GM Runescarred Dragon's RotR [High-magic] (Inactive)

Game Master Dragoncat

Mark Level; 739/1300XP (1)
Annotated Map of Sandpoint
Map of Varisia
Boneyard
Boars


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Female Half-Elf (Taldan) Magus (Bladebound) 1

Perception: 1d20 + 2 ⇒ (11) + 2 = 13

Survival (Untrained): 1d20 ⇒ 4

Even as Lia absentmindedly walks through the graveyard behind Father Zantus, she notices something off.

"Hey, does anyone else see these footprints?" She points out the footprints. "Lots of small ones and some big ones."


HP: 10/11, NL: 0 | AC 17/13/14 | F+3 R +6 W+2 | Per: +6 | Init: +4 | Arr: 40

Perception (+2 for Gobs): 1d20 + 6 ⇒ (4) + 6 = 10
Survival (+2 for Gobs): 1d20 + 6 ⇒ (4) + 6 = 10

Sesi hangs her head in shame.

"I must still be drunk. I can't see anything."


Male Twilight Sage Arcanist 1 |HP: 8/9 |AC: 16/14/16 |Saves: +2 Fort, +2 Ref, +1 Will |Init: +2 |Perc: -1| Arcane Reservoir 2/4

Perception: 1d20 - 1 ⇒ (16) - 1 = 15
Survival: 1d20 - 1 ⇒ (9) - 1 = 8

"Yes, just over there!"

He points over to where Lia is pointing as well.

"What kind of footprints are those?"


Male Voice Beyond the Folding Fourth Wall Game Master

Hemlock takes a look as well. "That's odd, certainly. Maybe goblins, maybe not." Gripping his mace firmer, he quietly approaches the left side of the mausoleum door, motioning for you to take similar positions.

Would you like a map for this little adventure, or is it a problem either way?


NG Cleric of Torag 1, HP 10/10, AC:17 T:10 FF:15, CMD:12, Fort:+5 Ref:+1 Will:+6 (+Bonuses), Per:+3 SM:+8, Init:+0 CPE: 6/6

Karst takes up a position opposite the Sheriff, hammer and shield readied.


HP: 10/11, NL: 0 | AC 17/13/14 | F+3 R +6 W+2 | Per: +6 | Init: +4 | Arr: 40

Sesi goes to the other door, sword drawn.

"Let's just hope they didn't leave us any surprises," she says as she waits for the signal."[/b]


Female Half-Elf (Taldan) Magus (Bladebound) 1

Lia wordlessly steps into position with her blade readied.

Okay, this ought to be easier than last time--we've fought goblins before. They'll be easy. Just don't swing wildly like a bucking horse and everything will be just fine.


Male Twilight Sage Arcanist 1 |HP: 8/9 |AC: 16/14/16 |Saves: +2 Fort, +2 Ref, +1 Will |Init: +2 |Perc: -1| Arcane Reservoir 2/4

Pendrix was staring at his companions. Something clicked in his mind, and his eyes lit up. He reached into his cloak and pulled out his loaned dagger.

He stands ready, with his knife drawn, looking more like a chef than a combatant.

"Let's do this!" Under his breath he added,"I still owe you for the knife...we'll settle up after this."


Male Voice Beyond the Folding Fourth Wall Game Master

Boneyard

Hemlock is at L6, Karst is at O6, Sesi is O7, I'll let Pendrix and Lia place themselves then we'll begin.

Hang on... how do you take a file from your PC to the internet?


HP: 10/11, NL: 0 | AC 17/13/14 | F+3 R +6 W+2 | Per: +6 | Init: +4 | Arr: 40

You need to upload it. That or make your computer into a webserrver (I really don't recommend that second option!) Do you have a gmail account?


Female Half-Elf (Taldan) Magus (Bladebound) 1

I can't access the map... :(

I'd recommend using Google Drive for putting up maps. Then you can either upload an existing map or make one yourself from scratch. Then you can share it for us to see. :)


Male Voice Beyond the Folding Fourth Wall Game Master

Here we go, round two

Boneyard

See above comment for placement


HP: 10/11, NL: 0 | AC 17/13/14 | F+3 R +6 W+2 | Per: +6 | Init: +4 | Arr: 40
Lia Vantas wrote:

I can't access the map... :(

I'd recommend using Google Drive for putting up maps. Then you can either upload an existing map or make one yourself from scratch. Then you can share it for us to see. :)

He just copied the file path from his computer, that's why. I was also going ot recommend that as well.


Male Twilight Sage Arcanist 1 |HP: 8/9 |AC: 16/14/16 |Saves: +2 Fort, +2 Ref, +1 Will |Init: +2 |Perc: -1| Arcane Reservoir 2/4

L8 it is for me.


