GM Shady's Iron Gods

Game Master shady18

Current date: Sarenith 8, 4710 AR; XP - 1368 each; Roll20 Link


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Male Human Barbarian (Savage Technologist/Elemental Kin) 1 :: HP 15/15 :: Init +2 {+4} :: Fort +4, Ref +4 {+6}, Will 0 {+2} :: Perception +4 :: AC 15 {17}, Tch 12 {14}, FF 13 :: CMB +5 {+7}, CMD 17 {21}

Can you add the thing lying in the pool to the Roll20 map too, please?


Thüm Göertatroth wrote:
Can you add the thing lying in the pool to the Roll20 map too, please?

Done.


"Ozzy, move forward!" Adrien shouts, waving the eidolon past himself. He stops at the entrance to the smaller cavern, while Ozymandias moves farther forward, taking up a position just behind Thüm with his one heavy, mechanized arm ready to strike.


Female [Retired]

Following in tow, Tio pauses at the rear of the party, a touch confused as to the sudden haul of hostilities. The creature ahead certainly strikes her as unusual, as with most things she has never seen before, but clearly her companions find it some manner of threat and she takes their cue to do the same.

"What is that?" she asks of their Dwarven ally rather flatly, muttering a brief incantation before slinging a bolt of lightning idly from one wrist to the next, feeling it ebb away by the second. She doesn't have much faith that it'll succeed, given the obstacles present, but her comrades have proven adept enough in martial affairs that she shows no real concern.

At least not yet, anyway.

Alrighty, sorry for the delay folks. Life turned disruptive. Back to our scheduled programming.

...Hnn, there's very little I can do here without threatening to affect our melee well, and you guys are awesome so put me down for readying a Jolt cantrip and feeling really quite useless, since I'm fairly certain the negatives are going to be insane even if she manages to get a shot out when Ozzy goes to move.

Case in Point - Jolt Spell: Ranged Touch Attack: 1d20 + 3 ⇒ (5) + 3 = 8 On top of...oh...let's say -12? -16? Yeah. That's not landing any time soon.


Onna has done 4 piercing damage; the creature has taken a total of 4 damage.

The creature looks up and round from beneath its leathery hood, revealing large, disc-like eyes. Suddenly and without warning these burst with intense, blinding light. Then it lunges at Onna, its wide mouth revealing - to those still capable of seeing, two rows of sharp teeth.

Fortitude saves
Thum: 1d20 + 4 ⇒ (6) + 4 = 10
Tio: 1d20 + 2 ⇒ (8) + 2 = 10
Adrien: 1d20 ⇒ 19
Ulok: 1d20 + 1 ⇒ (3) + 1 = 4
Onna: 1d20 + 4 ⇒ (5) + 4 = 9
Arkady: 1d20 + 4 ⇒ (7) + 4 = 11
OZ: 1d20 + 3 ⇒ (1) + 3 = 4

The gaze attack blinds against a DC13 Fort save, for one hour, anyone within 30ft. Assuming the counters are in the correct positions Arkady and Tio are too far away. Adrien passes. Everyone else is blinded. Sorry, that was a terrible set of rolls.

Blinded Condition:
The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

bite attack: 1d20 + 5 ⇒ (12) + 5 = 17
bite damage: 1d4 + 1 ⇒ (3) + 1 = 4

Onna takes 4 damage. All the PCs are now up.


Male Dwarf Bloodrager (aberrant) 1 :: HP 13/13 :: Init +1 :: Fort +4, Ref +1, Will +1 (+2 vs poison, spells, and spell-like abilities) :: Perception +5, darkvision :: AC 16, Tch 11, FF 15 :: CMB +5, CMD 15 :: bloodrage 0/6 rounds used

Knowledge (arcana): 1d20 + 4 ⇒ (13) + 4 = 17 If applicable, as it's a free action to identify a creature I believe

Turning the corner to see the creature's eyes glow bright like the sun in the sky. Lifting his buckler to shield his own eyes from the intensity of the light, he turns towards Tio as he tries to recall any memories or knowledge of the creature.


