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Terrill takes a quick sidestep, then strikes out at his target once again.
MW Curve Blade, Power Attack, bless: 1d20 + 7 - 1 + 1 ⇒ (11) + 7 - 1 + 1 = 18
Curve blade damage with Power Attack: 1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13

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Shan shakes his head, looking down upon Neevinid. He visually scolds her for such a poor attempt on her attack. Shan then proceeds to curb stop her.
Flurry 1 vs Neevindi's prone AC: 1d20 + 9 ⇒ (17) + 9 = 261d10 + 4 ⇒ (4) + 4 = 8
Flurry 2 vs Neevindi's prone AC: 1d20 + 8 ⇒ (4) + 8 = 121d10 + 4 ⇒ (4) + 4 = 8

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Acrobatics: 1d20 + 6 ⇒ (12) + 6 = 18
Seeing that Shan has knocked out his foe, Linnea carefully steps forward, into the greased area to close the gap between herself and the standing woman.
She again tries to use her whip to trip her enemy.
Trip Attempt + Bless: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14

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Let's try this again.
Linnea curses a little under her breath as the whip snaps at the air. "You won't stay standing for long!"
She brings the whip around her head again and flicks it again at the woman's ankle.
Trip Attempt + Bless: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Getting closer.

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Terrill is puzzled for a moment, as the woman attempts to stab at him with a roll of paper, but he is able to focus enough to deliver another devastating cut across her body.
MW Curve Blade, Power Attack, bless: 1d20 + 7 - 1 + 1 ⇒ (19) + 7 - 1 + 1 = 26
Curve blade damage with Power Attack: 1d10 + 6 + 3 ⇒ (9) + 6 + 3 = 18
Crit confirm, Power Attack, bless: 1d20 + 7 - 1 + 1 ⇒ (19) + 7 - 1 + 1 = 26
Curve blade damage with Power Attack: 1d10 + 6 + 3 ⇒ (1) + 6 + 3 = 10

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I guess its better then her shoe
Shan stands in silent amazement at Terrill's devastating handiwork.
"It appears these were naughty librarians. Let's see what they were working on."
Shan looks through the ladies' notes for any clues.

GM Tektite |

Looking around, Shan notices at Cathixia’s desk is a detailed map, albeit somewhat allegorical and stylized, of the Vudran peninsula. Close inspection of the map reveals that it hides within it the workings of a know direction spell and functions as a scroll of the same spell.
Among straw packing, Shan notices a small idol, partially wrapped for transport, and a larger statue, wrapped in blankets and tied with twine lies on its side beneath the desk.
Checking the women(?), the party finds a potion, a very fine chain shirt, daggers (3), masterwork sap, cold-weather outfit, sunrods (4), bronze Aspis Consortium badge, and 27 gp on Neevindi.
On Cathixia, the party finds six scrolls, a finely made cloak, a spellbook, spell component pouch, and a silver Aspis Consortium badge.

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Linnea helps Shan sort through all the items that have been found. She concentrates on them, trying to determine any magical properties that may be present. She'll attempt to identify any that come up.
GM, if you want to roll, Linnea's Spellcraft is +7. Is there anything I can't identify by taking 10 for 17?

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Terrill wipes Cathixia's blood from his blade, then moves over to the statues, large and small, that are being prepared for shipment somewhere. He studies them a moment, trying to sort out what they represent, and what the possible connection to the map of Vudran lands could be.
Knowledge (religion): 1d20 + 3 ⇒ (15) + 3 = 18

GM Tektite |

Linnea discerns that the scrolls are bear's endurance, dimension door, hold person, false life, shout, and tongues. She also sees that the cloak is a cloak of resistance +1 and the chain is a chain shirt +1.
Shan discovers that the potions is a cure light wounds.
Terrill thinks that the idol is a statuette of an asura (a many-armed and grotesquely tusked seminaked woman). While the statue is Meenashdu, god of charity and almsgiving.

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Terrill helps his companions collect the valuables from the two slain women, then says, "Looks like there isn't any further we can go this way, but there was another doorway near where the cat first attacked us. Let's see where that goes." He heads back down the short flight of stairs and around the rounded wall of the room, gesturing for the party to join him.
Is that correct, Tek? That this room doesn't have any exits other than where we came in?
And have we checked everything in this room? There's the large central statue, and what looks like it might be a chest SW of Cathixia's desk. Or perhaps it's a nice credenza.