Female Half-Elf (Taldan) Magus (Bladebound) 1

M7 for me. :)


Male Voice Beyond the Folding Fourth Wall Game Master

As Hemlock pushes the ajar door open, a fell gust exhales from the opening, followed closely by a pair of skeletal arms.

GM Screen:
Claw 1: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (4) + 2 = 6

Roll Initiative


NG Cleric of Torag 1, HP 10/10, AC:17 T:10 FF:15, CMD:12, Fort:+5 Ref:+1 Will:+6 (+Bonuses), Per:+3 SM:+8, Init:+0 CPE: 6/6

Initiative: 1d20 ⇒ 8

Might it not be simpler to notify you of our Init bonuses and have you roll Initiative for the group?


Female Half-Elf (Taldan) Magus (Bladebound) 1

Initiative: 1d20 + 1 ⇒ (19) + 1 = 20


Male Voice Beyond the Folding Fourth Wall Game Master

@ Karst: K, we'll do that from now on, sry.


HP: 10/11, NL: 0 | AC 17/13/14 | F+3 R +6 W+2 | Per: +6 | Init: +4 | Arr: 40

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22

"Well, I didn't know goblins could do that," Sesi blurts out in surprise.


Male Twilight Sage Arcanist 1 |HP: 8/9 |AC: 16/14/16 |Saves: +2 Fort, +2 Ref, +1 Will |Init: +2 |Perc: -1| Arcane Reservoir 2/4

Iniative: 1d20 + 2 ⇒ (10) + 2 = 12

Pnedrix's eyes grew wide.

"AAAAAAHHHHHH!"


Male Voice Beyond the Folding Fourth Wall Game Master

GM's Screen:
Skeletors' Init: 1d20 + 6 ⇒ (15) + 6 = 21
Hemlock's Init: 1d20 + 2 ⇒ (6) + 2 = 8

Alright, sorry for delays, but here's the turns:
Sesi - 22
Skeletons - 21
Hemlock - 21
Lia - 20
Pendrix - 12
Karst - 8
Post your actions, and then I'll one-post the round of turns according to actions by PC and NPC, rinse, repeat, victory. Cool?


Male Twilight Sage Arcanist 1 |HP: 8/9 |AC: 16/14/16 |Saves: +2 Fort, +2 Ref, +1 Will |Init: +2 |Perc: -1| Arcane Reservoir 2/4

Sounds terrific. Although, if you wanted to lower the skeletons initiative some, I wouldn't complain any... :)

Pendrix, eyes wide, surveyed the battlefield. He quickly scanned the group, looking for weaknesses in their defense.

Pendrix is holding his action until I can see who to buff. Just because the character sheet says armor, doesn't mean it's on, you know?


NG Cleric of Torag 1, HP 10/10, AC:17 T:10 FF:15, CMD:12, Fort:+5 Ref:+1 Will:+6 (+Bonuses), Per:+3 SM:+8, Init:+0 CPE: 6/6

"ForgeFather's Beard!" Karst yells with alarm. He plants himself in the doorway, shield held high, ready to clobber anything that tries to emerge into the light.

Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage(Bashing): 1d8 + 2 ⇒ (6) + 2 = 8


HP: 10/11, NL: 0 | AC 17/13/14 | F+3 R +6 W+2 | Per: +6 | Init: +4 | Arr: 40

Sesi dives in, as seems to be her usual tactic.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage (2 hands): 1d10 + 3 ⇒ (3) + 3 = 6


Female Half-Elf (Taldan) Magus (Bladebound) 1

Round 1: Actions
Free Action: Drop sword
Move Action: Draw Club
Standard Action: Cast shield

Lia almost jumps out of her skin when the skeletal arms reach out from the mausoleum door. "EEK!"

She drops her sword in fright and fumbles with the club at her side, calling forth an incantation to protect herself.

Durations
Shield: 10/10 Rounds


Male Twilight Sage Arcanist 1 |HP: 8/9 |AC: 16/14/16 |Saves: +2 Fort, +2 Ref, +1 Will |Init: +2 |Perc: -1| Arcane Reservoir 2/4

Pendrix moves behind Sesi. He casts a quick spell on her, patting her on the shoulder after.

Pendrix uses a move action to catch up to Sesi, and then hits her with a Mage Armor. That is one more point of Armor to Sesi. Everyone else didn't need it, so you won the buff. By default.


Male Voice Beyond the Folding Fourth Wall Game Master

Sesi's swing causes a skeleton to shatter into 206 pieces, but another avoids Karst's shield, leaning backwards into what is perceived as two more within the tomb.

