GM Idyll's Souls for Smuggler's Shiv (Inactive)

Game Master GM Idyll

Part 1 - Souls For Smuggler's Shiv


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HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

We'll let the GM decide if the NPC's join us going to the ship.

she takes a quick check of what she is wearing and thinks
Oh right I am in a skirt from last night, should I quickly change to my pants that are in my pack pack?

Change?(higher=change): 1d20 ⇒ 17

"I think I'll change into something more suitable for savaging on a ship."

she gets her backpack, finds an area where she can see the beach, but have cover from it as she changes.

she comes back wearing wearing brown pants, a brown short sleeved shirt, a Brown bodice that assists with her figure, a brown vest, and a chain shirt covering her torso.

"Now I'm ready."

her pants let the boys get a better view of her other assets,
as it's hard to find clothing in her sizes


Ishirou glares at Timor when asked about leadership. "I am simply trying to be of assistance," he says. "If someone else wishes to make decisions, I will not stand in their way."


Everyone makes their way towards the ship. Ishirou keeps a close watch on Jask, who walks with a little more confidence since several others spoke up for him. He still isn't smiling, but he seems to have regained some energy. Aerys drags her feet, softly talking to herself. Sasha, who upon being awoken laughed at their predicament, has since fallen into a quite depression. Even Gelik, who is normally not without a quip, seems sullen and downhearted.

The trek to the wreckage will take about a half an hour, so feel free to converse with one another on the way. Assume that the other five castaways are sullen and quiet, saying nothing to you five.

Today's a crazy day - it will be later this afternoon or tonight before we can move forward too much.


Female Half-Elf Cleric of Besmara L1
Valeria Ingrid Titania Abia wrote:


her pants let the boys get a better view of her other assets,
as it's hard to find clothing in her sizes

If she bends down in that outfit, every fella in the party'll keel over simultaneously and die with huge... smiles on their faces, thinks Pyrra, then decides to concentrate on practicalities.

Profession (sailor) 1d20 + 7 ⇒ (18) + 7 = 25 to find out what I know about the tides/weather in the area.

If that's not enough:
"Aerys, Jin - you seem to know this place. What can you tell us about conditions in these parts - when's high and low tide? What's the weather like?


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

they aren't that tight, tight enough to show form, but loose enough to move and bend without ripping.

"Let's hope that there is some fresh water still in the hold, as I don't know if this island has a fresh water source."


Jin speaks, as they walk along the beach, "As I said before, I am a mage. Pyrra, healer, I presume? Ishirou, katana warrior? Anika, no idea as to your skillset. Timor, pompous swordsman, Brehna, your lockpick comment makes me thing a roguish sort with wilderness skills, Gelik, a bard and a quite good one. Jask and Aerys, I have no idea. It would help if we knew each other's skillsets to form a more cohesive unit. History tells us the best fronts in war have always been united."


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

if you look at Vita and roll both a perception check and say either (know:local or sense_motive) You could piece some or more about her together, as she is still giving subtle hints about her past, and real identity with her clothing, her body, her motions etc..
I'll post it in a spoiler after I see the roll.

"True, a united front does have it's advantages, but not always."


Jin has no ranks in K. Local.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Sense Motive: 1d20 + 2 ⇒ (18) + 2 = 20


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Jindariel:

She is younger than 20, has a great body, but
You notice that she has about one and a half times more muscle than an average woman by looking at her arms, and a bit shows through her pants about her strong legs, though it could be Ulfen heritage.
Her walking style is feminine, but has a more combat feel and motion to it.
On the ship she acted more lady like in her speech and actions, here she's acting more tomboyish.
when she wore the skirt on the ship last night she was slightly a miss on certain actions in a skirt.

You figure she is a person who has seen combat and fought, but where and when?
Why was she trying to be something she is not?


F Sylph Ninja 7
Jindariel wrote:
Jin speaks, as they walk along the beach, "As I said before, I am a mage. Pyrra, healer, I presume? Ishirou, katana warrior? Anika, no idea as to your skillset. Timor, pompous swordsman, Brehna, your lockpick comment makes me thing a roguish sort with wilderness skills, Gelik, a bard and a quite good one. Jask and Aerys, I have no idea. It would help if we knew each other's skillsets to form a more cohesive unit. History tells us the best fronts in war have always been united."

"I am a leaf on the wind." Brehna says with a little half smile.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

she sees Jin looking her over
"What do I have something on me, or are you just taking in the view?"


Jin smiles, "While the view is lovely, just noticing certain inconsistencies. My mind will unravel them with time I am sure." He adjusts his view and looks ahead.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

she thinks to herself
"Oh crap, what is inconsistent.
I can't be found out,
especially if I get out of here
and a wanted poster is up and
they see it and turn me in and that is provided
we find a way off this rock."

"I think your imagining things."

Bluff: 1d20 + 3 ⇒ (13) + 3 = 16

let's see if you believe it.


