
Siri Quinray |

"...so do we explore the west coast on our return," Siri asks, pointing in that direction,"Or the east coast?" She points there, waiting or the others to come to a decision - if they can't, she stalks off towards the east coast to explore it on the trip back.

GM mechaPoet |

Sorry, Kenton, I missed that bit of dialogue!
Ishirou smiles at Kenton, but shakes his head. "I'm going to stay here and try to help protect the camp. I'd like to help, but, well..." Here he trails off, then smirks. "Word around the camp is that you four who are going off to explore are going to save us--unless you get yourselves killed. Some are a little more pessimistic than others, but I believe you four can do it. We're all just a little too shaken up to risk our necks out there right now."
-----
I'm glad you all made your survival checks, because I totally put the nest locations on the map without waiting for those, because I'm dumb I guess. As far as exploration goes, the sort of straight-line path (as much as it's possible on the Shiv) already covers the points of interest on the west coast between points 1 and 8. I've also allowed map editing for you all, so feel feel to draw lines indicating where you want to explore.
Cutting east across the island, the castaways reach the edge of a high cliff looking over the ocean to the north. It's roughly one hundred feet down the vertical cliff to a beach, just off of which is another shipwreck resting in shallow waters. Its sails have all but rotted away, and an enormous colony of barnacles cling to bottom of it. By the time the party reaches the cliff, it's noon, and emerging from the humid jungle into this sunshine is nearly unbearable, especially for those with heavy clothing and armor.
Standard procedure: trekking in the heat between noon and two risks heatstroke. Where would you like to go from here?

Siri Quinray |

"We should break until the temperature lowers," Siri says, taking a rest for now, peering at the wreck. She tries to make out if there's a legible name on the side of it, while also speaking to her fellow survivors.
"We could scavenge the wreck for any useful supplies. It's possible not everything inside it is rotten." She says, looking at the others. Her curiosity is slightly piqued now, and with nothing better to do on the wait, she asks a question.
"Why were you all traveling on the ship?" She inquires.

Aleris Somciel |
Kn. Nature: 1d20 + 7 ⇒ (18) + 7 = 25
We were getting these for Aerys, right? It's not any of my business, but hopefully they'll help her.
Aleris sets her backpack down and flops into a sitting position. "I agree, I'm already feeling halfway cooked as it is," she says as she wipes some sweat off of her brow. She peers down at the wreck, wondering about the best way to reach it from here. "Did we bring any rope with us or do we want to go back to camp and then return to the wreck by way of the beach?"
When Siri makes her inquiry, she chuckles. "The usual reasons - fortune, glory, and to see what's out there. To say that I've been. You?"
Bluff: 1d20 + 7 ⇒ (13) + 7 = 20

Paulinus Ratarion |

"Business. I work for a trading firm out of Eleder. Pineapples mostly. I had to watch over a shipment and handle some contracts in Corentyn, now I'm on my way home. Well....I was anyway," Paulinus replies to Siri.
Bluff: 1d20 + 4 ⇒ (16) + 4 = 20 He's lying, beat that and you know.
Paulinus joins Aleris in looking down on the wreck. "We should definitely find a way down, that might be Jask's former ship."

Siri Quinray |

"I plan to return to my mother's tribe to rally all the Ekujae into an army for the purpose of driving foreigners out of our lands," She tells Aleris in all seriousness, pulling out some dried fruits to nibble on while they wait. "I haven't decided if we will take back Sargava as well. I suppose it depends on what they do with the Aspis."
She looks at the cliff face, thinking for a few moments before deciding something. "It's too risky - we're just too high up, and we do not have enough rope with us to make it safer. Mark it on the map, and perhaps we can return later."

Paulinus Ratarion |

"We ought to at least look around after it cools down. There might be a hidden path down," Paulinus counters. "If we don't find anything I'll be happy to come back from another way later."

GM mechaPoet |

Once the extreme heat dies down, the party sets off again, heading back north. The cliff descends in elevation, and when they reach a small cove, the cliff descends more quickly, offering a walkable slope down to the beach. From the cliffs, it looks like there are some unnatural objects on the sand. Once the explorers get closer, they find the remnants of a hastily rigged shelter and a sooty smudge of a campfire on the sand, sitting well above the high tide line. The camp has obviously been abandoned, but fairly recently--within a few days.
Current time: 3pm

Paulinus Ratarion |

Perception: 1d20 - 1 ⇒ (5) - 1 = 4
Survival: 1d20 + 5 ⇒ (4) + 5 = 9
"Huh, wonder who camped here?" Paulinus says, looking about. "We should go back down the beach now and check out that wreck."

