GM Greaek's Kingmaker-Table 2 (Inactive)

Game Master Greek Stronghammer

Maps


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Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

Sophia stay out of sight behind her corner and will hold her intiative until after the bandits to see how they react to Dario's bluff.


Leader sense motive: 1d20 + 1 ⇒ (3) + 1 = 4
Bandit 1 sense motive: 1d20 ⇒ 2
bandito 2: 1d20 ⇒ 7
Crash Bandicoot 3: 1d20 ⇒ 6
The leader snarls "they hired someone for protection FROM US! screw asking for handouts, I'm gonna burn the place to the mother F-ing ground, but I'll trap them inside first. Where are they hiding my good friend"


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

Sophia finds herself holding her breath and intentionally releases it. Dario's as good with his act as he claimed he would be, better than she was expecting, though her expectations weren't particularly low. Now the bandits just need to be foolish enough to follow him in and the trap will be sprung; they'd nibbled at the bait and it was time to see if her new friend could sink the hook.


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

A vicious grin comes across Dario's face as he nods for them to follow him, leading them through the door. "Right this way, gentlemen. I think they got something underneath the little bed and breakfast they have there. Come on."

I'm assuming that they don't need another bluff check since they already are believing me to a degree? I'm going to lead them into the place to where the trap will hopefully be sprung.

Dario would lead them right through the front gate, walking with the bravado of a bastard leading a band of ne'er-do-wells to a killing. He caught sight of Oleg and as he approached, his eyes would widen and he'd carefully and subtly move his hands to urge the man to run.

"Look! The bastard is brave enough to face us! Shouldn't you run, you coward?!" Dario will say mockingly, his eyes imploring the man to understand what he meant. He needed Oleg to run in deeper if they were going to spring their trap successfully, enough so to surround them and keep them from escaping.

I am going to use Bluff to convey a secret message. I think "Get away from us" is simple enough to convey and should be a DC 15.

Bluff (Convey Secret Message): 1d20 + 6 ⇒ (5) + 6 = 11

When Dario sees that Oleg might not be getting it, his smirk descends into a scowl and his voice seems to grow in ferocity.

"Better run, old man! You'll be more fun when you're tired!" It was almost impressive, the way his voice raised as he shouted, the rough and guttural sound his voice could. Almost like an Orc, if anyone was familiar with them.

Intimidate: 1d20 + 8 ⇒ (15) + 8 = 23

I was going to take a ready action to try and strike a bandit when the trap was raised but I think that is asking for too much. If Oleg does run, Dario will move an additional 10ft so that the bandits are in the outpost and the characters can spring the trap.


Oleg runs into the same building as Svetlana, and then they follow you into the building, and the trap is sprung. Next is Sophie


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

Sophia smiles and takes one more breath. Now is the time to see if her training has paid off!

She steps out in the open, preparing a vial of bubbling mixture which she then lobs at the nearest bandit.

Bomb Attack: 1d20 + 3 ⇒ (7) + 3 = 10 vs Touch AC
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Misdirection if a Miss: 1d8 ⇒ 6

So I either hit the one in the northeast position for 9 damage and the 2 behind it get 5 splash damage, or I miss it and the bomb hits the one in the center back, so all 4 bandits take 5 splash damage.

The Exchange

Male Kitsune Bard (thunderstriker) 1

Marcus begins to play on his horn, signaling the start of the attack bardic performance time!


Sophia lobs the bomb, and it goes into the back damaging all of them
Bandit Leader Ref: 1d20 + 4 ⇒ (20) + 4 = 24
Bandits Ref: 1d20 + 1 ⇒ (19) + 1 = 20


The bandit leader completely dodges for no damage, and the normal bandits are able to avoid some of the shrapnel. The three normal bandits will attack Zelos, Marcus, and Sophia
Shortsword Zelos: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 1 ⇒ (4) + 1 = 5
Shortsword Marcus: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (1) + 1 = 2
Crit Confirm Marcus: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (5) + 1 = 6
Double Crit confirm: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (4) + 1 = 5
Shortsword Sophia: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 1 ⇒ (2) + 1 = 3
Crit confirm Sophia: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 1 ⇒ (4) + 1 = 5
And the leader will shoot at Dario with his Longbow Longbow: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 3 ⇒ (7) + 3 = 10


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

Dario would turn on a heel as that alchemical bomb swung through the air, a devilish grin upon his face as it erupted in fire. With an eager smile, he watched as the bandits made their moves. A song was played from Marcus, a tune that seemed to vibrate in his mind, his heart, and his soul. Bringing up the blade to his face, he gazed at the bandit that quickly approached. "I think I like this song."