Male Half-elf Daredevil Bard 1

Walking slowly on the back of the column, admiring the view, Timor keeps thanking Desna for his streak of good luck.

Not just one or two, but almost half a dozen beautiful and sharp tongued and quick witted women...just the way I like them. Timor mon ami, sometimes you can be sure that there is someone up there who loves you dearly.

Seeing that Sasha is looking rather depressed and is probably not in the mood for conversation, he picks up the pace a bit in order to catch up with Pyrra.

The lovely blonde giant and the blue-skinned ice queen obviously want something to hide...let them keep their secrets, it seems that we're going nowhere fast from this island...what did Jin call it, ah, oui - Smuggler's shiv. How very quaint to name the island like that. Let us see what She thinks about it.

"So mademoiselle, what brings you to this part of the world. Pyrra, right? From where do you hale, Lady Pyrra, if it is not too much to ask?"


"Sorry to make you uncomfortable, Anika. I'm sure you're right." Jin smiles politely and continues walking. Bah! Revealed my hand too soon. I'll find out who you really are, Anika, in time, if that is even your true name. For now, there are more pressing matters, and as long as you don't put a knife in my back, I could hardly care.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

"It's alright, I think that the shock of being shipwrecked has caused some mental fatigue and confusion."


Female Half-Elf Cleric of Besmara L1
Timor En'Anlaven wrote:

"So mademoiselle, what brings you to this part of the world. Pyrra, right? From where do you hale, Lady Pyrra, if it is not too much to ask?"

Pyrra smiles. "First time anyone's called me "Lady" - keep it up!"

She sweeps her arm out in front of her, saying as she does so: "Where do I come from? Well, here - round here, anyway. Born and raised outside Eleder, spent most of my teens in the Shackles. I left because I wanted to see my family again and do something a bit more, ah, normal than robbery on the high seas."

Pyrra sighs ruefully.

"Looks like those plans'll have to be put on ice for a while. How about you? You seem to be enjoying yourself here, anyway"


F Sylph Ninja 7

Brehna smiles a bit as she and the group continue to head to the shipwreck. She's glad everyone is keeping their spirits up despite the circumstances.


I need to retcon the time - you actually awoke around 7:00 a.m. It is now 7:45. Sorry.

You reach the Jenivere in due time. As you approach, you see that even a cursory glance confirms that the Jenivere will never sail again. Only the fortuitous presence of a sharp ridge of rock near the side of the sheer cliff wall has prevented the wreck from sinking entirely into the sea, for only the ship’s stern seems to have survived the wreck. This portion is wedged at an angle between the cliff and the rocks, and each wave shakes and tosses the wreck alarmingly. It won’t be long before the constant pounding of the waves dislodges the wreck and allows the hungry sea to claim the last of this once-fine ship.

Fortunately, the tide is still low enough for the ship to be relatively accessible via a large rocky passage jutting out above the deck. It looks to be about a 10' drop to the ship from the lowest point.

Seeing the wreckage and the drop to the deck, Gelik quickly says that he will be unable to join you on board as, "I have just been struck with...inspiration for my next play." Aerys quickly concurs saying that she's still feeling too weak from the effects of the morning's activities. Jask determines that he wouldn't be much use on board - at which point Ishirou declares that he too will stay behind to keep an eye on the prisoner. Sasha remains sullenly silent.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

her hands on her hips, looking and evaluating the ship

"Let's get to work salvaging as much as we can, as we may only have a day or two to get everything we need off that ship.
If we are really lucky, we might find some good pieces to help build us a shelter while we are here."


"Hmmmm.... Jin's eyes scan the wreckage.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
How dangerous does that climb or fall look, GM? DC? Can we take 10? Jin has no ranks in swim or climb so he might wait on the beach as well, depending on difficulty.


You can tell that the climb isn't difficult, as long as you don't try to go too quickly. Everyone is unlikely, unless they are extremely clumsy or reckless, to fall in.

Jindariel:

Even though there is much to distract you, you happen to notice a smaller boat washed up between the ship and the cliff. It has been crushed by the action of the waves smashing the Jenivere against the cliff side. Part of the lifeboat’s bow still lolls about in the surf, attached to a protruding timber by a thick rope, as if someone had moored the boat to the wreck.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

"Doesn't look to dangerous, unless someone rushes it.
Let's get going, as daylight doesn't last forever."

she walks to the ledge of the cliff.


Jin smiles, "We're not even a couple of hours from dawn. I think we will have plenty of daylight. Looks like somebody moored a lifeboat to the wreck. Maybe the same person who saved us. Lead on."


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

she replies to Jin's daylight comment
"we should move because we don't know how long the tide is going to be like this."


Female Half-Elf Cleric of Besmara L1
Pyrra wrote:

Pyrra, then decides to concentrate on practicalities.

Profession (sailor) 1d20 + 7 ⇒ (18) + 7 = 25 to find out what I know about the tides/weather in the area.

