GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii steps away from the door, and quietly reports:

"I see three girtablilu, in some sort of foundry -- I think one of them is Rubila! Perhaps we should knock politely...does anyone have any Avon products with them? Those are always good for a nice bonus on Diplomacy checks after ringing a doorbell..."

Hadjii then uses his Gloves of Reconnaissance on the walls on either side of the double doors, to see into the rooms north and south ( to the left and right) of his position.

"I suppose that amulet we found on the dead one in the desert would be just as good..."


Inner Sanctum

Hadjii see's to his right:

The dust of centuries lies heavily over everything in this room. Three bare wooden easels stand angled toward each other. A small table nearby holds the remains of several dried-up paint pots and a few wooden brush handles, their bristles eaten away by time.

To his left:

A stone staircase leads upward at a steep angle.

Ard your curse is permanent until removed by spell..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

The Hadj points at the door on the right (south wall):

"I think the room behind this door is not used..."

then points to the left:

"...and the girtablilu are guarding some stairs behind this wall that are accessed from their room."

drood ain't got no Remove Curse on his spell list...


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Don't currently have Remove Curse prepared, but will fix it the next day.

"Should we try to talk with Rubila?" Marius shrugs willing to go with either option.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino shrugs. [b]"You would know more about her than I do, friend... regardless, we do have an opportunity to strike quick and sharp like the fey; I can carry some in but a moment through the door and into combat.

Dimdoor available


Inner Sanctum

As the group talks about what to do Logos's amulet starts to glow blue, detecting the undead coming closer.. It informs Logos its coming from the room to the right..


Inner Sanctum

Yalls move..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will hide and get ready to shoot.

stealth: 1d20 + 23 ⇒ (4) + 23 = 27


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

"Maybe we should deal with that undead first and talk with Rubila second. If we do get into a fight with her I don't want an undead to be right behind us waiting to pounce." Marius readys himself to head into the right room and gets the power of his god ready to channel and harm the undead creature.


Inner Sanctum

The adventures ready for the undead, but it never comes.. It seems to have stopped inside the room..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"Everyone stay back, I'll see if I can find out what kind of undead it is so we can be better prepared. If it can't see you, it shouldn't react, it can't notice me until I attack it."

Logos has permanent hide from undead now, so he should be fine cracking the door and looking, as long as nobody else is near to be sensed by the undead.

And yeah, sorry about the attack mods being off again. Just remember he usually spends to avoid penalties on the PA.


Inner Sanctum

Everyone moves back a bit before Logos opens the door.. You see:

This beautiful, ghostly elven woman glides through the air, her long hair flowing around a face knotted into a mask of rage.

She has a +31 perception so no chance she doesn't notice the door open. Ntm Life sense for your companions once the door is cracked..

Will: 1d20 ⇒ 13

The Banshee see's through your Hide from Undead..

Init:

Sheeba: 1d20 + 2 ⇒ (15) + 2 = 17
Logos: 1d20 + 6 ⇒ (15) + 6 = 21
Arduino: 1d20 + 4 ⇒ (6) + 4 = 10
Kin: 1d20 + 3 ⇒ (4) + 3 = 7
Hadjii: 1d20 + 5 ⇒ (12) + 5 = 17
Hemket: 1d20 + 12 ⇒ (15) + 12 = 27
Marius: 1d20 + 13 ⇒ (3) + 13 = 16
1d20 + 15 ⇒ (19) + 15 = 34

The Banshee's snarls and begins to wail. Everyone minus the animal companions need to make a Fort save DC 23..

If you make sure save you are sickened for Rounds: 1d6 ⇒ 4, if you fail you take 140 damage..

Init Order depending on what happens.

Banshee
Hemket
Logos
Hadjii
Sheeba
Marius
Ard
Kin

Everyone is up!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

how come Hadjii didn't see Banshee when he Reconoitered the room with his gloves?

1d20 ⇒ 2

Hadjii is dead.


Inner Sanctum

She wasn't in the room at the time.. That was the whole Logos's necklace senses an undead getting closer thing. You never stated you re-inspected the room and he opened it.. I changed nothing from the module on this one. And depending on what everyone else does save wise you might not be dead..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Fort: 1d20 + 15 ⇒ (2) + 15 = 17

Logos rages as a free action as the scream goes off.

21/141

Logos closes the door on the scream, if possible, to save his companions.


Inner Sanctum

You can't rage on an opponents turn your at -22 but stable.. Is everyone gonna roll a 2? Sure hope not..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

1d20 + 5 ⇒ (19) + 5 = 24

With a gasp, Arduino manages to push through the scream's shock and looks around in horror as his new friends fall.

Not gonna post actions just yet I suspect we might want to discuss stuff.