Female Android Unsworn Shaman 1; HP 11/11 | AC 16 (FF 14 T 12) CMD 14 | Fort +4 Ref +2 Will +5 | Init +2 Percep +12 Sense Motive +1

"I cannot see! This monster is wounded, though! Destroy it!" cried Onna, holding her spear between where she last saw the monster and herself. She steps back, bringing her hand to the wound as she asks the spirits to banish her injury.

Can't access the map right now. Five-foot-stepping back, use Healing Hex on myself.
Healing Hex: 1d8 + 1 ⇒ (5) + 1 = 6

---

Skunk Familiar (Fort Save): 1d20 + 1 ⇒ (12) + 1 = 13
Luckily though, there was one more combatant. Ôka, the skunk curled atop Onna's shoulders, sensed the threat to his master and did what skunks do best - he sprayed.

Ranged Touch (Musk): 1d20 + 4 ⇒ (20) + 4 = 24
Oh now I get a 20. On the ranged touch which can't crit.

As the foul-smelling musk splattered directly onto the creature's wide, bulbous eyes, everyone in the chamber could smell the horrible stench.

The monster needs to make a DC 11 fortitude save or be nauseated for 1d4 rounds, and then sickened for 1d4 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds of being sickened.


Male Human Barbarian (Savage Technologist/Elemental Kin) 1 :: HP 15/15 :: Init +2 {+4} :: Fort +4, Ref +4 {+6}, Will 0 {+2} :: Perception +4 :: AC 15 {17}, Tch 12 {14}, FF 13 :: CMB +5 {+7}, CMD 17 {21}

"Minderhal's mother!" swears Thüm. The flare fazes him for a moment, until the distinctive smell of skunk cuts through the cavern. Then the barbarian chuckles, steps cautiously into the water, and swings his poleaxe where the monster stood a moment ago--and where the musk smell is the strongest.

Thum delays until after Onna's action before moving and attacking.

Poleaxe attack: 1d20 + 5 ⇒ (6) + 5 = 11
Total concealment miss chance, high = hit: 1d100 ⇒ 87
Poleaxe damage if it hits: 1d10 + 6 ⇒ (8) + 6 = 14


Arkady:
It's a creature known as a Blindheim. They often use their blinding gaze to disorient an enemy, and will then switch it off to make their escape if the threat is too great. This particular one seems very aggressive and ill-tempered, they are normally very quick to retreat when faced with overwhelming odds. They quite often cluster into family broods.

I'll run the fort save now as it affects the other actions.

Creature Fort save: 1d20 + 5 ⇒ (16) + 5 = 21 ...
Sickened for rounds: 1d4 ⇒ 1

Sickened Condition:
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


Male Dwarf Bloodrager (aberrant) 1 :: HP 13/13 :: Init +1 :: Fort +4, Ref +1, Will +1 (+2 vs poison, spells, and spell-like abilities) :: Perception +5, darkvision :: AC 16, Tch 11, FF 15 :: CMB +5, CMD 15 :: bloodrage 0/6 rounds used

"That is a blindheim," he states to the android next to him. "They've a nasty blinding gaze that they use to incapacitate their near by attackers. Best to avert your eyes."

Arkady strides towards Onna, standing next to the shaman as he averts his eyes to look intently at the rocky floor rather than the advancing creature, and readies himself to attack the foul-tempered creature as soon as the creature's form comes.

Attack, if triggered
Attack, one-hand: 1d20 + 3 ⇒ (19) + 3 = 22
Concealment (20%, 1-20): 1d100 ⇒ 25
Damage, if hit: 1d8 + 3 ⇒ (7) + 3 = 10

Edit: Hey! A potential crit. If it hits, here's the attack roll, and the creature will be staggered for 1 round as per Staggering Strike, Fort DC 12 to negate.
Confirm critical: 1d20 + 3 ⇒ (10) + 3 = 13
Critical damage: 1d8 + 3 ⇒ (5) + 3 = 8


@Arkady: From a timing point of view, my assumption on your intent is that you're waiting for an AoO on the creature if it attacks Onna? So won't trigger until the creature attacks. I'll assume that for now, anyhow.


