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Seeing Farfax hurt, Reese grits her teeth, even as Skylark stops her bleeding (19/20 hp). Knees bending deep, she lunges forward and upward, trying to dive over the undead blocking the hall to get into flanking position!
Acrobatics: 1d20 + 9 ⇒ (3) + 9 = 12
(Spending one point of Panache for derring-do)
Derring-do!: 1d6 ⇒ 3
...these dice are trying to kill us
If she's unable to dive through, she'll parry the creature's retaliatory blow!
Parry, if needed: 1d20 + 7 ⇒ (1) + 7 = 8
and Riposte if she succeeds.
Wakizashi Attack, Piranha Strike: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Either way, she'll swing wildly at the creature either when flanking, or if unable to, from back where she started!
Wakizashi Attack, Piranha Strike: 1d20 + 7 ⇒ (13) + 7 = 20
(+2 if she got behind it and is flanking)
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

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Hikari attempts to unleash another flurry of blows.
Attack 1: 1d20 + 1 + 4 ⇒ (4) + 1 + 4 = 9
Damage 1 : 1d6 + 1 + 3 ⇒ (2) + 1 + 3 = 6
Attack 2: 1d20 + 1 + 4 ⇒ (10) + 1 + 4 = 15
Damage 2 : 1d6 + 1 + 3 ⇒ (3) + 1 + 3 = 7
Jabbing Style: 1d6 ⇒ 5
Have any of us rolled above a 10 in the last two weeks?

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Realgar hopes to take a few steps back when the creature engages his two female companions. Even while applying pressure to his wounds, he can't help but being impressed by them.
I'd like to try to step out of the way without an attack of opportunity.

GM Tektite |

AoO vs Reese: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Reese tries to dart past the undead, but isn't quick enough, and is rewarded with a pwerful blow from the creature!
She then lowers her shoulder and slips his blade under its guard, stabbing it!
Hikari punches twice, but misses!
Farfax moves back out of the way! You could either five foot step and have a set of actions,, withdraw, or make a move and still have a standard action left.
Skylark!

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Angered by the damage done to her friends Hikari attempts to pulverize the monster with an elbow to the undead's face followed by a spinning back-fist.
Attack 1: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage 1: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Attack 2: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage 2: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Jabbing Style damage: 1d6 + 1 ⇒ (5) + 1 = 6

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Reese staggers a bit, having suffered blow after blow, almost driving her to a knee, she grits her teeth and slashes out with a fury-driven broad horizontal swing!
Wakizashi Attack, Piranha Strike: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
(at least we're slashing and bludgeoning away at it bit by bit, even though I think several of us are about to drop...)

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Hikari brushes the undead goo off her knuckles and says to Reese teasingly, "今、あなたは何をやったか見て...あなたはあなたのきれいなドレスにゾンビの鼻水を得た."
As she turns away from the body Hikari winces in pain, finally feeling the effects of ribs bruised by the undead's morning star.
"Ungh, can anyone spare a bit of healing from a wand? I have a potion of healing but would prefer to save it for a dire emergency."

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After healing Hikari searches the body of the undead looking for anything useful or something that may help identify who the person originally was.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11

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Any changes to the map? If not...
Farfax begins to move silently past the creature and into the corridor, ahead of the group. No more surprises
stealth: 1d20 + 10 ⇒ (17) + 10 = 27

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As the body falls, Reese immediately drops to one knee in pain, looking like the creature almost knocked her out with its powerful blows. She's still able to stay a little spunky through gritted teeth, though,
"衣服上比我们的尸体虽然好权?"
And then to the others, "I have zero magical talent...anyone care to give the bleeding redhead here a hand??"

GM Tektite |

Heading into the souther passage, it travels south fro a bit, before turning west/ After a hsort climb down stairs, you enter a squarish chamber. Water drips from the double-vaulted ceiling and trickles down the walls to pool on the floor. Bone shards of a hundred skulls litter the room like shattered seashells. Wide stairs climb to the west. Narrow stairs dive to the north. On the south wall, an open doorway gapes, a carved relief depicting a massive battle filling the archway over the door. The rest of the walls are filled floor to ceiling with nooks that house ancient, but drenched, skeletal remains. In the center of the room sit twelve school children in a circle on the floor. One child seems to be silently telling a story, her arms moving rapidly as she makes scary faces.
Th groundskeeper, forgotten up to this point, rushes forward to the child telling the story. "Cassiel!" He says, “See! Alive! I knew it!”

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The bard, seemingly unresponsive, makes Farfax pensive. He bats the wand wildly hoping to make it work.
Is the bard still in? If not, I can use all charges to hopefully hit that DC 20 and get, like 1 point health for Reese.

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Hearing the sounds of feet getting closer, Reese checks her blade to make sure it's set, and she chugs a potion she keeps on her for emergencies...
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
(14/20hp)
Tossing the bottle aside, to the ground, she wipes her chin with a sleeve and moves to a position next to Hikari. "Nothing for it I guess...but if there's a group of them, stay back for a second...I have more than just an extra reefclaw pastry up my sleeve."

GM Tektite |

So did we lose Skylark?
As everyone steels themselves, three shuffling undead appear from the north, south and east!
R: 1d20 + 10 ⇒ (10) + 10 = 20
F: 1d20 + 5 ⇒ (6) + 5 = 11
S: 1d20 + 2 ⇒ (11) + 2 = 13
G: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative:
Reese
Skylark?
Farfax
Hikari
Undead
Party up!

