A few seconds tick by with only the sound of labored movement and coughing emerging from the cloud filled room. Slowly, the aranea emerges, glaring balefully at the party. He is in quite pitiful shape, scorch marks mar his clothing and his chest heaves from the effort to breathe. Up close, the highly perceptive party can see the small faceted eyes hidden in his hairline and the fangs in his open mouth. ”I sssee that you are strong. I bow before you, ssspare me, and I leave this lair for you.”
Sense Motive taking 10: 10+26= 36
Sakura looks to V and nods when the creature comes out, speaking in orcish "Secure him and take his gear."
Turning back to the aranea, "We came to explore the tomb, not to seize your lair. That said, I do not trust your words as of yet. Once we are finished exploring this tomb you may leave to find another home. Next time you meet others that ask simply for talk... you should talk."
Once the items are gathered, Sakura inspects them to determine their magical qualities, if any.
Taking 10 on spellcraft to identify up to CL 10 items.
After a few minutes, the main chamber clears of the greenish gases. Within, the main golden sarcophagus dominates the room along with shattered ceiling and pieces of broken glass strewn about. Otherwise, there are two standing sarcophagi on the east and west sides of the chamber.
When party searches the chamber they discover a large gunnysack in the corner with a number of treasures inside. The otherwise quiet aranea hisses in displeasure as they sort and identify his things. Additionally, the keen-eyes party discovers some interesting features in the chamber hidden doors behind each sarcophagus, as well as a hidden door in the south wall. They almost miss it, but something catches Momir's eye. Benefitting from long practice from his trapmaking skills, he spots a hidden catch that appears to unlock the southern door.
Aranea: 3 beads of force, wand of dispel magic (CL: 6, 20 charges), ring of protection +1, ring of counterspells (empty), brooch of shielding (87 hp), headband of alluring charisma +2
Sack: 435 gp, 2,341 cp, a platinum scepter (1,050 gp), a +2 handaxe, and 3 blocks of incense of meditation.
Momir takes a moment, healing himself of Mishka's wounds, taking a moment to make sure whatever confusion is lifted from her eyes. He ends this routine with a reassuring pat and grin before looking to the treasure.
"Eh, Mishka and I have little need for any of that, perhaps you, V, should hold on to that wand for the time? Magic wards are...eh...no problem for me. Either way, I feel...wrong spending much more time in this place, let us see what is behind the door and be done here."
CLW 1d8 + 1 ⇒ (7) + 1 = 8 1d8 + 1 ⇒ (4) + 1 = 5
"I believe we should be good without communing with the spirits right now. Perhaps we simply start with the left and move to the right? So long as the doors aren't trapped, of course." Sakura steps back as one of her companions moves forward to open or inspect the door. While waiting back she says a small incantation of protection on herself; immediately there seem to be many images of the Pathfinder.
Casting mirror image.
Momir steps forward the to door, inspecting for any traps, or other remarkable attributes of the passage. With a whistle and chirp, he calls to Mishra, asking that the tiny hawk check near the top of the door.
Taking 10, with Mishra auto-assisting, for 31 to spot traps, 27 for non-trap goodness
Should he find a trap, and it doesn't seem far more dangerous than he is used to, he will take 10 to have a 39 disable device
Momir examines the eastern hidden door with the utmost care, admiring the almost seamless stonework. Dust lies deep in the grooves, indicating the door has not been disturbed in a long time. Noting no suspicious grooves, acid burns, pin holes, or anything else, he gives a nod to the rest of the party just as Mishra chirps her approval. Stowing her sword, V steps up to the door and puts a shoulder to it. With a shudder, the massive stone block pushes in, catching on well-engineered grooves and sliding easily aside.
The secret door opens onto a musty chamber with stale air but strangely free of dust. A marble slab dominates the center of the room upon which lies a supine form draped in a gauzy, white shroud. The man’s face is visible and is achingly beautiful with flawless alabaster skin, flowing blond hair, and an inner radiance of peace in death. Against the wall behind this magnificent, perfectly preserved corpse is an armor stand and weapons rack. Adorning these is a beautifully crafted suit of golden chainmail, silvery helm and mithral shield along with an assortment of weapons of the finest quality.
