GM Kobash - PFS First Steps IC (Inactive)

Game Master Kobash

Pathfinder Society Organized Play - First Steps Intro Scenarios


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Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"Gorum's armored cock!", Taurus growls in frustration. There's no way those rotted planks are going to support my weight.

"Haris, there's our crate", the hulking warrior says pointing at the end of the warehouse. "Think you can 'entertain' the hooks from the crane into our prize so we can lift it out of there?"

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

Adamus laughs at Taurus' outburst."Let's get in, get what Karela wanted us to get, and leave. This job is making me feel a bit uncomfortable."

Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

Falyf looks tand just nods, "so, if this crashes, the crate goes into the water. What if i take the boat and positon it below the crate?" he suggests.

Silver Crusade

Male Elf Cleric, 1st

If there's anything in there that can be given to the orphanage, grab it. Food stuff would be best. Flour or Sugar would be best.

Silver Crusade

Male Elf Cleric, 1st

I like the boat idea but let's not make this too complicated.

Sovereign Court

At the moment, only Taurus has officially stepped inside the warehouse. Can everyone give me a location for their characters on the map using the grid coordinates? If you're unfamiliar with how to use those, here are examples:

The spot outside the door on the pier is 12M. The hole in the floor of the warehouse is areas 5U 5V 6U and 6V.

*UPDATED MAP HERE*

Grand Lodge

Acrobat 7

Move to P-14

Haris looks over at Taurus, "You're starting to like me aren't you."

"Even if I could, it doesn't look like there's anything to run the hoisting hook through. For insurance, the thinker here's got the right idea", he nods to Falyf and asks, "See to that right away?"

"How about Adamus help you crack open some of these loose soft goods and cushion the bottom of the boat to break the fall? Wouldn't want that crate to go straight through the hull or scuttle the skiff. One spit or bird turd on that parcel will probably do it."

Meanwhile, Haris gingerly toes over to underneath the hanging hoist and tests it's strength and function.

Move from P-14 to hoist
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15
Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

"Not bad the idea," Falyf stps inside (N-13) and starts to search for stuff, which could be used as cushions.

Perception: 1d20 ⇒ 6

Grand Lodge

Acrobat 7

"We also hadn't consider how to get the parcel out of this area. It could be cumbersome or heavy. The boat might be a perfect carriage."

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus shrugs his broad shoulders as the others start throwing together their complicated plan.

"The crane looks like the easiest answer but use whatever means pleases you. Just get it done".

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

"I think you're making a mountain out of a molehill, fellas."

Grand Lodge

male human magus level 1

This is looking a bit to easy guys lets just get it done and be outa here before someone comes along.

Grand Lodge

male human magus level 1

As far as getting it out of here i could make Tarus a little bigger and that should be a help in carrying it.We would have to act fast though only lasts a short bit but should be enough to get it outside.

Grand Lodge

Acrobat 7

Haris is calling the 'crane' same as the 'hoist', inspecting it for use. GM please describe this device.

"Is the roof on fire?", Haris waves his hand a the far end of the warehouse, "We've been here for less than a minute and you're already getting squirrely. From what I've been told, Pathfinder missions are never too easy, or else they'd hire couriers. Free feel to step on over there and grab the container so we can leave quickly."

Sovereign Court

As Haris examines the crane he notices a glint of light reflected from the darkness among the crates. Then the glint blinks and scuttles forward, becoming a large dire rat as it emerges into the light and bites into his leg (4 Damage). Then two more dash out from the crates on the opposite side of the warehouse and close on Taurus, both sinking their filthy teeth into him as well (2 Damage).