** spoiler omitted **

Idyll, did this check reveal anything to me about the state of the tides, please?


Pyrra:

You have about 1 and a half hours left of low-tide. When the tide comes back in, it will cover the rocky passage in water that will require a swim/climb (depending on how you choose to proceed) check to get back to the others.


F Sylph Ninja 7

"Lets check the ship before it goes out to sea. Then if needed I can check below the water line. I am an excellent swimmer." Brehna says with the utmost confidence.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

"I think we should start from the upper decks first then proceeding to the lower ones."


Female Half-Elf Cleric of Besmara L1

"Well, we've got an hour and a bit before the tide comes back in", observes Pyrra. "After that, it'll be a while before we can get back and forth without a bit of a scramble. Still, maybe we can rig up a line between ship and shore if there's too much to carry"

She looks around at her companions.

"Come on, then!"

Unless someone else decides to lead, Pyrra will walk along the passage and climb up the side of the ship, stopping at the top to help anyone coming after her get on board.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

I think Vita was leading the way in getting going.

"So we have less time than I thought, So lets get going"


Jin follows, proceeding slow and carefully, as he does want to fall in the water or injure himself.


Has anyone (Pyrra, perhaps?) jumped onto the deck of the ship yet?


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Vita will.


Before jumping, Jin makes sure there is no shark or other predator around.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Jindariel:

You don't sense any sharks, but right before Vita jumped onto the ship, you distinctly noticed the sound of clicking and scratching. It sounded vaguely like the sea scorpions you encountered on the beach.

Vita jumps onto the deck of the ship. The sound of her impact is quite loud - able to be heard over even the loud surf.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

as she jumps she lands only using her legs.

"Come on, we don't have much time before the tides come in."


"Anika, be careful, I think there's a sea scorpion also on board! At least that's what it sounded like."


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

with a cheesed off face
"Oh for the love of ...,
let's all get down here and we'll kick it's a** so we can get the stuff we need."


F Sylph Ninja 7

Brehna makes her way up.


Female Half-Elf Cleric of Besmara L1

As does Pyrra


While Brehna and Pyrra climb up the cliff for no good reason, Jin jumps carefully down onto the boat to join Anika.


Jin looks at Anika, "You punch stuff with that spiked gauntlet? Really? No sword or axe? How barbaric! I mean, I can tell you are much stronger than me, but that puts you really close to the danger. I guess some people thrive on that."


Male Half-elf Daredevil Bard 1

Reaching the cliff, Timor unpacks his backpack and takes out a grappling hook and a long rope. He attaches the rope to the end of the hook, and then tests if it is attached properly. He than finds appropriate spot to spike the hook, and after one more test if it will hold firmly, he casts the rope down towards the wreckage.

Making sure that everything is in place and secured properly, he then turns around trying to see if there is anyone willing to climb down. If yes, he will offer the rope to anyone willing to descend...unless they view him with suspicion, in which case he would descend the rope first. One way or the other, he joins Vita on the deck of the ship bellow.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

she replies to Jin
"Can you disarm a person wearing a cestus.
And the closer you get to someone in combat the more your in their blind spot and the dead angle of their attacks."


As everyone lands on the deck, it's quickly apparent that Jindariel was correct - you are not alone on the wreckage. Drawn by the sound of the feet hitting the deck of the ship, another of the sea scorpions scurries from below deck. Its pincers snap loudly. Its tail sways back and forth. It's clear that whatever it was doing below deck is far less interesting - or appetizing - as this new arrival.

The sea scorpion scuttles towards you, but the waves crashing against the ship and its weird, angle, cause it to stumble a bit.

Initiative Checks:

Timor 1d20 + 4 ⇒ (6) + 4 = 10
Pyrra 1d20 + 3 ⇒ (17) + 3 = 20
Jindariel 1d20 + 4 ⇒ (20) + 4 = 24
Vita 1d20 + 2 ⇒ (11) + 2 = 13
Brehna 1d20 + 5 ⇒ (20) + 5 = 25

Sea Scorpion 1d20 + 4 ⇒ (11) + 4 = 15

Holy crap. That is some crazy initiative rolling.

Round 1
Round 1 Map

Players' Turn

Due to the pounding of the waves on the ship and its awkward angle, movement on board the Jenivere is treated as difficult terrain, and both the PCs and the sea scorpion take a –2 penalty to hit on all attacks. Also, please ignore the life boats on the map. They're not really there.


F Sylph Ninja 7

Brehna moves to I11,pulls out her sickle and chain weapon, and readies an action to attack when it gets near.


Jin steps to K13 and unleashes a glob of acid at the creature or as soon as it appears:
Ranged touch attack: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20
Damage: 1d3 ⇒ 3


I should know this, but is the range on Acid splash's range 25'? If that's the case, would the penalty be -3 for the extra distance? Also, what's the penalty for shooting through your teammates?


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

She readies for the creatures approach,
total defense action.

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