The silence is disturbed by a sudden intake of breath. The figure on the slab stirs.
Sakura takes note of her companions readiness for action but stands next to them with arms outstretched. Waiting until the creature stirs more, she then says "We come in peace exploring this tomb, we do not intend to start battle."
A moment passes as the man breathes again and draws a deep breath. His eyes flutter open, and he sweeps aside the shroud over him. Dressed in only a tunic, he slowly rises and faces the party, piercing liquid golden eyes taking in the situation. With the grace of a practiced warrior he spreads his hands in a nonviolent fashion and bows before the party, paying special attention to the one who spoke to him. ”Greetings, my lady. I never imagined such a vision of heaven as yourself to greet me when I awoke from my sleep. I would endure another fifty years of dreams if only to experience this very moment again.” He reaches for Sakura’s hand, and if she allows it, he gently kisses it. ”I hope that you are the bearer of good news. Tell me, were we successful? Has the taint of demonic influence been eradicated from this land?” He looks around at the three pathfinders, and then checks himself, “I apologize for my haste. Argos, Knight-Captain of the Crusade, Servant of Ragathiel. Might I ask your names that I may address you properly?”
Knowledge Planes DC 15: He is an aasimar.
Sense Motive: 1d20 + 27 ⇒ (1) + 27 = 28
Sakura takes a moment at his words to see if there is any deception in his voice. However, apparently seeing none, she extends her hand for the knight to kiss. Waiting until the knight asks his question, Sakura responds, "My name is Sister Sakura Sakamoto of the far lands of Tian-Xia. My companions are the Knight Chiara Venator, Crusader of Iomedae and Momir Vig, warden of the Earth-mother. We three are also members of the Pathfinder Society, hoping to reclaim holy relics from these Desolate lands."
At these words however, an intentional wave of sadness falls over her face as she continues, "I am sorry to say that we do not bear better news for you. The great Crusades have not been able to restore these lands to their rightful glory, and in fact have only been able to barely keep the demonic influences in check. The year is 4713, and east of here the Worldwound is just barely kept at bay, held by courageous individuals such as yourself and Chiara here."
Sakura takes a moment to look over to the other side of the room at his equipment, "I fear that the Desolation is just as deadly as it was in years past. So you best prepare yourself for travels... unless it is your wish to remain here?"
While waiting for the crusader to don his armor, Sakura looks over to V with a questioning face. Bluff: 1d20 + 31 ⇒ (11) + 31 = 42
V warily stares at the awoken knight, tightening her grip on her sword when he approaches. After a minute, she detects an aura of both strong good and law from Argos, at which she relaxes and sheathes her sword. She nods to Sakura, and then salutes him in the style of the crusaders, one hand over her heart. "Captain, what my companion says is true. I do not know what was supposed to trigger your awakening, but clearly it did not happen. We are now on the Fourth Mendevian Crusade...and there is no clear sign of victory." She finishes her statement with a grave edge to her voice.
Noticing V sheathe her sword, Momir loosens his grip, placing the arrow back in his quiver. Nods toward the Crusader, "Forgive our trespass, but why were you left down here?"
Curious about the Crusader, Momir takes a moment to try and...understand what is happening.
Spellcraft for any residual magic: 1d20 + 17 ⇒ (20) + 17 = 37
Perception for anything particular about the man: 1d20 + 15 ⇒ (14) + 15 = 29
Knowledge Arcana to see if he's a construct: 1d20 + 15 ⇒ (6) + 15 = 21
"A hundred years...I pray that the seasons have not taken all of those I loved away from me. But I knew the risks. It was my duty to stay here, my friends. The Archmage Zelkor, the leader of the forces of the Crusade, came up with a daring plan. The battle with the forces of Orcus had gone on long, but we had been making progress. The leader were worried, as evil is tenacious, and festers in the darkness even when we believe it defeated. His plan was to entomb a captain and his platoon in stasis, to awaken in fifty years. Then, if evil had arisen anew, the devastating horrors from the war would be fresh in our minds, and we would not waver or forget our duty. With all due respect, Crusader Venator...we had no idea if our legacy would be carried on."
