| Valeria Ingrid Titania Abia |
We'll let the GM decide if the NPC's join us going to the ship.
she takes a quick check of what she is wearing and thinks
Oh right I am in a skirt from last night, should I quickly change to my pants that are in my pack pack?
Change?(higher=change): 1d20 ⇒ 17
"I think I'll change into something more suitable for savaging on a ship."
she gets her backpack, finds an area where she can see the beach, but have cover from it as she changes.
she comes back wearing wearing brown pants, a brown short sleeved shirt, a Brown bodice that assists with her figure, a brown vest, and a chain shirt covering her torso.
"Now I'm ready."
her pants let the boys get a better view of her other assets,
as it's hard to find clothing in her sizes
| GM Idyll |
Everyone makes their way towards the ship. Ishirou keeps a close watch on Jask, who walks with a little more confidence since several others spoke up for him. He still isn't smiling, but he seems to have regained some energy. Aerys drags her feet, softly talking to herself. Sasha, who upon being awoken laughed at their predicament, has since fallen into a quite depression. Even Gelik, who is normally not without a quip, seems sullen and downhearted.
The trek to the wreckage will take about a half an hour, so feel free to converse with one another on the way. Assume that the other five castaways are sullen and quiet, saying nothing to you five.
Today's a crazy day - it will be later this afternoon or tonight before we can move forward too much.
| Pyrra |
her pants let the boys get a better view of her other assets,
as it's hard to find clothing in her sizes
If she bends down in that outfit, every fella in the party'll keel over simultaneously and die with huge... smiles on their faces, thinks Pyrra, then decides to concentrate on practicalities.
Profession (sailor) 1d20 + 7 ⇒ (18) + 7 = 25 to find out what I know about the tides/weather in the area.
| Valeria Ingrid Titania Abia |
they aren't that tight, tight enough to show form, but loose enough to move and bend without ripping.
"Let's hope that there is some fresh water still in the hold, as I don't know if this island has a fresh water source."
| Jindariel |
Jin speaks, as they walk along the beach, "As I said before, I am a mage. Pyrra, healer, I presume? Ishirou, katana warrior? Anika, no idea as to your skillset. Timor, pompous swordsman, Brehna, your lockpick comment makes me thing a roguish sort with wilderness skills, Gelik, a bard and a quite good one. Jask and Aerys, I have no idea. It would help if we knew each other's skillsets to form a more cohesive unit. History tells us the best fronts in war have always been united."
| Valeria Ingrid Titania Abia |
if you look at Vita and roll both a perception check and say either (know:local or sense_motive) You could piece some or more about her together, as she is still giving subtle hints about her past, and real identity with her clothing, her body, her motions etc..
I'll post it in a spoiler after I see the roll.
"True, a united front does have it's advantages, but not always."
| Valeria Ingrid Titania Abia |
She is younger than 20, has a great body, but
You notice that she has about one and a half times more muscle than an average woman by looking at her arms, and a bit shows through her pants about her strong legs, though it could be Ulfen heritage.
Her walking style is feminine, but has a more combat feel and motion to it.
On the ship she acted more lady like in her speech and actions, here she's acting more tomboyish.
when she wore the skirt on the ship last night she was slightly a miss on certain actions in a skirt.
You figure she is a person who has seen combat and fought, but where and when?
Why was she trying to be something she is not?
| Brehna |
Jin speaks, as they walk along the beach, "As I said before, I am a mage. Pyrra, healer, I presume? Ishirou, katana warrior? Anika, no idea as to your skillset. Timor, pompous swordsman, Brehna, your lockpick comment makes me thing a roguish sort with wilderness skills, Gelik, a bard and a quite good one. Jask and Aerys, I have no idea. It would help if we knew each other's skillsets to form a more cohesive unit. History tells us the best fronts in war have always been united."
"I am a leaf on the wind." Brehna says with a little half smile.
| Valeria Ingrid Titania Abia |
she thinks to herself
"Oh crap, what is inconsistent.
I can't be found out,
especially if I get out of here
and a wanted poster is up and
they see it and turn me in and that is provided
we find a way off this rock."
"I think your imagining things."
Bluff: 1d20 + 3 ⇒ (13) + 3 = 16
let's see if you believe it.
| Timor En'Anlaven |
Walking slowly on the back of the column, admiring the view, Timor keeps thanking Desna for his streak of good luck.
Not just one or two, but almost half a dozen beautiful and sharp tongued and quick witted women...just the way I like them. Timor mon ami, sometimes you can be sure that there is someone up there who loves you dearly.
Seeing that Sasha is looking rather depressed and is probably not in the mood for conversation, he picks up the pace a bit in order to catch up with Pyrra.
The lovely blonde giant and the blue-skinned ice queen obviously want something to hide...let them keep their secrets, it seems that we're going nowhere fast from this island...what did Jin call it, ah, oui - Smuggler's shiv. How very quaint to name the island like that. Let us see what She thinks about it.
"So mademoiselle, what brings you to this part of the world. Pyrra, right? From where do you hale, Lady Pyrra, if it is not too much to ask?"
| Jindariel |
"Sorry to make you uncomfortable, Anika. I'm sure you're right." Jin smiles politely and continues walking. Bah! Revealed my hand too soon. I'll find out who you really are, Anika, in time, if that is even your true name. For now, there are more pressing matters, and as long as you don't put a knife in my back, I could hardly care.
| Pyrra |
"So mademoiselle, what brings you to this part of the world. Pyrra, right? From where do you hale, Lady Pyrra, if it is not too much to ask?"
