
Bytor Sniegsun |

Bytor continues to inspire courage (+2 attack and damage) and moves into the center of the room where he casts haste on his companions.
"With haste, we will put an end to these brutes!"

GMTrex |

Bytor lends some further aid to the fighters.
Damage count adjusted as per Slack.
Round II
1. Tess, Augrym (60/78 hp), Marc, Taranis (Toth -8/54 hp, dying), Unrak, John, Bytor
2. Zombies (grey @ 50 dmg, purple @ 36 dmg)

Unrak "Dreadful Bear" Redleaf |

Unrak hears Toths' wail of agony as he drops under the vicious blow. The warrior cannot bear the sight of his friend falling, and he charges at the beast, heedless of the great blade. He then stands over Toth's limp form and rages his vengeance.
Assuming the AoO hits,
mirror image, 1 hits Unrak: 1d4 ⇒ 1 <--and it actually does. 3 images still remain.
Effects: charge, bless, Inspire Net +6/+2
Attack: 1d20 + 12 + 6 ⇒ (2) + 12 + 6 = 20
Damage: 2d6 + 14 + 2 ⇒ (2, 6) + 14 + 2 = 24

GMTrex |

The zombie slashes at the incoming beserker, and cuts a red swath across his chest. Unrak, consumed by rage but uncharacteristically distracted by it, is unable to make an effective reply.
AoO @ Unrak: 1d20 + 16 ⇒ (8) + 16 = 24 HIT Damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14
Round II
1. Tess, Augrym (60/78 hp), Marc, Taranis (Toth -8/54 hp, dying), Unrak (81*/95*), John, Bytor
2. Zombies (grey @ 50 dmg, purple @ 36 dmg)

Augrym Ko’Charr |

Augrym looks to weapon, willing it to be more effective against the creature in front of him, looks up and strikes!
Attack with Bane, Bless and Inspire Courage: 1d20 + 17 + 2 + 1 ⇒ (15) + 17 + 2 + 1 = 351d8 + 13 + 2d6 ⇒ (8) + 13 + (5, 3) = 29
"Truly, the House of Varn must be great warriors to wield such a weapon. I am honored to now call them kin. Their blade will bathe in the blood of the enemies of HOUSE VARN!!"

Taranis Redleaf |

Taranis draws a curative wand and closes distance.

GMTrex |

Augrym scores a mighty blow while Taranis rushes towards the downed Toth.
Round II
1. Tess, Augrym (60/78 hp), Marc, Taranis (Toth -8/54 hp, stable), Unrak (81*/95*), John, Bytor
2. Zombies (grey @ 50 dmg, purple @ 65 dmg dmg)

Botting for... |
Marc rushes to help Augrym, his weapon not long enough to help with the skeleton to the north. He says a quick prayer to his god, who grants him divine favor as he strikes out with his guisarme!
Guisarme vs Maroon (Inspire Courage + Divine Favour): 1d20 + 9 + 2 + 1 ⇒ (15) + 9 + 2 + 1 = 27
Damage (S): 2d4 + 13 + 2 + 1 ⇒ (3, 1) + 13 + 2 + 1 = 20
Move, Swift (Divine Favor), Attack

GMTrex |

Marc plunges his blade into the zombie to the east, providing some support to Augrym. A great mass of gore spills from the wound onto the floor... yet still the zombie fights on.
To the north, the zombie in that alcove does something rather surprising: it reaches down to stem the flow of blood from Toth's wounds.
Stabilize: 1d20 + 3 ⇒ (3) + 3 = 6 FAIL Unrak gets an AoO
Fortunately, the cat was already likely to survive. Meanwhile, Augrym takes another blow from the battered zombie to the east.
Purple Axe @ Augrym: 1d20 + 16 ⇒ (1) + 16 = 17 AUTOMISS
Purple Axe @ Augrym: 1d20 + 11 ⇒ (17) + 11 = 28 HIT Damage: 2d6 + 9 ⇒ (5, 6) + 9 = 20
Finally, another massive thud on the wall to the west results in an explosion of stone and dust from that quarter. A third massive zombie steps through the broken rubble and shuffles towards John and Bytor!
Round II
1. Tess, Augrym (40/78 hp), Marc, Taranis (Toth -8/54 hp, stable), Unrak (+AoO) (81*/95*), John, Bytor
2. Zombies (grey @ 50 dmg, purple @ 85 dmg dmg)