Siri Quinray |

Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Survival: 1d20 + 5 ⇒ (15) + 5 = 20
The barbarian frowns as she takes a look around the campsite - it's not been here long, perhaps a few days at the most. She picks up the tricorn hat and the scarves, recognizing them both from the ship. "This must be where the captain and the woman washed up," She says, looking at the nearly faded footprints heading south, back along the slope. That certainly confirms what the tengu had told them.
Looking in the direction that Paulinus wanted to go, she thinks for a moment, looking at the sky, before shaking her head. "It will take us five hours to return to camp from here. If we wish to return before dark, we should go now. Tomorrow we can return in the morning and look if you still desire." She tells him.

Kenton Blackridge |

Sorry for my absence. It's been a busy weekend.
When asked about why he was on board the ship, Kenton replies, "I'm actually a wanted dissident in Cheliax and I'm desperate to be a part of the fomenting revolution in Sargava."
After a few moments of awkward quiet, Kenton laughs to himself.
"Gods, I wish it was that interesting. Business dried up in my part of the Mwangi Expanse. I decided to try my hand at acting as a guide on the other islands. This... was not one of the islands I was considering."
Bluff: 1d20 ⇒ 3
Kenton is obviously covering something up, but the scout refuses to talk anymore about the past with 'so much still to do' to survive.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Survival: 1d20 + 6 ⇒ (7) + 6 = 13
Okay, by adding the bluff check, it changed my dice rolls. That's... interesting. Kenton had failed the perception check and passed the survival check before, and now it's the other way around. Oh well. It doesn't matter since Siri passed both.
The scout nods in agreement with Siri.
"Though we may want to keep exploring. If that's Pezock's ship, I'm sure he would have already scavenged the useful things by now. He may be insane, but he's definitely resourceful."
After a moment, he adds, "Besides, if we keep coming back with little to no success, morale will get worse and worse. These berries will at least give Aerys some relief. And Aerys being happy will help raise the spirits of the rest hopefully."
Inwardly, Kenton thanks the gods that Ishirou has a thing for Aerys. Making her happy would definitely go a long way to making him happy in the end.
Now, I just need to talk with her about Ishirou without knowing a single thing about him. Can't believe he trusts a jungle guide whose main company is plants with his love life.

Aleris Somciel |
Perception: 1d20 + 1 ⇒ (10) + 1 = 11
Survival: 1d20 + 1 ⇒ (5) + 1 = 6
Aleris looks at Siri when she comments about the nature of the abandoned campsite. "You think so? If they washed up here, then that means they likely have little to no supplies with them, unless one or both of them know something about the island that we don't. I'll be surprised if they're still alive, especially if they were headed into cannibal territory - wonder if Little Miss Scholar knew about them?"
Looking back towards the others, she nods in agreement with Kenton. "Like I said earlier, results will boost morale. The berries should be a start, though we should definitely explore around a bit as we head back. Maybe we'll find a good place to fish or a better place to make camp! Somewhere a bit more fortified would be nice, that's for sure."

GM mechaPoet |

The beach should make travel pretty easy (at least compared to the jungle), so you could probably get to the ship, search it over, and get back to this particular camp in an hour. It sounds like the vote is leaning toward heading for the wreck?

Siri Quinray |

Siri wanted to avoid heading to the ship, actually, because she'd determined that it would take longer than an hour - if it's only one hour, she'll go along with looking it over quickly, before heading back to camp.