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Farfax moves to the back of the group. Stifling the pain, he keeps one hand on his wounds and keeps his mace handy, preparing to defend himself. Maybe I can learn this damned wand
hp 6/16

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Reese drops her bag on the ground in Farfax's square.
"Well, nothing for it now. I have one curing oil left in there, cutie - use it if you have to."
She clenches her teeth. "Who wants to live forever anyway? Aaaaahhhh!!!" she screams at the top of her lungs as she charges south at the undead there, slashing with her blade in a horizontal arc!
Charge Attack Piranha Strike: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

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As Reese dashes off to the southern corridor Hikari draws her temple sword, moves 5' over and readies an action to attack with a flurry of blows when the undead gets in range.
Readied Attack 1: 1d20 + 3 ⇒ (11) + 3 = 14
Readied Attack 2: 1d20 + 3 ⇒ (13) + 3 = 16
Damage 1: 1d8 + 3 ⇒ (8) + 3 = 11
Damage 2: 1d8 + 3 ⇒ (5) + 3 = 8

GM Tektite |

Farfax takes a defensive position!
Reese charges south, slashing into one of the undead!
Hikari moves to the north and readies an attack!
The undead continue shuffling foward, the northern one being pummeled back to death, by Hikari!
Attack vs Reese: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 ⇒ (1) + 1 = 2 And two Fort Save vs disease and paralysis, DC 13
Claw vs Reese: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 And Fort Save vs paralysis DC 13
Claw vs Reese: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 And Fort Save vs paralysis DC 13
Crit Claw vs Reese: 1d20 + 3 ⇒ (8) + 3 = 11
Crit Damage: 1d6 + 1 ⇒ (2) + 1 = 3
The southern undead attacks Reese, tearing into her with one claw!
Attack vs Farfax: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 And two Fort Save vs disease and paralysis, DC 13
The eastern undead moves up and tries to nom on Farrax, but is too eager to feed and completely misses the man!
PArty up!

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Hikari ends her assault of the first undead and quickly spins to her right, her temple sword and body cutting an arc through the air to attack the undead next to Farfax.
Attack 1: 1d20 + 3 ⇒ (14) + 3 = 17
Attack 2: 1d20 + 3 ⇒ (3) + 3 = 6
Damage 1: 1d8 + 3 ⇒ (1) + 3 = 4
Damage 2: 1d8 + 3 ⇒ (3) + 3 = 6

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Reese reels from the blows inflicted by the creature (5/20hp)
Save vs disease: 1d20 + 2 ⇒ (9) + 2 = 11
First save vs paralysis: 1d20 + 2 + 3 ⇒ (16) + 2 + 3 = 21 (Charmed Life use 1/3)
Second save vs paralysis: 1d20 + 2 + 3 ⇒ (1) + 2 + 3 = 6 (Charmed Life use 2/3)
I'd like to use my shirt re-roll (if you'll allow it) on that second paralysis save...
Second save vs paralysis: 1d20 + 2 + 3 + 5 ⇒ (16) + 2 + 3 + 5 = 26 (Charmed Life use 2/3 + GM Stars)
Reese slashes out again with her blade, an upward vertical slash...
Piranha Strike Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
and then tries to dodge backwards so the creature can't lay the full power of its attacks against her this time around...hopefully ending up beside Farfax.
Acrobatics to avoid an AoO: 1d20 + 9 ⇒ (12) + 9 = 21 (vs. CMD)

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Farfax crumples before the undead. His last thoughts are of how lousy it will be to die in a necropolis. Of all the times to not carry a strong drink at his side. He could really use one now. Dying makes you so thirsty. Gee, these ladies look pretty when they're fighting
Fort save: 1d20 + 4 ⇒ (11) + 4 = 15
hp -1/16
I have the potion Reese gave but think she should use it since I'm far too low. Have this stupid wand but cant use it.

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sorry! Mis-read. OK with 6hp left I will attack with gusto. I still think Reese should have the potion back. If we survive this, she will be of more use than I.
Farfax eyes the undead, looking for the best spot to strike
attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 1 ⇒ (2) + 1 = 3

GM Tektite |

Farfax stabs the undead, but it still stands!
Bite vs Farfax: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (1) + 1 = 2 Two Fort Saves DC 13 vs disease and paralysis
Claw vs Hikari: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 DC 13 Fort Save vs paralysis
Claw vs Hikari: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 DC 13 Fort Save vs paralysis
Bite vs Reese: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 1 ⇒ (3) + 1 = 4 Two Fort Saves DC 13 vs disease and paralysis
Crit Claw vs Hikari: 1d20 + 3 ⇒ (12) + 3 = 15
Crit Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Crit Claw vs Hikari: 1d20 + 3 ⇒ (12) + 3 = 15
Crit Damage: 1d6 + 1 ⇒ (6) + 1 = 7
The eastern undead bites Farfax, then claws Hikari, savagely. The other scrambles toward Reese, and tries to bite her, but misses!
Party up!

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grr, forgot fort saves again
fort-para: 1d20 + 4 ⇒ (2) + 4 = 6
fort-disease: 1d20 + 4 ⇒ (7) + 4 = 11
Farfax falls back, unable to move and beginning to feel, unwell...