Tessaria Moondown |

Tess curses and steps in to fight the newest zombie to arrive. "If you didn't already know, fighting on three fronts is back!"
She swings mightily with her greatsword.
Greatsword vs White (Haste, Inspire): 1d20 + 10 + 2 + 1 ⇒ (18) + 10 + 2 + 1 = 31
Damage (S): 2d6 + 14 + 2 ⇒ (4, 1) + 14 + 2 = 21

Botting for... |
Marc ignores the chatter from Tessaria, furiously swinging his weapon to cut down the walking meatsack in front of Augrym.
Guisarme vs Maroon (Inspire Courage + Divine Favour + Haste): 1d20 + 9 + 2 + 1 + 1 ⇒ (6) + 9 + 2 + 1 + 1 = 19
Damage (S): 2d4 + 13 + 2 + 1 ⇒ (4, 1) + 13 + 2 + 1 = 21
And because once is rarely enough, he swings again.
Guisarme vs Maroon (Inspire Courage + Divine Favour + Haste): 1d20 + 9 + 2 + 1 + 1 ⇒ (11) + 9 + 2 + 1 + 1 = 24
Damage (S): 2d4 + 13 + 2 + 1 ⇒ (1, 1) + 13 + 2 + 1 = 18

GMTrex |

Tess hurries into the fray with a well-aimed slice. Marc swings twice again; the first is off the mark, the second finds it. The company is back to fighting only on two fronts.
Round II
1. Tess, Augrym (40/78 hp), Marc, Taranis (Toth -8/54 hp, stable), Unrak (+AoO) (81*/95*), John, Bytor
2. Zombies (grey @ 50 dmg, white @ 21 dmg)

Unrak "Dreadful Bear" Redleaf |

The warrior is in no condition to consider such strange things as a zombie who cut down a foe now trying to stabilize it, so he simply allows his rage to remain at The Steering Wheel.
Effects: Haste, Inspire: +3/+2
Images: 2
AoO: 1d20 + 12 + 3 ⇒ (8) + 12 + 3 = 23
Damage: 2d6 + 14 + 2 ⇒ (3, 3) + 14 + 2 = 22
Attack: 1d20 + 12 + 3 ⇒ (2) + 12 + 3 = 17
Damage: 2d6 + 14 + 2 ⇒ (4, 6) + 14 + 2 = 26
Attack: 1d20 + 7 + 3 ⇒ (7) + 7 + 3 = 17
Damage: 2d6 + 14 + 2 ⇒ (6, 5) + 14 + 2 = 27
Haste attack: 1d20 + 12 + 3 ⇒ (9) + 12 + 3 = 24
Damage: 2d6 + 14 + 2 ⇒ (3, 3) + 14 + 2 = 22

GMTrex |

In two mighty strokes (and two of lesser quality), Unrak cuts down a second foe.
Round III
1. Tess, Augrym (40/78 hp), Marc, Taranis (Toth -8/54 hp, stable), Unrak (81*/95*), John, Bytor
2. Zombies (white @ 21 dmg)

Taranis Redleaf |

Taranis touches the wand to Toth: CLW: 1d8 + 1 ⇒ (7) + 1 = 8. the big cat's eyes flutter, but he's still clearly staggered.

GMTrex |

Augrym finds his angle, but not before the zombie offers him a fresh wound in return.
AoO @ Augrym: 1d20 + 16 ⇒ (11) + 16 = 27 HIT Damage: 2d6 + 9 ⇒ (1, 4) + 9 = 14
Taranis tends to his companion.
Round III
1. Tess, Augrym (26/78 hp), Marc, Taranis (Toth 0/54 hp, stable), Unrak (81*/95*), John, Bytor
2. Zombies (white @ 39 dmg)

Bytor Sniegsun |

Bytor maintains his inspire courage (+2 Attack and Damage) as he navigates the dangerous battlefield! He takes a five foot step and then proceeds to heal Augrym with the casting of a Cure Moderate Wounds.
CSW: 2d8 + 7 ⇒ (5, 8) + 7 = 20
"Augrym, we need you to keep fighting. Hang in there, my friend!"