Inner Sanctum

Except you forgot your -4 to saves from being cursed currently.. A mythic point could still get you there though.. Im gonna give Marius some time to post this morning before botting. If the group survives this yall might wanna reconsider buffin saves some more. Yall are getting into the level range where spells/abilities really start to suck if you fail them.. With yalls WBL there's really no reason not to be sporting +5 cloaks of resistance and possibly a cracked green ioun stone for another +1 to saves.. Heroism spell is also really good duration..


Inner Sanctum

Also forgot a little tidbit.. As Logos goes down his amulet flashes white and he is healed..

5d8 + 15 ⇒ (5, 2, 8, 3, 7) + 15 = 40

So instead your up and at 18hps Logos..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Tch thought I'd factored them in.


Inner Sanctum

Ok looking at your sheet you have +8 to fort not +5 that listed on your header.. So -4 your at a +4, rolled a 19 for a 23 and you make it. Might wanna fix your header. It also appears you have heroism spell known.. An extended one at you level will last 3.6 hours. Be a good idea to use it imo.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

for me, the higher the bonus the lower I roll...


Inner Sanctum

It's a good lesson it buffing your defense as well as offense. Also that buffs should be used to there full potential. Im sure you all will live to learn the lesson..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

fort: 1d20 + 13 + 1d6 ⇒ (9) + 13 + (5) = 27


Inner Sanctum

Marius and Ard manage to fend off the wail while Logos just eats its and his saved by his amulet.

Hadjii unfortunately is killed the effect.. Unless yall have a Breath of Life scroll.. Even then the roll would have to be high.

Everyone thats alive is up.. The Banshee is still in the room..

Someone roll for Hemket plz.. I don't wanna bot someone into a death lol..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Hemket: 1d20 + 12 ⇒ (11) + 12 = 23

Logos charges the banshee, not wanting to let it scream again, as they cannot afford that!

TO HIT : Level (10) + Str (+7) + Amulet (+1) + Bane (+2) + Charge (+2) = 22? What else am I missing, already spent 1 MP to ignore PA penalties for 8 minutes

Claw 1: 1d20 + 22 ⇒ (8) + 22 = 30
Claw 2: 1d20 + 20 ⇒ (13) + 20 = 33
Gore: 1d20 + 19 ⇒ (11) + 19 = 30

MP for extra attack
Claw 3: 1d20 + 20 ⇒ (20) + 20 = 40
Claw 3, COnfirm: 1d20 + 20 ⇒ (20) + 20 = 40

Damage, Claw 1: 2d6 + 21 ⇒ (1, 4) + 21 = 26 + Acid: 1d6 ⇒ 1 + Bane: 2d6 + 2 ⇒ (2, 2) + 2 = 6 + Fire: 1d6 ⇒ 3
Damage, Claw 2: 2d6 + 21 ⇒ (1, 4) + 21 = 26 + Acid: 1d6 ⇒ 2 + Bane: 2d6 + 2 ⇒ (6, 3) + 2 = 11 + Fire: 1d6 ⇒ 1
Damage, Gore: 1d6 + 21 ⇒ (5) + 21 = 26 + Acid: 1d6 ⇒ 4 + Bane: 2d6 + 2 ⇒ (4, 5) + 2 = 11 + Fire: 1d6 ⇒ 6
Damage, Claw 3: 4d6 + 42 ⇒ (6, 6, 1, 4) + 42 = 59 + Acid: 1d6 ⇒ 1 + Bane: 2d6 + 4 ⇒ (3, 6) + 4 = 13 + Fire: 1d6 ⇒ 5


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will unload on the banshee

free action for haste from his boots
deadly aim, rapid for 3, sickened

to hit: 1d20 + 22 ⇒ (1) + 22 = 23 damage: 2d8 + 36 ⇒ (8, 2) + 36 = 46
to hit: 1d20 + 22 ⇒ (7) + 22 = 29 damage: 2d8 + 36 ⇒ (4, 6) + 36 = 46
to hit: 1d20 + 22 ⇒ (7) + 22 = 29 damage: 1d8 + 18 ⇒ (8) + 18 = 26
to hit: 1d20 + 22 ⇒ (14) + 22 = 36 damage: 1d8 + 18 ⇒ (6) + 18 = 24
to hit: 1d20 + 17 ⇒ (3) + 17 = 20 damage: 1d8 + 18 ⇒ (5) + 18 = 23


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

I run heroism on Kin to save slots, and I try to stay back.

Arduino takes a deep breath and swallows his grief. He moves his hands in practiced motions, calling forward his roc ally with a twist of the head.

