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Fixit examines the foam source to make sure that it's disabled from further emitting further showers.
Engineering: 10 + 12 = 22

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Fixit is sure that the fire extinguishers have done their thing.
The team makes their way into the room, and they realize that the alien fiddled with the thermostat, making the environment extremely cold. While not damaging, the temperature has caused ice to form along the floors. Moving more than 10 feet per round in the area requires a successful DC 12 Acrobatics check, or the creature falls prone.
You will need two survival checks to find the creature's trail.

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Aegis-9 attempts to provide assistance finding the creature.
Survival (aid another): 1d20 + 0 ⇒ (15) + 0 = 15

Raia - Technomancer Iconic |

survival aid : 1d20 ⇒ 14
survival aid : 1d20 ⇒ 1

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With no penalty for failure, you keep trying to find, and eventually you do.
You see a centipede-like alien creature hiding in the access ports.
1d4 ⇒ 2
The alien is cautious and wary of you. You can attempt a Diplomacy or Sense Motive check, or use the handle animal task of the Survival skill to convey good intentions.

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Fixit stares uncertainly at the creature. When it comes to interacting with and / or identifying aliens is out of his depth. He steps back to lets the others take the forefront.

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"Fear not, Little One.". Aegis-9 says to the creature. "It appears that you may be lost."
Diplomacy with expertise: 1d20 + 6 + 1d6 ⇒ (1) + 6 + (1) = 8

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The human wracks his sleep-fogged brain to remember anything useful about how to handle the alien creature, and comes up with a pretty good approach.
Survival check to Handle Animal, including fatigue penalty: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22

Raia - Technomancer Iconic |

Raia tries to find out what it is. Maybe this information helps.
Life science : 1d20 + 9 ⇒ (16) + 9 = 25

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Survival: 1d20 + 4 ⇒ (15) + 4 = 19 Steev crouches down next to the port and nods in at the centipedal alien. "Hallo! Aren't you a bonny shiela!"

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Patterson and Steev both use their best techniques for coaxing creatures out. Both seem to make some progress, but the alien chatters at them, and does not come out.
Raia can tell that this is an arthropod of some sort. It appears to be intelligent, but at this time you apparently have no common form of communication.
More successes needed

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Aegis-9 attempts to mimic the chatters of the creature with his voice actuators in an effort to allay the creatures' concerns. He then points to himself and says in similar chattering tones, "Aegis-9. I am Aegis-9."
Diplomacy with expertise: 1d20 + 6 + 1d6 ⇒ (20) + 6 + (6) = 32

Raia - Technomancer Iconic |

"Guys, this is a arthropod of some sort. It appears to be intelligent, but at this time we apparently have no common form of communication. Let us jointly try to make him understand that we are friends!" she says.
Raia starts different communication techniques now.
Life science : 1d20 + 9 ⇒ (14) + 9 = 23
Life science : 1d20 + 9 ⇒ (14) + 9 = 23
Life science : 1d20 + 9 ⇒ (12) + 9 = 21
Life science : 1d20 + 9 ⇒ (17) + 9 = 26
Life science : 1d20 + 9 ⇒ (7) + 9 = 16

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Aegis-9 is able to coax the creature out. The children are ecstatic that "Crawly" is safe, and their parents are that their kids are safe.
With the alien gone, engineers can move back into E-Deck and fix the damage done. Fitch turns the alien over to an assembled team of experts in hopes of learning more of the alien’s language and culture—so long as the alien survives, the ratfolk is satisfied and pats the PCs on the back for a job well done.
Kieu Kein (the kid's dad) rewards the PCs who rescued his children with a mk 1 ring of resistance. Similarly, if the PCs did not kill the alien life form, Fitch gives the PCs a credstick with 400 credits on it. The Wayfinders’ leader thanks the PCs for their diligence, but is quick to get back to work on repairing the ship.
Once all four faction leaders report to Guidance, the Society intelligence summons the PCs back to the Lorespire Complex. The intelligence once again presents itself in a holographic form—this time taking on the appearance of a wizened male korasha lashunta—to congratulate the PCs on their successful missions. It goes on to state that in the aftermath of the Scoured Stars incident, the Society needs skilled agents more than ever, and that it sees potential in the PCs as they start their new careers as Starfinder field agents.
So long as the PCs have completed the primary success condition, each PC receives the Faction’s Friend boon on his Chronicle sheet. If a PC accepted Guidance’s subdermal implant, he also receives the Marked Field Agent boon on his Chronicle sheet. Finally, if a PC purchased a copy of Strawberry Machine Cake’s newest album, he also receives the Star Sugar Heartlove!!! boon on his Chronicle sheet.
PRIMARY SUCCESS CONDITIONS
The PCs complete their main mission if they satisfy the requests
of at least three of the four faction heads. Doing so earns each
PC 1 Fame and 1 Reputation for any factions associated with their
current faction boon.
SECONDARY SUCCESS CONDITIONS
If the PCs satisfy the requests of all four of the faction heads or
convince Ceren to aid the Starfinders, they earn 1 additional Fame
and 1 Reputation for any factions associated with their current
faction boon. Failure due to the race.

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SECONDARY SUCCESS CONDITIONS
If the PCs satisfy the requests of all four of the faction heads or convince Ceren to aid the Starfinders, they earn 1 additional Fame and 1 Reputation for any factions associated with their current faction boon.
@ GM Silbeg - Thanks for running! Quick question though, would this confirmation that Ceren will aid the Starfinders satisfy the alternative Secondary Success Condition as (which I noted in bold above)? The condition lists "or", so it would seem that satisfying either is sufficient for completion. Losing credits is bad enough, but to force a party to lose credits AND also Fame & Reputation for the same failed mission seems too doubly harsh to be the author's intent (at least in my humble opinion).
As for Skittershot, don't rush the start on my account.