*UPDATED MAP*

Rolls:

BLIND ROLLS FOR ENEMY
1d20 ⇒ 4
1d20 ⇒ 14
1d20 ⇒ 10
1d20 ⇒ 13

Perception
Falyf 1d20 ⇒ 9
Adamus 1d20 ⇒ 3
Taurus 1d20 + 4 ⇒ (10) + 4 = 14
Curraine 1d20 + 4 ⇒ (2) + 4 = 6
Kalin 1d20 + 1 ⇒ (10) + 1 = 11
Haris 1d20 + 4 ⇒ (16) + 4 = 20

Initiative
Haris 1d20 + 4 ⇒ (9) + 4 = 13

INITIATIVE ORDER for SURPRISE ROUND
16 Dire Rats
13 Haris

Dire Rat Attacks Haris 1d20 + 1 ⇒ (16) + 1 = 17 SUCCESS
Damage 1d4 ⇒ 4
Haris Fortitude Save vs Disease 1d20 + 2 ⇒ (17) + 2 = 19 SUCCESS
Dire Rat Attack Taurus 1d20 + 1 ⇒ (16) + 1 = 17 SUCCESS
Damage 1d4 ⇒ 2
Taurus Fortitude Save vs Disease 1d20 + 4 ⇒ (16) + 4 = 20 SUCCESS
Dire Rat Attack Taurus 1d20 + 1 ⇒ (3) + 1 = 4 FAILURE
Damage 1d4 ⇒ 3
Taurus Fortitude Save vs Disease 1d20 + 4 ⇒ (14) + 4 = 18 SUCCESS

HARIS goes next, then we go to regular combat rounds.

INITIATIVE for ROUND 2
Falyf 1d20 + 4 ⇒ (10) + 4 = 14
Adamus 1d20 ⇒ 14
Taurus 1d20 + 2 ⇒ (18) + 2 = 20
Curraine 1d20 + 3 ⇒ (5) + 3 = 8
Kalin 1d20 + 1 ⇒ (20) + 1 = 21

INITIATIVE ORDER for FIRST REGULAR ROUND
21 Kalin
20 Taurus
16 Dire Rats
14 Falyf
14 Adamus
13 Haris
8 Curraine

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus snarls as the large rodent somehow finds an opening in his armor and pierces his skin. Losing his axe from it's brace at his hip the giant warrior brings it down in a brutal chopping motion on the offending beast.

"Rat, big ones", the burly Shoanti shouts.

Draw Weapon, Attack rat at T12

1d20 + 5 ⇒ (9) + 5 = 14
1d8 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Acrobat 7

"He'yah!!!" Haris screams like a girl, "Help!! Monster rats!"

He leaps up onto the nearest crate and launches himself off in one motion, arms reached out to grab the dangling crane {R8}, hoping to get vertical distance away from the rodents.
Acrobatics: 1d20 + 10 ⇒ (2) + 10 = 12

Silver Crusade

Male Elf Cleric, 1st

Curraine steps to K10 and begins undoing the line on the boat. When he hears the call for help with the rats he readies his bow and continues with the boat.

Grand Lodge

male human magus level 1

When Kalin hears the call for help he draws his sword and utters an incantation. (shield spell)

Silver Crusade

Male Elf Cleric, 1st

Once the boat is ready to be moved, tie an easy hitch at the bow and move to the door. Once at the door, begin casting Detect Magic and scan the room for who's injured.

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

When Adamus hears the girlish cry for help from the party's "entertainer" He will shout out before moving into the room."You're screaming because of some mice?"When he sees the rats he draws his hammer and moves adjacent to one of them."Okay, really big mice."He corrects himself.

Double Move while drawing earthbreaker and ending at S13 next to two of the rats.

Sovereign Court

Haris leaps away from the dire rat, nearly stumbling in his haste to exit stage-right, or in this case, crane-above. He ends up dangling just out of reach of the giant rodent, which spends a few moments circling and hissing before scrambling up some crates and nets to a rafter near the roof.

Kalin prepares for combat.

Tarus cuts through one of the rats facing him, splintering the floor beneath it with the force of his swing. The remaining rat snaps its teeth at the large man, but gets nowhere close to sinking them into his flesh.

Adamus moves up to the remaining dire rat facing Taurus.
Curraine prepares the boat (Moving to door and detect magic will have to be next round).

Falyf is next, but everyone go ahead and state action for next round.

