A cobweb-filled tunnel to the east leads deeper underground.

    Out of the corner of your eye, the ceiling seems to... rustle.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    "great." taranis takes out some alchemists fire. Hope we've learned our lesson."

    With one out, Taranis waits about 12 seconds before dancing some lights up.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Taranis has just enough time to retrieve the vial and make a quip before hundreds and hundreds of bats burst from the ceiling, swirling into two chaotic swarms!

    Initiative!:

    Augrym: 1d20 + 4 ⇒ (20) + 4 = 24 +2 if Surprise
    Marc: 1d20 + 4 ⇒ (20) + 4 = 24
    Taranis: 1d20 + 2 ⇒ (9) + 2 = 11
    Unrak: 1d20 + 3 ⇒ (4) + 3 = 7
    Zed: 1d20 + 8 ⇒ (15) + 8 = 23
    Hostiles: 1d20 + 2 ⇒ (6) + 2 = 8

    The ceiling is very low -- only 7 feet -- so the swarms are currently occupying your spaces, but have not done damage just yet.

    Round I
    1. Augrym, Marc, Zed, Taranis
    2. Swarms
    3. Unrak


    AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Prior to entering, Zed cast Mage Armor on himself.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    "Spread out! Get clear and open fire!" Taranis is technically last here, so he should be last out, but his team is the only one in Blue...

    With a whistle he retreats out of the entrance, bringing Toth with him. He hurls his flask once clear.

    ATK v. Blue: 1d20 + 7 ⇒ (17) + 7 = 24 for Fire: 1d6 ⇒ 6


    Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

    Augrym moves out of the way of the swarms and heads back, unable to do anything against swarms...


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Augrym, Taranis, and Toth beat a quick retreat out into the sunlight. Will resolve the alchemist's fire after Marc and Zed.

    Round I
    1. Augrym, Marc, Zed, Taranis [to be resolved]
    2. Swarms
    3. Unrak


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging
    Augrym Ko’Charr wrote:
    Augrym moves out of the way of the swarms and heads back, unable to do anything against swarms...

    Augrym, you are in violation of The Rules of the Marchland, specifically #31, #64, and potentially #1.

    Grand Lodge

    Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

    Marc holds his ground and swings at the swarm closest to him...

    attack on black: 1d20 + 9 ⇒ (12) + 9 = 21
    damage?: 2d4 + 12 ⇒ (3, 2) + 12 = 17


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    [Don't stand there! Get out you fool! You'll get us killed! Move!!!!!![/b]


    AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Amidst his weaving of magical forces, Zed manages to shout a stern rebuke at Marc for remaining in what he likes to call, the "Area of Effect" for his spells: "MARC! MOVE!"

      Round the First
    • Current HPs: 45/45

    Zed casts a gorgeous Wall of Fire just northwest of the 2 swarms, positioning the hot side towards them. An immobile, blazing curtain of shimmering violet fire springs into existence.

    Damage to Marc (sorry!): 1d4 ⇒ 1
    Damage to Swarm: 2d4 ⇒ (1, 3) = 4


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    FYI where the wall is, your damage isn't 2d4. Also, hopefully the GM will let mark take his move action...


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Wall of Fire description: An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears, and to all creatures in the area on your turn each round. In addition, the wall deals 2d6 points of fire damage + 1 point of fire damage per caster level (maximum +20) to any creature passing through it. The wall deals double damage to undead creatures. If you evoke the wall so that it appears where creatures are, each creature takes damage as if passing through the wall.

    Thus:

    Damage to Marc: 2d4 ⇒ (3, 4) = 7 fire damage
    Damage to Swarms: 2d6 + 7 ⇒ (2, 6) + 7 = 15 fire damage

    Marc waves his weapon to utter uselessness against the bats. Fortunately, Zed is there to save him, if with a little singing. The wall of fire utterly destroys both swarms. Taranis keeps his alchemist's fire.

    For destroying the bats colony here, each Huntsman earns a whopping 240 XP. However, the Wall of Fire is not dismissible, so...

    The violet fire does not vanish instantly, leaving Marc with a difficult choice.

    Marc must:
    1. Run through the fire to rejoin his friends.
    2. Run away from the flames, deeper into the barrow.
    3. Stay and burn for the duration.

    Grand Lodge

    Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

    Marc, grits his teeth and pushes through the fire. Taking the pain as test from Erastil and a cleansing of his soul...


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Marc braves the flaming, taking only a few burns in the process (2d6 + 7 ⇒ (5, 6) + 7 = 18 fire damage). The flames wink out a half-minute later.

    Status
    Marc: 29/54 hp

    What now, heroes?

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