Male Dwarf Bloodrager (aberrant) 1 :: HP 13/13 :: Init +1 :: Fort +4, Ref +1, Will +1 (+2 vs poison, spells, and spell-like abilities) :: Perception +5, darkvision :: AC 16, Tch 11, FF 15 :: CMB +5, CMD 15 :: bloodrage 0/6 rounds used

Somewhat yes - more waiting for it to step into range, regardless of whether it attacks or not. Sorry, I'll try and clarify my readied action triggers better next time :)


Female Android Unsworn Shaman 1; HP 11/11 | AC 16 (FF 14 T 12) CMD 14 | Fort +4 Ref +2 Will +5 | Init +2 Percep +12 Sense Motive +1

Who are we waiting on?


Onna wrote:
Who are we waiting on?

Tio and Adrien/OZ. I've written to Adrien reminding him to move (and I can see him posting elsewhere, so I assume this is an oversight); Tio I think we will need to decide how to progress, and I suggest one of you bots her move for her.


Female Android Unsworn Shaman 1; HP 11/11 | AC 16 (FF 14 T 12) CMD 14 | Fort +4 Ref +2 Will +5 | Init +2 Percep +12 Sense Motive +1

Hehe, you said "bot" the android.

I wish I could take that responsibility on too but I'm stretched to my limit with PbPs at the moment. I can handle my current games but no more.


Sensing that Ozymandias had been blinded by the creature, Adrien rushes forward, already chanting an incantation. "Ozzy, take it down! My magic will protect you!" Adrien shouts, laying his palms on the back of the automaton. After a moment, a shimmering field of force envelops Ozymandias, then disappears just as quickly. Ozymandias emits a whirring noise for a moment, before his massive fist comes in swinging blindly towards the creature's last known location. A stray spark flies off from his loose wiring as his body starts to repair the damage to his optical sensors.

Combat Rolls; Ozymandias:
Attack Roll: 1d20 + 4 ⇒ (17) + 4 = 21
Concealment (50%); 51-100: 1d100 ⇒ 39
Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8

Casting Mage Armor on Ozymandias. For concealment, I chose what would make Ozymandias miss. Would you prefer that, or the other way around?


Onna wrote:

Hehe, you said "bot" the android.

I wish I could take that responsibility on too but I'm stretched to my limit with PbPs at the moment. I can handle my current games but no more.

Should add we are also waiting on Ulok. Tio's player posted on my other campaign earlier so we'll hopefully see her here this evening. BTW I don't expect you guys to permanently run another character, I'm just loath to run your combat moves for you.


Adrien Belmont wrote:
Casting Mage Armor on Ozymandias. For concealment, I chose what would make Ozymandias miss. Would you prefer that, or the other way around?

I'm still not clear on whether you're claiming a hit or a miss (i.e. the meaning of 51-100). My reading is (as with Arkady's roll) 51-100 would be a miss, so 39 is a hit - correct? I'll accept it but going forward (if we end up in this again) I'd prefer the lower figures were misses - so if concealment is 50%, 1-50 is a miss. Given the specification on this one I'll accept it as a hit if that was the intention.


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Female [Retired]

Bot the Android! Hah! You're of course welcome to do so should you find it necessary; life is not being as cooperative as I would like, to put it mildly. Though with how cramped this scenario is, I fear I am quite useless without potentially causing more harm than good. Boo.

Still squinting following the creature's sudden burst of light, Tio listens intently to Arkady's explanation with an ever-deepening frown whilst Rust, by contrast, appears to have gone the more blunt manner of cursing loudly in her stead.

Nodding in understanding as Arkady moves up, his eyes diverted from the creature, she mouths another incantation and, once fired, does her best to follow suit, drawing her direct gaze away..

Jolt vs Touch AC: 1d20 + 3 - 4 - 4 ⇒ (14) + 3 - 4 - 4 = 9 Gonna wager that's still not quite enough to land, given the penalties.


Again, welcome back. I am going to take advantage of my confusion at this point and assume that Adrien in turn assumes that OZ hits; missing Ulok's turn ...

