GM Silbeg's SFS 1-01 The Commencement (table 2) (Inactive)

Game Master Silbeg

The Commencement (table 2)
Tactical and Handouts here


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Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit examines the foam source to make sure that it's disabled from further emitting further showers.

Engineering: 10 + 12 = 22

Dark Archive

Academy of Secrets | Shades of Ice

Fixit is sure that the fire extinguishers have done their thing.

The team makes their way into the room, and they realize that the alien fiddled with the thermostat, making the environment extremely cold. While not damaging, the temperature has caused ice to form along the floors. Moving more than 10 feet per round in the area requires a successful DC 12 Acrobatics check, or the creature falls prone.

You will need two survival checks to find the creature's trail.

Exo-Guardians

Male LG tempered pilgrim android envoy 2/soldier 1| Speed 20 ft (30 ft w/o armor) | SP 00/19 HP 2/23 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +4 | Init: +2 | Perc: +6, SM: +3 | Active conditions: none
Skills:
Computers +6, Culture +7, Diplomacy +7 (+1d6 expert), Disguise +6, Eng +5, Medicine +7, Perception +6, Piloting +8, Profession (writer) +10, Sense Motive +3 (+1d6 expert)

Aegis-9 attempts to provide assistance finding the creature.

Survival (aid another): 1d20 + 0 ⇒ (15) + 0 = 15

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 8/8 HP 13/13 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Survival: 1d20 + 4 ⇒ (3) + 4 = 7
Survival: 1d20 + 4 ⇒ (10) + 4 = 14


"Raia" Female LG damaya lashunta xenoseeker technomancer 1 | SP 5/5 HP 9/9 | RP 4/4 | EAC 13; KAC 14 | Fort +0; Ref +2; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Detect Thoughts 1/1; Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

survival aid : 1d20 ⇒ 14

survival aid : 1d20 ⇒ 1

Dark Archive

Academy of Secrets | Shades of Ice

With no penalty for failure, you keep trying to find, and eventually you do.

You see a centipede-like alien creature hiding in the access ports.

1d4 ⇒ 2

The alien is cautious and wary of you. You can attempt a Diplomacy or Sense Motive check, or use the handle animal task of the Survival skill to convey good intentions.

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit stares uncertainly at the creature. When it comes to interacting with and / or identifying aliens is out of his depth. He steps back to lets the others take the forefront.

Exo-Guardians

Male LG tempered pilgrim android envoy 2/soldier 1| Speed 20 ft (30 ft w/o armor) | SP 00/19 HP 2/23 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +4 | Init: +2 | Perc: +6, SM: +3 | Active conditions: none
Skills:
Computers +6, Culture +7, Diplomacy +7 (+1d6 expert), Disguise +6, Eng +5, Medicine +7, Perception +6, Piloting +8, Profession (writer) +10, Sense Motive +3 (+1d6 expert)

"Fear not, Little One.". Aegis-9 says to the creature. "It appears that you may be lost."

Diplomacy with expertise: 1d20 + 6 + 1d6 ⇒ (1) + 6 + (1) = 8

Acquisitives

Male N human ace pilot soldier (hit-and-run) 2 |SP 10/14 HP 18/18|RP 3/5|EAC 16; KAC 17|Fort +3; Ref +4; Will +3|Init +4|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

The human wracks his sleep-fogged brain to remember anything useful about how to handle the alien creature, and comes up with a pretty good approach.

Survival check to Handle Animal, including fatigue penalty: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22


"Raia" Female LG damaya lashunta xenoseeker technomancer 1 | SP 5/5 HP 9/9 | RP 4/4 | EAC 13; KAC 14 | Fort +0; Ref +2; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Detect Thoughts 1/1; Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

Raia tries to find out what it is. Maybe this information helps.

Life science : 1d20 + 9 ⇒ (16) + 9 = 25

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 8/8 HP 13/13 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Survival: 1d20 + 4 ⇒ (15) + 4 = 19 Steev crouches down next to the port and nods in at the centipedal alien. "Hallo! Aren't you a bonny shiela!"

Dark Archive

Academy of Secrets | Shades of Ice

Patterson and Steev both use their best techniques for coaxing creatures out. Both seem to make some progress, but the alien chatters at them, and does not come out.

Raia can tell that this is an arthropod of some sort. It appears to be intelligent, but at this time you apparently have no common form of communication.

More successes needed

Acquisitives

Male N human ace pilot soldier (hit-and-run) 2 |SP 10/14 HP 18/18|RP 3/5|EAC 16; KAC 17|Fort +3; Ref +4; Will +3|Init +4|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

One attempt per character?

Dark Archive

Academy of Secrets | Shades of Ice

Nope... keep going with whomever

Exo-Guardians

Male LG tempered pilgrim android envoy 2/soldier 1| Speed 20 ft (30 ft w/o armor) | SP 00/19 HP 2/23 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +4 | Init: +2 | Perc: +6, SM: +3 | Active conditions: none
Skills:
Computers +6, Culture +7, Diplomacy +7 (+1d6 expert), Disguise +6, Eng +5, Medicine +7, Perception +6, Piloting +8, Profession (writer) +10, Sense Motive +3 (+1d6 expert)

Aegis-9 attempts to mimic the chatters of the creature with his voice actuators in an effort to allay the creatures' concerns. He then points to himself and says in similar chattering tones, "Aegis-9. I am Aegis-9."

