
GM Pox |

It has DR/Bludg & Adamantine.. It is immune to all magic that allows SR.. In addition heal spells will slow it, neg energy will speed it up and heal it..

Calla Voni |

Calla suddenly realizes bones are tough to break! After all, she has one large Femur spinning around her at this very moment!
"Bludgeoning Adamantine weapons would be appropriate! Freaking Rajik! Healing spells slow it!"
Calla moves a hand horizontally, but waits until the perfect moment to release her spell.

Marius Bergan |

Can Marius channel to harm/slow this construct or no?

GM Pox |

SIGH.. The channel will not damage it, but it will slow it yes.. Cheap ass channels always ruining my fun..

Marius Bergan |

Marius will move behind chester and cheap ass channel to slow the golem down.

Hadjii |

Hadjii casts Bull's ST on Bandit:
"Sic 'em, boy!"
then Hadjii moves to keep within 35' of Bandit. His scimitar is still in hand, still has Daylight going (70 minutes).
Bandit runs in for a chomp:
Bandit's bite attack, with ST and Bless: 1d20 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15
if AC 15 somehow hits, then 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11 points of damage
...*and* Bandit's TRIP attempt: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 vs CMD
I assume this will provoke an AoO: with the Shield Companion going, Bandit's AC is 25...

GM Pox |

It would if it had combat reflexes..
Bandit misses..
The Bone Golem very slowly tears off some of its bones and throws them at Marius..
1d20 ⇒ 7 and hits..
As the bones smack you they form into a small cage that grapples you.. You have the grappled condition.. And before the question is asked, yer you can channel while grappled..
"Round 2"
PC's are up!

Hemket |

Hemket will volley arrows at the abomination.
Oh goody, bandit is giving cover in that square
mythic for 3 shots, deadly aim
to hit: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 1d8 + 9 ⇒ (2) + 9 = 11
to hit: 1d20 + 7 ⇒ (13) + 7 = 20 damage: 1d8 + 9 ⇒ (3) + 9 = 12
to hit: 1d20 + 7 ⇒ (3) + 7 = 10 miss
Chester moves up and swing.
power attack
to hit: 1d20 + 16 ⇒ (18) + 16 = 34 damage: 1d6 + 11 ⇒ (5) + 11 = 16
to confirm: 1d20 + 16 ⇒ (12) + 16 = 28 damage: 2d6 + 22 ⇒ (4, 3) + 22 = 29

GM Pox |

Bandit wont created cover issues until he's large sized..
2 arrows slam home, but again much of the damage doesn't go through..
The monster swings at Chester as he approaches..
1d20 ⇒ 16 and hits..
1d8 + 6 ⇒ (2) + 6 = 8
Chester's swing connects hard..
71/120

Hadjii |

Hadjii will cast Magic Fang on Bandit, using Faith's Reach so he doesn't have to get any closer:
"Flank 'em, boy"
Bandit moves around for a flank:
BANDIT's Acrobatics check: 1d20 + 11 ⇒ (5) + 11 = 16
but provokes an AoO; the wolf will take his damage and chomp from behind:
Bandit's bite attack, with flank, Bull's ST, Bless, and M.Fang: 1d20 + 7 + 2 + 2 + 2 + 1 ⇒ (11) + 7 + 2 + 2 + 2 + 1 = 25
if AC 25 hits, then 1d6 + 3 + 3 + 1 ⇒ (2) + 3 + 3 + 1 = 9 points of damage
...*and* Bandit's TRIP attempt: 1d20 + 7 + 2 + 2 + 2 + 1 ⇒ (13) + 7 + 2 + 2 + 2 + 1 = 27 vs CMD...

Marius Bergan |

Marius will try to break the cage around himself.
attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Calla Voni |

Cast moves closer and casts Grease exactly under it.
DC 18 or fall prone

GM Pox |

Bandit's attack hits but he is unable to bring the big fella down..
Marius your mace bangs off the bone and is unable to do any damage..
Reflex: 1d20 ⇒ 13 makes it..
No longer slowed the Golem full attacks Chester..
3d20 ⇒ (1, 20, 6) = 27
1d20 ⇒ 10
Confirms the crit.. The others miss
Dam: 2d8 + 12 ⇒ (5, 3) + 12 = 20
Round 3
PC's go..