While he speaks, Argos begins to don his gear. All of it is exquisitely decorated, but clearly meant for battle. It includes a set of silvery chainmail with motifs of angel's wings across the shoulders, a shield polished to a mirror shine, helm adorned with red garnets, a quiver of javelins, and a bag of potions. Lastly he pulls out a scabbarded longsword, and draws the blade. It is obvious that this is his most prized possession, etched along its length with scenes of heaven's hosts in victory. Satisfied that all of his gear is in order, he continues.
"You see then, that I must continue my task, as is my sworn duty. If you are here to fight demons, then perhaps I should join you. If you have no need of me, I will travel to join the 'Fourth Crusade'. At the very least, we should go and awaken my men."
Momir, you note the presence of lingering transmutation magic. For being asleep for a century, Argos seems to be in good spirits and in good health, and does not seem like a construct.
Momir's eyes narrow as he regards the Captain. He asks, more curiously than anything, "You seem, eh...good...for one who has so long been at rest. I must ask, what magic has kept you in such a state, and how have we awakened you? Surely we are not the only ones to have trespassed here?"
Sakura listens to the crusader's words carefully, "I do understand that you must continue your battle against evil. While we are not specifically here to battle the demons in the Worldwound, we have fought them recently. I am sure that we will encounter more and will be forced to bring them to justice again as well. We are exploring the area around Tsar to see what holy relics have been lost over the time and to recover them for good to use in the future."
At this Sakura smiles, "I'm glad however that our mission has come to some good. We would gladly accept your help in our mission if it coincided with yours, but I do understand if it does not." Sakura then waits for him to respond to Momir as well as finishing donning his armor until she lets him lead the way towards his men.
Argos considers the party’s words. ”Master Elf, I know not the exact mechanism by which Zelkor placed me here...he was an archmagi with powers far beyond my understanding. He placed me in stasis, guarded by both summoned creatures and stout walls. He created a device... a sort of hourglass by which to count the years. It was supposed to have triggered my awakening. Perhaps it was damaged by the ages? Your presence does indeed seem to be the catalyst. At the very least, if there has been another intruder then I do not know of it happening.”
He looks around at the three Pathfinders, and seems to contemplate his situation. ”While I would not normally join a band seeking relics...it seems as though you are no common adventurers. If you also seek to destroy evil, and to eventually go into the heart of the vile city, then our goals are one and the same. It would be my honor to accompany you for now, even if our fates diverge in the future. But come, enough talk. Let us awaken my men.”
Argos, now resplendent in his gear, leads the group out the door. He points at the shards of glass and metal in the main room, ”It looks like the device was indeed damaged. A pity.” He surveys the room and the signs of recent battle with a practiced eye, and notes the bound aranea in the hallway. He heads straight for the hidden door on the southern wall and reaches to release the hidden catch.
Argos takes the briefest of moments to glance back at Sakura, and releases the catch. "It will take them but a moment to wake from...what? To arms!
As Argos opens the door, a foul stench hits him like a physical blow when the stone door slides open. Beyond is a long, sectioned chamber running east and west. Spaced along the walls are dozens of stone biers. The floor of the room is a clutter of discarded armor and weapons mingled with scattered and well-gnawed bones. Many appear to have been split open to get at the marrow within. The ground all throughout the chamber appears to have been dug up, churned as though creatures erupted from within.
The entire terrain is double difficult terrain (4x cost to move through).