OZ somehow manages to slam his fist into the blindheim. These creatures are normally, as Arkady said, timid; prone to using their gaze effects to stun enemies while they make their escape. This one is, however and for some reason, maddened and enraged. Despite the blow from OZ and shrugging off the sickening effects of the the familiar's musk, it continues to fight, perhaps emboldened by the effect its gaze has had on the group. It moves back towards the retreating Onna ... giving Arkady the chance to strike.

The blindheim take a further 18 damage from Arkady's and OZ's attacks combined. This is enough to kill it. We're now out of initiative order but more than half the party is blinded for the next hour. Options: A. rest and wait for the effects to wear off; B. those members of the party who are not blinded can explore elsewhere while the blinded members wait (west or south); C. those who are not blinded can search the "something" in the pool while the blinded members wait. Or some variant I haven't thought of.

On timing - I think about 30 minutes was spent in the caverns before the encounter, so after a 1 hour wait 1.5 hours would have passed. I'm assuming you have 8 hours in total before the water breathing spell wears off. Backtracking will take 5 minutes per room (assuming no encounters), 10 for the swim back through the pool, and 15 for "difficult terrain" areas such as the stalagmite gallery.


Female Android Unsworn Shaman 1; HP 11/11 | AC 16 (FF 14 T 12) CMD 14 | Fort +4 Ref +2 Will +5 | Init +2 Percep +12 Sense Motive +1

We should wait. Don't explore while half the party is blind. Investigating the "something" should be fine.

I only have time for this quick OOC post right now, but Onna will remind everyone that, in a pinch, she can provide her own water breathing to the entire party, if given a night's rest.


"I know Ozymandias was blinded by that creature, did anything happen to the rest of you?" Adrien notices whatever the "thing" in the pond is, and begins to move to investigate it. "If any of the rest of you were affected, we ought to stop and rest. We run the risk of our spell wearing off, but that's still better than any of us moving around blindly."


Male Human Barbarian (Savage Technologist/Elemental Kin) 1 :: HP 15/15 :: Init +2 {+4} :: Fort +4, Ref +4 {+6}, Will 0 {+2} :: Perception +4 :: AC 15 {17}, Tch 12 {14}, FF 13 :: CMB +5 {+7}, CMD 17 {21}

Thüm stops hitting the smelly and now quite messy corpse of the blindheim. "Beast breathes no more? Thüm's eyes see only darkness." He slows his breathing, waiting for his sight to clear. "Darkness still! Onna, can your spirits break this curse of blindness?"


Male Dwarf Bloodrager (aberrant) 1 :: HP 13/13 :: Init +1 :: Fort +4, Ref +1, Will +1 (+2 vs poison, spells, and spell-like abilities) :: Perception +5, darkvision :: AC 16, Tch 11, FF 15 :: CMB +5, CMD 15 :: bloodrage 0/6 rounds used

"That is the right of it, the beast breathes no more. Strange that it would choose to attack, given our number," Arkady mutters loudly, making his way towards the creature to examine it. "Have only caught a glimpse of one prior, and taught further about them from the wise woman of my clan. Skittish creatures, and normally they're only this aggressive when they've a brood nearby, which it doesn't look to be the case, unless that's it over there?" he says as he nods towards the indefineable something floating by the shoreline.


As regards Arkady's examination of the creature, its head is covered by a tightly fitting, obviously uncomfortable leather hood, shackled to its neck in a way that could only have been fastened by someone else. And it has a brand on its side, in a language you don't immediately recognise. There are no possessions on the body.

Those of the party who are able to do so, move to investigate whatever is lying in the pool. It turns out to be the remains of a male human, though it's been mostly eaten. There's nothing left that would identify it; from the tooth marks it would seem to have been eaten by the blindheim; the armour and clothing has been eaten.

A belt pouch on the body’s hip is still intact and contains 42 gp, a silver unholy symbol of Zyphus and two water-tight potions of cure light wounds.

As regards sorting out loot, please do so on the discussion thread and update your inventories accordingly; the symbol has value and can be sold in the town.

Assuming that an hour passes, and the blindness fades, you now have two choices - backtrack along the stream to the west, where there is a chamber you missed; or move down the corridor to the south.