Hemket |

Hemket will repeat his past effort.
Deadly aim, mythic rapid
to hit: 1d20 + 11 ⇒ (20) + 11 = 31 damage: 1d8 + 10 ⇒ (3) + 10 = 13
to hit: 1d20 + 11 ⇒ (15) + 11 = 26 damage: 1d8 + 10 ⇒ (6) + 10 = 16
to hit: 1d20 + 11 ⇒ (6) + 11 = 17 miss
confirm: 1d20 + 11 ⇒ (15) + 11 = 26 damage: 2d8 + 20 ⇒ (1, 7) + 20 = 28
Chester will swing again.
to hit: 1d20 + 16 ⇒ (17) + 16 = 33 damage: 1d6 + 11 ⇒ (5) + 11 = 16

Hadjii |

Hadjii will start summoning 1d3 + 1 ⇒ (2) + 1 = 3 advanced augmented jackals to attack the cage on Marius.
"I suggest you keep channeling, my friend -- I'll work on this wretched cage!"
Bandit keeps up his effort:
Bandit's bite attack, with flank, Bull's ST, Bless, and M.Fang: 1d20 + 7 + 2 + 2 + 2 + 1 ⇒ (15) + 7 + 2 + 2 + 2 + 1 = 29
if AC 29 hits, then 1d6 + 3 + 3 ⇒ (6) + 3 + 3 = 12 points of damage
...*and* Bandit's TRIP attempt: 1d20 + 7 + 2 + 2 + 2 + 1 ⇒ (1) + 7 + 2 + 2 + 2 + 1 = 15 vs CMD...

Calla Voni |

Assuming the thing is still alive
Calla tries to think about what can she do in a situation like this, and decides buffing her allies would be the best option. She does so with Chester and Hemket, since they are hurting the thing good!
"Badger's Ferocity!"
Using a mythic point to cast Badger's ferocity, doubling the critical threat range for Hemket and Chester, for as long as I keep concentration.

GM Pox |

Forgot to do the cage thing vs Marius..
The Cage attempts to maitain the grapple and do damage..
1d20 ⇒ 13 and does.. Marius takes
1d8 + 6 ⇒ (8) + 6 = 14 damage..
After the barrage the Golem still stands, but only barely..

Hadjii |

Now that Hadjii is 5th level, summoning canines is a standard action! the jackals go to work on the cage immediately:
advanced augmented jackal's bite attack: 1d20 + 5 ⇒ (12) + 5 = 17
if AC 17 hits, then 1d4 + 7 ⇒ (2) + 7 = 9 points of damage
advanced augmented jackal's bite attack: 1d20 + 5 ⇒ (10) + 5 = 15
if AC 15 hits, then 1d4 + 7 ⇒ (3) + 7 = 10 points of damage
advanced augmented jackal's bite attack: 1d20 + 5 ⇒ (18) + 5 = 23
if AC 23 hits, then 1d4 + 7 ⇒ (2) + 7 = 9 points of damage

GM Pox |

Marius channels once more to slow the thing..
The golem attacks Chester once more..
1d20 ⇒ 5 and misses.. dam single digit rolls..
It's then that the double doors open to reveal pit black darkness in the room beyond.. Out of the darkness comes 2 mummies.. 1 advances on Bandit and attacks.. The other moves towards Hadjii..
Slam Bandit: 1d20 ⇒ 10 hit..
Dam: 1d8 + 17 ⇒ (1) + 17 = 18 plus fort save DC 18 to fend off mummy rot..
From somewhere in the darkness some chanting occurs..
1d20 ⇒ 9 What caster level is that daylight at Hadjii?Actually it doesnt matter.. His sla's are much higher caster level than his oracle spells..
Hadjii's daylight goes out on his sword and blackness takes over.. Not supernatural darkness, just normal.. It supernatural in the room though..
Of the 3 Jackals only 1 manages to bite and do any damage to the cage.. It still stands..
He just used a Deeper Darkness to Dispel Hadjii's Daylight

