GM Tektite |
Richard checks the far door and finds it safe. Opening the door, you see a large domed chamber. A balcony runs around the edges of this domed chamber, the curved walls of which are covered in blinking lights and unidentifiable machinery. A few steps lead down from this balcony in the middle of the room. Just north of these steps sits a large machine with a pink glass tabletop-like surface above which float semitransparent images of some sort. The balcony is wider on the south side of the stairs, where a strange statue stands that seems to have been cobbled together from broken machines into the shape of an upraised claw or talon.
A mound of junk lies in a heap before the claw, while two smoking braziers burn softly to each side. To the east looms a pair of immense black metal doors framed by a rotating arch of pulsing red lights.
You also notice a horned and winged humanoid seemingly made of stone with bits of metal, wiring, and dismantled tech adorning it body. It looks up as you enter and makes ready to attack!
K: 1d20 + 1 ⇒ (5) + 1 = 6
M: 1d20 + 3 ⇒ (8) + 3 = 11
R: 1d20 + 3 ⇒ (14) + 3 = 17
G: 1d20 + 6 ⇒ (3) + 6 = 9
Initiative:
Richard
Maruf
Stone Humanoid
Kharax
Alpha
Richard and Maruf are up!
Richard Mithril |
Richard searches his memory for any helpful knowledge about the creature.
Activating luck 1/7
knowledge check (+8 for local, +4 for any other): 1d20 ⇒ 9
If I get a question I'll ask about any defenses that might negate my stungun.
Maruf the Cobbler |
"Yes! Yeeesssss! A nasty to kill!" Maruf decides not to rush ahead of the group and simply takes a quick extract to protect himself.
extract of shield
Richard Mithril |
"That's a gargoyle." Richard says, grabbing for one of the vials of acid in his haversack. "We'll need magic weapons to really hurt it. Or maybe this." He adds, throwing the vial across the room.
Acid (touch) PBS + luck: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
GM Tektite |
Richard grabs a flask and hurls it the gargoyle, breaking it on the creature. The things howls in pain as the acid begins to eat away its stony flesh!
With a roar of anger, the gargoyle flaps its wings and lifts into the air, landing next to Richard!
Claw: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
As it lands, it tries to take a swipe at the android, but misses!
Party up!
Maruf the Cobbler |
"Ragh! Magic weapons? I don't have any magic weapons!"
mwk longspearpower attack: 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 11
damage: 1d8 + 3 + 3 ⇒ (2) + 3 + 3 = 8
Kharax Fireshield |
This reminds me, that I need to retrain a feat; turn my PBS into Reach Spell!
Kharax moves up, tries to give the metal-reinforced gargoyle to prepare to give it a bad touch.
Standard action cast, but waiting this turn to touch the next.
GM Tektite |
Maruf tries to spear the gargoyle, but misses!
Alpha steps up and slams his shield into the creature!
Richard applies some oil to Maruf's long spear!
Kharax casts a spell, but waits for an opening!
Claw vs Alpha: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Claw vs Alpha: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Bite vs Alpha: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Gore vs Alpha: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
The gargoyle unleashes it full fury on Alpha, but only lands one blow against the almost human man!
Party up!
Kharax Fireshield |
"I hope this is a shocking experience!", taunts Kharax as he aims his electrically charged fist at the gargoyle.
shocking grasp touch @ gargoyle: 1d20 + 2 + 3 ⇒ (6) + 2 + 3 = 11
Electrical damage on hit: 2d6 ⇒ (5, 2) = 7
Maruf the Cobbler |
"Hah! Magic spear it is!" Maruf lunges forward with his spear!
magic longspear: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9
damage: 1d8 + 3 + 3 ⇒ (4) + 3 + 3 = 10
GM Tektite |
Alpha swings hard, but misses!
Richard heals Alpha!
Kharax tries to give the gargoyle a jolt, but just misses!
