Consortium Agent

Richard Farthington's page

72 posts. Alias of Simeon.


Cleric 7 | HP 63 | AC 19/14/18 (+3 with SoF) | F +10 R +5 W +12 | CMB +7 CMD 19 | Init +1 Perc -1

About Richard Farthington


Richard Farthington
Human cleric (elder mythos cultist) 7 (Pathfinder RPG Horror Adventures 48)
CN Medium humanoid (human)
Init +1; Senses Perception -1
AC 19, touch 14, flat-footed 18 (+4 armor, +1 deflection, +1 Dex, +2 enhancement, +1 natural)
hp 63 (7d8+28)
Fort +10, Ref +5, Will +12 (-2 vs. mind-affecting efffects)
Speed 30 ft.
Melee +2 dagger +12 (1d4+4/19-20)
Ranged Light Pistol +6 (2d4/x4)
Special Attacks channel negative energy 10/day (DC 20, 3d6)
Domain Spell-Like Abilities (CL 7th; concentration +12)
. . 8/day—vision of madness (+/-3)
Cleric (Elder Mythos Cultist) Spells Prepared (CL 7th; concentration +12)
. . 4th—blessing of fervor[APG] (DC 19), confusion[D] (DC 19), debilitating portent[UC]
. . 3rd—bestow curse (DC 18), blindness/deafness (DC 18), dispel magic, rage[D]
. . 2nd—boneshaker (DC 17), contact entity I, darkness, inflict moderate wounds (DC 17), touch of idiocy[D]
. . 1st—bane (DC 16), barbed chains (DC 16), bless, lesser confusion[D] (DC 16), doom (DC 16), inflict light wounds (DC 16), shield of faith
. . 0 (at will)—bleed (DC 15), guidance, stabilize, vigor
. . D Domain spell; Domain Madness
Str 14, Dex 12, Con 16, Int 12, Wis 8, Cha 20
Base Atk +5; CMB +7; CMD 19
Feats Channel Smite, Extra Channel, Guided Hand[UC], Improved Channel, Selective Channeling
Traits Indepdendent Contractor, Omen
Skills Diplomacy +12, Intimidate +13, Knowledge (arcana) +10 (+12 when related to Elder Mythos, for a total of +4), Knowledge (history) +13 (+15 when related to Elder Mythos, for a total of +4), Knowledge (planes) +14 (+16 when related to Elder Mythos, for a total of +4), Knowledge (religion) +14 (+16 when related to Elder Mythos, for a total of +4), Linguistics +9, Lore (Blasphemous Rites) +8
Languages English (Native), French (Basic), German (Native), Latin (Proficient), Sumerian (Proficient)
SQ channel the void, forbidden knowledge, maddening gaze, unhinged mind
Combat Gear abjurant salt[UE] (2), scroll of boiling blood, contact entity ii, protection from chaos, protection from evil, protection from good, protection from law, lesser restoration (x2), shadow trap, spiritual weapon, summon monster i, wand of cure light wounds; Other Gear light armor, mwk dagger, candle of spirit protection[OA], trapped beverage, candle (10), flint and steel, folding shovel[UE], grappling hook, hemp rope (50 ft.), masterwork backpack[APG], spell component pouch, unholy symbol, obsidian, 409 gp, 9 sp
Special Abilities
Channel Smite Channel energy can be delivered through a Smite attack.
Channel the Void (Su) Channeled eneregy harms living beings, flesh constructs, and non-skeletal corporeal undead.
Cleric (Elder Mythos Cultist) Domain (Madness) Granted Powers: You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others.
Cleric Channel Negative Energy 3d6 (10/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Forbidden Knowledge (Ex) Additional +2 profane bonus on Know (arcana, dungeoneering, history, planes, rel) vs. Mythos.
Guided Hand May use Wisdom modifier for attack rolls with favored weapon
Maddening Gaze (2 Wisdom, confused & sickened 1d4 rnds, 1/day, DC 18) (Su) Gaze attack deals Wisdom damage and sickens (Will Partial).
Selective Channeling Exclude targets from the area of your Channel Energy.
Unhinged Mind (Ex) -2 to save vs. mind-affecting, auto-fail confusion, insanity, and nightmare.
Vision of Madness (8/day) (Sp) With a melee touch attack, target gains +3 on attack rolls, saving throws, or skill checks and -3 on the others.


