GM Mainer's Crypt of the Everflame (Inactive)

Game Master Mainer


51 to 100 of 554 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

M Human Danger Ranger (Dungeon Rover) 2 | HP 21/21 | Init +6 | Per +6 | AC 17 : T 14 : FF 13 | Fort +3 : Ref +7 : Will +1 | Rapier +4 (1d6/18-20×2+2), Lbow +6 (1d8×3) (15/20 arrows) (16/20 b arrows)

As they make their way down the path Fonzy gathers dead leaves and small sticks, fastening them to five of his arrows with small strips cut from his blanket in preparation so he can set them on fire if need be. And then he stops, unsure if anyone brought a flint.

"Did anyone happen to bring a flint to light our fires and torches?.. " He asks, hoping someone came prepared.


Oracle (Nature) 2 | HP 20/20 | Init +4 | Per +8 S.M. +0 | AC 17 : T 10 : FF 17 AC 15 : T 8 : FF 15 | Fort +3 : Ref -2 : Will +3 | Melee +3 (1d6+2)
Resources:
Spells: 1st level: 4/4 | SLAs charm person
Current Buffs:

Are they in the bags we got? At character creation we were told not to worry about stuff other than arms and armor.

Grand Lodge

M Human Danger Ranger (Dungeon Rover) 2 | HP 21/21 | Init +6 | Per +6 | AC 17 : T 14 : FF 13 | Fort +3 : Ref +7 : Will +1 | Rapier +4 (1d6/18-20×2+2), Lbow +6 (1d8×3) (15/20 arrows) (16/20 b arrows)

I looked through the contents and didn't see anything. Plus a few more items that come to mind. Perhaps we can come across a traveling merchant that'll have some last minute supplies...


Inside the Crypt - - Sir Bleeparolo's Map

As Ashling studies the map, she realizes that neither of the trails that branch off are the correct ones to follow, which Sir Bleeparolo seems to disbelieve. With Fonzy's help, Ashling soon notices a small cairn marking a faint, old game trail that follows the directions of the map.

As you travel, you eventually top a rise that gives you one last look back at Kassen before plunging you into the trees. It is at this moment that you realize that you are completely alone - except for each other - and that there are no parents, no guards, no one to come to your aid. In the eyes of Ashling and Fonzy, even, it's likely that without prior knowledge of the trail you're on, anyone to come check on you might not be able to find you...or your remains.

Making good time, Ashling leads through the trees with the incorrigible Sir Bleeparolo. Fonzy and Belasara do an excellent job bringing up the rear, and it soon becomes time to make camp. There is plenty of dry wood around to build a fire, and the movement of a few stones soon brings about a safe fireplace, and soon

Ashling, please give me a survival check. Sir Bleeparolo, you may assist.

DC 10 Survival Fail:
The campsite you find is pretty rocky, but it's a clearing that has brush on at least 2 sides, which isn't too bad given the circumstances. In the dying light, it looks like there's room for 2, maybe 3 people to sleep on clear ground, but someone will have to sleep in the rocks.

DC 10 Survival Success:
The campsite you find is open, and blocked by brush on 3 sides, the site itself only being accessible from the trail. The ground is clear, and should provide adequate space for everyone to stretch out comfortably.

Fonzy, please give me a Perception check. Belasara, you may assist.

DC 15 Perception Fail:
You spot a few rocks along your walk through the woods that look like adequate flints, but you're not 100% certain. You'll have to try some out with a piece of steel, your blade or someone else's, to make sure.

DC 15 Perception success:
Have grown up spending time in the woods around Kassen, and being absent minded as young men are apt to be, this isn't the first time Fonzy has had to look for a piece of flint in the woods. As luck would have it, while going through an outcropping, you find a marvelous looking flint that should be adequate. A few scrapes along a steel arrowhead proves your point as a few sparks fly.

I'll give you some time to set up camp, if you would like to give me an idea as to how you would like to do that (location of cooking fire in relation to tents, etc). Loving the role playing that is going on so far!