GM Tektite |

Ys: 1d20 + 12 ⇒ (6) + 12 = 18
Ts: 1d20 + 2 ⇒ (10) + 2 = 12
TeP: 1d20 + 10 ⇒ (18) + 10 = 28
SP: 1d20 + 15 ⇒ (7) + 15 = 22
LP: 1d20 + 6 ⇒ (9) + 6 = 15
AP: 1d20 + 3 ⇒ (16) + 3 = 19
S: 1d20 + 2 ⇒ (9) + 2 = 11
Te: 1d20 + 5 ⇒ (15) + 5 = 20
L: 1d20 + 2 ⇒ (9) + 2 = 11
A: 1d20 + 1 ⇒ (2) + 1 = 3
L: 1d20 + 1 ⇒ (12) + 1 = 13
Y: 1d20 + 2 ⇒ (7) + 2 = 9
T: 1d20 + 2 ⇒ (6) + 2 = 8
L1/S2: 1d2 ⇒ 2
As the party moves back toward the courtyard, everyone notices three people doing a poor job at hiding. A half-orc, human, and ratfolk all attempt to secret themselves behind columns, the human up on a wall. Seeing that they are noticed, the half-orc roars. "Get them!"
Initiative:
Terrill
Leska (half-orc)
Shan
Linnea
Yashi (human)
Tzizzan(ratfolk)
Aryk
Terrill is up!
There was nothing else of interest in the room.

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Terrill shifts his blade to his left hand and takes a quick step into the room. He touches his holy symbol with his right and calls upon Desna to guide their strikes in the battle to come.
Step into the room to avoid a bottleneck, cast bless on the gang again.

GM Tektite |

Terrill steps into the courtyard and blesses the party!
Leska spins around the back of the statue and come up next to Terrill, blades in both hands!
Attack vs Terrill: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Attack vs Terrill: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
The half-orc strikes out twice, but is unable to land a blow!
Initiative:
Terrill
Leska (half-orc)
Shan
Linnea
Yashi (human)
Tzizzan(ratfolk)
Aryk
Shan and Linnea

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Shan takes the long way around the h'ork and the pillar to get into flanking position with Terrill. Keeping his eye on the ratfolk, Shan attacks the half orc with a swift kick to the ribs.
Attacking on the Defensive, non-lethal dmg vs h'orc's AC: 1d20 + 6 ⇒ (1) + 6 = 71d10 + 4 ⇒ (10) + 4 = 14
AC is now 27

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Linnea steps into the fight, unlashing her whip as she does so. She keeps close to the northern wall and notices the woman being flanked.
"Oh, I see - everyone wants to dance with the new girl. Be careful honey, I might get jealous!" With those words, Linnea hopes to inspire some courage in her allies.
Begin inspire courage 5/9 rounds remaining. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

GM Tektite |

Shan circles around to gain the advantage on the half-orc, but she moves at the last instant, avoiding the dwarf's kick!
Linnea moves into position and begins to inspire her companions!
Attack vs Linnea: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d2 + 3 ⇒ (1) + 3 = 4
Attack vs Terrill: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d2 + 3 ⇒ (2) + 3 = 5
Two shuriken come hissing through the air! One strikes the wall nest to Terrill, but the other bites into Linnea's arm!
Linnea needs to make a Fort. Save
The ratfolk begins a droning tune on a flute and continues to cower behind the column.
Initiative:
Terrill
Leska (half-orc)
Shan
Linnea
Yashi (human)
Tzizzan(ratfolk)
Aryk
Aryk and Terrill!

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Posting on phone between flights, can't see map but I think I'm flanking - please adjust if that's wrong. And if it's right, thanks, Shan!
Terrill takes a powerful swing at the half-orc, aided by Desna's blessing, Linnea's humor and Shan's clever positioning.
MW Curve Blade, Power
Attack, bless, inspired, flank: 1d20 + 7 - 1 + 4 ⇒ (20) + 7 - 1 + 4 = 30
Curve blade damage with Power
Attack, precise strike, inspired: 1d10 + 1d6 + 6 + 3 + 1 ⇒ (4) + (6) + 6 + 3 + 1 = 20
Crit confirm, Power
Attack, bless, inspired, flank: 1d20 + 7 - 1 + 4 ⇒ (12) + 7 - 1 + 4 = 22
Curve blade damage with Power
Attack, precise strike, inspired: 1d10 + 1d6 + 6 + 3 + 1 ⇒ (9) + (3) + 6 + 3 + 1 = 22

GM Tektite |

To keep things moving....
Aryk moves forward and places himself in front of Linnea, striking out at the half-orc.
Attack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
He swings goes wide as the woman ducks!
Leska growls in pain and lashes out.
Attack vs Terrill: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Attack vs Shan: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
One of her blades sinks into Terrill's side, while the other blade misses the cagey dwarf.
Linnea continues to be unconscious.
Initiative:
Terrill
Leska (half-orc)
Shan
Linnea
Yashi (human)
Tzizzan(ratfolk)
Aryk
Shan!

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Shan's eyes go wide when Linnea falls, then narrows when he turns his gaze in the direction of the ninja.
"The h'orc is yours, sir."
Shan hops around the statue to get within grabbing distance of Yashi. The monk then tries to tie her up like a new Crystalhue bow.
Grapple vs Yashi CMD: 1d20 + 13 ⇒ (7) + 13 = 20
Linnea has Lingering Performance, so we should get her Inspire Courage bonus for 2 rounds.

