| Full Name |
Thüm Göertatroth |
| Race |
Male Human Barbarian (Savage Technologist/Elemental Kin) 1 :: HP 15/15 :: Init +2 {+4} :: Fort +4, Ref +4 {+6}, Will 0 {+2} :: Perception +4 :: AC 15 {17}, Tch 12 {14}, FF 13 :: CMB +5 {+7}, CMD 17 {21} |
| Size |
Medium |
| Age |
44 |
| Alignment |
Chaotic Good |
| Deity |
Desna, Gorum, kind of hate-worships Minderhal |
| Location |
Torch |
| Languages |
Common, Hallit |
| Occupation |
Glory-seeker |
| Strength |
18 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
10 |
About Thüm Göertatroth
Human (Kellid) Barbarian (Savage Technologist/Elemental Kin) 1
Twenty-eight years ago Thüm wed Göerta, the fiercest warrior of their mighty tribe, and pledged to her that he would stay home and raise their children while she sought glory. (They wrestled to see who would stay and who would go--her strength was a thing of legend.) Eight children he raised while she fought and quested and caroused, her fame and honor growing until the day she died in glorious battle. Still grandly in love with his hero-wife, Thüm faces an eternity without her unless he can match her deeds and win admittance to the meadhall of champions where he knows she waits for him on the far side of death.
Thüm, a man set free now that the youngest of his daughters has slain a bear to complete her rite of adulthood, is overjoyed to be on the path of battle at long last. Since Göerta died fighting a great metal monster, Thüm reasons that the fitting way to prove himself her equal is to vanquish a hundred clockwork warriors and beasts. He has traveled to the lands of the frail people, Torch being the closest settlement, and discovered the gods had given him a fine chance to start proving his valor beneath the flame mount.
Statistics when raging are shown in {brackets}.
STR 18 (+4) {22 (+6)}
DEX 14 (+2) {18 (+4)}
CON 14 (+2)
INT 10
WIS 10
CHA 10
AL: CG
Initiative: +2 {+4}
Size: Medium
Speed: 40'
HP: 15
Languages: Common, Hallit
Defenses:
AC: 15 {17}, Touch: 12 {14}, Flat-footed: 13
CMD: 17 {21}
Fort: +4, Ref: +4 {+6}, Will: +0
Offense & Weapons:
CMB: +5 {+7}
Edged weapons listed below are whetted and so do +1 damage on the first hit.
Dagger: +5 {+7} 1d4+4 {+6} 19-20 x2
Dagger, thrown: +3 {+5} 1d4+4 {+6} 19-20 x2 10’ increment
Longaxe (aka bardiche): +5 {+7} 1d10+6 {+9} 19-20 x2
Warhammer: +5 {+7} 1d8+4 {+6} x3
Warhammer, two-handed: +5 {+7} 1d8+6 {+9} x3
Cold iron shortspear: +5 {+7} 1d6+4 {+6} x2
Cold iron shortspear, thrown: +3 {+5} 1d6+4 {+6} x2 20’ increment
Silvered sling bullet: +3 {+5} 1d4+4 {+6} x2 50’ increment
Spiked gauntlet: +5 {+7} 1d4+4 {+6} x2
Feats:
Combat Reflexes: May make 2 {4} additional attacks of opportunity per round. May make attacks of opportunity while flat-footed.
Point Blank Shot: +1 to ranged hit and damage rolls at targets within 30'.
Traits:
Robot Slayer +1 trait bonus on attack rolls against robots and a +1 dodge bonus to AC against attacks made by robots.
Giant-Harried: +1 trait bonus on combat maneuver checks against creatures larger than you and a +1 trait bonus to CMD against such creatures.
Racial Abilities:
Heart of the Fields (Alternate Human Racial Trait, replaces Skilled): Racial bonus equal to half character level to any one Craft or Profession skill, and once per day he may ignore an effect that would cause him to become fatigued or exhausted.
Bonus Feat : Two feats at first level (Combat Reflexes, Point Blank Shot) instead of one.
Class Features
Fast Movement: +10’.
Rage: 6 rounds of rage a day. +4 to strength and dexterity while raging.
Skills:
[4 (Barbarian)] x 1 (lvl) = 4
Acrobatics +5 {+7} [1 rank + 3 class + 2 {4} dexterity – 1 armor]
Perception +4 [1 rank + 3 class]
Profession (Child Care) +2 [1 rank + 1 racial]
Survival +4 [1 rank + 3 class]
Combat Gear:
Studded leather armor
Dagger
Longaxe (aka bardiche)
Cold iron shortspear (x3)
Warhammer
Sling (10 alchemal silver bullets)
Spiked gauntlet
Other Gear:
Cold weather outfit (worn)
Rope
Ion Torch
Backpack (contents below)
•Torches (10)
•Trail rations (5 days)
•Waterskin
Belt pouch (contents below)
•Caltrops
•Flint and steel
•30 gold, 3 silver, 3 copper
Left at inn:
•Blanket
•Horseshoes game
•Iron pot
•Sack
•Soap
•Small tent