Haste on everyone who needs it
Swift action myffic for Beast's Fury to move Kin within range of the Banshee

Kin lashes out at the screaming creature.
Bite (Mythic) 1d20 + 17 ⇒ (19) + 17 = 36 1d20 + 17 ⇒ (19) + 17 = 36 1d8 + 14 ⇒ (5) + 14 = 19
Bite 1d20 + 17 ⇒ (8) + 17 = 25 1d8 + 14 ⇒ (3) + 14 = 17
Bite (Hasted) 1d20 + 17 ⇒ (8) + 17 = 25 1d8 + 14 ⇒ (4) + 14 = 18
Talon 1d20 + 17 ⇒ (12) + 17 = 29 1d8 + 14 ⇒ (2) + 14 = 16
Talon 1d20 + 17 ⇒ (17) + 17 = 34 1d8 + 14 ⇒ (8) + 14 = 22
Wing 1d20 + 12 ⇒ (19) + 12 = 31 1d8 + 7 ⇒ (7) + 7 = 14
Wing 1d20 + 12 ⇒ (20) + 12 = 32 1d8 + 7 ⇒ (7) + 7 = 14
Wing Crit 1d20 + 12 ⇒ (3) + 12 = 15 1d8 + 7 ⇒ (1) + 7 = 8

Think I took all the good rolls


Inner Sanctum

Logos roars and attacks the Banshee. All of his attacks hit but do only half damage due to its incorpreal state..

Hemket lands 3 arrows, again doing 1/2 damage..

Kin lands a bit and a series of talon and wing attacks..

The combine effort sends the mad elf to the double death zone..

Out of Combat..

You have a dead druid..

To save yall the effort on what to do Ard just burn a mp for a teleport back to Wati. The head priest lady will raise Hadjii and cast restoration on him. Hadjii you still have 1 level drained till a week passes and you owe the high priest 6k gold, which you can pay out of wbl when you level.

After burning another mythic point Ard and Hadjii return to the group.. Sheeba looks less sad and Hadjii has a slightly pale look to his face..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

I do have plenty of myffic points. At UMD +21 I probably have enough to bluff my way through a scroll of raise dead/breath of life too? Worth picking one up?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Yes.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

DC for a breath of life scroll is... 29. And seems I'd need to get a 10 to emulate the ability score necessary. Not impossible.
GM, I'll buy one scroll.

Active buffs
Active Buffs
Arduino- Greater False Life, Mage Armor, Heroism
Kin- Greater False Life, Mage Armor, Heroism, Shield Other


Inner Sanctum

The head cleric also hits you with a remove curse while your there Ard.. Just keep track of gold spent. If you go over wbl a little that fine, just remember to take it off when you level.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

I'll make the change on my sheet tomorrow. Scroll's within my wealth.


Inner Sanctum

Actions?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Search the room.

perception: 1d20 + 21 ⇒ (9) + 21 = 30


Inner Sanctum

You find a mwk set of paint brushes, 300gp value and a one use of marvelous pigments..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"Could use some healing, after we're done reviving our friend..."

I assume it's a day that passes, and fully healed before we come back?


Inner Sanctum

Actually the trip to Wati and back is short. If yall wish to take a day thats yalls decision..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

"Thank you so much for the ready transport, Master Aduino -- I am certainly glad there was a priest on hand to bring me back! I will never forget that horrible noise -- it is well you quelled it for good...

Hadjii will use a Mythic point to cast Cure Serious Wounds on Logos:

CSW: 3d8 + 12 ⇒ (4, 3, 1) + 12 = 20

and then give him two Goodberries to finish the heal.

10th-level Hadjii is ready to continue -- he had only used a few charges from his Gloves of Recon before he died, so most of the rest of his powers are OK -- and he has a couple of 6th-level spells prepared (although now he'll only be able to cast 'em as a 10th-level caster)...


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"So are we now going to try and talk our way through the other room?"


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Will Marius's gloves of restoration cure Hadjii's negative level?

Marius nods at Hemket. "I think so, but just in case be ready if they decide to attack." Marius will wait for the group to get ready before opening the door to Rubila.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"I'm generally less ready for talking personally. "


Inner Sanctum

You can only remove 1 pema neg level per week, so Hadjii will be gimped for 6 more days.. Pretty sure Logos is still heavily damage as well..

Yall opening the door afterwards?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Once everyone is shipshape yes, but we should pick the negotiator. I expect it will be Marius.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos would not open the door until he's fully healed up again.


Inner Sanctum

Just waiting on a concensus plan of action and any extra healing/buffing before I move forwards..


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

I say no more buffing for the moment, just open.


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Converting Bane, and Bull's Strength to CLW and CMW to heal Logos. Then we should be ready to go correct?

CMW: 2d8 + 8 ⇒ (6, 5) + 8 = 19

CLW: 1d8 + 5 ⇒ (3) + 5 = 8


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos was at 19 of 119 hit points. He's been healed for 20+19+8 = 47 hp, leaving him at 66 of 119 hit points, so no, he's not ready to go...

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