GM Fuzzfoot's #13 - The Prince of Augustana (Std, Tier 1-2) (Inactive)

Game Master PJP

Maps & Handouts


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Sovereign Court

Female grippli gunslinger (bolt ace) 2 CG Small humanoid | Init +5; Senses darkvision 60 ft.; Perception +8 AC 17, T 15, FF13 | hp 12/22 | Fort +5, Ref +6, Will +3

"Wonderful job everyone. Those were inspiring words. You had me almost convinced I "was" a beggar knight." She pats Giovanni on the lower arm.

"We should be off to the door marked Skytower." Lady Finley pulls out 5 gold and hands it to the Almsman. "To help your noble cause."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska wakes up. "Did I miss the battle?" His sleeping beggar disguise might or might not have got the better of him.

"Oh, yea they are gone. Great job you guys." "Just call me Sir Haska now."

Liberty's Edge

Male Human Fighter 1; HP 11; Speed 20; AC 18; Fort +3; Ref +3; Will +0

Johnn is more than a little irate after his head thumping, but is nevertheless impressed.
"Well. I'll admit I didn't think that would work, but it did. Well done, brother."
Looking at Giovanni, "I see your sword is not the only thing you have that's quick and sharp."

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The Almsman’s directions lead to a heavy wooden door. A sign on the door is partially obscured by grime and moss, and the word “Skytower” is still barely legible.

It only takes a few minutes to get there. Are any buffs from prepping for the last encounter still active?

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

My mutagen is active still. Shield lasts 4 minutes so that's gonna be iffy.

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

When they arrive at the door Sumil casts a quick Detect Magic and gives it a good look over.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

"Wouldn't surprise me if our wayward prince trapped his home." He says.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni flips through his tool kit for the hooks and bars he thinks he'd need on this door if he needed it.

How does it look, Sumil?

Sovereign Court

Female grippli gunslinger (bolt ace) 2 CG Small humanoid | Init +5; Senses darkvision 60 ft.; Perception +8 AC 17, T 15, FF13 | hp 12/22 | Fort +5, Ref +6, Will +3

Lady Finley watches their backs while the door is examined. Her crossbow still loaded and at the ready.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

"This doesn't look like the home of a 'Prince'. Are you sure we are in the right place?" Whispers Haska to no one in particular.

Haska should have time left on his dex mutagen.

Liberty's Edge

Male Human Fighter 1; HP 11; Speed 20; AC 18; Fort +3; Ref +3; Will +0

Johnn will have the bow ready this time. He will keep watch with Lady.
"I wouldn't know, elf-friend, but this is where the priest sent us, and the 'prince' was more than a little bit mad."

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The door is unlocked.

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

"Well Haska, we know this isn't the plane he was truly living in, yes?" Sumil says offhand as he inspect the door.

"I see no traps, and I detect no magic. It is safe to go in, I think."

With that Sumil opens the door and strides through, curious as to what he is about to find.

Sovereign Court

Female grippli gunslinger (bolt ace) 2 CG Small humanoid | Init +5; Senses darkvision 60 ft.; Perception +8 AC 17, T 15, FF13 | hp 12/22 | Fort +5, Ref +6, Will +3

Lady Finley will bring up the rear through the doorway. "What do you see?"

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni lightly throws his hands up and pockets his tools. He places his hand on the pommel of his rapier and walks towards the door. Anybody home?

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

We need to be careful here. People don't just leave these places unlocked unless they have other protections. We would do well to mind traps and other trickery. Not to mention anyone else who may have arrived first."

Perception: 1d20 - 1 ⇒ (2) - 1 = 1

Still zooted from the mutagen, Shlevin does his best to keep his wits about him.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

This room was once the basement of a building above, but the stairs in the far corner are now choked with charred rubble and seem to lead to a new stone foundation of the new building above. Odd furniture and knick-knacks of all description fill the remaining space, and strange winged effigies made of wood and broken pottery are arrayed in a bizarre diorama. The focal point of this display is a pair of chairs standing on different-sized piles of old crates like thrones on a dais. A charred and shriveled corpse dressed in rotting and burnt finery and wearing a tin crown is propped up in one of the chairs while the other, lower chair, sits vacant.

Look closer?:
His tin crown bears a crude inscription that reads “Emperor Relios.”
Amidst the furniture is a desk with several log books and journals. Most of them detail the day-to-day transactions of a business called the Emporium, but one is a personal journal.

Perception, DC 15:
You hear shuffling and snorting sounds coming from the farthest vault to the west.

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

Perception: 1d20 + 5 ⇒ (9) + 5 = 14Dice roller hates me today.

As Sumil steps into the room he frowns, looking at what must have fed the poor mans delusions while he lived in the sewers.

"This is sad, no?" He takes a closer look at the rotting corpse, covering his mouth with a handkerchief as he does and tries to see what the cause of death was.

Heal: 1d20 + 0 ⇒ (12) + 0 = 12

When he is done inspecting he picks up the journal and starts to read it while trying to remember anything about the Emporium

K.History: 1d20 + 8 ⇒ (4) + 8 = 12
K. Local: 1d20 + 5 ⇒ (9) + 5 = 14

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni has an interest in literature. He pokes around the desk looking for interesting books.

perc: 1d20 + 4 ⇒ (15) + 4 = 19

Giovanni pauses and whispers to the group while drawing his rapier. There's something in that far vault.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Best guess is that the man burnt to death, and was later dressed and posed.