Hemket |

same ol' same ol'
Hemket
to hit: 1d20 + 11 ⇒ (2) + 11 = 13 miss
to hit: 1d20 + 11 ⇒ (11) + 11 = 22 damage: 1d8 + 10 ⇒ (8) + 10 = 18
to hit: 1d20 + 11 ⇒ (8) + 11 = 19 damage: 1d8 + 10 ⇒ (4) + 10 = 14
and Chester
to hit: 1d20 + 16 ⇒ (12) + 16 = 28 damage: 1d6 + 11 ⇒ (5) + 11 = 16
Of course someone doubles my threat range, and I stop rolling in that range like before.

GM Pox |

It doesn't matter to you Hemket, but it is dark in the room now.. Need a Miss chance for Chester.. Actually nvm.. Your one arrow that hits kill the Golem.. Chester is now in darkness with no adjacent threat..
Also forgot to have yall roll vs the mummies dispair.. Need 2 will saves from Chester and Bandit.. 1 from teh rest of you.. It is fear based..

Marius Bergan |

will save: 1d20 + 13 ⇒ (12) + 13 = 25
with the golem dead does the cage disappear?

GM Pox |

The bone cage does indeed do away..
Hemket you are paralzed in fear for 1d4 ⇒ 4 rounds.. Just an fyi, Marius scepter bonus would add to the save being fear based..

Hadjii |

Hadjii tries to make out what the casting was:
Hadjii's Spellcraft check: 1d20 + 10 ⇒ (2) + 10 = 12
but must have thought it was a knowledge check...
Half the damage to Bandit goes to Hadjii -- 9 each...
BANDIT's Fortitude save, with +1 from Shield Companion: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
at least Bandit's still pretty tough!
Hadjii attempts to dispel the Deeper Darkness (rolled for it on Discussion tab); Bandit's action will depend on success or failure of dispel...

Marius Bergan |

Marius will cast bull's strength on himself and wait to see if the darkness is gone or not before he moves.

Calla Voni |

Spellcraft: 1d20 + 12 ⇒ (12) + 12 = 24
Will save: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Not seeing anything ahead, but knowing the others might, makes Calla keeps her concentration on her spell. Maintain Badger's ferocity, as a standard action.

Hadjii |

missed the bit about despair saves:
HADJII's Will save, w/+2 from Bless: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
BANDIT's Will save, w/+1 from Shield Companion: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 , 1d4 ⇒ 4
BANDIT's Will save, w/+1 from Shield Companion: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
ADVANCED AUGMENTED JACKAL #1 Will save, w/+2 from Bless: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 , 1d4 ⇒ 3
ADVANCED AUGMENTED JACKAL #2 Will save, w/+2 from Bless: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 , 1d4 ⇒ 1
I suppose Bandit will be out of action with despair for a while -- and one of the Jackals (unless DC is 11 or 12?)...

Calla Voni |

A Swallow your fear spell would be awesome, if you can cast it, Marius.

Hemket |

not sure if it is Chester's go yet, but it looks that way. Though since he can't actually see anything, he can't really react to anything. I suppose he will wait till something attacks him and swing back.

GM Pox |

Hadjii's Daylight dispels the darkness and yall can see again.. In the far room is a humanoid dressed in dark clothes.. He has black smoke tendrils encircling him.. Now that Chester can see he has something to go on..
Looks like quite a few puppies are paralyzed.. Chester has yet to go and then we'll be in a new round..

GM Pox |

Yea you miss.. The mummy slams at the paralyzed Bandit..
1d20 ⇒ 15 hits..
Damage: 1d8 + 17 ⇒ (6) + 17 = 23 plus DC 18 Mummy Rot
The other attacks Chester..
1d20 ⇒ 5 miss..
In the back the shadowy figure starts to cast again.. It points at Hadjii and says.. "Go Blind"
Fort save DC 20 or go blind..
Pc's are up!

