| Raia - Technomancer Iconic |
"Oh yes of course we wait! All these people have been here before us!" Raia says a little annoyed about mentioning a bribe.
Aegis-9
|
"Friend Steev," Aegis-9 laments. "If only your respect for life were mirrored by your respect for law. These good people in line before us have done us no wrong. Why seek to rob them of an opportunity to purchase an album of their own? Would you have them treated any less carelessly than the featherstalker?"
The android lifts a metallic finger to his chin in contemplation, then solemnly opines, "Any organization that would bar membership due to one's failure to secure an item of personal pleasure through illicit or otherwise questionable means, is not an organization of which I wish to be a part of."
Steev'Irwin
|
Steev shrugs, clearly not bothered by laws and their importance. "If you want to wait, I guess I'll wait with you. I don't think much about laws and such. Not really my thing, eh?"
Aegis-9
|
"I find it curious, my friend, that you who esteem life think so little of the institutions and safeguards that have been emplaced to preserve it." responds Aegis-9. "Even in the absence of the law, the demands of courtesy and mutual respect for other life-forms, an attribute I believe you have displayed in abundance towards non-sentient creatures, would dictate that we allow those who arrived here before us, with no malice to ourselves, to be able to make their desired purchases unmolested."
“Fixit” Fidorius Nyxit
|
"But is it one we have to have? And will they have enough? What if we slip around back and find a clerk we could bribe?"
"Meh. I got time."
He plonks himself down in line, pulls out some tools and begins to tinker with his new rifle.
Patterson LXII
|
"I'll stand in line with you, Aegis." Patterson stows his laser and waits patiently...for at least the first few minutes. "If all we're doing is getting one of these things, maybe we don't all need to wait, hey?"
GM Silbeg
|
Aegis 9Fort: 1d20 + 0 ⇒ (17) + 0 = 17
Raia Fort: 1d20 + 0 ⇒ (1) + 0 = 1 Fatigued
Patterson Fort: 1d20 + 2 ⇒ (2) + 2 = 4Fatigued
Steev Fort: 1d20 + 3 ⇒ (8) + 3 = 11Fatigued
Fixit Fort: 1d20 + 3 ⇒ (18) + 3 = 21
Aegis 9 Reflex: 1d20 + 4 ⇒ (19) + 4 = 23
Raia Reflex: 1d20 + 2 ⇒ (3) + 2 = 5 bludgeoning damage: 1d4 ⇒ 4
Patterson Reflex: 1d20 + 4 ⇒ (5) + 4 = 9 bludgeoning damage: 1d4 ⇒ 3
Steev Reflex: 1d20 + 2 ⇒ (16) + 2 = 18
Fixit Reflex: 1d20 + 6 ⇒ (15) + 6 = 21
The line last for six hours, which makes Raia, Patterson, and Steev quite tired. (All three are fatigued)
You can neither run nor charge, and you take a –1 penalty to your Armor Class, attack rolls, melee damage rolls, Reflex saving throws, initiative checks, and Strength- and Dexterity-based skill and ability checks. The amount of bulk you can carry without becoming encumbered is reduced by 1. If you are fatigued, doing an activity that would normally cause fatigue causes you to become exhausted instead. After 8 hours of complete rest, you are no longer fatigued.
With all the pushing and shoving in line, Raia and Patterson take some damage, but are mostly ok.
You each make it through the line, and are able to purchase the [i]Star Sugar Heartlove!!![/is] for Historia-7. You are also able to purchase additional copies for 50cr each.
Maximum of 6 copies available.
| Raia - Technomancer Iconic |
"Oh wow! That was ... unbelievably tiring! Imagine ... people in the old days did this all the time! Horrible! Now I want my copy!!! Yes!" Raia says excited!
Patterson LXII
|
Grimacing as he rubs the bruise on his head, Patterson passes over the 50 credits for his own copy. Who would have thought that a little old lady could throw an elbow like that? Here I was worried about the kasatha.
GM Silbeg
|
After their 6-hour ordeal, the team makes their way to meet with Ziggy again. "So, my friends, were you able to acquire the album for Historia-7? I ask that you deliver it to her, if you would."