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Son of a . . . Nevermind. With the GM's permission, I'm going to redo my action. I will use the 7 for my first roll.
Seeing how far up the ninja is, Shan decides it is best that he stay where he is at and put the half-orc to sleep.
Flurry of Blows 1 vs Leska: 7 + 11 = 181d10 + 5 ⇒ (3) + 5 = 8
Flurry of Blows 2 vs Leska: 1d20 + 11 ⇒ (8) + 11 = 191d10 + 5 ⇒ (8) + 5 = 13

GM Tektite |

Shan unleashes on the half-orc dropping her to the ground on his first blow!
1d20 ⇒ 7
2d6 ⇒ (3, 3) = 6
The ninja suddenly vanishes and you hear a soft thud and a curse in Tian!
As the half-orc goes down, the flute suddenly stops as the ratfolk digs in a pouch, producing a potion and drinking it. Suddenly he vanishes as well!
Initiative:
Terrill
Leska (half-orc)
Shan
Linnea
Yashi (human)
Tzizzan(ratfolk)
Aryk
Aryk and Terrill

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"He couldn't have gone far!
Shan hops over to where the ratfolk was and tries to grab him.
Miss chance, low is bad: 1d100 ⇒ 35
Grapple vs Ratman's CMD: 1d20 + 13 ⇒ (14) + 13 = 27
"Rats . . . rimshot!

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Terrill winces slightly at the blow from the half-orc, and as she falls to the floor from Shan's strike, he calls upon Desna to heal him as he fights. He then charges over the fallen body of the half-orc and runs to Shan's side, attempting to swing at the last place he saw the ratfolk musician.
Activate judgement of sacred healing for Fast Healing 2, move to Shan's side and attack last position of ratfolker. Will dodge around a bit to avoid AoO's from the last squares I saw them.
Perception if needed to gauge Tzizzan's position: 1d20 + 10 ⇒ (3) + 10 = 13
MW Curve Blade attack: 1d20 + 7 ⇒ (18) + 7 = 25
Curve blade damage: 1d10 + 6 ⇒ (9) + 6 = 15
Crit confirm: 1d20 + 7 ⇒ (11) + 7 = 18
Curve blade damage: 1d10 + 6 ⇒ (8) + 6 = 14
Miss chance, low is bad: 1d100 ⇒ 4 And quite low is quite bad.
Status: 21/27 hp - was at full, took 8, healed 2.

GM Tektite |

Terrill makes a judgement call and moves toward Shan. Swinging his curved blade, he slices nothing but air.
Aryk moves to where last saw the ninja and takes a wild stab.
Attack: 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Miss Chance: 1d100 ⇒ 70
His blade meets nothing but air.
Linnea dreams comedic dreams.
The party hears footsteps as the ninja and ratfolk begin to flee.
And I'll call it here. Out of Combat!
The morale of those two were if Leska went down, they tried to flee.
1d20 ⇒ 7
2d4 ⇒ (1, 1) = 2
After waiting a couple hours for Linnea to wake up, the party searches the rest of the temple, of which there was only the room the tiefling and his partners came from. Stuffy and hot, this shrine has been transformed into a guardhouse and barracks for the Consortium’s henchmen. The smell of cooking food fills the air, and the poorly vented fire, burning in the shrine’s southwest corner, leaves a smoky haze in the room. Everywhere there are signs of a hurried collection of artifacts—the walls are covered in an elaborate relief sculpture, its surface marred with deep gouges where parts of its face were haphazardly carved from the larger whole, and a number of niches in the wall now lie empty, their icons and relics absent. The fire consumes a huge sheaf of palm-frond pages, upon which Vudran calligraphy may be discerned as the flames devour it.
Reviving Leska, the party questions her, finding out that she was assigned to create a lasting Apsis Consortium base here from which other agents operating in the tapestry could be dispatched and which could act as a staging area for treasures plundered before they were sent back to Golarion. She tells you that the portal is located within a temple in a giant sphinx monument in the middle of a vast desert (Storming the Diamond Gate). She also knows the portal connects to a location in Varisia, though she can’t provide more information than that.
She also tells you that the ratfolk was apart of an alliance in the works between the ratfolk of Round Mountain (Rats of Round Mountain)—who hold perhaps more power than any other stable civilization within Hao Jin’s demiplane—and the Aspis Consortium. The ratfolk was sent as an envoy to the temple to invite the commanding agent here back to the rats’ home in Round Mountain, and other envoys were sent to other Aspis Consortium settlements throughout the demiplane.
She also tells you that the ninja is an agent in the Goka based crime syndicate known as the Golden League and says that his goals and the Consortium’s currently align, so he is working with them for the time being.
As the party readies to leave, you realize that you neither take any of the Apsis as prisoners or provide any rescue for the slaves, as only yourselves can return through your personal eddy in the Tapestry.
Returning to your respective eddies, the party returns back to Absalom. Aram Zey and other Venture-Captains commend your party on a job well done and are quite excited to see the notes and map recovered. Once you relay all the information gathered from Leska, your superiors are nearly besides themselves in glee with the amount of intelligence recovered.
Thus ends #3-19 The Icebound Outpost. I hope you guys enjoyed it. This will be reported and I will have Chronicles out shortly.