GM mechaPoet |

Zombies/Skeltons: 1d2 ⇒ 2
Loot: 3d100 ⇒ (49, 73, 66) = 188
Hoping to boost morale with extra supplies, the group decides to make a minor detour, heading north around the mouth of the cove and down south along the beach toward the shipwreck they saw from the cliff. It isn't too long until they see it out in the surf, tilted on one side, the hull rotting and covered in barnacles, but surprisingly still intact. A worn, but legible name carving marks this ship as the Bloody Doll. The tilt is such that the lip of the gunwale is easily climbed over, and the deck of the ship sloped but navigable with just one's feet. The planks groan in protest, but do not give. There are two entrances leading to stairs below deck, one at the stern and one at the bow.
I'm assuming you head below decks to investigate the ship. If not, please feel free to tell me if I'm assuming too much.
The lower deck is filled with seawater up to the ankles. It seems that floor of the deck here mostly survived, creaky and rotting but it has very few holes in it through which sharp rocks poke (for a shipwreck, anyway). Piles of human bones are scattered about the ship, with ragged scraps of cloth still clinging to some. One of the bones seems to twitch--it jumps up, and the rest follow, each climbing on top of each other, until six animated humanoid skeletons stand before you, each holding a rusty cutlass. Some are put together incorrectly, with long arms made of another's leg bones, or one having acquired two heads and another none. But the thing they all share in common is a haunting, distant flame of hatred burning in each eye socket.
-----
Initiative!
Skeletons: 1d20 + 6 ⇒ (10) + 6 = 16
Aleris: 1d20 + 4 ⇒ (11) + 4 = 15
Kenton: 1d20 + 5 ⇒ (1) + 5 = 6
Paulinus: 1d20 + 2 ⇒ (17) + 2 = 19
Siri: 1d20 + 7 ⇒ (16) + 7 = 23
1. Siri, Paulinus
2. Skeletons
3. Aleris, Kenton
You all should adjust your quick-stat spoilers to reflect the +1 initiative boost you received from Sasha's training. I've changed the Jenivere link above to the new shipwreck's combat map. Let me know marching order, which stairwell you used, etc., so I can add you to the map correctly.

Paulinus Ratarion |

Paulinus leads the way down one stairwell, while he motions Siri to make her way down the opposite one. Seeing the skeletons come to life, he stops in the doorway to the hold and raises his shield. Knowing that the skeletons can only be damaged effectively by blunt weapons he readies himself to bite the first one that comes into range. "Skeletons! Use blunt weapons!" he growls over his shoulder to the others.
_________________________
Came down the yellow line.
Knowledge (Religion): 1d20 + 4 ⇒ (20) + 4 = 24
Readied bite attack: 1d20 + 3 ⇒ (15) + 3 = 18
Bite damage (bludgeoning, piercing and slashing): 1d4 + 3 ⇒ (4) + 3 = 7
Universal Monster Rules Natural Attacks section if you want to double check bite's damage type.

Siri Quinray |

Siri doesn't - can't, really - heed Paulinus' advice as she doesn't have a blunt weapon. What she does have is a powerful swing, stepping in and striking the closest one. She strikes heavy, but with a fluid grace that is absent in her anger.
Elven Curve Blade (Power Attack): 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11
Damage: 1d10 + 3 + 3 ⇒ (7) + 3 + 3 = 13

GM mechaPoet |

As the first skeleton approaches Paulinus, he strikes out to chomp down on it. He crunches through the salty, dusty bone, and the skeleton falls apart. Two others move up to him, though, striking out with their rusty blades. They clang loudly off his shield, though, leaving the beast-headed merchant unharmed.
S1 attack: 1d20 ⇒ 2
S4 attack (Paulinus has cover from corner): 1d20 ⇒ 18
Siri slices out with her blade, but the skeleton manages to jump back, and the edge of the sword glances off hard skull. The one in front of her retaliates, and two others move up to slice at her as well. Only the first one's sword lands, though, leaving a nasty cut across Siri's cheek.
S6 Scimitar: 1d20 ⇒ 18
S6 Claw: 1d20 - 3 ⇒ (13) - 3 = 10
S5 Scimitar: 1d20 ⇒ 15
S3 Scimitar: 1d20 ⇒ 3
damage: 1d6 ⇒ 4
-----
Initiative!
1. Siri, Paulinus
2. Skeletons
3. Aleris, Kenton

Siri Quinray |

When the rusty blade gouged her cheek, the half-elf could contain herself no longer. She roared out, swinging her sword wildly to tear the skeletons apart, attacking with vigor.
Curve Blade Attack (RAGE!, PA): 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
Confirm: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
Damage: 1d10 + 6 + 3 ⇒ (5) + 6 + 3 = 14
Crit Damage: 1d10 + 6 + 3 ⇒ (6) + 6 + 3 = 15

GM mechaPoet |

Oops. I'm glad you've taken the initiative to post an action, Siri, I didn't realize that I hadn't marked you and Paulinus as up to go after the skellies. Carry on!