Female Android Unsworn Shaman 1; HP 11/11 | AC 16 (FF 14 T 12) CMD 14 | Fort +4 Ref +2 Will +5 | Init +2 Percep +12 Sense Motive +1

"The spirit who walks with me this day knows only sleep and dreams. This blindness should fade before I have the chance to commune with another," Onna replies.

When the creature's apparel and branding is described to her, Onna's hangs grip her spear with anger and her skunk companion's fur stands on end, mirroring her rage. "Slavers." she mutters, vitriol evident in her voice.

Let's check out the chamber we missed.


Male Dwarf Bloodrager (aberrant) 1 :: HP 13/13 :: Init +1 :: Fort +4, Ref +1, Will +1 (+2 vs poison, spells, and spell-like abilities) :: Perception +5, darkvision :: AC 16, Tch 11, FF 15 :: CMB +5, CMD 15 :: bloodrage 0/6 rounds used

"Slavers is most likely. There's a brand on the creatures flank, here. Can't recognize the wording though. Seems a shame to have had to kill such a creature after its escape, but I doubt we'd have been able to calm it."


Male Human Barbarian (Savage Technologist/Elemental Kin) 1 :: HP 15/15 :: Init +2 {+4} :: Fort +4, Ref +4 {+6}, Will 0 {+2} :: Perception +4 :: AC 15 {17}, Tch 12 {14}, FF 13 :: CMB +5 {+7}, CMD 17 {21}

Thüm paces like a stressed animal for the duration of his blindness, muttering Kellid blasphemies under his breath. His good humor returns with the first glimmers of sight.

"This fought like beast, not thrall," he says, kicking the blindheim's corpse. "Could be like guard dog, protecting master's hall."

The dead man in the water troubles him. "Have we found Khonnir Baine so early and still too late? What rune is this?" He turns the silver symbol of a bone pickaxe over and over in his hands, frowning.

"Other bodies may have drifted downstream," he observes, squinting into the darkness where the water vanishes. "If Khonnir Baine does not lie here, we must seek him there."


In the interests of moving on, I'll move the party back to the chamber upstream unless there are counter-votes in the next few hours.


Female Android Unsworn Shaman 1; HP 11/11 | AC 16 (FF 14 T 12) CMD 14 | Fort +4 Ref +2 Will +5 | Init +2 Percep +12 Sense Motive +1

Sounds good.

"It looks like a holy mark, but I do not know the signs of the gods that cityfolk worship," Onna replies. "But before we search downstream, there is a passage we missed. We should check it." Her vision returned, she hefted her spear and prepared to march back down the tunnel.


OK, let's move on.

After the blindness subsides, the party moves back to the north-west, to the chamber just back along the stream, wading through the two foot deep water to reach a dark cavern.

The stream runs through the middle of the cavern, while to the south a stony bank rises up from the water. Thick carpets of green and grey mould and fungus grow on the bank, particularly around a trio of three-foot-high, foul-smelling mounds.

Roll20 updated in a second.


Female Android Unsworn Shaman 1; HP 11/11 | AC 16 (FF 14 T 12) CMD 14 | Fort +4 Ref +2 Will +5 | Init +2 Percep +12 Sense Motive +1

"That does not appear to be Khonnir Baine. What are those things? Are they a danger?"

Can a knowledge check tell us more?


Perception:

Thum: 1d20 + 4 ⇒ (15) + 4 = 19
Tio: 1d20 + 3 ⇒ (17) + 3 = 20
Adrien: 1d20 + 2 ⇒ (4) + 2 = 6
Ulok: 1d20 + 4 ⇒ (2) + 4 = 6
Onna: 1d20 + 10 ⇒ (7) + 10 = 17
Arkady: 1d20 + 5 ⇒ (8) + 5 = 13
OZ: 1d20 + 12 ⇒ (16) + 12 = 28

Tio, OZ:
You notice something strange about the fungus atop each of the mounds - it's moving as if alive ...

Survival DC20 or Kn(Nature) DC20:
The fungus atop each of the three mounds is moving. You recognise the oozes as slime moulds, albeit each of them seem to be small and young, perhaps freshly hatched from their surroundings.