V: 1d20 + 9 ⇒ (20) + 9 = 29
Sakura: 1d20 + 3 ⇒ (15) + 3 = 18
Momir: 1d20 + 10 ⇒ (6) + 10 = 16
Mishka: 1d20 + 5 ⇒ (6) + 5 = 11
Argos: 1d20 + 0 ⇒ (18) + 0 = 18
Enemy: 1d20 ⇒ 6
DC 32 There appears to be a creature in here, hiding in the darkness in the southwest corner
DC 36 There appears to be a second creature in the eastern side of the room
DC 29: The ground here is covered in small stoney spikes. They look very painful and trap-like
1d20 + 19 ⇒ (17) + 19 = 36 so 32 for non traps
Momir eyes the ground and mutters, "Guard your feet, there land is trapped here, those small spikes will cause you pain, if you are not careful."
With one hand grasping his bow, Momir speaks a minor chant, attempting to divine the nature of the traps he's found.
Unless something more exciting happens before my turns, Momir will pull out his bow, cast detect magic, to determine the nature of the trap/identify the spell/see if it is permanent (if possible).
Spellcraft 1d20 + 17 ⇒ (4) + 17 = 21
V, sensing danger, tightens her grip on her weapon and casts shield of faith, ready for any threat that may appear. Momir begins to ascertain the type of magic that could be affecting the area...noting that the ground is incredibly rough and difficult to move through. Only eerie silence permeates the room, and nothing seems to leap from the darkness. Yet.
|Argos of Ragathiel|
"The foul demons must have perverted my brethren, let Ragathiel protect us against their foul magics and hinder those who would oppose us." Argos lifts his holy symbol at these words and a wave of divine power rushes over the group. He then readies his shield steps aside leaving room for V to take the front.
Argos casts prayer on the group. +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. -1 penalty for enemies in the 40 foot burst, no save.
Who would have guessed that the demons had penetrated into here? The aranea was here, so why couldn't others? Sakura begins a stirring poetic recital from an age of Aroden's Cheliax, inspiring her allies into battle against evil forces. While doing so she adds a bit of flare to the epic poem with her circular movement of her arms while holding some form of dust in her hand.
Sakura begins inspire courage (+2 bonus) and spends a round of bardic performance to conceal a spellcasting of haste on the party. Perform (Oratory): 1d20 + 25 ⇒ (5) + 25 = 30
14 V (readied)
V steps front and center, her sword leveled in the ready stance of a warrior. She stares into the darkness, aware of the creatures. Argos shifts to make room, and calls upon the Empyreal Lord of Righteous Fury to bless the group. Sakura calls upon her magic, while Momir continues to stare intently in the room.
Out of the darkness, something stirs. As skeletal carcass pulls itself out from behind the sarcophagus, its body formed from the stones and tiles as much as it is bones and rotting flesh. Earth seems to ripple around it, almost like rings in a pond as it moves up to the half-orc, eager to rend her flesh. It calls out, the sound of earth and decay, "At last...the ward is broken!". It runs up to V, and bashes against her shield, teeth scrambling for purchase. V strikes quickly at its unprotected side, making contact. Enraged, the creature backs away from her. The second one moves in and attempts the same, but also fails to hit her.
DC 10 This is some sort of corporeal undead.
DC 23 These are rare, unusual undead called Guecubu, undead formed partially from the earth in which they have been entombed. They have an unusual affinity for the earth, and can control the earth around them to the detriment of their enemies.
DC 28 These undead are immune to electricity, resistant to cold, and are best damaged by bludgeoning weapons.
DC 33 Arising from cursed earth, these undead can spread a curse not unlike a witch's evil eye by touch. However, holy spells and wards against evil can prevent some of their abilities from functioning.
Map: Tomb 3 Undead R1
Note: Anything within 30ft of these creatures is difficult terrain. Anything inside of the room is double difficult terrain.
V's Readied Attack: 1d20 + 21 ⇒ (7) + 21 = 28, 1d8 + 11 ⇒ (7) + 11 = 18, 2d6 ⇒ (1, 2) = 3
Guecubu 1: 1d20 + 14 ⇒ (6) + 14 = 20, 1d8 + 6 ⇒ (6) + 6 = 12
Guecubu 2: 1d20 + 14 ⇒ (15) + 14 = 29, 1d8 + 6 ⇒ (3) + 6 = 9
Knowledge (religion): 1d20 + 17 ⇒ (10) + 17 = 27
"Get off the ground, Sakura and Momir!" V again readies an attack to strike the undead if they come within range, invoking bane against undead and using combat expertise as she does so.