An arrow would be fired at the swashbuckler but his blade quickly moved through the air, knocking it out of his way as he laughed. "Have to do better than that, my friend!" One of the bandits rushed up towards him, aiming for the alchemist behind him.

"Stay back, you bastard. Leave the fair lady alone and have a dance with me!" The rapier would glimmer in the mid-day light as he struck towards his foe.

Attack of Opportunity v.s. the Bandit.

Attack: 1d20 + 6 ⇒ (9) + 6 = 15Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Following up on that strike, Dario would pirouette around the man before going in again for the kill.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7Damage: 1d6 + 5 ⇒ (1) + 5 = 6

The bandit is expecting the strike though and parries it away, drawing a sly grin from the swashbuckler. "I see you're no amateur then. C'mon, let us dance some more!"


Roll to confirm your fumble


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

Oh, we're doing fumbles? Bummer.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19


Uses:
Hero Points 2/5 | Ferocious Strike 5/5 | Touch of Glory 5/5 | Channel Positive 1d6 3/3
| Speed 20ft | Active conditions: n/a | HP: 10/12 | AC: 19 (13T, 17F) | CMB: +3, CMD: 15 | F: +6 R: +2 W: +4 | Init: +2 | Perc: +3|

An excellent blow! Now, have at you!
expend 1 use of Ferocious Strike attacking the adjacent bandit.
attack: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
damage: 2d6 + 4 + 1 + 1 ⇒ (2, 6) + 4 + 1 + 1 = 14

The Exchange

Male Kitsune Bard (thunderstriker) 1

1d20 + 7 ⇒ (9) + 7 = 16 1d8 + 2 ⇒ (6) + 2 = 8
Marcus frantically stabs back with his sword, trying not to fall over from the sudden shock of loosing basically all his blood


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

Seeing her three companions dealing (or at least vaguely coping) with the bandits melee threats, and disappointed with her bombs lack of impressive flash, Sophia waits until the Bandit that attacked her is fully engaged with Dario and then moves before quaffing her extract.

Let's hope that bomb at least softened them all up enough for some of those blows to connect.

If Dario hit and took out the bandit that attacked her, Sophia will advance 10 feet south. If the bandit is still up after Dario's attack she will take a 5 foot step to the NW. In either case she will then drink her adhesive spittle extract.


Zelos obliterates the man, and he crumples to the ground
Marcus stabs at the man but he remains standing
One bandit stabs at Dario,one at Marcus,and the leader shoots at Sophia
Dario stab: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 1 ⇒ (5) + 1 = 6
Marcus Stab: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 1 ⇒ (5) + 1 = 6
Sophia Shoot: 1d20 + 4 ⇒ (4) + 4 = 81d8 + 4 ⇒ (8) + 4 = 12


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

The bandit tries to engage in swordplay and a wicked smile spreads across Dario's face. "I need to engage the leader now, before he flees." The bandit's swing comes in against him and when it does, Dario moves quickly and swiftly. Catching the strike off of his buckler, the agile man strikes fiercely with his blade hoping to end the man's life swiftly.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13Damage: 1d6 + 5 ⇒ (3) + 5 = 8

If the man is struck down, Dario would move away from him and enter into engagement with the leader. If not, he would move around to flank the man. Readying to strike, he would wait to see if the enemy would strike at him.

I would like to use Opportune Parry and Riposte. If the bandit leader makes a melee attack against me (in the former scenario) or the bandit attacks me (if he is alive), I'll spend a point of panache activate my ability. If I beat his roll, he automatically misses. I can then make an attack against them as an immediate action.

