GM Tektite's Iron Gods Campaign

Game Master Hawkwen Agricola

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M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Yeah, don't think we can afford the time to waste over a week returning to Torch. We already made a presence here an' the sooner we can strike, tha' betta!" He does pause for a second.

I would like to rest overnight.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"If Redtooth can help us with supplies here, then I suppose Joram's reward can wait." Richard concedes.

The loot list needs a little updating. There are a few items I am interested in buying (replacement dragon pistol, and maybe an adamantine weapon, ring of protection, or some potions). How easily can we sell loot here through the Redtooth Raiders?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Though it might take a little time the Redtooth Raiders should be able to fetch you a fair price to barter for new equipment.

Normal sale price of 50% and Max purchase limit is 4000 gp


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

I would like a +2 Con belt. I need the HP's and spells :P

"Think ya could find a vitality belt? The more splinters from Torracha I can insert inside my body, the more powerful my magic. You'd be compensated of course."


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"I think we could afford one." Richard says, looking through his haversack and pulling out a pile of items to potentially sell.

I went through and updated the loot list. Here are items I've flagged to sell. Everyone please look through it and let me know if there is anything you want to claim before we sell it.

List of items For Sale:

Timeworn brown nanite hypogun (10 nanite charges) 1 chrg -1d8+1heal, 5 chrgs - remove sickness *SELL 500
Timeworn medlance *SELL 125
6 doses of soothe *SELL 600
mwk hide armor *SELL 82.5
4 mwk leather armor *SELL 320
4 mwk buckler *SELL 300
4 gunslinger’s pistols *SELL 80
+1 Studded Leather *SELL 577.5
+1 Comp Longbow *SELL 1200
Longsword SELL 7.5
Masterwork hand Crossbow *SELL 200
Timeworn laser rifle (6 charges) *SELL 1500
+1 hide armor *SELL 580
Wand of Ray of Enfeeblement (34 charges) *SELL 255
Vials of Soothe (18) *SELL 1800
Scroll of Animate Dead (2) *SELL 375
Scroll of Command Undead *SELL 75
Suit of Studded Leather Armor *SELL 12.5
Shortsword *SELL 5
+1 Light Crossbow *SELL 1167.5


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Nothing there I can use


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Nope.

"I need a belt that will increase my physical strength."


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

As a minor reminder, I do have Craft Wondrous Items, just can't do much with the time crunch we have.

"Looks like we should wait overnight while the Redtooths resupply us. Richard, know anything about these kinda ships that could help our resuppling?"

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Redtooth clicks her tongue a few times as several ratfolk climb through the tunnels and clear you of your gear and list. Just as fast as they show they disappear and set out into Scrapwall.

"They should be back within the day.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"Hmm.. Those seem like good enhancements, but maybe we should wait on them?"

I had a busy day, so I haven't had a chance to comment, but I think we should hold off on stat items (and other expensive wondrous items) until we have a little time to make them. Since Kharax has the feat we would save thousands of gold. We might be better served buying potions, rings, wands, armor, or weapons here.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Well I don't need anything new that can't be crafted. Other than the belt and maybe an amulet of natural armor, I just need upgrades.

Silver Crusade

m human Human fighter (cyber-soldier) 4/ Init +2; Perception +5 AC 19, touch 13, flat-footed 18 hp 56 Fort +7, Ref +3, Will +2 Base Atk +5; CMB +6; CMD 21

"'Taint nothin I b needin at da moment gents. Well not without a proper Techno Doc. And I needs be savin fer upgrades."Lewdon shrugs and hols up his new club. "'Sides "Smiley" here is a good addition to my wardrobe."


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard hands over the pile of gear to the ratfolk to sell off and gives them a list of things to find.

To the group he offers a grin. "After selling off these items we should have 19,410 gold, 5 silver, and 7 copper."

Richard's list of purchases:
Mwk dragon pistol 1300
Ring of protection +1 2000
Scroll of bull's strength x2 300
Scroll of allegro x2 300
Potion of lesser restoration 300
Total: 3200 gp

Good to go!


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Oh wait, I misread the GM's note; I thought it was purchasing something at 50% for some reason, sort of a local reward. I'll hold off on my belt if it's not too late GM. Yeah, I'd rather make it when I get the opportunity.

After the night's rest, Kharax is ready to explore. "Alright, let's see what's in that ship."

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

As the morning sun rises through the haze of chemicals in the air it seems that the rats have yet not returned. Some items must have been a bit harder to gather than others.

Taking a small bit of the morning the group rests and by mid day the ratfolk begin to pour into the cavern once again carrying everything requested. Some in better shape than others as they dump it onto the ground before you.

Redtooth looks pleased. Everything as requested.