Attack: 1d20 + 20 ⇒ (3) + 20 = 23, 1d8 + 13 ⇒ (7) + 13 = 20, 4d6 ⇒ (3, 5, 6, 5) = 19
Knowledge Religion 1d20 + 18 ⇒ (8) + 18 = 26
Through gritted teeth, Momir mumbles, "No ground will stop me from giving Mother's bite..." His grumbling complete, Momir exclaims, "By club or blunted blade, their bones must be smashed to best defeat them."
As fast as the blink of an eye, Momir graps the blunt arrows from his quiver, and lets them loose upon the skeletal abominations.
Full round attack, deadly aiming, rapid shot, accounting for soft cover via V (-4 to attack rolls).
Haste Attack 1d20 + 17 ⇒ (10) + 17 = 27 Damage 1d8 + 14 ⇒ (2) + 14 = 16
Rapid Attack 1d20 + 17 ⇒ (8) + 17 = 25 Damage 1d8 + 14 ⇒ (5) + 14 = 19
Rapid Attack 1d20 + 17 ⇒ (6) + 17 = 23 Damage 1d8 + 14 ⇒ (2) + 14 = 16
Iterative Attack 1d20 + 12 ⇒ (3) + 12 = 15 Damage 1d8 + 14 ⇒ (4) + 14 = 18
49 blunt arrows left
Sakura notices the look of uncertainty in V's stance as she stares at the creatures, understanding her lack of knowledge. She then yells out to the crusader, "Remember your training V!"
Casting gallant inspiration on V's knowledge check. Add 2d4 ⇒ (4, 2) = 6 to the Knowledge check.
Moments later, Sakura takes a few steps to the side to get a clearer view of the room. Standing in this position she mentally notes a perfect position in the room near the back. Pointing a finger there, slanted slightly upwards, a small bead of fire springs out and explodes in the room with the enemies.
Casting fireball at the S/T:11/12 grid intersection. While I'm aiming it 5-10 feet up... there is still probably a cover bonus to saves based on the sarcophagi. Base DC 21 (or 19 with cover bonus), for full fire damage of 9d6 ⇒ (2, 3, 5, 4, 3, 3, 1, 3, 6) = 30. Sakura continues maintaining the inspire courage performance.
14 V (readied)
Sakura blasts the room with fire, the afterimage of lilies floating in the air. The first creature, unsettled by Argos’s prayer, takes the full brunt of the blast, but the second manages to dodge behind a sarcophagus in the nick of time. Momir lets loose a rain of arrows, adeptly shooting over V’s shoulder. His first three strike true, and chunks of earth fall from the creature. Argos grips his holy symbol and draws upon his sacred powers, erecting a ward against evil around his fellow crusader. As he does so, the earth within the ward ends its churning...stilled by the aura. The 10ft around V is no longer affected by their difficult terrain aura.
The two undead soldiers snarl in anger, their way blocked by the half orc in front of them. It seems that they retained some twisted sense of their tactical knowledge, driving them to easier prey. They both drop to all fours and dive into the earth. While the ward prevented their churning earth, it seems it does not prevent them from entering. The first emerges next to Sakura, only to be struck by V’s readied attack. Earth and bone fly against the back wall, completely disrupting its attack. The second emerges next to the that so damaged it, but also completely misses its attack.
Map: Tomb 3 Undead R2
G1 Reflex: 1d20 + 6 ⇒ (2) + 6 = 8
G2 Reflex: 1d20 + 7 ⇒ (17) + 7 = 24
G1 Attacks: 1d20 + 13 ⇒ (1) + 13 = 14, 1d8 + 5 ⇒ (7) + 5 = 12
G2 Attacks: 1d20 + 14 ⇒ (1) + 14 = 15, 1d8 + 6 ⇒ (1) + 6 = 7
G1: -80, Prayer
"Blunt, Momir!" calls V, ignoring the fact that she herself was still using her normal longsword. Hoping to eliminate the one that she has injured, V double banes and unleashes all of her attacks.