Opportune Attack & Riposte:

Opportune Attack & Riposted: 1d20 + 6 ⇒ (11) + 6 = 17
Attack: 1d20 + 6 ⇒ (6) + 6 = 12Damage: 1d6 + 5 ⇒ (6) + 5 = 11


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

From her position at the back of the battle, and not currently engaged with any foes Sophia watches with eyes wide as the bandit in front of Marcus plunges a short sword into her friend's side. "Marcus!" slips out almost without thought.

Turning to see the rest of the battle she clears her head and moves forward as planned. Rushing past Dario on the side opposite the bandit she closes to within spitting distance of the bandit leader, makes a slight gagging sound, and discharges a stream of sticky goop from her mouth all over him. Wiping her mouth with the back of her hand after watches to see if it has the desired effect.

That's -2 to attack and -4 to dex for the Bandit Leader and he has to make a 15 reflex save to avoid being stuck to the ground for 2d4 rounds. Breaking free if stuck is a DC 15 Strength Check, or 15 points of slashing damage (no need to roll to hit if trying doing the damage.)

Adhesive Spittle Duration: 2d4 ⇒ (2, 4) = 6


Uses:
Hero Points 2/5 | Ferocious Strike 5/5 | Touch of Glory 5/5 | Channel Positive 1d6 3/3
| Speed 20ft | Active conditions: n/a | HP: 10/12 | AC: 19 (13T, 17F) | CMB: +3, CMD: 15 | F: +6 R: +2 W: +4 | Init: +2 | Perc: +3|

waiting to see the results of Dario and Sophias action before I decide what to do.


Dario Misses with her attack, and then the bandit leader tries to dodge the spittle Dodge: 1d20 + 4 ⇒ (10) + 4 = 14


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

Sophia's shoulders lose a bit of tension she didn't even realize was there as she gives a grim smile. At least that worked how it was supposed to. Now he should be held in place and a bit less dangerous with that bow while we finish up his friends. She turns her attention back to the bandit who felled Marcus, judging what options might be best for a bit of quick vengeance.


Uses:
Hero Points 2/5 | Ferocious Strike 5/5 | Touch of Glory 5/5 | Channel Positive 1d6 3/3
| Speed 20ft | Active conditions: n/a | HP: 10/12 | AC: 19 (13T, 17F) | CMB: +3, CMD: 15 | F: +6 R: +2 W: +4 | Init: +2 | Perc: +3|

"Have at you!"
Move toward the bandit in the center. attack using Ferocious Strike.
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 2d6 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13


The bandit swings at Dario Attack: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 1 ⇒ (5) + 1 = 6 he misses, but knocks Dario's blade away
The leader tries to get out of his bonds Strength: 1d20 + 2 ⇒ (15) + 2 = 17 then 5 foot steps away from Zelos
The bandit attacking Zelos Stabs at him Stab: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 1 ⇒ (1) + 1 = 2
Crit Confirm: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 1 ⇒ (5) + 1 = 6


Uses:
Hero Points 2/5 | Ferocious Strike 5/5 | Touch of Glory 5/5 | Channel Positive 1d6 3/3
| Speed 20ft | Active conditions: n/a | HP: 10/12 | AC: 19 (13T, 17F) | CMB: +3, CMD: 15 | F: +6 R: +2 W: +4 | Init: +2 | Perc: +3|

"YES! Fight me with all that you are! Gorum prolong this glorious battle!"
Light erupts from the Holy symbol of Gorum around Zelos' neck.
Channel Positive 30ft: 1d6 ⇒ 4
should reach Marcus


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

Hearing Zelos shout and feeling the resultant surge of healing pass through her Sophia glaces back at Marcus before reading her bow and drawing a bead on the bandit who had now stabbed two of her friends.