GMTrex |

Bytor stems Augrym's bleeding, and some of his wounds close.
Round III
1. Tess, Augrym (46/78 hp), Marc, Taranis (Toth 0/54 hp, stable), Unrak (81*/95*), John, Bytor
2. Zombies (white @ 39 dmg)

Bot Poster |

John risks big, taking a stride backwards, and hoping to dodge the zombie's attack as he draws his bow back. He punctuates the movement with an arrow to the face:
ATK: 1d20 + 16 - 2 - 2 + 1 + 2 ⇒ (15) + 16 - 2 - 2 + 1 + 2 = 30 for DMG: 1d8 + 8 + 4 + 1 + 2 ⇒ (8) + 8 + 4 + 1 + 2 = 23
ATK 2: 1d20 + 11 - 2 - 2 + 1 + 2 ⇒ (19) + 11 - 2 - 2 + 1 + 2 = 29 for DMG: 1d8 + 8 + 4 + 1 + 2 ⇒ (6) + 8 + 4 + 1 + 2 = 21
ATK R: 1d20 + 16 - 2 - 2 + 1 + 2 ⇒ (6) + 16 - 2 - 2 + 1 + 2 = 21 for DMG: 1d8 + 8 + 4 + 1 + 2 ⇒ (4) + 8 + 4 + 1 + 2 = 19

GMTrex |

John puts two arrows through the zombie's jaw, giving it an almost-comical appearance of having wooden tusks. It sways for a moment, then heaves for what is likely to be its last mighty swing.
The dread axe hits Taranis like a freight train, its steel whipping through his hide armor like paper. Tess's mithril fares no better at slowing the weapon down, nor Augrym's breastplate, nor Bytor's thick gut. In an instant, a great arc of blood splashes onto the flagstone floor.
GREAT CLEAVE @ Taranis: 1d20 + 16 ⇒ (12) + 16 = 28 HIT Damage: 2d6 + 9 ⇒ (6, 6) + 9 = 21
GREAT CLEAVE @ Tess: 1d20 + 16 ⇒ (19) + 16 = 35 HIT Damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15
GREAT CLEAVE @ Augrym: 1d20 + 16 ⇒ (14) + 16 = 30 HIT Damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19
GREAT CLEAVE @ Bytor: 1d20 + 16 ⇒ (16) + 16 = 32 HIT Damage: 2d6 + 9 ⇒ (3, 1) + 9 = 13
Round IV
1. Tess (34/49 hp), Augrym (27/78 hp), Marc, Taranis (44/65 hp, Toth 0/54 hp), Unrak (81*/95*), John, Bytor (53/66 hp)
2. Zombies (white @ 83 dmg)

Taranis Redleaf |

Taranis takes a short step and touches the wand to Toth once more: CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Unrak "Dreadful Bear" Redleaf |

Seeing Toth come to, but still being helpless, does not slake Unrak's rage--it amplifies it. And with the new zombie erupting out of the wall to take chunks out of his friends, the warrior is nearly beyond reason. He bellows his outrage and rushes over, but his warrior instinct allows for a shred of thought as he flanks with Augrym (I think...the map is really small for some reason, can't see the pogs clearly)
image? 1 is Unrak: 1d3 ⇒ 3 <--if he swings at me, he gets an image.
Use Destined Strike; haste, flank, inspire
attack: 1d20 + 12 + 2 + 2 + 1 + 3 ⇒ (2) + 12 + 2 + 2 + 1 + 3 = 22 <--are you effing kidding???
damage: 2d6 + 14 + 2 ⇒ (6, 2) + 14 + 2 = 24

GMTrex |

AoO @ Unrak: 1d20 + 16 ⇒ (12) + 16 = 28 HIT image wiped
Trusting to his spell, Unrak dives for strategic position and takes a desperate swing. The zombie is just barely too off-balance from its carnivorous assault to dodge the blow, and Unrak connects!
The last of the falls in a spray of blood and brains. You are left in an empty room with no visible exits, save the way you came.
For slaying the three guardians, each hero earns 1370 XP.
Status
Augrym: 27/78 hp
Bytor: 53/66 hp
John: uninjured
Marc: uninjured
Taranis: 44/65 hp
Tess: 34/49 hp
Toth: 5/54 hp
Unrak: 81*/95* hp

Bytor Sniegsun |

Bytor winces at the pain of his wound, but chooses to say nothing, especially after eyeing the wounds on Toth and Augrym.
"I am honored to have fought with you all. Those undead were much more dangerous than I anticipated. With your permission, let me offer you what healing I an able."
Cure Moderate Wounds on Augrym: 2d8 + 7 ⇒ (4, 8) + 7 = 19
Cure Moderate Wounds on Toth: 2d8 + 7 ⇒ (8, 6) + 7 = 21
Cure Moderate Wounds on Taranis: 2d8 + 7 ⇒ (6, 6) + 7 = 19
Cure Light Wounds on Tess: 1d8 + 5 ⇒ (7) + 5 = 12