Richard Farthington was born into luxury, the third son of a British lord. As the third son, he was given mostly free reign to do what he pleased, as most public scrutiny was placed on his older brothers. He found several passions, but his greatest were archeology and carousing with other young nobles. He cultivated quite the reputation for lavish parties held at his family’s villas and hunting cabins around the British Isles, ostensibly to show off his latest ancient curiosity that he would loudly claim, often falsely, he had excavated himself. As he matured, his partying streak faded a bit, but his love for archeology increased and he found a great fascination with ancient Sumeria and their language. His life, though a bit predictable, was safe and secure. That was until he joined an expedition to a lost Sumerian temple, as his knowledge of ancient Sumerian was rather sought after. The temple was devoted to gods he had never before studied, beings from the darkness between the stars and the depths of the sea. Rituals were once conducted there that shocked him, allegedly bringing the dead back to life through unspeakable rites. It was in his exploration of the temple that he uncovered the item that would change his life. A fist-sized piece of stone formed of ichthyic intertwined strands coiled around...something.
Richard still isn’t sure what he saw beneath the exterior when he first picked up the stone, but it was at once both wonderful and terrible to behold, revealing things he could scarcely begin to comprehend. He quickly secreted the item away, wishing to uncover its mysteries for himself. In the weeks that followed, he began to hear strange whispers, first barely understandable but growing in intensity. As he began to hear them more, he heard a language that he did not know, yet understood it. He grew obsessed with the mysteries of the stone, seeking to know all the secrets it contained. He isolated himself in one of his family’s cabins in the mountains of Scotland, only ever speaking to his manservant Alastair. He spent his days and nights in a strange daze, writing and drawing the countless messages he received from the stone. This desire became almost a devotion, his approach to understanding full of odd rituals and prayers. It was on one sleepless night he wandered outside and gazed up at the stars. He had, while staring into the inky depths between the stars, a second moment of understanding. He realized the nature of his existence and the way that humanity fit into the infinite cosmos and the secrets to life itself. He promptly forgot.

It drove him further into madness, his family distancing themselves from him. He did not care. He simply wished to study the dark mysteries he came to understand, to remember the ultimate truth that he briefly knew. He set his sights on the Necronomicon, the blasphemous tome that was said to be they key to understanding and possibly remembering the secrets of the stone. He realized that in his period of isolation, Germany had been seized by the National Socialists and invaded Poland. Consequently, he heard rumors in the various occult circles he had ingratiate himself with that the Nazi occultists had found possible directions to a page of the Necronomicon. It was his only lead, and he felt he had to follow it. He picked up a passable amount of skill in German and made his way to Germany, using his substantial charm and a bit of dark magic to get his way in. Managing to find himself an isolated place to stay in the countryside, he began his search. As he spent his time there, ingratiating himself with occultists, he developed a strong distaste for the German Reich. Their policies were overly oppressive, taking the agency and ability to find the deeper truths of the people. He also found their occult research to be far from his ideals. They saw it as a science, a clinical approach to understanding the secrets of the cosmos, far from his nearly religious devotion to the dark mysteries. It was then he was contacted by the powers orchestrating operation Reverse Charlemagne and he saw his opportunity. The Nazi leadership would have access to powerful occult artifacts, and Richard desired them. He would find the answers he deeply sought and strike a grievous blow to the Reich in the process.

Appearance and Personality:
Richard Farthington is a tall, darkly handsome man. His dark brown hair is slicked back and cuts a contrast to his pale skin and startling blue eyes, often staring into the distance as if seeing things unseen by most others. He wears simple clothing, often dark with strange hand stitched or painted designs. He also carries the stone with him at all times. While it is usually wrapped in a cloth and hidden away in a bag of pocket, among other occultists he displays it proudly, a symbol of his knowledge and commitment to understanding the mysteries of the universe. He often carries with him a simple knife which he wields with uncanny skill, his movements erratic as if dictated by strange powers.

Richard Farthington, despite his countless eccentricities, is an incredibly charismatic man. He talks with a quiet gravitas, rising to heights of passion when he speaks of the mysteries beyond human understanding. He is, as well, deeply strange. He has many strange tics, performing rituals to powers he can scarcely understand at odd times. While able to control his impulses with some success, it places a great strain on him. He frequently caresses the stone he carries, sometimes even whispering to it in snippets of languages he hears from beyond. While he may be strange and deeply devoted to dark powers, he is not a cruel man. He simply follows his mad whims wherever they may take him with little regard for what might come from them.