Ranged attack on the Bandit currently engaged with Zelos: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

The Exchange

Male Kitsune Bard (thunderstriker) 1

Holy s~~&, exactly enough to wake me up at zero HP Marcus gasps as his wounds seal
cure: 1d8 + 1 ⇒ (2) + 1 = 3


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

Dario watches as the battle begins to take a turn for the worse, Marcus collapsing to the ground from a wound. With a growl, he turns his focus towards the bandit he was fighting at the moment. "I do apologize for the trickery...but I very much need you to die for me right now. Now be kind and jump upon my blade." The rapier sang as he struck at the man with multiple thrusts, hoping to end the pitiful man's life and come to the aid of his allies.

Attack: 1d20 + 6 ⇒ (10) + 6 = 16Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Zelos heals everyone participating in the battle, which includes bringing the already downed Bandit (2) back up.
Bandit 2 stands up (Provoking an AoO from Zelos) and then he attacks Zelos Shortsword: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 1 ⇒ (1) + 1 = 2
Bandit 1 is on his last legs, and uses them to use the full withdraw action running to his mount and hiding behind it
Bandit 3 will stab at Zelos Shortsword: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 1 ⇒ (1) + 1 = 2
Bandit leader will shoot at Sophia Longbow: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 2 ⇒ (6) + 2 = 8


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

The adhesive spittle is still on the Bandit Leader even though he's no longer stuck to the ground, so he should still have -2 to hit, -4 DEX, and moves at half speed for another 4 rounds. That should be -4 to hit with ranged attacks. I think that makes the shot a miss my 16 AC, but correct me if I'm wrong.

Sophia scowls a the bandits for having the lack of decency not got get hit by her arrow when she finds that up until now her entire team has been much more accommodating to the enemies about such things. She takes more careful aim and looses another shot at same foe.

Longbow attack against Bandit Three: 1d20 + 3 ⇒ (6) + 3 = 9
Damage (P): 1d8 + 1 ⇒ (6) + 1 = 7

As her shot again flies wide, this time sinking into the wooden wall behind the bandit, she mutters something indecipherable under her breath. It seems unlikely the words were kind, but unclear at whom they were directed.


Uses:
Hero Points 2/5 | Ferocious Strike 5/5 | Touch of Glory 5/5 | Channel Positive 1d6 3/3
| Speed 20ft | Active conditions: n/a | HP: 10/12 | AC: 19 (13T, 17F) | CMB: +3, CMD: 15 | F: +6 R: +2 W: +4 | Init: +2 | Perc: +3|

"you sneaky miscreant!
AoO: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10

Frustrated with the (likely) miss, Zelos swings again at Bandit 2
"Yah!"
Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

Dario would step between the two bandits beside him, giving a grin back at Sophia behind him. "Pardon me, m'lady." He said with a curtsy, still engaging against the bandit he had been fighting. Once more, the rapier struck out hoping to eliminate a threat upon the field.

Attack: 1d20 + 6 ⇒ (2) + 6 = 8Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Damn, all the bad rolls.


Marcus moves after bandit 1 and makes an attack against him, in hopes of stopping his escape Rapier: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 1 ⇒ (4) + 1 = 5He misses with the attack, and it brings us to the bandit's turns
Bandit 1 will stab at Marcus Shortsword: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (3) + 2 = 5, and if Marcus goes down he will mount his horse
Bandit 2 will stab back at Zelos Shortsword: 1d20 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (6) + 2 = 8
Bandit 3 will stab at Dario Shortsword: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 2 ⇒ (6) + 2 = 8
Bandit leader will shoot at Sophia 1 hit is all I ask for dice gods: 1d20 ⇒ 101d8 + 2 ⇒ (7) + 2 = 9


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

Sophia's frustration is evident, but her eyes narrow and she shifts her aim to another target. Breathing in as she pulls the bowstring taut she takes aim and lets another arrow fly.