Diplomacy with expertise: 1d20 + 6 + 1d6 ⇒ (20) + 6 + (6) = 32

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 8/8 HP 13/13 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Survival!: 1d20 + 4 ⇒ (11) + 4 = 15 Steev continues to coax!


"Raia" Female LG damaya lashunta xenoseeker technomancer 1 | SP 5/5 HP 9/9 | RP 4/4 | EAC 13; KAC 14 | Fort +0; Ref +2; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Detect Thoughts 1/1; Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Guys, this is a arthropod of some sort. It appears to be intelligent, but at this time we apparently have no common form of communication. Let us jointly try to make him understand that we are friends!" she says.

Raia starts different communication techniques now.

Life science : 1d20 + 9 ⇒ (14) + 9 = 23
Life science : 1d20 + 9 ⇒ (14) + 9 = 23
Life science : 1d20 + 9 ⇒ (12) + 9 = 21
Life science : 1d20 + 9 ⇒ (17) + 9 = 26
Life science : 1d20 + 9 ⇒ (7) + 9 = 16

Dark Archive

Academy of Secrets | Shades of Ice

Aegis-9 is able to coax the creature out. The children are ecstatic that "Crawly" is safe, and their parents are that their kids are safe.

With the alien gone, engineers can move back into E-Deck and fix the damage done. Fitch turns the alien over to an assembled team of experts in hopes of learning more of the alien’s language and culture—so long as the alien survives, the ratfolk is satisfied and pats the PCs on the back for a job well done.

Kieu Kein (the kid's dad) rewards the PCs who rescued his children with a mk 1 ring of resistance. Similarly, if the PCs did not kill the alien life form, Fitch gives the PCs a credstick with 400 credits on it. The Wayfinders’ leader thanks the PCs for their diligence, but is quick to get back to work on repairing the ship.

Once all four faction leaders report to Guidance, the Society intelligence summons the PCs back to the Lorespire Complex. The intelligence once again presents itself in a holographic form—this time taking on the appearance of a wizened male korasha lashunta—to congratulate the PCs on their successful missions. It goes on to state that in the aftermath of the Scoured Stars incident, the Society needs skilled agents more than ever, and that it sees potential in the PCs as they start their new careers as Starfinder field agents.

So long as the PCs have completed the primary success condition, each PC receives the Faction’s Friend boon on his Chronicle sheet. If a PC accepted Guidance’s subdermal implant, he also receives the Marked Field Agent boon on his Chronicle sheet. Finally, if a PC purchased a copy of Strawberry Machine Cake’s newest album, he also receives the Star Sugar Heartlove!!! boon on his Chronicle sheet.

PRIMARY SUCCESS CONDITIONS
The PCs complete their main mission if they satisfy the requests
of at least three of the four faction heads. Doing so earns each
PC 1 Fame and 1 Reputation for any factions associated with their
current faction boon.

SECONDARY SUCCESS CONDITIONS
If the PCs satisfy the requests of all four of the faction heads or
convince Ceren to aid the Starfinders, they earn 1 additional Fame
and 1 Reputation for any factions associated with their current
faction boon. Failure due to the race.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

I hope you all had fun with this! I certainly did!

For those of you continuing on to Skittershot, I will probably need a couple of days to get ready.

Exo-Guardians

Male LG tempered pilgrim android envoy 2/soldier 1| Speed 20 ft (30 ft w/o armor) | SP 00/19 HP 2/23 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +4 | Init: +2 | Perc: +6, SM: +3 | Active conditions: none
Skills:
Computers +6, Culture +7, Diplomacy +7 (+1d6 expert), Disguise +6, Eng +5, Medicine +7, Perception +6, Piloting +8, Profession (writer) +10, Sense Motive +3 (+1d6 expert)
GM Silbeg wrote:


SECONDARY SUCCESS CONDITIONS
If the PCs satisfy the requests of all four of the faction heads or convince Ceren to aid the Starfinders, they earn 1 additional Fame and 1 Reputation for any factions associated with their current faction boon.

@ GM Silbeg - Thanks for running! Quick question though, would this confirmation that Ceren will aid the Starfinders satisfy the alternative Secondary Success Condition as (which I noted in bold above)? The condition lists "or", so it would seem that satisfying either is sufficient for completion. Losing credits is bad enough, but to force a party to lose credits AND also Fame & Reputation for the same failed mission seems too doubly harsh to be the author's intent (at least in my humble opinion).

As for Skittershot, don't rush the start on my account.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

Ok, I swear that wasn't in the previous version (or probably just didn't notice it), but yeah, you probably should get the second fame. I'll fix this on the new chronicles

Exo-Guardians

Male LG tempered pilgrim android envoy 2/soldier 1| Speed 20 ft (30 ft w/o armor) | SP 00/19 HP 2/23 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +4 | Init: +2 | Perc: +6, SM: +3 | Active conditions: none
Skills:
Computers +6, Culture +7, Diplomacy +7 (+1d6 expert), Disguise +6, Eng +5, Medicine +7, Perception +6, Piloting +8, Profession (writer) +10, Sense Motive +3 (+1d6 expert)

Thanks!

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