Grand Lodge

M Human Danger Ranger (Dungeon Rover) 2 | HP 21/21 | Init +6 | Per +6 | AC 17 : T 14 : FF 13 | Fort +3 : Ref +7 : Will +1 | Rapier +4 (1d6/18-20×2+2), Lbow +6 (1d8×3) (15/20 arrows) (16/20 b arrows)

As they arrive at their decided campsite, Fonzy immediately begins testing a few rocks he obtained along the way to ensure they all make functioning pieces of flint. After offering out the flints he could come across, keeping one for himself, he begins building a fire at the center of the site, waiting patiently for the others to choose where they would like to set up their respective tents.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

Do I need a separate roll to determine if I made enough flint for the entire party?


Oracle (Nature) 2 | HP 20/20 | Init +4 | Per +8 S.M. +0 | AC 17 : T 10 : FF 17 AC 15 : T 8 : FF 15 | Fort +3 : Ref -2 : Will +3 | Melee +3 (1d6+2)
Resources:
Spells: 1st level: 4/4 | SLAs charm person
Current Buffs:

WIS aid Ashling: 1d20 + 1 ⇒ (15) + 1 = 16

Fonzy: for the record you can use Survival to make fire without flint and steel. It just takes a lot longer.


Inside the Crypt - - Sir Bleeparolo's Map

Secret GM rolls:

4d2 ⇒ (2, 1, 1, 1) = 5

After a few tries, you come away with 3 pieces of flint. Also, if everyone shared the contents of their bags, you would know that Sir Bleeparolo also has 3 tindertwigs (matches) that can be used much more quickly than flint and steel.


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

survival: 1d20 + 5 ⇒ (14) + 5 = 19


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

Ashling leads the group with Bleep's assistance to an area blocked by brush on three sides, the only way in or out being the trail. The ground in the area is clear and decently sized enough for everyone to be comfortable. We set up camp here,

Ash begins setting up a tent and a rather thick winter blanket, When i'm done, i'm going to go hunting and foraging. It'd be best to save our rations for if needed, i'll need someone to watch my back as i do so.


Female Human Oracle of Life (Spirit Guide) 2 | HP 19/19 NL 8/19 | AC 14 Touch 12 Flat-Footed 12 | CMB +2 CMD 14 | Saves: Fort +1 Ref +2 Will +3 | Perception: +2 | Init: +2 | Status: Normal

Perception (Aid Another): 1d20 + 1 ⇒ (12) + 1 = 13

During their trek, Bela tries to help Fonzy find flints as best she can, but not being particularly skilled in wilderness survival, she isn't sure whether any of the rocks she picks out are suitable. I won't make it far from Kassen on my own if I don't learn how to get by in the Fangwood. That the thought had not yet occurred to her in all her months of planning her future journey is a little embarrassing, but she makes it a point to learn what she can about such self-sufficiency from her companions.

At the camp, Bela works to get her tent set up near Ashling's but far enough away to afford them both some privacy. It's slow going, but after watching the other woman work, Bela manages to get her own tent set up. "I'd like to go with you," Bela says to Ashling. "You'll just have to show me what to look out for. I'm afraid I didn't get out much when I was younger. I never thought I'd have to know how to get by in the forest, but I'd like to learn how to do so now." She collects her father's longbow, arrows and morningstar, deciding to leave the rest in her tent. "If that's alright with you."

Grand Lodge

M Human Danger Ranger (Dungeon Rover) 2 | HP 21/21 | Init +6 | Per +6 | AC 17 : T 14 : FF 13 | Fort +3 : Ref +7 : Will +1 | Rapier +4 (1d6/18-20×2+2), Lbow +6 (1d8×3) (15/20 arrows) (16/20 b arrows)

"Could someone throw me a tindertwig for this flint? I'd like to be able to light something on fire quickly if I need to. I also have another extra piece if anyone wanted it." Fonzy says to the group after starting the fire. Beginning to set up his tent and blanket at the area furthest from the trail entrance, not because of cowardice, no no,
but because he knew he was most effective at range if anything snuck up on them... and also a little bit of cowardice and not wanting to be killed first.


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

Ashling nods in response, I will show you what my father taught me, everyone has potential to survive, it is instinct.