Double Bane, No combat expertise, using the blunt edge of the shield. If G1 dies, 5-ft and switch targets.
Sword 1: 1d20 + 21 ⇒ (13) + 21 = 34, 1d8 + 13 + 4d6 - 5 ⇒ (7) + 13 + (4, 5, 1, 5) - 5 = 30
Sword H: 1d20 + 21 ⇒ (3) + 21 = 24, 1d8 + 13 + 4d6 - 5 ⇒ (6) + 13 + (4, 4, 5, 5) - 5 = 32
Sword 2: 1d20 + 16 ⇒ (4) + 16 = 20, 1d8 + 13 + 4d6 - 5 ⇒ (1) + 13 + (4, 5, 5, 3) - 5 = 26
Shield 1: 1d20 + 19 ⇒ (2) + 19 = 21, 1d6 + 7 + 2d6 ⇒ (3) + 7 + (4, 4) = 18
Shield 2: 1d20 + 14 ⇒ (2) + 14 = 16, 1d6 + 7 + 2d6 ⇒ (3) + 7 + (5, 1) = 16
With a nudge to Mishka's haunches, Momir attempts to get Mishka to move and assist Sakura, while he himself steps back, out of the monster's reach, but leaving Sakura a safer spot to move to. Heeding V's cry, Momir grabs for his blunt arrows.
Handle Animal- Auto succeed Mishra attacks Undeady 1
Mishka's Bite 1d20 + 17 ⇒ (19) + 17 = 36 Damage:2d6 + 14 ⇒ (5, 5) + 14 = 24 Grab: 1d20 + 19 ⇒ (13) + 19 = 32
Haste - Bite 1d20 + 17 ⇒ (12) + 17 = 29 Damage: 2d6 + 14 ⇒ (5, 3) + 14 = 22 Grab:1d20 + 19 ⇒ (2) + 19 = 21
Momir, using blunt arrows, attacks the same one he had attacked before.
Haste Attack 1d20 + 17 ⇒ (19) + 17 = 36 Damage 1d8 + 14 ⇒ (1) + 14 = 15
Rapid Attack 1d20 + 17 ⇒ (20) + 17 = 37 Damage 1d8 + 14 ⇒ (4) + 14 = 18
Rapid Attack 1d20 + 17 ⇒ (19) + 17 = 36 Damage 1d8 + 14 ⇒ (2) + 14 = 16
Iterative Attack 1d20 + 12 ⇒ (11) + 12 = 23 Damage 1d8 + 14 ⇒ (3) + 14 = 17
CRITICAL CONFIRM - 1d20 + 17 ⇒ (18) + 17 = 35 EXTRA CRIT DAMAGE 2d8 + 28 ⇒ (2, 8) + 28 = 38
Sakura seems surprised at the sudden appearance of the skeleton next to her, ending her chanting recital she pays careful attention to the skeletons actions while she concetrates on creating globs of magical force to hurl at it.
Stopping performance, it will linger for two rounds. Defensively casting magic missile at #1 (or #2 is #1 is dead). Concentration check: 1d20 + 17 ⇒ (18) + 17 = 35 Damage: 5d4 + 5 ⇒ (1, 3, 3, 3, 1) + 5 = 16
If the Guecubus were seeking an easier target, they were sorely mistaken. Sakura casts her spell, knowing that her companions are ready and waiting. A threat finally within reach, Mishka savages the undead monster beside her. Mineral encrusted bones scatter around the room, some bouncing off the walls with the force of the wolf's attack.
Momir casually steps away from the undead creature beside him. Faster than the eye can see, the blunted arrows find their mark. The unloving soldier practically explodes into shards, and what little fragments remain collapse to the ground.