***********************************************************

Gathering your new gear the group begins to make their way north east per Redtooth's directions. You soon come across a canyon. This region of Scrapwall seems to be shrouded in a constant and unnatural mist that obscures all sight beyond 5 feet. The mists are clammy and unpleasant. According to Redtooths directions the Wrecked Vessel is further north within the mists.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

After thanking the Redtooth Raiders, Richard loads his new/used/maybe stolen dragon pistol with some scattershot and holsters it at his side before heading out.

***

"I don't like the feel of these mists." Richard whispers as the group enters the canyon. "Alpha, might be a good time to try out that proximity helmet."

Treasure Note: the following items are in the loot, but not officially claimed. Anyone want to weigh in on them?
Wand of Ray of Exhaustion (18 charges)
Wand of Scorching Ray (16 charges)
Cloak of Resistance +1


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Well I'm the only one can use the scorching ray wand w/o umd so I would like it. Ray of Exhaustion can be used by me and Kharax so either of us.

"Affirmative." Alpha will activate said proximity helmet for the next hour.

Proximity Helmet:

PROXIMITY HELMET
PRICE 4,000 GP
SLOT head USAGE 1 charge/hour
CAPACITY 10 WEIGHT 2 lbs.
This open-faced, blue polymer helmet includes a nylon strap and adjustable tinted visor capable of hiding all but the wearer’s mouth and chin. The interior of the tinted faceplate provides a heads-up display when activated, with each charge providing enough power to function for 1 hour of continuous use. During this time, the helmet’s external motion sensors pick up on sudden movements and subtle visual cues, granting the wearer a +5 competence bonus on Perception checks to notice moving targets within 60 feet. A secondary setting on the helmet adds an audible alarm that creates a loud chirping sound near the wearer’s ear whenever a Small or larger corporeal creature approaches within 60 feet. Reduce this distance by 20 feet for each interposing closed door and by 20 feet for each substantial interposing wall. This noise is loud enough to waken the wearer from sleep, but not loud enough to awaken nearby sleepers.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

I can take the RoE wand, more debuffs the merrier :)
And if no one else wants to the cloak, I can go with that, too because who doesn't want better saves? :P

"Well I'll follow you guys; trusting any expertise ya might have in this subject."

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Activating the helmet Alpha picks up all kinds of movement on his heads up display, though oddly none that register across as any sort of alarm. His mic crackles multiple times through the mist as he picks up faints whispers and other strange voices that are difficult to make out. As he listens closer the voices stop for a moment before a piercing screech is heard in the headset before going silent again.

At the end of the of the fissure is a wrecked ship that is mostly buried in rubble. Though one of the airlocks remains visible and looks as if it could be opened with some effort. After several minutes the door is pried open. The air is unnaturally cold in this empty atrium. Metal doorways yawn to the north and south, and the slanted floor is strewn with strange bits of rubble and twisted lengths of metal. The ceiling is badly damaged here, its gray metal shell shattered in numerous places, exposing coils of rusty, mold-covered cables and wires.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Yeah, nothin' forebodin' 'bout this place, no sirree.", Kharax sarcastically comments as he follows the others inside.

Token Perception: 1d20 + 1 ⇒ (3) + 1 = 4

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The air is unnaturally cold in this empty atrium. Metal doorways yawn to the north and south, and the slanted floor is strewn with strange bits of rubble and twisted lengths of metal. The ceiling is badly damaged here, its gray metal shell shattered in numerous places, exposing coils of rusty, mold-covered cables and wires. As Alpha enters the airlock his speaker within the helmet begins to pick up more faint and incoherent voices that crackle through into his helmet. The entire ship is extremely dark and devoid of all power.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

New map up


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"Well nothing's come in or out of this place in a while." Richard comments. Taking some sturdy rubble he places it in the doorway to make sure they don't get locked in, then he checks the inner airlock for danger.

Take 20 on perception = 30
Disable Device (if needed): 1d20 + 10 ⇒ (4) + 10 = 14

Silver Crusade

m human Human fighter (cyber-soldier) 4/ Init +2; Perception +5 AC 19, touch 13, flat-footed 18 hp 56 Fort +7, Ref +3, Will +2 Base Atk +5; CMB +6; CMD 21

"You gents sure dis ting isna gonna fall in on us."

Lewdon mumbles as he takes a look around.

knowledge engineering: 1d20 + 9 ⇒ (16) + 9 = 25


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

"Affirmative. I believe my audio receptors are malfunctioning. There are only faint voices."

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The group takes a look around the airlock and finds nothing of interest as Lewdon makes sure this spacecraft isn't going to collapse in on them. From what he can tell is that it seems sturdy enough as long as nothing gets jostled too much.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Arms with his new dragon pistol, Richard takes point, entering the corridor beyond the airlock and checking the first door to his left.