Oracle (Nature) 2 | HP 20/20 | Init +4 | Per +8 S.M. +0 | AC 17 : T 10 : FF 17 AC 15 : T 8 : FF 15 | Fort +3 : Ref -2 : Will +3 | Melee +3 (1d6+2)
Resources:
Spells: 1st level: 4/4 | SLAs charm person
Current Buffs:

"I have tindertwigs, though it would seem a waste to me to use them to make a campfire. You've already found flint so use that for now."

Sir Bleeparolo gives Fonzy one of the Tindertwigs for later.

"We should keep watches while we are camped here. I see better in the dark than you humans, so I should probably take one of the darker watches."

Don't think anyone needs to recover any spells so we can do this in any order.


Inside the Crypt - - Sir Bleeparolo's Map

@ Ashling and Belasara: Please give me survival rolls. Since Ashling is teaching Belasara, Belasara may add a +1 bonus if Ashling rolls between 10 and 15, +2 if Ashling rolls between 15 and 20, etc. This bonus is a representation of how well Ashling teaches Belasara.

While Belasara and Ashling begin searching the surrounding woods for game and Fonzy and Sir Bleeparolo build a fire, a chill wind brushes through the air. Fonzy's flint proves well suited for lighting the tinder, and quickly a warm flame is kindled.

Soon the sun is setting, and the shadows grow longer. Across the forest, a howl is heard, a fitting reminder of the dangers outside Kassen. Soon the howl is picked up by members of the pack, and seems to be coming closer before silence once more fills the air.

Could I have everyone give me a perception check, please.

DC 21 Perception Check:
While going about your task, some movement catches your eye. Looking over at the edge of your campsite, you spot a large, grey wolf. Your brief glance at the wolf's ribs are enough to tell you that the local pack probably hasn't been eating too well lately.
If anyone succeeds at this check, I will post an initiative roll, acting under the assumption you bring everyone's attention to the wolf immediately. Please indicate if you choose to do otherwise.

Secret GM Rolls:

Wolf Stealth: 1d20 + 6 ⇒ (15) + 6 = 21


Wolf 3HD | HP 23/23 | Init +2 | Per +5 S.M. +1 | AC 16 : T 12 : FF 14 : CMD 14 | Fort +5 : Ref +5 : Will +2 | Bite +3 (1d6+1 plus trip)

Varkha hears the howling, and his ears perk up. He sniffs the air.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Oracle (Nature) 2 | HP 20/20 | Init +4 | Per +8 S.M. +0 | AC 17 : T 10 : FF 17 AC 15 : T 8 : FF 15 | Fort +3 : Ref -2 : Will +3 | Melee +3 (1d6+2)
Resources:
Spells: 1st level: 4/4 | SLAs charm person
Current Buffs:

"Hear that lad?" Sir Bleeparolo asks the wolf. "Friends of yours?"

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

M Human Danger Ranger (Dungeon Rover) 2 | HP 21/21 | Init +6 | Per +6 | AC 17 : T 14 : FF 13 | Fort +3 : Ref +7 : Will +1 | Rapier +4 (1d6/18-20×2+2), Lbow +6 (1d8×3) (15/20 arrows) (16/20 b arrows)

Hearing the howls growing closer and closer, Fonzy does his best to peer into the woods. Perception: 1d20 + 5 ⇒ (16) + 5 = 21

"Get prepared, it looks like we have a hostile canine trying to crash the party. I don't think this is an illusion. The poor thing looks starved." Fonzy says in a half whisper just loud enough the group can hear, pointing toward him hoping not to startle the wolf. Slowly making his way to his pack.


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

perception: 1d20 + 5 ⇒ (6) + 5 = 11

survival: 1d20 + 5 ⇒ (20) + 5 = 25

Ash begins the lesson by pointing out basic things: animal tracks, area's where they bed, which berries to eat, ect.

Grand Lodge

M Human Danger Ranger (Dungeon Rover) 2 | HP 21/21 | Init +6 | Per +6 | AC 17 : T 14 : FF 13 | Fort +3 : Ref +7 : Will +1 | Rapier +4 (1d6/18-20×2+2), Lbow +6 (1d8×3) (15/20 arrows) (16/20 b arrows)

@Bleeparolo:
That was terrible wording on my part. I wanted to trade so I have a tindertwig for later,not for use on the fire. Lighting an arrow with a tindertwig; would that be full round action or standard action?