Argos sighs heavily. "Brothers, you deserved a better fate than this. May you rest in peace from henceforth, and not rise again." He looks up at the Pathfinders, a stony expression upon his face. "Let us put these remains back into their intended sarcophagi, and then we can be gone from this place. It seems that I am now a commander without men, a man displaced from his time."
While the others work on putting the men to rest, Sakura sings a dirge for the fallen heroes.
Upon readying to leave the tomb, Sakura looks at the others and states, "We should reseal this tomb when we leave. If possible we could also consecrate the ground so that those interred may rest again and finally reach their gods in the afterlife."
Sakura stops for a moment and then looks back towards the entrance, "Oh, and do not mind the creature near the front. We found it using this central area as a home, and sadly it was not agreeable to speak with us. However, it surrendered with good intent, so we mean to set it free outside when we leave."
|Nani O. Pratt|
Upon mention of the aranea, V moves into the front hallway to check on their prisoner. She comes back with the rope in one hand and a grim expression. "I should have known better than to let the shapechanger out of my sight. Perhaps he'll think twice before tangling with us again though. Sakura, Momir, should we press onward, or head back into town? I am still in fighting shape, and I have no particular need for supplies...but I defer to your arcane energies."
V unfolds the hand-drawn map that the group had pieced together. "If I recall correctly, there is still some sort of...ghost north of us, and then some kind of tomb to the northwest of that."
The group spends about 30 minutes more at the tomb, interring the dead and consecrating the grounds. Momir admires the double locks on the inside of the hidden entrance before resetting them. Once the group leaves, the mausoleum will sealed once more.
Argos steps out, and takes a long look behind him. Then, he nods to his new companions, and Momir closes the door, confirming the final clicks with his sharp hearing.
With a few hours remaining on Momir's phantom mounts, V volunteers to travel by foot, as she is able to hustle and keep up with the mounts' normal speed. In about an hour of riding, the group sees what must be the ghost that they have heard about. Through the haze of dust ahead they spy a lone figure standing on the plain. It appears to be a warrior in chainmail with no visible weapon. He does not appear to take notice of you and makes no moves.
Getting near their destination, Sakura seems to take a worried tone with her voice. "I'm not sure how much further I can explore today. My magic and songs both are running short. If violence comes from this ghost, we should make sure to be fast about the combat and then quickly take shelter in Momir's conjured hut." She then steps off her mount and chants a few words, strengthening herself with some final bit of magic. "That said, how do you want to deal with this ghost? See what has been ailing it for so long?"
Recasting heroism, mirror image, and shield on self before we move forward to the ghost.
Knowledge religion aid from familiar: 1d20 + 1 ⇒ (4) + 1 = 5
Knowledge religion about the ghost ahead, taking 20 with Lore Master: 20+8=28.
# of mirror images: 1d4 + 3 ⇒ (1) + 3 = 4
"It seems to care little for us, yet, perhaps it will be...amiable."With a sad chuckle, Momir seems to lift off the ground, slightly."Although, there is no reason not to be careful, eh?"
Momir uses his Flight Hex and sees what he can figure out about this baddie.
1d1d20 + 16 ⇒ (17) + 16 = 33
The figure ahead is translucent, much like a ghost. There's a variety of incorporeal undead that it could be, but it's difficult to tell without the figure behaving in some way. At the very least, its not a spectre or any of the undead that fear sunlight. Considering its apparent lack of response to stimuli, however, it's also possible that it is a haunt, an illusion, or even simply an echo that has no malign properties whatsoever.
Momir's feet lift off the ground and he steadily gains altitude. Leaving his companions standing a safe distance away, he moves closer to the figure. The figure continues to ignore Momir's presence, even as he gets closer.
DC 20 From your vantage point in the skies, you notice something that would be difficult, if not impossible to see from the ground. There is a distinct pattern in the sand right underneath the ghostly figure. It looks somewhat like the pattern that a sand lizard or a burrowing scorpion would make while lying in wait for its prey to come within striking distance. You would guess that the creature beneath is size large, but it is difficult to tell specifically what it is.