Aleris Somciel |
Aleris had opted to follow Siri down one set of stairs, feeling comforted by the fact that the half-elf seemed to know her way around a battlefield. As the skeletons clamber to life and begin to swing at her companions, she skids to a halt on the stairs behind Siri and draws her crossbow.
"The dead that walk! This is fantastic!" she says sarcastically.
Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 ⇒ 2

Paulinus Ratarion |

Paulinus roars at the undead, snapping out at the next skeleton in front of him.
______________________
Bite on #1: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Kenton Blackridge |

Kenton draws his swords at the sight of the skeletons piecing themselves together and snorts in laughter as if listening to a private joke.
"At least they don't have wings."
The rogue rushes to help Siri, attacking the skeleton nearest him that he can get a solid swing at with the short sword. (Preferably one he can flank if at all possible.)
Attack with MW Short Sword: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

GM mechaPoet |

Siri returns the skeleton's attack in more than equal terms. Her sword tears through bone like paper, slicing bits off and sending bones flying everywhere. No one else can seem to land any solid blows, though. The ex-sailors continue to lash out mindlessly at the targets in front of them.
S1 Scimitar: 1d20 ⇒ 3
S1 Claw: 1d20 - 3 ⇒ (1) - 3 = -2
S4 Scimitar: 1d20 ⇒ 10
S4 Claw: 1d20 - 3 ⇒ (4) - 3 = 1
S3 Scimitar: 1d20 ⇒ 14
S3 Claw: 1d20 - 3 ⇒ (4) - 3 = 1
S5 Scimitar: 1d20 ⇒ 19
S5 Claw: 1d20 - 3 ⇒ (10) - 3 = 7
S3 Scimitar damage: 1d4 + 1 ⇒ (3) + 1 = 4
S5 Scimitar damage: 1d4 + 1 ⇒ (4) + 1 = 5
The skeletons near Siri manage to slice into her after her reckless blow, one cutting her arm and the other leaving a deep gash on her side.
-----
Initiative!
1. Siri, Paulinus
2. Skeletons
3. Aleris, Kenton
If anyone (Kenton) would like to try to move past/behind/away from the skeletons with an acrobatics check, their CMD is 14.

Siri Quinray |

Current HP: 4/16
Siri roars as she swings again, trying to tear apart the skeleton that had hit her the most grievously. Her swing is wild, missing by a mile.
Curve Blade attack (RAGE!, PA): 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6
Damage: 1d10 + 6 + 3 ⇒ (9) + 6 + 3 = 18
Heals, please?

Kenton Blackridge |

Seeing Siri take a beating, Kenton decides to up the ante and leaps over the nearby barrels attempting to jump between the skeleton facing Siri and the one next to Paulinus.
Acrobatics Check: 1d20 + 7 ⇒ (13) + 7 = 20 20
Acrobatics Check: 1d20 + 7 ⇒ (10) + 7 = 17 17
I'm rusty on AoO. I'm assuming one check per threatened square?
Smoothly jumping on the other side of the skeleton, Kenton strikes with the masterwork short sword with all of his might.
Attack with Flanking: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (5) = 11
Crit Confirmation: 1d20 + 5 ⇒ (7) + 5 = 12

GM mechaPoet |

I think it's just once per AoO incurred, with higher DCs for multiple AoOs. I was having trouble finding some clarification earlier myself, but with those rolls I think you're good.
Kenton isn't as effective with his stabbing weapons against just bones, but he manages to find a weakened crack in one of the skeleton's spines. The sword enters and goes through, splitting the ancient bone and causing the skeleton to collapse into a motionless pile.

Paulinus Ratarion |

Paulinus looks at the wounded Siri and sighs. "Sorry for the invasion..." he says to her before briefly concentrating. He magically asserts himself on Siri, forcing a piece of his life force into her. There is no outward sign of this, but she can feel Paulinus's soul inside her now. "Let me take your pain away," he says, grimacing as feedback from Siri's injuries starts to stream through the bond. Siri can feel her own pain lessening, as her injuries begin to heal.
____________________
Standard action to establish a life link with Siri.
At the beginning of my next turn you heal 5 HP and I take 5 damage Siri. This will continue for as long as you are hurt more than 5 HP.

