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About Belasara VileuxResource Tracking:
Channel Positive Energy 2/5
Wand of Cure Light Wounds 10/10 1st Level Spells 5/5
Character Sheet:
Belasara Vileux
Female Human Oracle of Life (Spirit Guide) 2 NG Medium Humanoid (Human) Init +2 Senses Perception +2 -------------------- Defense -------------------- AC 14 Touch 12 Flat-footed 12 (+2 armor, +2 Dex) HP 19 ((2d8)+4) (+2 Con, +2 FCB) Fort +1 Ref +2 Will +3 -------------------- Offense -------------------- Speed 30 ft. Melee morningstar +2 (1d8+1, 20/x2) . . dagger +2 (1d4+1, 19-20/x2) Ranged longbow +3 (1d8, 20/x3) . . (within 30 ft.) longbow +4 (1d8+1, 20/x3) Special Attacks channel positive energy 5/day (1d6, DC 15) Oracle Spells Known (CL 2nd; concentration +6)
Class Skills A spirit guide gains all Knowledge skills as class skills. This replaces the bonus class skills gained from the oracle's mystery. Channel (Su) You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier. Extra Revelation You have discovered a new aspect of your mystery. You gain one additional revelation. You must meet all of the prerequisites for this revelation. Fate’s Favored The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1. Haunted Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known. Heirloom Weapon (Longbow) You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family (pay the standard gp cost for the weapon). When you select this trait, choose one of the following benefits: proficiency with that specific weapon, a +1 trait bonus on attacks of opportunity with that specific weapon, or a +2 trait bonus on one kind of combat maneuver when using that specific weapon. Life Link (Su) As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action). Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. Point-Blank Shot You are especially accurate when making ranged attacks against close targets. You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Revelations At 1st level, 3rd level, and every four levels thereafter (7th, 11th, and so on), an oracle uncovers a new secret about her mystery that grants her powers and abilities. The oracle must select a revelation from the list of revelations available to her mystery. If a revelation is chosen at a later level, the oracle gains all of the abilities and bonuses granted by that revelation based on her current level. Unless otherwise noted, activating the power of a revelation is a standard action. Description:
Since her divine recovery nearly one year ago, the most distinguishing feature about Bela's appearance has become her vibrancy. From her clear green eyes, to the shine of her near silver blonde hair, to the radiance of her unblemished skin, all these traits give testament to the otherworldly vitality flowing through her. Standing at a rather average height of 5'5" and 110 pounds, Bela's frame has notably filled out since her days as a sickly child.
Belasara is, above all else, a fatalist. Her losses, her brush with death and following miraculous recovery and her divine gift to heal others have all taught her that nothing in this life is random. Things happen because they are destined to happen. While this realization would give most people a pessimistic outlook on life, for Bela it is anything but bleak. Rather, she takes comfort in knowing that the hands of Gods and spirits alike gently push, shape and guide the different aspects of her life. As such, Bela often comes across as poised and collected in the manner that only one with such strength of convictions can be. As a healer, compassion and kindness are her first instincts when she comes across a person in need. Background:
Belasara was a sickly child from the moment she drew her first breath. So sickly, in fact, that the midwife advised the new parents that it was best not to even name the child, for surely she would not survive long. But Bela proved to take after her father even as a babe, and after three long weeks, the newborn's health slowly began to improve. While she was no longer in danger of going to an early grave, the young Bela was noticeably less rosy and healthy than a typical babe and often exhibited a lack of energy. Life in the often besieged capital of Tamren was no place to raise a child - particularly one so frail as Bela - and so her parents decided to sail up Lake Encarthan and settle in the small village of Crossfen near the northeastern edge of the Fangwood Forest, hopeful that the quieter lifestyle and fresher air would would help bolster Bela's constitution.
Unfortunately, Bela's health continued in much the same way as it had previously. Her mother, distraught that her daughter's condition was failing to improve, became increasingly overprotective over her "miracle child", going so far as to keep her from spending too much time outside or playing with the other village children that she considered too rough and tumble. Meanwhile, Bela's father, dissatisfied with his new life as a simple logger, joined a band of roving militiamen to help defend the borders against Molthuni invasion. It was during this time that Bela discovered her love of reading. Whenever her father came back from an adventure, he always brought back some text for the young girl, whether a book on historical events, a prayerbook from an abandoned church or a scroll in some foreign language. With little else to spend her time on, Bela eagerly threw her full attention into deciphering the texts and teaching herself about the world outside of her home. Life continued in this manner for some years, until the day that Bela's father failed to come home from a mission. After the memorial in his honor, Bela's grieving mother became far more restrictive of the now teenaged girl's comings and goings. Forbidden from venturing outside, and now without her precious supply of books to distract her from the grief, Bela soon began to act out against her mother's seeming arbitrary behavior, frequently taking long, unattended trips into the Fangwood Forest to study nature. It was during one of these walks that Bela was bitten by a mangy-looking rat. Upon seeing the wound, her mother chastised the young girl, unloading every worry she had bottled up since her husband's death. Feeling contrite in the face of her mother's pain, Bela apologized and swore that she would no longer continue her contrary behavior. The next day, it quickly became clear that the bite was more grievous than she initially thought. Feverish and weak, she scarcely managed to stumble into her parent's room to warn her mother of her illness before collapsing. The village's herbalist, realizing that this was beyond his expertise, sent his apprentice to the Church of Erastil in Kassen to seek the God's intervention. Meanwhile, Bela's condition quickly deteriorated, and by the time Father Prasst had arrived, the young woman had become comatose. Immediately upon noticing the telltale black splotches blooming on her skin, the priest recognized the signs of the plague and gently broke the news to Bela's mother that nothing could be done for the girl but to commend her into Erastil's arms. Her mother, reminded of the three terrible weeks after Bela's birth, refused to heed the Father's advice to leave her daughter's bedside. She watched, helpless, as Bela's health failed and the young girl approached death's door. Just as the heart-broken widow began to say her goodbyes, Bela's illness suddenly stabilized. So overjoyed was her mother, that she hardly noticed her own weakness setting in. As Bela's fever broke, and the dark blotches began to disappear from her skin, her mother and nearly a dozen other people in their small community contracted the disease. By the time the young woman woke from her coma, more vibrant and lively than ever before, her mother's body - and those of the other infected villagers - had already been put to the fire. The spirits of the lives she could have saved have haunted her since that day. Not yet old enough to stay on her own and with no living kin to speak of, Bela returned to Kassen with Father Prasst to stay as a ward at the Church of Erastil. For nearly a year, Belasara has lived there, repaying the community's goodwill by helping with the Church’s upkeep and offering her services as a healer while practicing with her father's longbow in her free time. While not particularly religious, at Father Prasst's urging Belasara had considered attending seminary and joining the priesthood of Erastil, but a point of contention between the two as of late has been that Bela believes that the Gods have some greater purpose in mind for her than to become a priestess. As winter draws nearer, Bela feels that she is getting closer to finding out what that purpose is. Four Questions:
"Where are the heroes? Where are the brave folk that will venture out to Kassen’s tomb and retrieve the flame to keep this community safe for another winter?”
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