Longbow attack against Bandit Two: 1d20 + 3 ⇒ (9) + 3 = 12
Damage (P): 1d8 + 1 ⇒ (6) + 1 = 7


Uses:
Hero Points 2/5 | Ferocious Strike 5/5 | Touch of Glory 5/5 | Channel Positive 1d6 3/3
| Speed 20ft | Active conditions: n/a | HP: 10/12 | AC: 19 (13T, 17F) | CMB: +3, CMD: 15 | F: +6 R: +2 W: +4 | Init: +2 | Perc: +3|

*tink*
The bandits Shortsword bounces off Zelos' armor.
"Bahaha! ...pathetic."
Attack Bandit 2: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12
and a 5ft step East (down on map)

The Exchange

Male Kitsune Bard (thunderstriker) 1

Marcus takes out his trumpet as he stands, beginning to play his preformance again.


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

The music begins to play again and Darius sees Marcus nearby the wounded bandit that is trying to escape. Parrying away the blade that bandit struck out at him, Dario was give a shout. "Running away?! You yellow-bellied cowards! C'mon, show us what you got!" Dario could see the irritation upon the bandit closest to him and when the man struck out at him, he'd see the attack coming. With incredible deftness, the swashbuckler would dodge underneath the attack and quickly move to enter into the fray.

Going to make an Acrobatics check v.s. the bandit's CMD to move without AoO.
Acrobatics (Tumble): 1d20 + 6 ⇒ (15) + 6 = 21

He pops out of the tumble, turning towards the bandit that still remained closest to Sophie. "Sorry mate, but your time in this fight is coming to an end!" The rapier swung out once more, hoping to bring an end to the threat and allow him to focus most on the enemies near the gate and his wounded comrade.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23Damage: 1d6 + 5 ⇒ (2) + 5 = 7

If any of the bandits make a strike against me, I'll use Opportune Parry And Riposte again. I can only use it once though. If the bandit leader attacks with his bow, I'll use the attack of opportunity to strike him.

Opportune Parry and Riposte: 1d20 + 7 ⇒ (6) + 7 = 13
Riposte Attack/Normal AoO: 1d20 + 7 ⇒ (10) + 7 = 17Damage: 1d6 + 5 ⇒ (3) + 5 = 8


Sophia looses another arrow and it misses, Zelos swings his blade into one of the bandits and cuts a massive gash in his chest, but he still barely holds onto life, Marcus begins to play again and inspires the group, and Dario downs the bandit closest to Sophia
The leader sends an arrow at sophia Pew: 1d20 ⇒ 151d8 ⇒ 2 and takes another 5 foot step
Bandit 1 stabs at Marcus One last stab: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 2 ⇒ (6) + 2 = 8
Bandit 3 stabs at Zelos Vengeance: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 2 ⇒ (6) + 2 = 8 and 5 foot steps


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

Sophia's eyes twinkle as Dario manages to take down one foe. This is a development she can live with. With a dash to the south, between her allies and the sticky Bandit Leader she calls out. "Let's focus fire where we can and then it's time to start offering terms of surrender perhaps!"

When she clears the combatants she takes a running shot at the bandit furthest to the south hoping to finish them off and put some fear in the others.

Longbow attack against Bandit One: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage (P): 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Unnecessary Crit Confirmation: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Unnecessary Crit Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Roll for concealment, as he's bwhind his horsdext


Uses:
Hero Points 2/5 | Ferocious Strike 5/5 | Touch of Glory 5/5 | Channel Positive 1d6 3/3
| Speed 20ft | Active conditions: n/a | HP: 10/12 | AC: 19 (13T, 17F) | CMB: +3, CMD: 15 | F: +6 R: +2 W: +4 | Init: +2 | Perc: +3|

Zelos shouts through the pain
"Excellent blow!
Hearing the music bolster him again he engages with bandit 3
Gorum guide me
Using Ferocious Strike
Attack: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Damage: 2d6 + 4 + 1 + 1 ⇒ (5, 6) + 4 + 1 + 1 = 17


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

Concealment Check: 1d100 ⇒ 79

I assume that's what you're looking for there?


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

Since I was in melee combat with whom I believe to be the leader and he took a shot at Sophia, did my Attack of Opportunity hit him? I am a little confused on the state of our enemies and who is who on the map in terms of bad guys.

The bandit there fell to the ground and a wicked smile spread across Darius's face. They were beginning to fall, surely, one by one. The best situation was that none of them escaped and they could capture two of them. One man can lie but it is hard for both of them to lie exactly the same. If they did...well...he would have to give them quite a bit more credit than that.