Inside the Crypt - - Sir Bleeparolo's Map

@ Fonzy:
You can use a tindertwig to light up to six incendiary arrows as a standard action.

Grand Lodge

M Human Danger Ranger (Dungeon Rover) 2 | HP 21/21 | Init +6 | Per +6 | AC 17 : T 14 : FF 13 | Fort +3 : Ref +7 : Will +1 | Rapier +4 (1d6/18-20×2+2), Lbow +6 (1d8×3) (15/20 arrows) (16/20 b arrows)

@GM:
Okay thank you, I don't plan on doing it now, I just wanted to know for future planning.


Female Human Oracle of Life (Spirit Guide) 2 | HP 19/19 NL 8/19 | AC 14 Touch 12 Flat-Footed 12 | CMB +2 CMD 14 | Saves: Fort +1 Ref +2 Will +3 | Perception: +2 | Init: +2 | Status: Normal

Survival: 1d20 + 2 ⇒ (6) + 2 = 8

Bela listens as Ashling shares her wisdom, but rather than ask questions about the points she needs clarifying, the healer remains quiet, not wishing to make herself seem more inept at survival than she had already demonstrated.

Perception: 1d20 + 1 ⇒ (14) + 1 = 15

As the first goal breaks the forest's silence, Bela looks up and toward where she thinks the sound is coming from. When the howl is picked up by others, Bela places a hand on Ashling's shoulder and says, "Let's head back to camp. It sounds like too many for a group of two to take on." She also takes the opportunity to bind Ash's life to hers in case the wolves were closer than they sounded.


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

Ashling nods, leading the way back to tye camp sword already drawn. Let us go, they will need rescuing.


Oracle (Nature) 2 | HP 20/20 | Init +4 | Per +8 S.M. +0 | AC 17 : T 10 : FF 17 AC 15 : T 8 : FF 15 | Fort +3 : Ref -2 : Will +3 | Melee +3 (1d6+2)
Resources:
Spells: 1st level: 4/4 | SLAs charm person
Current Buffs:
Fonzy Tenderleg wrote:

Hearing the howls growing closer and closer, Fonzy does his best to peer into the woods. [dice=Perception]1d20+5

"Get prepared, it looks like we have a hostile canine trying to crash the party. I don't think this is an illusion. The poor thing looks starved." Fonzy says in a half whisper just loud enough the group can hear, pointing toward him hoping not to startle the wolf. Slowly making his way to his pack.

Bleeparolo turns sharply and stands when he sees the wolf.

"I'd rather not fight them. After all, the Fangwood really belongs to them, not us. Maybe we can give them food?"

He turns to Varkha.

"คิดว่า คุณสามารถโน้มน้าวให้พวกเขาไม่ได้ต่อสู้กับ หากว่า คุณต้องต่อสู้ของพวกเขา ชายอัลฟาเราสามารถให้แน่ใจว่า คุณชนะ"

Sylvan:
"Think you can convince them not to fight? If that means you must duel their alpha male we can make sure you win."

GM: Varkha cannot speak, but he has an INT of 6 and can understand more complex things, and he is able to answer things like yes and no through body language. But I will need you to decide if Varkha thinks he can convince the wolves not to attack, through one of several methods. I have no idea how much he can communicate to other wolves.


Inside the Crypt - - Sir Bleeparolo's Map

At Fonzy's whisper, Sir Bleeparolo and Vharka notice the wolf in the bushes about 20 feet away. Ashling and Belasara, too far away to hear Fonzy, are coming back to camp with some berries, roots, and two plump hares that Ashling was able to shoot. Belasara's caution is well founded, as they see the young man, gnome, and wolf staring into the bushes and alert for trouble. Ashling's keen senses are quick to put two and two together, and she also points out the wolf to Belasara.

The wolf is standing on the edge of camp, 20 feet away from Fonzy, Sir Bleeparolo, and Vharka.
Fonzy, Sir Bleeparolo, and Vharka can see Ashling and Belasara, who are 10 feet directly to the right of the wolf (from their perspective).