Steev'Irwin
|
"Can do, mate! And here, we figured you might want a copy, too, eh? Bonzer!" Steev hands over the copy everyone has pitched in for.
GM Silbeg
|
Ziggy's antennae noticeably quiver and he squeals in delight when you tell him that. "Oh, thank you! Thank you!" he says. "I cannot properly repay you for your kindness, but perhaps you could use my charge cloak as a partial thank you."
He hands Steev his cloak.
We'll start the final mission when I get back
GM Silbeg
|
See slide #7 for Fitch
The station’s Armada can be seen from the shuttle’s view screen as it takes off, gleaming figures standing out against the emptiness of space.
The Master of Stars immediately stands out from the rest, as layers and layers of scaffolding obscure its hull. Tiny lights flicker among the metal beams as distant figures weld plates and heat shields to the ship’s exterior. The shuttle smoothly glides closer until it reaches the starship’s docking bay, slipping through the magic field that keeps the hold pressurized with breathable atmosphere. As the shuttle doors open, a small drone flies in and pops up a holoscreen, displaying a harried-looking ratfolk.
“Finally, fresh meat!” the ysoki exclaims over the screen, sounding pleased. “Name’s Fitch—pleasantries over, time to get to work. I had some trouble earlier with the lights flickering on the ship, and now both the lights and computers have suddenly gone out on E-Deck. No idea what’s causing it, but you work this job long enough and—” Fitch’s attention flicks to something offscreen, and she shouts “Kirkath! The welding torch is not a toy! You wanna go in the toddler’s pen with the other kids?” She snorts dismissively before continuing, “Sorry, some of these little ones would cut off their own heads if I let them. Anyway, it could be some lunkhead screwed up the wiring, but that’s a pretty big system failure for a simple electrical short. I’d prefer to send in some people with combat training to scout it out, just in case someone or something is sabotaging the ship. If it’s nothing, great, get the power back on if you can. If there’s something suspicious, use your comm units to report in to me. I’ll give you the access codes, so— Selicha! If you touch that panel I will staple you to the hull!”
The screen on the drone cuts out, then flashes to display the ship’s schematics and the passwords for the computers on E-Deck.
“Fixit” Fidorius Nyxit
|
"Sounds like something I can sort out for you."
He waves the rest of the team forward out the door towards E-Deck.
"Let's go!"
Aegis-9
|
"Your enthusiasm is infectious, my friend." Aegis-9 notes as he follows the eager Fix-It. "Undoubtedly, if there is a technical issue in need of repair, you will demonstrate that your nom de guerre is well earned."
"And if sabotage is, indeed, the issue." the android notes, his hand actuator resting upon his recently acquired pistol. "We will deal with it accordingly."
| Raia - Technomancer Iconic |
”Thank you very much for your trust! You can rely on us as we have lots of technical understanding ... if I look at the people that you usually work with then I understand that you are a little bit cautious but we are different... I hope. “ she says.
GM Silbeg
|
The Master of Stars is the largest starship in the Society’s arsenal. Even before the events of the Scoured Stars, it was the pride of the fleet. Years of neglect required an extensive retrofit during the events of the Scoured Stars incident, inadvertently saving the flagship. The repairs are still ongoing, hampered by the lack of any senior Starfinders familiar with the ship’s myriad and esoteric systems.
E-Deck is a heavily underused section of the Master of Stars, consisting of various primary access corridors and adjoining chambers. Most side rooms are crew quarters or communal living spaces—far less important locations due to the recent shortage in personnel. The Wayfinders recently started using some of these chambers to store nonthreatening alien objects.
The E-Deck is in total darkness when you arrive. This would make restoring power your first concern.
Computers or Engineering to restore power
| Raia - Technomancer Iconic |
"Let me try to restore power first! Can't see properly in here!" Raia says.
Computers: 1d20 + 9 ⇒ (3) + 9 = 12
Aegis-9
|
"Coaxing these old ship systems to restore power to the lights would seem to be your area of expertise, Fix-It." Aegis-9 says. "Please, allow me to hold those potentially live wires while your skilled hands begin splicing."