Rolls:

Dire Rat climb skill 1d20 + 11 ⇒ (6) + 11 = 17

Dire Rat Attacks Taurus 1d20 + 1 ⇒ (9) + 1 = 10

Silver Crusade

Male Ulfen Hospitaler 8 HP: 68/68 AC: 22 FF: 22 Touch:10 F: +15 R:+9 W:+15 Init:+0, Perception +0 (Effects:None)

Adamus swings his giant hammer down on the rat. Not particularly enthused about killing a little mouse, it's still threatening his allies.

Standard Action - Attack
1d20 + 5 ⇒ (16) + 5 = 21

2d6 + 6 ⇒ (5, 3) + 6 = 14

He squishes the rat under the weight of his earthbreaker.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus spits on the twitching bleeding vermin at his feet before turning and advancing on the last opponent.

1d20 + 5 ⇒ (10) + 5 = 15
1d8 + 4 ⇒ (5) + 4 = 9

Sovereign Court

The last rat is up in the rafters. You'll have to make a climb check to get within range. DC 13 if you drop your shield and free up a hand to assist. DC 18 if you want to try to stepping up unstable boxes. Regardless it will have +2 AC from cover from the rafters.

Grand Lodge

Acrobat 7

Well, that's one way to test this crane, Haris muses as he swings about. He remains hanging then scans the rafters and rails for more rodents, ready to dodge in the opposite direction.

No movement,
Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

In that case Taurus will just delay.

"Someone with a bow or something get your ass in here!", Taurus roars. "There's one more hiding in the rafters".

Silver Crusade

Male Elf Cleric, 1st

Once the Detect Magic is cast, scan the room for anything interesting.

I'm right here dude. I'll get him

Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

Falyf draws his sling and tries to get the last rat of the rafters.

1d20 + 4 ⇒ (16) + 4 = 20
1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

As the rat in the rafters rears to lunge at Haris, it is struck by Falyf's sling bullet and scrambles for purchase. It hisses at the unexpected attack, but doesn't fall.

Adamus' eathbreaker leaves his rat a red hairy mess mixed with splintered bone and teeth on the ground.

Dire Rat climb check1d20 + 11 ⇒ (9) + 11 = 20

Kalin and Taurus are up, then the last Dire Rat

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

It looks like I forgot to buy a ranged weapon. Do you mind if I retcon a couple throwing axes onto my character sheet?

Dropping his bloody battleaxe Taurus pulls a smaller handaxe and hurls it with a roar at the wounded beast.

Ranged Attack minus Cover
1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
1d6 + 4 ⇒ (1) + 4 = 5

Sovereign Court

I won't allow a retcon for Taurus. These are supposed to be inexperienced characters, and I like the idea that he made a rookie mistake like neglecting to equip himself with a ranged weapon. However there are a few crates with old, rusty weapons in the warehouse, so I'll let you make a perception check to find something suitable to throw next round. (DC 10 for a broken simple weapon with -2 to hit & damage. DC 15 for a poor quality simple weapon with -1 damage. DC 20 finds a normal simple weapon without penalties.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

It's cool. In that case Taurus will just stay in delay until the last rat is dead or it comes down to melee range.


If the rat is living after after scanning the room with detect magic, Curraine will take a shot.

Gozreh, forgive me for taking this shot. I know the grommet is just defending his turf

1d20 + 3 ⇒ (20) + 3 = 231d6 ⇒ 4

Silver Crusade

Male Elf Cleric, 1st

Confirming crit.

1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

male human magus level 1

Kalin moves into the room to O15

Rats why did it have to be rats

Sovereign Court

The rat leaps off the rafters to the crane and sinks it teeth into Haris hand before he can pull it away (3 damage). Then it sprouts an arrowhead from its eye as Curraine's bow shot takes it through the head. Knocked from the crane, the dead creature falls to the floor of the warehouse with a dull thud.

FIGHT OVER.