Initiative Order: Bolded may act.
Sir Beeparolo
Wolf
Vharka
Fonzy
Ashling
Belasara

@ Sir Bleeparolo: On Vharka's turn, you can have him make an intimidation check to influence his fellow wolf. Because Vharka is not acting as a mount at this time, I gave him a separate initiative roll.

GM’s Secret Rolls:

Fonzy Initiative: 1d20 + 7 ⇒ (4) + 7 = 11
Belasara Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Sir Bleeparolo Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Vharka Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Ashling Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Wolf Initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

M Human Danger Ranger (Dungeon Rover) 2 | HP 21/21 | Init +6 | Per +6 | AC 17 : T 14 : FF 13 | Fort +3 : Ref +7 : Will +1 | Rapier +4 (1d6/18-20×2+2), Lbow +6 (1d8×3) (15/20 arrows) (16/20 b arrows)

"I concur Bleepy. Perhaps some food from our packs, or one of those hares would suffice. I would gladly give up my share for the poor beast." Fonzy says agreeing with Bleeparolo, feeling more pity than fear for the animal.


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

Why? If the wolf is starved and close to death now saving now will do nothing, it will likely end up in this state in a few days. If it is without it's pack, it will more than likely perish. Ashling questions looking actually curious.

Grand Lodge

M Human Danger Ranger (Dungeon Rover) 2 | HP 21/21 | Init +6 | Per +6 | AC 17 : T 14 : FF 13 | Fort +3 : Ref +7 : Will +1 | Rapier +4 (1d6/18-20×2+2), Lbow +6 (1d8×3) (15/20 arrows) (16/20 b arrows)

"It doesn't feel right killing an animal so desperate for food he would pick an unwinnable fight. My family has been through harsh winters where we have committed desperate acts for food. Let's just try an alternative first, please." Fonzy pleads with Ashling, hoping she picks up on his love of the wild.


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

I...I do not disapprove, i just do not understand why...Very well, we will try Ashling tosses one of the hares over to the beast, a look of confusion clouding her face.


Oracle (Nature) 2 | HP 20/20 | Init +4 | Per +8 S.M. +0 | AC 17 : T 10 : FF 17 AC 15 : T 8 : FF 15 | Fort +3 : Ref -2 : Will +3 | Melee +3 (1d6+2)
Resources:
Spells: 1st level: 4/4 | SLAs charm person
Current Buffs:

Sir Bleeparolo quietly picks up his lance.

"Easy, now."

Handle Animal: 1d20 + 5 ⇒ (3) + 5 = 8

I will ready an attack in case the wolf attacks. Since the lance has reach, I should be able to get two attacks if the wolf charges me or Varkha, since I will also get an AoO as he closes in.


Inside the Crypt - - Sir Bleeparolo's Map

The wolf lets out a howl before trotting over and snatching up the hare. It's clear that this isn't a humble mongrel, begging for a bite to eat, but a strong, savage animal that has no problem killing or taking its food.

After the hare is in its jaw, the wolf quickens its pace, heading into the brush and away from camp. At one moment, it pauses and turns back to look at Ashling, almost as though sizing her up.

The wolf is about 20 feet away from everyone and is heading out of the camp.

Ashling, please roll a d20.

Initiative Order: Bolded may act. Sir Bleeparolo is included, but technically your action will be at the top of the second round.
Sir Beeparolo
Wolf
Vharka
Fonzy
Ashling
Belasara

Grand Lodge

M Human Danger Ranger (Dungeon Rover) 2 | HP 21/21 | Init +6 | Per +6 | AC 17 : T 14 : FF 13 | Fort +3 : Ref +7 : Will +1 | Rapier +4 (1d6/18-20×2+2), Lbow +6 (1d8×3) (15/20 arrows) (16/20 b arrows)

"If that doesn't convince him to leave, let me try to calm him. If that doesn't work we will have no choice but to put him out of his misery. And I will owe you an apology Ashling." Fonzy says with worry in his voice as he readies his bow hoping to signal to the wolf this is not a fight he can win. If the canine should turn around with second thoughts about leaving them alone.