Take 20 on Perception = 30
Disable Device (if needed): 1d20 + 12 ⇒ (18) + 12 = 30

Dark Archive

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Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The northeastern wall of this blasted chamber was obviously super-heated at some point, for here and there, the walls ran waxlike, forming slag that cooled into puddles of steel all along the floor. Debris litters the floor. It might once have been tech of great value but now is mere scraps of unsalvageable, half melted junk.

Alpha feels a chill suddenly rise in the air as his mic turns to static. Changing his channels all he comes across is a deep droning static and and one channel with a deep unending low growl amid the noise.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard continues scouting the ship, checking the door to the south.

Take 20 on Perception = 30
Disable Device (if needed): 1d20 + 12 ⇒ (6) + 12 = 18


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

"Upload cautiousness. There is a great amount static and possible a feral animal around."


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Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"An animal? In here?" Richard looks around curiously. "I wonder how it would have gotten in. Maybe there is another entrance somewhere."

Great job on the creepy atmosphere GM!


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"This is a big pile of nope if I ever saw one. Still, gotta do our thing, amirite?", Kharax trying to liven things up while still acknowledging his own worries.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Richard finds no traps on the door to the south but does catch small glimpses of movement all about. Looking left and right Richard sees nothing. Though each time he catches movement just outside of his peripheral vision. Looking to Alpha the android confirms it as his sensors don't seem to be going off.

Kharax's eyes go wide as he looks where Richard thought he saw movement and now sees multiple sets of footprints all about that definitely weren't there moments ago.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Yeah, lotsa nope here.", Kharax pointing out the new footprints that aren't theirs.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"Uh.. Were those there before?" Richard asks. Upon Kharax's confirmation that they weren't, he looks around with eyes widening. "Ok, so maybe those rumors about a haunting are true. Let's hurry."

Richard opens the southern door.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The air in this compartment is choking and stale. The dust here is inches thick. Nothing has disturbed the area in years. To the west, the wall is partially crushed and melted, leaving a five foot wide, two foot tall gap that opens into another chamber beyond. Four large coffin shaped objects made of glass and metal sit against the walls. One to the north and three to the south. The northern pod and the central southern pod are partially broken. Each contains a skeleton clad in fragments of strange, bulky armor. The other two southern pods appear to be only slightly damaged. The air is thick with a rancid scent, like old meat gone bad.

Howls of wrath scream across Alpha's many sensors as his screen flashes red and alarms begin to blare in his ears. From the two cracked pods comes a pair of skeletons clad in spacesuits. The pair jerk out of the pods as they lumber towards the group in tattered rags and broken helmets.

As the door opens the air in the room becomes extremely cloying.

Need a DC 15 Fort save from everyone or nauseated for 2 rounds

As if things couldn't get any worse the footprints seem to gain a bit of subsistence as three ghostly skeletal figures rise amid a swirling cyclone of tools, plates, utensils and other loose objects.

Init:

Alpha Prime: 1d20 + 3 ⇒ (5) + 3 = 8
Kharax: 1d20 + 1 ⇒ (11) + 1 = 12
Lewdon: 1d20 + 2 ⇒ (2) + 2 = 4
Richard: 1d20 + 3 ⇒ (8) + 3 = 11
Poltergeist: 1d20 + 1 ⇒ (8) + 1 = 9
Skeletal Technicians: 1d20 + 4 ⇒ (17) + 4 = 21

The skeltal champions mindlessly shift in front of the door and claw at Richard.

Red Claw vs Richard FF AC 17: 1d20 + 6 ⇒ (10) + 6 = 16

Razor sharp claws dig deep into Richard's armor.

Round 1
-----------------------------------
Skeletal Technicians
-----------------------------------
Kharax
Richard

-----------------------------------
Poltergeist
-----------------------------------
Alpha
Lewdon


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Is the Fort save vs a poison effect? Androids get +4.
Also, I forgot to update Richard's AC after the recent purchases. He should be at AC 20. And I keep forgetting to adjust his Flat-footed, which should also be AC 20 because he has Uncanny Dodge.

Fort: 1d20 + 4 ⇒ (4) + 4 = 8 Well even with +4 he'd still fail..

Richard tries to shout a warning, but the gods-forsaken funk in the place is enough to overwhelm his artificial olfactory senses.

"Hhhggrrrk!"

Stepping back from the door he gestures for someone else to step up.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

More of the rooms smell rather than a poison. Just a nauseating, pungent smell that catches you off guard.