Pyrra smiles. "First time anyone's called me "Lady" - keep it up!"
She sweeps her arm out in front of her, saying as she does so: "Where do I come from? Well, here - round here, anyway. Born and raised outside Eleder, spent most of my teens in the Shackles. I left because I wanted to see my family again and do something a bit more, ah, normal than robbery on the high seas."
Pyrra sighs ruefully.
"Looks like those plans'll have to be put on ice for a while. How about you? You seem to be enjoying yourself here, anyway"
| GM Idyll |
I need to retcon the time - you actually awoke around 7:00 a.m. It is now 7:45. Sorry.
You reach the Jenivere in due time. As you approach, you see that even a cursory glance confirms that the Jenivere will never sail again. Only the fortuitous presence of a sharp ridge of rock near the side of the sheer cliff wall has prevented the wreck from sinking entirely into the sea, for only the ship’s stern seems to have survived the wreck. This portion is wedged at an angle between the cliff and the rocks, and each wave shakes and tosses the wreck alarmingly. It won’t be long before the constant pounding of the waves dislodges the wreck and allows the hungry sea to claim the last of this once-fine ship.
Fortunately, the tide is still low enough for the ship to be relatively accessible via a large rocky passage jutting out above the deck. It looks to be about a 10' drop to the ship from the lowest point.
Seeing the wreckage and the drop to the deck, Gelik quickly says that he will be unable to join you on board as, "I have just been struck with...inspiration for my next play." Aerys quickly concurs saying that she's still feeling too weak from the effects of the morning's activities. Jask determines that he wouldn't be much use on board - at which point Ishirou declares that he too will stay behind to keep an eye on the prisoner. Sasha remains sullenly silent.
| Valeria Ingrid Titania Abia |
her hands on her hips, looking and evaluating the ship
"Let's get to work salvaging as much as we can, as we may only have a day or two to get everything we need off that ship.
If we are really lucky, we might find some good pieces to help build us a shelter while we are here."
| GM Idyll |
You can tell that the climb isn't difficult, as long as you don't try to go too quickly. Everyone is unlikely, unless they are extremely clumsy or reckless, to fall in.
Even though there is much to distract you, you happen to notice a smaller boat washed up between the ship and the cliff. It has been crushed by the action of the waves smashing the Jenivere against the cliff side. Part of the lifeboat’s bow still lolls about in the surf, attached to a protruding timber by a thick rope, as if someone had moored the boat to the wreck.
| Pyrra |
Pyrra, then decides to concentrate on practicalities.
Profession (sailor) 1d20 + 7 ⇒ (18) + 7 = 25 to find out what I know about the tides/weather in the area.
** spoiler omitted **
Idyll, did this check reveal anything to me about the state of the tides, please?
| Pyrra |
"Well, we've got an hour and a bit before the tide comes back in", observes Pyrra. "After that, it'll be a while before we can get back and forth without a bit of a scramble. Still, maybe we can rig up a line between ship and shore if there's too much to carry"
She looks around at her companions.
"Come on, then!"
Unless someone else decides to lead, Pyrra will walk along the passage and climb up the side of the ship, stopping at the top to help anyone coming after her get on board.
| GM Idyll |
You don't sense any sharks, but right before Vita jumped onto the ship, you distinctly noticed the sound of clicking and scratching. It sounded vaguely like the sea scorpions you encountered on the beach.
Vita jumps onto the deck of the ship. The sound of her impact is quite loud - able to be heard over even the loud surf.
| Timor En'Anlaven |
Reaching the cliff, Timor unpacks his backpack and takes out a grappling hook and a long rope. He attaches the rope to the end of the hook, and then tests if it is attached properly. He than finds appropriate spot to spike the hook, and after one more test if it will hold firmly, he casts the rope down towards the wreckage.
Making sure that everything is in place and secured properly, he then turns around trying to see if there is anyone willing to climb down. If yes, he will offer the rope to anyone willing to descend...unless they view him with suspicion, in which case he would descend the rope first. One way or the other, he joins Vita on the deck of the ship bellow.
| GM Idyll |
As everyone lands on the deck, it's quickly apparent that Jindariel was correct - you are not alone on the wreckage. Drawn by the sound of the feet hitting the deck of the ship, another of the sea scorpions scurries from below deck. Its pincers snap loudly. Its tail sways back and forth. It's clear that whatever it was doing below deck is far less interesting - or appetizing - as this new arrival.
The sea scorpion scuttles towards you, but the waves crashing against the ship and its weird, angle, cause it to stumble a bit.
Timor 1d20 + 4 ⇒ (6) + 4 = 10
Pyrra 1d20 + 3 ⇒ (17) + 3 = 20
Jindariel 1d20 + 4 ⇒ (20) + 4 = 24
Vita 1d20 + 2 ⇒ (11) + 2 = 13
Brehna 1d20 + 5 ⇒ (20) + 5 = 25
Sea Scorpion 1d20 + 4 ⇒ (11) + 4 = 15
Holy crap. That is some crazy initiative rolling.
Round 1
Round 1 Map
Players' Turn
Due to the pounding of the waves on the ship and its awkward angle, movement on board the Jenivere is treated as difficult terrain, and both the PCs and the sea scorpion take a –2 penalty to hit on all attacks. Also, please ignore the life boats on the map. They're not really there.