Hadjii |

so Bandit's 16 Will save was not sufficient to save vs despair?
Hadjii's Fortitude save: 1d20 + 6 ⇒ (19) + 6 = 25
as a free action, Hadjii puts his hands to his ears and wiggles them back-and-forth:
"Neener-neener-neeeener!"
then he'll cast his prepared Stone Call, targeting the back wall of the room ol' Dark Boy is in.
Stone Call Damage: 2d6 ⇒ (6, 5) = 11
for his move action, he runs out of the room!
there's one Augmented jackal that was not within 30' of either mummy: Hadjii calls that one to his side...

GM Pox |

The save is 18 for the paralysis.. Just to clarify, the room has normal lightning atm.. Gaunt Cadaver chose to try and blind Hadjii rather than re-darkness the place..

Calla Voni |

Now that Calla is seeing the mummies he tries to identify them.
K.Religion: 1d20 + 12 ⇒ (14) + 12 = 26
The arcanist draws a scroll and uses it immediately, trying to null the stalker's usefulness!
"Hold Person!"
DC 15 Will Save for the boss or be paralyzed for 5 rounds!
I believe that, as my CL is 5 I don't need to roll to use the scroll, but if I do, here it is. CL: 1d20 + 5 ⇒ (5) + 5 = 10 which is enough.

Hadjii |

note the edge of Hadjii's Stone Call just barely reached to the mummy on Bandit -- but did not hit Bandit -- so that mummy also takes 11 points...

Marius Bergan |

unfortunately Marius has the ability to spontaneously cast arcane spell and just recall divine spells.
Marius will use his protection aura and move closer to Chester.
Currently can't use map so if someone wouldn't mind moving Marius 30 ft. Closer to Chester that would be very nice.

Marius Bergan |

Yes it is a standard action, and thanks Hemket.

Hadjii |

I thought I had already posted this: does Bandit have to save vs mummy rot every time the same mummy hits? In case I do, here it is...
BANDIT's Fortitude save vs mummy rot: 1d20 + 8 ⇒ (16) + 8 = 24
Half the damage on Bandit goes to Hadjii, so 12 on Bandit, 11 on Hadjii...

GM Pox |

He does indeed need a save every hit.. Well until he fails one..
Gaunt takes the stone call damage, as does the mummy..
1d20 ⇒ 20 but Gaunt shrugs of the hold person..
Chester attack on mummy: 1d20 + 16 ⇒ (10) + 16 = 26 and hits..
1d6 + 11 ⇒ (3) + 11 = 14 The mummy takes less than he should..
The Bad Guys go again..
On Bandit: 1d20 ⇒ 18 hit, poor bandit.. Yall keep up with your paralysis rounds..
On Chester: 1d20 ⇒ 3 miss
Bandit Damage: 1d8 + 17 ⇒ (5) + 17 = 22
Gaunt casts again.. Hoping to catch someone more weak minded..
Pointing a finger at Chester he says.. Go Blind!
DC 20 Fort from Chester or go blind..
PC's are up!

Hadjii |

The Hadj will try to identify the spell as it is being cast, hoping to counterspell:
Hadjii's Spellcraft check: 1d20 + 10 ⇒ (4) + 10 = 14
nope...

Hadjii |

ok -- home from work...
damage splits between between Bandit and Hadjii, 11 each -- but then Hadjii broke the spell by moving too far...
BANDIT's Fortitude save, w/+1 from Shield Companion: 1d20 + 8 ⇒ (7) + 8 = 15
well, that's the end of that wolf...
Hadjii will pull the wand of Cure Serious Wounds, and apply to himself:
CSW: 2d8 + 3 ⇒ (6, 6) + 3 = 15
one of the advance augmented jackals recovers from his despair, and attacks the source of that despair:
jackal's attack roll: 1d20 ⇒ 1