Computers (Aid Another): 1d20 + 5 ⇒ (11) + 5 = 16
GM Silbeg
|
Patterson, you have the chance to take a 10 minute rest and spend resolve, yes.
Is anyone else helping Raia out?
Aegis-9
|
Is anyone else helping Raia out?
If Aegis-9 is capable of supporting both Fix-It and Raia, then he will. Computers (Aid Raia): 1d20 + 5 ⇒ (17) + 5 = 22
“Fixit” Fidorius Nyxit
|
Fixit takes a look at the failed systems and starts to tinker...
Computers: 10 + 13 = 23
Engineering: 10 + 12 = 22
GM Silbeg
|
GM Silbeg wrote:Patterson, you have the chance to take a 10 minute rest and spend resolve, yes.How about the fatigue?
No, you don't have time to take 8 hours.
GM Silbeg
|
Fixit is able to easily restore power to E-deck, at least partially.
Most of the starship’s cameras remain off, but Fixit checks the ones that are on, revealing that there are two human children hiding in an empty storage room.
“Fixit” Fidorius Nyxit
|
"Let me see...
We should probably go and round them up anyway. I don't think they should be down here."
Aegis-9
|
"I will speak with the children. Come, let me lead the way." Aegis-9 pronounces. Heading to the area indicated on the monitor, the android attempts to gingerly put the children at ease.
"There is no cause for alarm, little ones." he says. "My companions have restored the lights. I am Aegis-9. My companions and I are Starfinders. We are here to help you."
Diplomacy with expertise: 1d20 + 6 + 1d6 ⇒ (1) + 6 + (1) = 8
| Raia - Technomancer Iconic |
”Yes, we aren’t the bad guys. We really want to help you!“ Raia says.
Diplomacy : 1d20 + 2 ⇒ (16) + 2 = 18
“Fixit” Fidorius Nyxit
|
Fixit walks forward and stands in front of Aegis 9. He motions towards Raia who is giving a much better impression of herself.
”Yes my friend here is telling the truth. We are here to help you.”
Diplomacy A/A: 1d20 ⇒ 5
Steev'Irwin
|
"Hello human young! Have you seen anyone chewin' on the wirin' in here?" Steev booms, completely unaware of the volume of his voice.
GM Silbeg
|
The two children run up to Raia, and hold on to her. The boy, Si, says, "Please don't hurt our friend!" He is definitely looking at Steev when he says this.
Lan says, "It wasn't his fault!"
"We only did it to protect him!" says Si.
"Please don't hurt him!" says Lan, looking at all the weapons the team carries.
"Crawly didn't mean to open the steam vents!"
"We hacked the fire extinguishers to keep you from going in!"
"Please save him!"
The children burst into tears after this flurry of talking!
| Raia - Technomancer Iconic |
”Of course we will save him! I am a xenobiologist!“ she says while hugging the kids.
”Now can you show us where he is hiding or how we can attract its attention?“ Raia asks looking at the kids mit the smile.
Steev'Irwin
|
Steev nods and ignites his merciful doshko for light as much as anything, and moves inside the room, looking around eagerly.
Perception: 1d20 ⇒ 18
| Raia - Technomancer Iconic |
Raia also supports to find the creature and if she gets a glimpse she tries to identify it.
Perception: 1d20 + 0 ⇒ (12) + 0 = 12
Life Science : 1d20 + 10 ⇒ (8) + 10 = 18
GM Silbeg
|
As Steev and Raia move in, they are both hit with a blast of foam from above.
Raia Reflex: 1d20 + 2 ⇒ (18) + 2 = 20
Steev Reflex: 1d20 + 2 ⇒ (3) + 2 = 5
Raia manages to get out of the way, but Steev is completely doused with the quickly hardening fire retardant foam.
–2 penalty to ranged attacks and skill checks for 1 hour
The children laugh at the vesk xenoseeker.
Lan says, "He is about as tall as we are, but he has lots and lots of legs!"
Si continues, "He doesn't talk much, but it tickles when he walks on you!"
Steam rolls in from the open doors.