Aleris Somciel |
Seeing that these skeletons have better aim with their weapons than she thought, Aleris moves down the stairs to stop behind Siri. Even though two of the skeletons that were attacking her have been slain, it was enough of a close call that it has Aleris worried for the woman's safety.
"Let me shield you," she says as she places a hand on the half-elf's shoulder and begins chanting. As she does, the air around Siri shimmers, almost appearing to mold itself to her shape.
Mage Armor grants a +4 armor bonus to AC and it will last for an hour. Woo!

GM mechaPoet |

The skeletons continue their assault, rattling their broken blades and the bits of chain armor rusted to their bones.
S1 Scimitar vs Paulinus: 1d20 ⇒ 9
S1 Claw vs Paulinus: 1d20 - 3 ⇒ (12) - 3 = 9
S4 attack: Paulinus/Kenton: 1d2 ⇒ 1
S4 Scimitar: 1d20 ⇒ 14
S4 Claw: 1d20 - 3 ⇒ (6) - 3 = 3
S3 attack: Kenton/Siri: 1d2 ⇒ 1
S3 Flanking Scimitar: 1d20 + 2 ⇒ (4) + 2 = 6
S3 Flanking Claw: 1d20 - 3 + 2 ⇒ (6) - 3 + 2 = 5
The only thing they manage to cut, though, is the sea air.
-----
Initiative!
1. Siri, Paulinus
2. Skeletons
3. Aleris, Kenton

Siri Quinray |

Mage armor will be helpful for Siri, but it does overlap with her current armor - so she's got an AC of 16 now while it's up. Just to be clear.
The raging barbarian continues to howl as she lashes out against the skeletons, her blade whirling around in a deadly arc that nearly takes Aleris' head off behind her, ripping through another of their assailants.
Curve Blade (RAGE!, PA): 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
Crit Confirm: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15
Damage: 1d10 + 6 + 3 ⇒ (5) + 6 + 3 = 14
Crit Damage: 1d10 + 6 + 3 ⇒ (1) + 6 + 3 = 10

GM mechaPoet |

It's beginning to seem like these skeletons are more dangerous as shrapnel than combatants.

Paulinus Ratarion |

Paulinus grunts, as wounds begin open on his body to mirror the claw slashes on Siri. Siri's wounds close up in equal measure across the room. Even through the haze of her rage she can feel her pain draining away into the part of her that is Paulinus crammed into the back of her mind.
Paulinus holds his shield up defensively, hoping that Siri can take out the skeletons quickly while his magic heals her. He tries to bite a skeleton, but it's a half-hearted effort and yields no results.
__________________________________
Siri heals 5, Paulinus takes 5.
Bite (fighting defensively): 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6
AC:20

Kenton Blackridge |

Realizing that Siri has things taken care of, Kenton turns to the skeleton behind him with a wicked grin. Stepping slightly behind the skeleton, Kenton strikes out with both swords at the creature's unprotected back.
Flanking Two Weapon Attack Primary: 1d20 + 5 ⇒ (12) + 5 = 17
Flanking Two Weapon Attack Secondary: 1d20 + 4 ⇒ (17) + 4 = 21
Damage Primary: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5
Damage Secondary: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (5) = 12
Once again, his sword(s) find rotten bone as Kenton's arms whip around in combat.

GM mechaPoet |

Note that you're not actually flanking anything, but that second one is a hit. Also, were you attacking #1 or #4?
Kenton thrusts at the skeleton with the first mate's sword, but the creature catches the blade in its free hand, curling mismatched finger bones around it. It leans in close enough that Kenton can see the hateful pinpricks of flame in its eye sockets, but he stabs at it again pushing it off him and cracking a rib in the process.

Kenton Blackridge |

Sorry. I wasn't as clear as I'd have liked. I mentioned the one behind him when he attacked the one attacking Seri. He attacked that one.
After getting on to my laptop (this post was from my tablet), I attacked #4.

GM mechaPoet |

Now I'm confused. x_x I think this has something to do with Initiative Order? Technically you were before Siri after the skeletons' turn, but since she posted first I just accounted for her attack, which blew up the skelly you were flanking. This left just #1 and #4. You then attacked #4? Let me know if this sounds right.

Aleris Somciel |
Now that the immediate problem of the skeletons that were attacking Siri has been taken care of, Aleris deftly squeezes herself down the rest of the stairs and moves into the room. She takes aim with her crossbow, targeting the skeleton that Kenton is now fighting.
Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 ⇒ 8
Yeah, I know that Mage Armor is normally cast on, well, mages but Aleris opted to take the risk that she wouldn't be needing it for herself today. I'll keep the overlap in mind for the future, though!