Maruf lunges with his arcane charged spear, but misses as well!
Claw vs Kharax: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Claw vs Kharax: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Bite vs Kharax: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Gore vs Kharax: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
The gargoyle turns its fury on Kharax, missing with its claws, but biting and goring the half-orc!
Party up!
Richard Mithril |
"Kharax! Deliver that spell and step back. I'll cover you!"
Richard prepares to swap positions with the injured half-orc. Once there, he will jab at the gargoyle, trying to give the Cobbler an opening to strike with his magic spear.
Aid Another (defensive fighting): 1d20 + 1 ⇒ (7) + 1 = 8
AC 21 with defensive fighting
Kharax Fireshield |
Kharax tries again before stepping back, clutching his shoulder afterwards.
Touch @ Gargoyle: 1d20 + 2 + 3 ⇒ (17) + 2 + 3 = 22
Damage on hit: 2d6 ⇒ (6, 5) = 11
Maruf the Cobbler |
Maruf steps down but continues to stab at the gargoyle!
magic longspear: 1d20 + 4 - 1 ⇒ (3) + 4 - 1 = 6
damage: 1d8 + 3 + 3 ⇒ (4) + 3 + 3 = 10
GM Tektite |
Alpha whips his shield around and smashes it into the gargoyle!
Richard tries to distract the gargoyle, but its fury has centered its focus!
Kharax reaches out and touches the gargoyle, delivering a mighty shock to the creature.
Maruf tries once more to stab the beast, but misses!
Claw vs Alpha: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Claw vs Alpha: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Bite vs Alpha: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Gore vs Alpha: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Obviously fatigued from it wounds, the gargoyle attacks Alpha, but misses with each strike!
Party up!
Maruf the Cobbler |
"RAAUUUUGAARRRRRGGGGOOYYLLLEEEE!!!!!"
magic longspear: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23
damage: 1d8 + 3 + 3 ⇒ (3) + 3 + 3 = 9
Confirm:
magic longspear: 1d20 + 4 - 1 ⇒ (5) + 4 - 1 = 8
damage: 2d8 + 6 + 6 ⇒ (3, 7) + 6 + 6 = 22
GM Tektite |
Maruf and Alpha both strike the gargolye, bringing it down!
Out of Combat!
Searching the room, a pile of junk before the altar is mostly composed of useless but interesting-looking scraps scavenged from the ship, but a search of the rubble reveals several useful items including 48 silverdisks, a pair of goggles fitted with a black strip, a timeworn medlance, two rolls of ion tape, a zipstick, and a helmet.
VEEMOD GOGGLES
PRICE 1,000 GP
SLOT eyes WEIGHT —
CAPACITY 10 USAGE varies
These goggles come in a variety of colors and shapes, but most are sleek and streamlined in appearance. The primary use for these goggles is to enhance vision via the application of a “vision enhancement module,” or “veemod.” A pair of veemod goggles can be fitted with only one veemod at a time; attaching a veemod is a standard action that provokes an attack of opportunity. Veemod goggles consume charges only when a veemod is installed. The rate at which a veemod uses charges depends on the veemod installed.
VEEMOD (BLack)
PRICE 400 GP
A veemod (“vision enhancement module”) is a narrow crystalline strip that slots into a set of veemod goggles to enhance the goggles’ use. Inserting a veemod into a pair of goggles is a standard action that provokes attacks of opportunity. Veemods are color-coded items, and provide the following benefits.
A black veemod enhances vision, and by blinking twice rapidly, the wearer can magnify what she’s seeing. Blinking twice again restores normal vision. This grants a +2 competence bonus on all Perception checks.
PROXIMITY HELMET
PRICE 4,000 GP
SLOT head USAGE 1 charge/hour
CAPACITY 10 WEIGHT 2 lbs.