"Excellent idea, Lady Sophia. I strongly suggest we take the leader and the injured one alive. See what nice bits of information they have for us." Dario stepped in closer towards the bandit that was still inside the gates, flickering his rapier at him. "Ah, ah, ah, my friend. We have questions for you." With that, he struck at him with a thrust. They had a cleric, surely he could patch them up.

Attack: 1d20 + 7 ⇒ (14) + 7 = 21Damage: 1d6 + 5 ⇒ (5) + 5 = 10

The Exchange

Male Kitsune Bard (thunderstriker) 1

intimidate: 1d20 + 7 ⇒ (1) + 7 = 8
to hit: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 + 1 ⇒ (5) + 1 = 6
Marcus thrusts forward with his sword ”I came back to lift to deal with you riftaf, I shan’t go down again! and while his swordarm is steady, his voice shakes


The man takes wounds from dario and Marcus, and seeing his men dead and no way he could make it to his horse before he dies, he takes a knee and puts his hands behind his head "Yield"


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

With the rest of the bandits dead, the leader wisely surrenders and a grin comes to Dario's face. Their plan had a few hiccups, these bandits were a bit deadlier than their intelligence dictated, but it was overall a success. Flicking his blade clean before reaching into his pocket, he would take out a stained rag and clean off his blade. "A most wise decision, friend. Let us have a conversation, shall we?" The point of the blade would press into the man's back and give a little press. "Get up and walk in. Shall we, friends?" Dario would say with an eager tone, entering into the outpost and keeping his blade's point against the man's back just in case he tried to be tricky.


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

As Dario leads the bandit leader into a building for interrogation, Sophia checks with the other two party members. "That was a viscous fight. Are the two of you alright? You both took blows that would have laid me out for sure!" She scrounges for bandages as she can to apply to the two and curses her lack of healing abilities.

When everyone is patched up to the extent that she's able to help, Sophia slips in to see how Dario is doing questioning the prisoner.

The Exchange

Male Kitsune Bard (thunderstriker) 1

”i’ll be fine, it’s nothing a couple more cure spells won’t fix, and the most lasting wound being to my pride, I was sure that stealth would have bought us enough time to get a few licks in, and set the tone of battle, but it was like they responded before we could move... so much for tactics.... regardless it seems that raw power won in the end, that or luck, and good prevails” he tries to end on a note that would let him give his signature cocky grin, but he looks tired, and the effect is diminished.


Uses:
Hero Points 2/5 | Ferocious Strike 5/5 | Touch of Glory 5/5 | Channel Positive 1d6 3/3
| Speed 20ft | Active conditions: n/a | HP: 10/12 | AC: 19 (13T, 17F) | CMB: +3, CMD: 15 | F: +6 R: +2 W: +4 | Init: +2 | Perc: +3|

"Huzzah! Now we are joined in battle as a party of conquest! Come my friends"
Zelos initiates a uncalled for group hug.


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

Dario begins to lead the man inside as Zelos calls out to them all with wide open arms. The grin upon his face is equal parts mortified, amused, and absolutely exhilarated at the sight of the cleric's friendliness. Keeping the blade on the bandit leader's back, he'd stop for only a moment before letting out a chuckle. "Well then, it seems your past misgivings for me are exactly that...past, eh Zelos?" The swashbuckler gives a wink, having caught the man who had demanded a duel for their honor, to the death, calling him a friend. Yet it did keep a smile on his face as he led the scoundrel inside.

"Oleg! These bastards won't give you any trouble. Could you come out and bring us some rope, I want to make sure that he doesn't get any foolish ideas." That prick of his blade nicked the bandit lightly, a reminder of the dangerous opponent behind him despite the jovial tune. "You'll be a good and proper guest, won't you? One stupid move and I will end you." Despite the nearly cheerful tune, there was a sinister quality in his words that could not be denied.


Oleg brings out some rope, and kicks the guy in the stomach "What was it you said about burning my house to the ground?"

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