Silver Crusade

m human Human fighter (cyber-soldier) 4/ Init +2; Perception +5 AC 19, touch 13, flat-footed 18 hp 56 Fort +7, Ref +3, Will +2 Base Atk +5; CMB +6; CMD 21

fort save: 1d20 + 7 ⇒ (18) + 7 = 25


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Fort save: 1d20 + 8 ⇒ (6) + 8 = 14

The dust fills Kharax's lungs as he can only try and cough out the foreign debris.

Can't do much... was hoping to channel :P In a couple rounds now I guess!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The thick aroma gets to Kharax and Richard as they begin to choke. The three poltergeists invisibly float away as small objects begin to float all about the room. Small glass canisters hurl through the air at Alpha and Kharax. From behind Lewdon a ghostlike skeletal frame suddenly appears and screeches next to his face before going invisible once again.

Frightened Rounds: 1d4 ⇒ 3

Lewdon and Kharax need a DC 14 Will save or you are severely frightened for three rounds

Canister vs Alpha AC 23: 1d20 + 3 ⇒ (3) + 3 = 6
Canister vs Kharax AC 15: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 2d6 ⇒ (3, 1) = 4

A large jagged metal canister slams into Kharax's backside

All poltergeists are currently invisible

Round 1
-----------------------------------
Skeletal Technicians
-----------------------------------
Kharax (34/38; Nauseated 1 rnd)
Richard (Nauseated 1 rnd)
-----------------------------------
Poltergeist
-----------------------------------
Alpha
Lewdon


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Fort: 1d20 + 6 ⇒ (13) + 6 = 19

Alpha steps over and bashes the red skeletal technician. Spending a point from my arcane pool to add +1 to my weapon.

Power Attack, Bash: 1d20 + 7 + 1 - 1 ⇒ (7) + 7 + 1 - 1 = 14
1d4 + 4 + 1 + 1 + 3 ⇒ (3) + 4 + 1 + 1 + 3 = 12


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Will: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Kharax's will holds true; just not his stomach.

Silver Crusade

m human Human fighter (cyber-soldier) 4/ Init +2; Perception +5 AC 19, touch 13, flat-footed 18 hp 56 Fort +7, Ref +3, Will +2 Base Atk +5; CMB +6; CMD 21

will save: 1d20 + 2 ⇒ (5) + 2 = 7

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Lewdon shakes in absolute fear at the ghostly image before him. He scampers back against the wall and tries to get away fro it as best as he can, though he has little clue where it actually is.

Alpha's shield smashes into the skeletal technician's helmet. The helmet does a decent job at blocking the blow as it just seems to crack a small bit.

The skeletal technician's mindlessly claw at Alpha as they try to get through the doorway.

Claw 1 vs Alpha AC 23: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm Crit: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Claw 2 vs Alpha AC 23: 1d20 + 6 ⇒ (1) + 6 = 7

One of the claws scraps through Alpha's patched plating.

Round 2
-----------------------------------
Skeletal Technicians
-----------------------------------
Kharax (34/38; Nauseated 1 rnd)
Richard (Nauseated 1 rnd)

-----------------------------------
Poltergeist
-----------------------------------
Alpha (28/35)
Lewdon (Frightened 3 rnds)


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard covers his face, still retching at the gods awful stench in the place. He can't do much, but he does manage to grab a black nanite hypogun from his haversack.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

More nauseated goodness
Kharax can only barely manage to grab out his healing wand as the backlash of orcish gastric fluids hits his tongue.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Richard and Kharax continue to vomit all over the floor as their hands grasp at whatever they can reach.

From the hallway another poltergeist shows its true form to the entire group as a skeletal ghostly form looks to have been torn in half from the crash.

Frightened Rounds: 1d4 ⇒ 3

@Everyone- DC 14 Will save or you are severely frightened for three rounds

The poltergeist quickly vanishes once again as more junk flies across the room at Kharax and Lewdon.

Green vs Kharax AC 15: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Damage: 2d6 ⇒ (4, 3) = 7

Red vs Lewdon AC 19: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage: 2d6 ⇒ (3, 5) = 8

jagged metal flies all about and cuts deep into Lewdon's skin and cybernetics.

Round 2
-----------------------------------
Skeletal Technicians
-----------------------------------
Kharax (34/38; Nauseated 1 rnd)
Richard (Nauseated 1 rnd)
-----------------------------------
Poltergeist
-----------------------------------
Alpha (28/35)
Lewdon (41/45; Frightened 3 rnds)


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Will: 1d20 + 3 ⇒ (19) + 3 = 22

Richard is feeling too sick to be scared.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

ALpha's superior logical machine mind makes him immune to fear. He bashes the skeleton in front of him.

Bash: 1d20 + 7 ⇒ (12) + 7 = 19
1d4 + 9 ⇒ (3) + 9 = 12

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