Hemlock is taken aback, muttering in Varisian, before trying a swing at the remaining skeletons. Before he can, his swinging arm is struck by a claw-like hand.

GM roll:
Claw: 1d4 + 2 ⇒ (1) + 2 = 3

Another skeleton approaches, n5 and swings at Sesi.

GM roll:
Skeleton's arm1: 1d20 + 2 ⇒ (5) + 2 = 7
Claw1: 1d4 + 2 ⇒ (2) + 2 = 4
Skeleton arm2: 1d20 + 2 ⇒ (18) + 2 = 20
Claw2: 1d4 + 2 ⇒ (3) + 2 = 5

One hits her for 5 damage, long bloody trails down her arm.

Next round of actions, two skeletons at m5 and n5, one behind at m4


HP: 10/11, NL: 0 | AC 17/13/14 | F+3 R +6 W+2 | Per: +6 | Init: +4 | Arr: 40

Sesi grits her teeth against the pain where the skeleton had ripped into her arm just below the shoulder.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage (2 hands): 1d10 + 3 ⇒ (5) + 3 = 8

He strike is shaky as she tries to return the favor.


Male Twilight Sage Arcanist 1 |HP: 8/9 |AC: 16/14/16 |Saves: +2 Fort, +2 Ref, +1 Will |Init: +2 |Perc: -1| Arcane Reservoir 2/4

Pendrix, eyes wide, begins murmuring a spell. Purple energy surrounds his hands, and he shoots it out toward the skeleton. The beam strikes the skeleton, and has no effect.

He casts Ray of Enfeeblement, because he's never fought undead before, he has no idea it won't work. He shot at the one in M4, if it matters. Also....no Knowledge: Religion, so there is that.


NG Cleric of Torag 1, HP 10/10, AC:17 T:10 FF:15, CMD:12, Fort:+5 Ref:+1 Will:+6 (+Bonuses), Per:+3 SM:+8, Init:+0 CPE: 6/6

Karst brings his hammer sideways to smash through the skeleton's ribcage.

Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage (bashing): 1d8 + 2 ⇒ (7) + 2 = 9


Female Half-Elf (Taldan) Magus (Bladebound) 1

Round 2: Actions
Move Action: Move to nearest Skeleton
Standard Action: Smack it with the club!

Lia advances on a skeleton and swings her club at it!

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage (2-Handed): 1d6 + 5 ⇒ (5) + 5 = 10


Male Voice Beyond the Folding Fourth Wall Game Master

GM screen:
Zantus CLW: 1d6 + 2 ⇒ (2) + 2 = 4
Hemlock's Mace: 1d20 + 2 ⇒ (5) + 2 = 7
Hemlock's Hit?: 1d8 + 2 ⇒ (2) + 2 = 4

The purple ray passes through the targeted skeleton harmlessly, but Lia's club cleaves through another undead victim, leaving it in pieces. Hemlock attempted to bash another, but missed his foe, as did the dwarf's shield.

Murmuring a prayer to Desna, Zantus' hand glows blue and the wounds on Sesi's arm lessen in severity. That is 4 hp back, Sesi

Round 3 begins as the remaining two skeletons move to fill the doorway, but do not attack.


Male Twilight Sage Arcanist 1 |HP: 8/9 |AC: 16/14/16 |Saves: +2 Fort, +2 Ref, +1 Will |Init: +2 |Perc: -1| Arcane Reservoir 2/4

Pendrix swears under his breath, unsure of how to proceed. He grips his knife, and stays where his is, watching, waiting for an opportunity to strike.

He goes full defensive for now. Not a lot I can do here, unfortunately.


Female Half-Elf (Taldan) Magus (Bladebound) 1

Round 3: Actions
Standard Action: Smack a skeleton with my club!

Lia swings her club at another oncoming skeleton!

Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage?: 1d6 + 5 ⇒ (1) + 5 = 6

Durations
Shield: 8/10 Rounds


HP: 10/11, NL: 0 | AC 17/13/14 | F+3 R +6 W+2 | Per: +6 | Init: +4 | Arr: 40

Sesi shouts a thanks at Father Zantus before she strikes out again.

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage 2 hands: 1d10 + 3 ⇒ (3) + 3 = 6


NG Cleric of Torag 1, HP 10/10, AC:17 T:10 FF:15, CMD:12, Fort:+5 Ref:+1 Will:+6 (+Bonuses), Per:+3 SM:+8, Init:+0 CPE: 6/6

Round 3
Attack Skeleton with -Hammer-

Growing frustrated, Karst grits his teeth, chokes up on his hammer haft, and strikes.