Handle Animal: 1d20 + 5 ⇒ (13) + 5 = 18


Wolf 3HD | HP 23/23 | Init +2 | Per +5 S.M. +1 | AC 16 : T 12 : FF 14 : CMD 14 | Fort +5 : Ref +5 : Will +2 | Bite +3 (1d6+1 plus trip)

"Grrrr..." Varkha snarls at the retreating wolf.

Intimidate (untrained): 1d20 - 2 ⇒ (20) - 2 = 18 Hey! :)

Always thought it was funny that animals didn't consider initimdate as a class skill. It's something that they can be very good at.


Oracle (Nature) 2 | HP 20/20 | Init +4 | Per +8 S.M. +0 | AC 17 : T 10 : FF 17 AC 15 : T 8 : FF 15 | Fort +3 : Ref -2 : Will +3 | Melee +3 (1d6+2)
Resources:
Spells: 1st level: 4/4 | SLAs charm person
Current Buffs:

When it is Sir Bleeparolo's turn...

Sir Bleeparolo shrugs. "They may be back."

He mounts up on Varkha, and then murmurs a few words to himself and touches his chest.

Casting divine favor.


Female Human Oracle of Life (Spirit Guide) 2 | HP 19/19 NL 8/19 | AC 14 Touch 12 Flat-Footed 12 | CMB +2 CMD 14 | Saves: Fort +1 Ref +2 Will +3 | Perception: +2 | Init: +2 | Status: Normal

A corner of Belasara's lips minutely quirks up at Fonzy's words. "No apologies needed, I think. That hare was for you and Bleeparo anyway." Although her conscience remained untroubled by the thought of fending off a wild animal, if it gave her companions peace of mind to share their bounty with the wolf, so be it. The healer keeps her longbow at the ready until the wolf disappears back into the forest for good.

Will delay for now.


Oracle (Nature) 2 | HP 20/20 | Init +4 | Per +8 S.M. +0 | AC 17 : T 10 : FF 17 AC 15 : T 8 : FF 15 | Fort +3 : Ref -2 : Will +3 | Melee +3 (1d6+2)
Resources:
Spells: 1st level: 4/4 | SLAs charm person
Current Buffs:

I don't know if you have told us about your life link ability. But now wouldn't be a bad time to activate it... on Varkha. If Varkha can challenge their alpha male we can use your healing and one of my divine favor spells to "cheat."


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

d20 gm: 1d20 ⇒ 2

It would be best for everyone to get something ay least...No apologies are need, i just have something to think about now. Ashling walks further into the camp, pulling back her hood and removing the dark purple cloak entirely neatly folding it and putting it away. If it returns with hostile intentions, i will kill it without mercy.


Inside the Crypt - - Sir Bleeparolo's Map

Ashling:
You've occasionally given a scrap of meet to a starving dog and seen the sense of gratitude that comes from them. That isn't what you experienced with this wolf. Your best guess is that it feels more like it's stronger than you gave it the hare.

The wolf, visibly shaken by Vharka's presence, runs away from the camp, disappearing into the trees. All is quiet for a while, but the howl picks up again before dying down.

About a half hour passes, during which the remaining hare is cooked and final camp adjustments are made. Just when you are about to sit down around the campfire to eat your dinner, something catches your attention. Turning, you see two more wolves approaching your camp, but where the first wolf was quiet in its approach, these wolves are direct...growling, hackles raised, the half-starved animals are ready to eat whatever they can find...or kill.

The wolves are 40 feet away and 10 feet from each other

Initiative Order: Bolded may act
Fonzy
Belasara
Ashling

Wolf #2
Vharka
Wolf #1
Sir Bleeparolo

GM’s Secret Rolls:

Fonzy Initiative: 1d20 + 7 ⇒ (17) + 7 = 24
Belasara Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Sir Bleeparolo Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Ashling Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Vharka Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Wolf #1 Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Wolf #2 Initiative: 1d20 + 2 ⇒ (11) + 2 = 13


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

Ash sighs audibly, clearly frustrated, As i have stated, i will no longer spare their lives. She puts her food aside drawing her sword, studying Wolf 1# keeping her gaze firmly on it.

move action to activate studied target. and i'll use my standard as a ready action to attack should the wolf one attack.