Male Dwarf Bloodrager (aberrant) 1 :: HP 13/13 :: Init +1 :: Fort +4, Ref +1, Will +1 (+2 vs poison, spells, and spell-like abilities) :: Perception +5, darkvision :: AC 16, Tch 11, FF 15 :: CMB +5, CMD 15 :: bloodrage 0/6 rounds used

Survival: 1d20 + 5 ⇒ (17) + 5 = 22

Arkady's eyes widen slightly as he watches the fungal growths wobble and move of their own accord. "Slime mounds," the dwarf hisses. "They appear to have freshly grown, and likely are quite young. Underestimate their danger at your own peril, though - unthinking creatures like that are a bane to all who dwell under the earth."


"I have no knowledge of these creatures, but--" Ozymandias pauses, another low whirring coming from his head, "--I do not doubt these creatures are alive, and likely dangerous. Arkady Bollerend, should we deal with these creatures? I lack sufficient data for analysis." He looks at Adrien, his central idea re-focusing visibly. "I do not believe Adrien does either."


As the party discusses the strange masses, a portion of the soft matty covering each of the three mounds detaches itself and starts to move menacingly towards the adventurers.

Initiative:
Thum: 1d20 + 2 ⇒ (10) + 2 = 12
Tio: 1d20 + 3 ⇒ (8) + 3 = 11
Adrien: 1d20 + 1 ⇒ (18) + 1 = 19
Ulok: 1d20 + 5 ⇒ (17) + 5 = 22
Onna: 1d20 + 2 ⇒ (19) + 2 = 21
Arkady: 1d20 + 1 ⇒ (12) + 1 = 13
OZ: 1d20 + 1 ⇒ (17) + 1 = 18
Mold: 1d20 + 1 ⇒ (1) + 1 = 2

All the PCs can move. I'll set this up on the map if necessary but please identify the slime mould targets as A, B or C


Male Dwarf Bloodrager (aberrant) 1 :: HP 13/13 :: Init +1 :: Fort +4, Ref +1, Will +1 (+2 vs poison, spells, and spell-like abilities) :: Perception +5, darkvision :: AC 16, Tch 11, FF 15 :: CMB +5, CMD 15 :: bloodrage 0/6 rounds used

As the three mounds shift and advance towards the party, Arkady flicks his gaze towards the towering machine for a second. "Don't think they will give us the choice to not. Have at them!"

Arkady then advances towards the nearest creature (likely C) he can reach safely and swings the longsword down towards the mound.

Attack, longsword: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Edit: well, that attack roll is a shame, given the accompanying damage roll


Female Android Unsworn Shaman 1; HP 11/11 | AC 16 (FF 14 T 12) CMD 14 | Fort +4 Ref +2 Will +5 | Init +2 Percep +12 Sense Motive +1

"It seems everything in this cave seeks to kill us!" Onna exclaims, flipping her spear around, bringing the heavy stone weight on the butt to bear, reasoning that it's less likely that a piercing blade will damage such gelatinous foes.

Attack: 1d20 + 2 ⇒ (15) + 2 = 17 Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Unable to get to roll20 at work, please move me as appropriate.


Targeting Logic:

Since Onna didn't specify a target, I'll pick one randomly where 1,2,3 is A,B,C
1d3 ⇒ 2

Per the above, Onna attacks B.

Arkady's strike misses but Onna's hits home. One of the slime creatures oozes and sputters briefly and then becomes still.

This leaves A and C. If for some reason someone misses this and still specifies B, or doesn't specify, I'll pick a random target again. Once everyone is in melee, and if we actually get to a second round, I'll place them on the map.


Male Human Barbarian (Savage Technologist/Elemental Kin) 1 :: HP 15/15 :: Init +2 {+4} :: Fort +4, Ref +4 {+6}, Will 0 {+2} :: Perception +4 :: AC 15 {17}, Tch 12 {14}, FF 13 :: CMB +5 {+7}, CMD 17 {21}

"Watch for others under water," advises Thüm. He moves warily downstream and chops at the easternmost slime (C).