This open-faced, blue polymer helmet includes a nylon strap and adjustable tinted visor capable of hiding all but the wearer’s mouth and chin. The interior of the tinted faceplate provides a heads-up display when activated, with each charge providing enough power to function for 1 hour of continuous use. During this time, the helmet’s external motion sensors pick up on sudden movements and subtle visual cues, granting the wearer a +5 competence bonus on Perception checks to notice moving targets within 60 feet. A secondary setting on the helmet adds an audible alarm that creates a loud chirping sound near the wearer’s ear whenever a Small or larger corporeal creature approaches within 60 feet. Reduce this distance by 20 feet for each interposing closed door and by 20 feet for each substantial interposing wall. This noise is loud enough to waken the wearer from sleep, but not loud enough to awaken nearby sleepers.
Richard Mithril |
"It's a good thing we came better equipped. That could have gone a lot worse." Sheathing his blade, Richard lets Alpha look over the tech and moves to examine the strange features of the room, starting with the glass tabletop-like surface with semitransparent images, then looking over the claw statue.
Bardic Knowledge tabletop?: 1d20 + 2 ⇒ (18) + 2 = 20
Bardic Knowledge claw?: 1d20 + 2 ⇒ (19) + 2 = 21
Alpha Prime |
Goggles: 1d20 + 8 ⇒ (9) + 8 = 17
Helmet: 1d20 + 8 ⇒ (15) + 8 = 23
"The helmet is a Proxmity Helmet. When activated it alerts the user to moving targets within 60 feet and helps detect them. It becomes less useful when doors are involved."
Maruf the Cobbler |
Maruf grunts as he watches the oil wear off of his spear. "Should get some permanent magic soon." This seems to be his way of thanking Richard for the oil. "One of you keep the helmet. Let's go this way." He walks over to the northeast.
Richard Mithril |
"Hold up a moment. For all we know this tech controls something connected to the fires." Richard says as he points to the glass tabletop-like surface with semitransparent images.
@GM: anything to be learned here about the table or the statue? Rolls are in my previous post.
Richard Mithril |
"This is weird." Richard comments on the statue. "I mean, it appears religious, but I don't recognize anything about it. I think it might be some new God..."
He glances again at the metal-adorned gargoyle. "Or perhaps something made up by this creature?"
Shaking his head at the mystery, he readies his stungun and joins the Cobbler, gesturing for him to proceed.
NE door!
Kharax Fireshield |
Kharax heals up his wounds before following the party.
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9
Two taps of his wand is enough.
"Yeah, beats me on what this stuff is; dat's why I hang out wit you guys!"
GM Tektite |
Moving through the northeast door, the party sees cushioned chairs and metal tables are situated throughout this small room. To the north are several doors, while a few broken machines lie against the walls. Broken panels cover the ceiling, and mounds of what look like shattered glass have been pushed under the tables. Two half-orcs and four ratfolk men, sitting in the room, all look up in surprise, then begin drawing weapons!
K: 1d20 + 1 ⇒ (17) + 1 = 18
M: 1d20 + 3 ⇒ (5) + 3 = 8
R: 1d20 + 3 ⇒ (12) + 3 = 15
HO: 1d20 + 6 ⇒ (19) + 6 = 25
RF: 1d20 + 7 ⇒ (17) + 7 = 24
The half-orcs and rat folk all stand up from their chairs and draw weapons
Intiative:
Baddies!
Alpha
Kharax
Richard
Maruf
Party up!
Maruf the Cobbler |
"Thieving? Is that what you're doing here? Or is it something more nefarious that's got you all down here, huh?"
Maruf is not terribly interested in the answer and doesn't hesitate to toss a bomb in the middle of them.
Aiming at orange
bomb: 1d20 + 5 ⇒ (9) + 5 = 14
fire damage: 1d6 + 3 ⇒ (1) + 3 = 4
DC 14 Ref for half of the 4 splash damage that will hit blue and green.