Female Human Oracle of Life (Spirit Guide) 2 | HP 19/19 NL 8/19 | AC 14 Touch 12 Flat-Footed 12 | CMB +2 CMD 14 | Saves: Fort +1 Ref +2 Will +3 | Perception: +2 | Init: +2 | Status: Normal

Bela would have shared with the others her ability to heal, but would not have felt it necessary to mention the different methods she uses to do so. Besides, the whole "taking someone's wounds onto herself" might be nice RP fuel for a quiet moment down the road. I think I get what you meant about the "cheating" part, though. I forgot you could share spells with animal companions. Clever idea.

With a weary sigh, Belasara picks up her longbow from where it leaned against her tent while she helped the others prepare dinner. Keeping the bow at her side for now, the healer gives the others a chance to talk down the animals once more. Having been looking forward to sitting down for dinner after a day spent hiking through the woods, Bela has a little more empathy for what the starving wolves must be feeling. Still, she isn't very hopeful for a peaceful resolution. Pressing a hand to her chest, Bela asks the powers-that-be for their blessing and receives a brief feeling of divine warmth in response. Casting divine favor.

Grand Lodge

M Human Danger Ranger (Dungeon Rover) 2 | HP 21/21 | Init +6 | Per +6 | AC 17 : T 14 : FF 13 | Fort +3 : Ref +7 : Will +1 | Rapier +4 (1d6/18-20×2+2), Lbow +6 (1d8×3) (15/20 arrows) (16/20 b arrows)

"We've done what we could. My conscience is clear... also I'm sorry for drawing the pack here. It was bad judgement. I'll own that." Fonzy concedes to the group. Drawing his bow and notching an arrow, firing at the wolf that seemed to be charging first, using every ounce of his focus intending on making up his decision not to kill the first to the group.

Longbow: 1d20 + 4 ⇒ (19) + 4 = 231d8 ⇒ 8


Inside the Crypt - - Sir Bleeparolo's Map

Fonzy's arrow whistles through the air just as a wolf lunges forward. The arrow strikes the wolf solidly in the shoulder, and it lets out a yelp that quickly turns into an angry growl. Hackles raised, the wolf rushes forward, trying to take advantage of Ashling's focus on its companion, but the huntress dodges the wolf's attempt to bite her with ease.

Initiative Order: Bolded may act
Fonzy
Belasara
Ashling
Wolf #2
Vharka
Wolf #1
Sir Bleeparolo

Damage Tracker:
Wolf #2: Currently at 5 HP

GM's Secret Rolls:
Wolf #2 Attack: 1d20 + 1 ⇒ (9) + 1 = 10

So, new GM mistake that I won't make next time. I didn't give you an opportunity to set up formation, or where the wolves popped up in relation to you as individuals. I'll get better at that in the future. For now, I've just assumed (if it's okay with everyone) that we'll have Ashling and Sir Bleeparolo closer to the wolves, about 10 feet away, with Vharka off to the side of Sir Bleeparolo, and Fonzy and Belasara in the back.
Sorry about this. But good news, we should be able to use maps for the actual crypt :)


Oracle (Nature) 2 | HP 20/20 | Init +4 | Per +8 S.M. +0 | AC 17 : T 10 : FF 17 AC 15 : T 8 : FF 15 | Fort +3 : Ref -2 : Will +3 | Melee +3 (1d6+2)
Resources:
Spells: 1st level: 4/4 | SLAs charm person
Current Buffs:

For the record, you can record damage without giving away monster HP by putting it on the initiative grid like this:

Initiative Order: Bolded may act
Fonzy
Belasara
Ashling
Wolf #2 (8 damage)
Vharka
Wolf #1
Sir Bleeparolo

It's also worth mentioning that I personally find Google Drawings very handy for doing maps, and it's what I use for the games that I run.


Wolf 3HD | HP 23/23 | Init +2 | Per +5 S.M. +1 | AC 16 : T 12 : FF 14 : CMD 14 | Fort +5 : Ref +5 : Will +2 | Bite +3 (1d6+1 plus trip)

"Grrr!"

Varkha growls at the other wolves.

intimidate: 1d20 - 2 ⇒ (8) - 2 = 6

Ah, well. Couldn't expect two in a row.

Varkha will ready a move action for after Sir Bleeparolo mounts up (if that is allowed).