Poleaxe on slime mound C: 1d20 + 5 ⇒ (10) + 5 = 15
Poleaxe damage, if a hit: 1d10 + 6 ⇒ (10) + 6 = 16


Thüm's strike also hits and, afterwards, the easternmost slime pulses a couple of times and then ceases its movement.

Only A left.


"Very well, Arkady Bollerend; engaging hostiles," Ozymandias steps forward and swings his mechanized fist in a wide arc, aiming to knock the creature from its place atop the mounds. "Adrien, remain behind me for your own protection."

Combat Rolls:
Attack Roll: 1d20 + 3 ⇒ (16) + 3 = 19
Damage Roll: 2d6 + 4 ⇒ (5, 3) + 4 = 12


The third creature is, again, easily silenced by the giant construct. There are no further movements within the matted growths surrounding the mounds. The party's attention turns to the three heaps. Despite the covering of ooze and slime, each form seems slightly humanoid, curled as if in a foetal position.

Combat is over. You're out of initiative order


Female Android Unsworn Shaman 1; HP 11/11 | AC 16 (FF 14 T 12) CMD 14 | Fort +4 Ref +2 Will +5 | Init +2 Percep +12 Sense Motive +1

"Your pet metalbeast is a fearsome warrior, Adrien." Onna observes, eyeing the construct warily. "You are sure of its loyalty? I would not relish fighting it if it decided we looked tasty."


"I do not require sustenance, fourteenth Onna of the tribe Ehrfashrëin," Ozymandias stoops lower, bringing his one large optical sensor level with Onna's head. "I do not have the capacity to find any organism tasty, I do not possess the proper sensory components." Ozymandias sits there a moment, his one large optic pulsating blue as he locks eyes with Onna. "Morever, your preliminary scans have been placed in my primary defensive matrix; my programming will not allow me to harm you without a forced overriddedddddddddddddddddd--" Ozymandias's audio cuts out a moment later, his trailing words shutting off abruptly. A moment later, he speaks again. "--by an external source."


"What he means to say is no, he's not going to hurt you," Adrien chimes again, prompting the automaton to stand again to his full height. "I'm still not sure how he works, but... I can communicate with him subconsciously. Some sort of magic connected him to me when I re-activated him. I'm not sure how, or why, but he's loyal to me."


Female Android Unsworn Shaman 1; HP 11/11 | AC 16 (FF 14 T 12) CMD 14 | Fort +4 Ref +2 Will +5 | Init +2 Percep +12 Sense Motive +1

Onna glares defiantly into the large metal eye of the creature. Metalbeasts were among the most deadly of Numeria's inhabitants, and were prone to strange, violent actions from the stories she had been told by both her clansfolk and by her spirit-sisters. She was not convinced this one was harmless, but she decided to trust Adrien for now. She would keep an eye on it, though.

Stowing her weapon once more, Onna turns her attention to the strange humanoid shapes, moving over to inspect them more closely.


The bodies are those of three halflings. They seem to have been comprehensively looted, before the slime mold developed on top.

Perception:

Thum: 1d20 + 4 ⇒ (14) + 4 = 18
Tio: 1d20 + 3 ⇒ (18) + 3 = 21
Adrien: 1d20 + 2 ⇒ (15) + 2 = 17
Ulok: 1d20 + 4 ⇒ (12) + 4 = 16
Onna: 1d20 + 10 ⇒ (19) + 10 = 29
Arkady: 1d20 + 5 ⇒ (19) + 5 = 24
OZ: 1d20 + 12 ⇒ (19) + 12 = 31
Some good rolls there ... fixed dice?

Tio, Onna, Arkady, OZ:
However you do spot a valuable-looking agate hidden on the central body's vest.

I'll stop for a few hours - I'm getting on a plane again - for RP and then move things on later this evening.


"Adrien, there appears to be an item of interest on this body," Ozyamndias says, approaching the body slowly. "I am unsure of specifics, but it appears to be valuable." He looks around to the others at well, talking after a moment. "Shall I procure the item in question?"


If you've finished here, the next step - if you want to continue your exploration - would be to go back to the cavern that held the blindheim, then move south from there.

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