Attack (Hammer): 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Male Voice Beyond the Folding Fourth Wall Game Master

Karst's blow, fueled by righteous anger, shatters the skeleton opposing him. Their blows landing together, Sesi and Lia lay waste to the last skeleton, the bones of the dead once again laid to rest.

You are no longer in combat, and now may look around, inside, and wonder at the sight of undead in a church graveyard.


HP: 10/11, NL: 0 | AC 17/13/14 | F+3 R +6 W+2 | Per: +6 | Init: +4 | Arr: 40

The fight done, Sesi chants a short verse and light begins to shine from her sword's blade as she runes her fingers down it.

"Figured it'd be better to have some light in case of any more nastiness waiting for us," she mutters before heading into the mausoleum.


Female Half-Elf (Taldan) Magus (Bladebound) 1

Lia shivers and retrieves her sword before following Sesi inside. "Eugh..."


NG Cleric of Torag 1, HP 10/10, AC:17 T:10 FF:15, CMD:12, Fort:+5 Ref:+1 Will:+6 (+Bonuses), Per:+3 SM:+8, Init:+0 CPE: 6/6

Karst mutters a short blessing requesting peace for unquiet spirits before crushing a skull under his boot as he follows.

"Not to worry, lass. There's worse things under the earth than the dead."


HP: 10/11, NL: 0 | AC 17/13/14 | F+3 R +6 W+2 | Per: +6 | Init: +4 | Arr: 40

"Yeah, the dead that are still moving," Sesi mutters.


Male Twilight Sage Arcanist 1 |HP: 8/9 |AC: 16/14/16 |Saves: +2 Fort, +2 Ref, +1 Will |Init: +2 |Perc: -1| Arcane Reservoir 2/4

Pendrix is visibly shaken.

"My magic didn't work....why didn't my magic work?"


Male Voice Beyond the Folding Fourth Wall Game Master

Zantus places a reassuring hand on Pendrix's shoulder, hoping not to startle the dark man. "While I admire your willingness to contribute, your spell is meant for living targets. The foul undead have no fleshly body to be enfeebled, so your spell was for naught."

Hemlock grunted as he moved to follow Sesi. "How are undead here, Father? I thought-"

"Perhaps a tool meant by a dark force to dissuade any from venturing further." Zantus mused, his hands firmly grasping Desna's midnight butterfly hanging from his neck. He gingerly stepped around the bones as he too descended.


Male Twilight Sage Arcanist 1 |HP: 8/9 |AC: 16/14/16 |Saves: +2 Fort, +2 Ref, +1 Will |Init: +2 |Perc: -1| Arcane Reservoir 2/4

Pendrix looks crestfallen.

"I see. That does make sense. Still, everything worked out alright, I suppose."


HP: 10/11, NL: 0 | AC 17/13/14 | F+3 R +6 W+2 | Per: +6 | Init: +4 | Arr: 40

"We're still alive and the bones are not moving anymore, so yeah, I guess things did work out."

Sesi continues to go deeper into the crypt.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Male Voice Beyond the Folding Fourth Wall Game Master

The inside of the crypt is lit by magical torches that brighten as the living step inside. In the far corner, a blackened robe lies in a tattered heap. Inside, the sole stone coffin lies open, its lid discarded and broken to the grave's left.

The grave of the previous high priest, Ezakien, is empty, his remains missing from their resting place.

Zantus, still on the stairs leading down, is able to see this and he makes a butterfly over his heart, whispering a prayer to Desna.

Reactions and musings to this are now welcome.


HP: 10/11, NL: 0 | AC 17/13/14 | F+3 R +6 W+2 | Per: +6 | Init: +4 | Arr: 40

Sesi scowls at the state the crypt is in. Whoever had left the skeletons for them had also done this, and disrespecting the dead, to be blunt, was not a wise thing to do when a Varki might find out.

"So, anyone know why they'd want the bones laid here?" She asks the question in a voice as cold and pitiless as the plains of Windhome.


Male Twilight Sage Arcanist 1 |HP: 8/9 |AC: 16/14/16 |Saves: +2 Fort, +2 Ref, +1 Will |Init: +2 |Perc: -1| Arcane Reservoir 2/4

Pendrix, mouth agape, looks aghast at the sight before him.

"This...this....is...ATROCIOUS! How could someone, anyone do a thing like this? Necromancy is afoot, if those skeletons are any indication."

He turned to Sesi.

"You don't think those skeletons...was one Ezakien, maybe?"


HP: 10/11, NL: 0 | AC 17/13/14 | F+3 R +6 W+2 | Per: +6 | Init: +4 | Arr: 40

"We're in a graveyard. It could have been anyone," Sesi says as she looks over everything, being careful to not touch the robe with her hands when she picks it up.

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