Inside the Crypt - - Sir Bleeparolo's Map

Following its companion, the second wolf comes forward to attack Ashling, but also misses its intended target. It's jaws come down on her blade as she expertly parries. Growling, the two wolves begin to circle Ashling, waiting for her to attack or make a mistake.

Initiative Order: Bolded may act
Fonzy
Belasara
Ashling

Wolf #2 (8 damage)
Vharka
Wolf #1
Sir Bleeparolo

@ Sir Bleeparolo: Thanks for the tips!

GM's Secret Rolls:
Wolf #1 Attack: 1d20 + 2 ⇒ (8) + 2 = 10


Oracle (Nature) 2 | HP 20/20 | Init +4 | Per +8 S.M. +0 | AC 17 : T 10 : FF 17 AC 15 : T 8 : FF 15 | Fort +3 : Ref -2 : Will +3 | Melee +3 (1d6+2)
Resources:
Spells: 1st level: 4/4 | SLAs charm person
Current Buffs:

Sir Bleeparolo vaults into the saddle. "Ahoy, Varkha! Let's go!"

Varkha shuffles back to put some space between he and the wolves. 5' step back. Actually, if Varkha is not in melee range of the wolves at all, he will move about 20' back to have room to charge next round.

Sir Bleeparolo murmus a few words again, and touches his heart.
Casting divive favor on myself again.


Wolf 3HD | HP 23/23 | Init +2 | Per +5 S.M. +1 | AC 16 : T 12 : FF 14 : CMD 14 | Fort +5 : Ref +5 : Will +2 | Bite +3 (1d6+1 plus trip)

*sniff*

Ahoy? What am I, a sailor?


Female Human Oracle 8 / Lore warden Fighter 2 | HP 24/67| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +5 | CMB: +10/5 CMD: 25 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)
Spells:
lvl1 6/7 | Lvl2 7/7 | lvl3 3/5
Status effects:

my readied standard action toattack activates as well as my normal action to well...attack. focusing my attacks on wolf 1.

Ash gracefully responds to the attack, slashing back with her blade . Her form reminiscent of her dances, for the first time in a while a slight smile crosses her blade connects.

readied attack: 1d20 + 6 ⇒ (15) + 6 = 21
damage : 1d8 + 2 ⇒ (4) + 2 = 6

attack: 1d20 + 6 ⇒ (16) + 6 = 22
damage : 1d8 + 2 ⇒ (2) + 2 = 4


Female Human Oracle of Life (Spirit Guide) 2 | HP 19/19 NL 8/19 | AC 14 Touch 12 Flat-Footed 12 | CMB +2 CMD 14 | Saves: Fort +1 Ref +2 Will +3 | Perception: +2 | Init: +2 | Status: Normal

Bela nocks an arrow and takes aim at one of the wolves preying on Ashling, erring on the side of caution to avoid accidentally striking the other woman as she looses her arrow.

Longbow (Point-Blank Shot, Divine Favor, Into Melee): 1d20 + 3 + 2 - 4 ⇒ (11) + 3 + 2 - 4 = 12
Damage (Point-Blank Shot, Divine Favor): 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Grand Lodge

M Human Danger Ranger (Dungeon Rover) 2 | HP 21/21 | Init +6 | Per +6 | AC 17 : T 14 : FF 13 | Fort +3 : Ref +7 : Will +1 | Rapier +4 (1d6/18-20×2+2), Lbow +6 (1d8×3) (15/20 arrows) (16/20 b arrows)

"Get away from her!" Fonzy yells at the wolves full of worry. Pulling two arrows for attack.

Longbow shot #1: 1d20 + 5 + 1 - 4 - 2 ⇒ (15) + 5 + 1 - 4 - 2 = 151d8 ⇒ 7

Longbow shot #2: 1d20 + 5 + 1 - 4 - 2 ⇒ (1) + 5 + 1 - 4 - 2 = 11d8 ⇒ 1

Shooting the same wolf he did initially. If first shot kills him, shoot the second. If not, shoot the same one with both.

...or shooting myself with the second.

51 to 100 of 554 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Mainer's Crypt of the Everflame All Messageboards

Want to post a reply? Sign in.