Kenton Blackridge |

Now I'm confused. x_x I think this has something to do with Initiative Order? Technically you were before Siri after the skeletons' turn, but since she posted first I just accounted for her attack, which blew up the skelly you were flanking. This left just #1 and #4. You then attacked #4? Let me know if this sounds right.
I just assumed Siri killed the last one attacking her after Kenton killed the other skele attacking her. So, left with no targets, he turned to the one behind him which was #4. He then made a five foot step to behind the skeleton and attacked it.

GM mechaPoet |

In any case, I think we're at the right configuration now.
Aleris' bolt goes wide as she tries to avoid hitting her allies.
S1 attack: 1d2 ⇒ 2
S1 Scimitar vs Paulinus: 1d20 ⇒ 11
S1 Claw vs Paulinus: 1d20 - 3 ⇒ (6) - 3 = 3
S4 attack: Paulinus/Kenton: 1d2 ⇒ 1
S4 Scimitar: 1d20 ⇒ 3
S4 Claw: 1d20 - 3 ⇒ (3) - 3 = 0
The remaining skeletons' awkward bone configurations seem to impede their ability to land any blows. Their swords and claw-handed swipes are useless against the shielded Paulinus and the quick-footed Kenton.
-----
Initiative!
1. Siri, Paulinus
2. Skeletons
3. Aleris, Kenton

Siri Quinray |

Once more Siri's blade flashes as she strikes out against the nearest skeleton. It goes wide again, missing her target.
Curve Blade Attack (RAGE!, PA): 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8
Damage: 1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13

Paulinus Ratarion |

Paulinus continues to defend with his shield, letting the others do the work of killing the undead while he suffers Siri's wounds.
Siri - You should be at 14 HP now
Full round action; Total defense.
AC:22

Kenton Blackridge |

Kenton turns to the last skeleton (assuming Aleris' bolt kills the one he was fighting) and sidesteps behind it to attack.
Flanking Primary Attack: 1d20 + 5 ⇒ (17) + 5 = 22 22
Flanking Secondary Attack: 1d20 + 4 ⇒ (19) + 4 = 23 23
Confirm Crit Secondary: 1d20 + 4 ⇒ (1) + 4 = 5
Damage Primary: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (5) = 14
Damage Secondary: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (2) = 9
The scouts blades once again whistle through the air and strike bone.

GM mechaPoet |

Aleris and Kenton finish off the remaining undead, sending their bones clattering to the floor!
Combat is over!
With the threat of the cursed sailors' bones lying quietly scattered across the deck, the explorers can search the ship without any more hostile interruptions. Most of what they find is brine-rotted wood. Paulinus, however, discovers a secret compartment behind a cupboard in the kitchen. Behind its waterproof seal, he finds: a set of masterwork studded leather with the initials "J.R." embossed on it, a shortbow and quiver containing 2d10 ⇒ (3, 8) = 11 arrows, and several small leather pouches. One pouch contains 3d10 ⇒ (6, 10, 3) = 19 silver coins, and the others contain a foul and musty smelling white powder. Whatever it used to be, it seems to have gone bad despite the waterproof seal.

Siri Quinray |

Siri has to take a few moments to calm down after the battle ends, but looks particular confused when she checks herself over and realizes that the cuts and scratches she'd endured were all but gone. She didn't remember receiving any healing during the battle - but then again, she tended to block out everything but what she was trying to kill in the red haze of a rage.
She humors the others in searching this place for anything useful - the studded leather armor looked usable, but the shortbow was the best discovery by far. The barbarian took it up, testing its draw and ensuring that the wood wasn't warped or rotten. There were a decent number of arrows with it as well - though they would have to be careful of using them all up.
The rest didn't concern her much, coins not exactly valuable shipwrecked as they were. "Let's head back now," She tells the group.
And unless Kenton wants it, Siri calls dibs on the bow - someone else can have the armor.

Paulinus Ratarion |

"Siri, we are linked now. If you get injured, the wounds will transfer to me. It will allow me to monitor your safety in battle more closely," Paulinus explains to Siri after the fight.
He makes no comment about the pesh.
Again, you should be at 14/16 Siri. Your status line still says 9.