Kharax Fireshield |
Kharax, unable to enter the fray safely anyway, yells at the half-orc next to Alpha. "Surrender so we can talk this out or I'll let them continue what they're doin'!"
Intimidate @ half-orc: blue: 1d20 + 4 ⇒ (5) + 4 = 9
Guess I'm not that intimidating hiding behind the others
GM Tektite |
Kharax tries to scare the foes, but they merely snicker!
Horc vs Alpha: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Horc vs Maruf: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
The half-orcs swing jagged pieces of wreckage at Maruf and Alpha, but miss!
Attack vs Maruf: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13
Damage: 1d4 + 1d6 ⇒ (4) + (3) = 7
Attack vs Maruf: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Damage: 1d4 + 1d6 ⇒ (3) + (2) = 5
Attack vs Alpha: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Damage: 1d4 + 1d6 ⇒ (2) + (4) = 6
Attack vs Alpha: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
Damage: 1d4 + 1d6 ⇒ (2) + (1) = 3
The tiny ratfolk swarm towards the party, attacking Maruf and Alpha, but they miss as well!
Party up!
Maruf the Cobbler |
Unable to pull out a bomb now that the ratfolk have closed in, Maruf tears savagely at the two ratfolk in front of him.
claw: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d4 + 1 ⇒ (4) + 1 = 5
claw: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d4 + 1 ⇒ (1) + 1 = 2
Kharax Fireshield |
Kharax cracks his whip at the ratfolk in front of Maruf, aiming at its legs.
Trip @ yellow rat: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
Richard Mithril |
With the enemies crowding in so close Richard abandons the idea of trying to get another wild shot off with his stungun.
"Maruf, I'm going to try something! If you have another bomb, this should give you a chance to use it!"
Raising a hand and singing a wavering note, he touches the Cobbler and causes him to vanish. He then steps back next to Kharax to give his allies more room to maneuver.
Maruf is invisible for 2 rounds.
GM Tektite |
Alpha misses!
Maruf misses!
Kharax trips one of the ratfolk!
Richard vanishes Maruf!
Horc Attack vs Alpha: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Horc Attack vs Maruf: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Miss: 1d100 ⇒ 97
The half-orcs keep swinging at air!
The tripped ratfolk stands. Provoking
Horc Attack vs Alpha: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Horc Attack vs Alpha: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Horc Attack vs Maruf: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Miss: 1d100 ⇒ 2 Unless he takes the AoO
Horc Attack vs Maruf: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Miss: 1d100 ⇒ 44 Unless he takes the AoO
The ratfolk continues to swarm!
Party up!
Maruf the Cobbler |
Maruf stays still and invisible. Until....
"HHHYYYYAARRRRRRR EXPLOOOOOOOSSSSSSION!" The crazed tiefling comes back to visibility as he hurls a vial of volatile material at the purple ratfolk.
bomb: 1d20 + 5 ⇒ (15) + 5 = 20
fire: 1d6 + 3 ⇒ (5) + 3 = 8
DC 14 Ref against 4 splash for everyone but red I think.
Richard Mithril |
Richard springs past Maruf and stabs at any injured enemy, hoping to take one down.
Activating luck - 3/7
Rapier: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Crit confirmation: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Crit Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Unable to edit position at the moment.
Kharax Fireshield |
"Now sit down and shut up!", Kharax yelling from the back to try and convince the enemies to stand down.
Intimidate: 1d20 + 4 ⇒ (13) + 4 = 17
Moved you Richard!
GM Tektite |
Alpha slams his shield into the half-orc, dropping it!
3d20 ⇒ (7, 14, 1) = 22
Maruf comes out of invisibility, hurling a bomb and hitting the purple ratfolk! The creature hisses as it burns, then collapses from it wounds, as two more collapse as well!
Richard stabs out, dropping the last ratfolk!
Kharax yells at the remaining half-orc, shaking him!
Attack vs Richard: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Though shaken, the half-orc swings at Richard, hitting the man!
Party up!