Taranis Redleaf |

"Aye. Thank you Bytor. If that's a sign of things to come, we'd best bring our apex predator game."
Taranis taps Toth a few more times with the wand: CLW: 5d8 + 5 ⇒ (6, 6, 3, 4, 4) + 5 = 28
Status
Augrym: 46/78 hp
Bytor: 53/66 hp
John: uninjured
Marc: uninjured
Taranis: 63/65 hp
Tess: 34/49 hp
Toth: 54/54 hp
Unrak: 81*/95* hp
"Let us search this area while we recover."

Unrak "Dreadful Bear" Redleaf |

Unrak huffs out his rage, letting it finally drain away. He walks over to Toth, placing a hand on the animal as he is restored to health.
Once the party is backup and functioning, Unrak begins searching the area--starting with their fallen foes.
perception: 1d20 + 10 ⇒ (6) + 10 = 16

GMTrex |

Unrak finds naught but (large) masterwork battleaxes on the zombies, much like the others in the Valley. Although...
One zombie appears to bear wounds that you did not cause: bruises on what is left of its skin appear to be made by kicks from some sort of hoofed animal.
Status
Augrym: 46/78 hp
Bytor: 53/66 hp
John: uninjured
Marc: uninjured
Taranis: 63/65 hp
Tess: 46/49 hp
Toth: healed
Unrak: 74/88 hp

Taranis Redleaf |

Heal: 1d20 + 4 ⇒ (1) + 4 = 5
"Now, what options do we have here for exploration?"

GMTrex |

Within each alcove to the east, west, and north is a stone sarcophagus built vertically into the rock, and each is broken open from the inside. There appears to be no exit to this room except for the path back out to the beach.

Tessaria Moondown |

Heal: 1d20 ⇒ 15
Tess crouches down to examine one of the corpses. "Looks like we weren't the only ones to fight these things. See that bruise? Looks like it came from some hooves. Perhaps from a centaur?"

Taranis Redleaf |

"Nice catch Tessaria. I hope whoever caused it is still alive. I'd rather this be a rescue than a recovery. Come now, there's got to be another way through..."
Taranis pokes around the backs of the sarcophagi looking for a hidden door.
Perception: 1d20 + 13 ⇒ (19) + 13 = 32

GMTrex |

Looking carefully, Taranis finds that the northern sarcophagus can simply be pushed, grinding slowly back to open a passageway to the north. The flagstones beneath your feet soon give way to sandy earthen floor.
A wide natural cavern here seems to have been artificially enlarged in places. A vaulting ceiling nearly thirty feet above is replete with a forest of slowly dripping stalactites, while below a wide pool occupies the entire chamber save for a narrow rocky shelf hugging the cavern wall at the level of the river outside. A submerged flight of steps descends under the western ledge of the room, disappearing into the murky depths of the pool. A dry passageway leads north on the other side of the water.

Unrak "Dreadful Bear" Redleaf |

Unrak gathers the weapons together, behind one of the sarcophagi, so they have the option of collecting them later if they're so inclined. He then takes point, sword out.
At the cavern, he glances about, and nods with a questioning look toward the dry path, obviously wishing to try that first.

Bytor Sniegsun |

Bytor follows near the back of the company with his bow and arrow drawn. He thinks about his next speech that will inspire his companions should he need to.

Taranis Redleaf |

Taranis and Toth also follow...

GMTrex |

*sploosh*

Taranis Redleaf |

"Before we go crossing underground sources of water. Let's confirm this is it." Taranis, et al return and double check the other two sarcophagi. Rule #113

GMTrex |

Points to Unrak for remembering to use good loot.
Try as he might, Taranis is unable to find any other secret passages out of the sarcophagus room.

Humble John Fletcher |

"Before we go crossing underground sources of water. Let's confirm this is it." Taranis, et al return and double check the other two sarcophagi. Rule #113
Ooc - Rule 52 didn't amount to much either. Don't feel bad.

Taranis Redleaf |

"Into the boat!"

GMTrex |

The boat makes it safely to the other side, allowing everyone to clamber back out and proceed down the tunnel to the north. After a short distance, the tunnel ends in a similarly-sized pool, with no additional passage on the far side. The sound of the running river is louder here.