ROLLS:

Dire Rat attack 1d20 + 2 ⇒ (16) + 2 = 18 SUCCESS
Damage 1d4 ⇒ 3
Haris Fortitude save vs Disease 1d20 + 2 ⇒ (11) + 2 = 13 SUCCESS
Haris Climb check from taking damage 1d20 + 5 ⇒ (20) + 5 = 25 SUCCESS

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus wipes the gore from his axe on a cloth from one of the nearby crates, "Nice shot Curraine", the Shoanti rumbles.

Now back to the epic struggle of retrieving a singular inanimate object.

Silver Crusade

Male Elf Cleric, 1st

Collecting the remains of the rats and dropping them into the water bellow, Curraine can be heard speaking to them in a low tone. Sorry little dudes, I know you were just defending your food

Haris, if you come down here I'll patch you up. Anyone else need some attention?

cure light wounds on Haris
1d8 ⇒ 1

Silver Crusade

Male Elf Cleric, 1st

I don't know if we are rerolling 1's for healing. If so...

1d8 ⇒ 8

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Some Advice: Two of us took damage. It might be more effective to channel.

Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

Falyf will contrinue to look for stuff, which he could throw into trhe boat to soften a possible fall of the crate.

Grand Lodge

Acrobat 7

Like the dead rodentia, Haris drops to the warehouse floor with a dull thud. Wincing from the hunks of meat missing from his leg and hand, "Yea,... an easy molehill. We should be dead by sundown."

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"We'll be fine", Taurus growls while inspecting his own small wound.

"You three almost done with that crate?"

Sovereign Court

Curraine: No rerolls for cure light wounds. You might want to cast another or channel energy to heal the injured. Also, no magic was detected in the warehouse.

The fight over, the task of obtaining the contents of the crate continues. Falyf finds nets and rotting canvas suitable to cushion the boat. Harks determines that the crane is sturdy enough to swing out over the crate, but will require someone to brave stepping out to the crate, or dangle precariously from the crane itself, to secure it to be moved.

Silver Crusade

Male Elf Cleric, 1st

seeing that Haris is still in bad shape, Curraine will use a channel energy

Channel energy - 1d6 ⇒ 2

It looks like you guys have the cargo handled. I'll be over here with these barrels of food. I want to bring whatever is still usable to the grommets.

Cast purify food and water on any barrel of food that isn't completely spoiled. I can purify 1 cubic foot of food or water so basicly 1 small barrel. If there are any other barrels that aren't spoiled I like to try and take them as well.

Grand Lodge

Acrobat 7

Experiencing divine healing for the first time, Haris gawks in wonder as muscle and sinew reattach themselves and the wounds close. "Bless you! Alright, from now on I'm sticking with the this elf and whatever deity he's walking with." Haris stands up and brushes himself off, his hand lingers over the healed areas, making sure the ghostly stitches are holding.

Grand Lodge

male Human Sorcerer 1 Wizard 1| AC 12 T 11 FF 11 | HP 15/15 | F +2 R +1 W +1 | Init +5 Perc +5; Darkvision

"Got what I need," Falyf says to no-one inparticular, then heads to the boat, puts the stuff in, loosens the boat and rows out under the warehouse, to the position of the crate. He then positions the boat in a way, if the crate drops, it falls into the boat (and not onto him).

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

We need someone to do some acrobatics to hook up the crane.

Edit: Or I can just try it myself.

Reasoning that the crane was sturdy enough to move heavy cargo and would thus be strong enough to support even his massive weight, the Shoanti stows his shield and hoists himself up on the crane.

Climbing hand-over-hand, with surprising agility for a hulking man of his size, Taurus dangles from one arm while using the other to fasten the hook from the crane into their objective.

I don't know if it's an acrobatics check or a climb check.

1d20 ⇒ 19

Climb: 23
Acrobatics: 17

Sovereign Court

Taurus easily climbs out onto the crane arm over the crate, but discovers that fastening the crane hook is more difficult than it appears, since ropes or nets are usually slung around a crate for support. However, he also realizes as he's dangling over the crate that his strength alone is probably sufficient to hoist it off the ground by one of the handles he can see on the side.

If you'd like, roll a DC 10 strength check to move it with one arm. Also, the boat is positioned beneath, so you have a bit of room for error.

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