Before you get far into the reading material, however, Giovanni alerts you to some noises in the back. They seem to be getting closer. Then you see them, coming from the back room - small, hideous creatures.

Knowledge, planes to identify.

Initiative:

Giovanni: 1d20 + 3 ⇒ (16) + 3 = 19
Haska: 1d20 + 5 ⇒ (16) + 5 = 21
John: 1d20 + 3 ⇒ (6) + 3 = 9
Lady Finley: 1d20 + 5 ⇒ (16) + 5 = 21
Shlevin: 1d20 + 4 ⇒ (15) + 4 = 19
Sumil: 1d20 + 0 ⇒ (7) + 0 = 7

Opponents: 1d20 + 0 ⇒ (19) + 0 = 19

Round 1: (Bold may act)
Lady Finley, Haska, Shlevin, Giovanni
Red, Green, Blue
John, Sumil

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

K. Planes: 1d20 + 8 ⇒ (20) + 8 = 28

Too stunned by the arrival of new enemies, Sumil doesn't act as swift as his comrades, but his mind starts working immediately to figure out what they're facing.

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

Shlevin hastily digs in his pouch producing the components for an explosive to launch at the beast. (Aiming for blue one.)

Bomb+Point Blank: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 (6 splash)

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni sees the bomb sail over and burst on the creatures. We have to keep them bunched up for that the keep working. Giovanni rushes to stop the creatures from advancing and attacks the lead creature with his rapier. [/b]

rapier w/ combat expertise: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 1 ⇒ (3) + 1 = 4
AC 17

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska grunts and moves up behind Giovanni. He then combines two pieces of something and throws it at the 'thing' in the back. blue

bomb#2 throw with cover adjustment: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
damage+normal+pb: 1d6 + 4 ⇒ (6) + 4 = 10 4 splash (dc13 for half)

"Green, animated piles of mud!!! kill them!

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

Save is 14 for Shlevin. Good call remembering Haska. It's nice having a fellow chemist.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sumil:

These small demons are called dretches. The are quite evil, have darkvision, clasws and a nasty bite. They usually are resistant to damage, and even immune to electricity and poison, but these specimens appear weaker and slightly smaller than a normal dretch and appear to be severely disoriented. As such, the following modifications should be made to their normal stat block: remove their DR entirely, remove their immunities, reduce their resist acid/cold/fire to 5, and drop their claw damage dice to 1d4 instead of 1d6. Lessoned dretches are also unable to summon additional dretches. They also have some limited spell-like abilities: 1/day—cause fear (DC 11), stinking cloud (DC 13)

Reflex Save: 1d20 + 0 ⇒ (2) + 0 = 2
Reflex Save: 1d20 + 0 ⇒ (20) + 0 = 20

The 4 feet tall, 180 pounds creatures seem to be less concerned with the fire bombs than most other creatures would. So even though there were two direct hits, the blue one still stands, although now quite angry. And the splash to the others is pretty much ignored.

Round 1: (Bold may act)
Lady Finley, Haska, Shlevin, Giovanni
Red (4 dmg), Green (1 dmg), Blue (8 dmg)
John, Sumil

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

"Dretches!" Sumil shouts as he remembers what they face.

"These look a bit weak for their kind, I think, but they are quite resistant to Acid, fire and cold all the same."

Unfortunately his warning comes too late to save the alchemists their bombs.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni's shoulders sag a bit. But the plan was so good! I guess we'll have to be more direct. Giovanni flourishes with his rapier ready for the next opportunity to attack.

Sovereign Court

Female grippli gunslinger (bolt ace) 2 CG Small humanoid | Init +5; Senses darkvision 60 ft.; Perception +8 AC 17, T 15, FF13 | hp 12/22 | Fort +5, Ref +6, Will +3

Lady Finley fires her crossbow at red tinged one. She reloads.

Crossbow, PBS, Into Melee: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
Damage Cold Iron Bolts: 1d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

"What do you mean they don't burn, melt or freeze?" Haska smiles wryly "They really are made of mud."

"Sooo, what do you suggest?" "What does hurt these inert uglies?" Haska gestures rudely at the Dretches.

"I could call them names and insult their mothers. Other than that, I might get lucky and poke them with my oversized sewing needle you call a sword."

Liberty's Edge

Male Human Fighter 1; HP 11; Speed 20; AC 18; Fort +3; Ref +3; Will +0

"don't be insulting the rapier friend elf, it's gotten me out of nearly as many scrapes as this bow." Johnn says as he nocks an arrow.
mainly posting to let you know I'm still here.

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Lady Finley's bolt sticks in the front dretch's shoulder, drawing dark blood.

The dretch swipes both claws and tries to bite Giovanni, but he manages to just dodge each attack.

Claw: 1d20 + 4 ⇒ (7) + 4 = 11
Claw: 1d20 + 4 ⇒ (12) + 4 = 16
Bite: 1d20 + 4 ⇒ (5) + 4 = 9

The green monster moves to get a better view, and glares at Haska with a frightening visage.
Spell-like ability for cause fear. Please make a DC 13 Will Save to be only shaken for 1 round, otherwise be frightened for 1d4 ⇒ 1 rounds.

The blue-tinted demon belches a horrible, stinking cloud, which fogs up the whole interior area.
Fort save DC 11 from each, or become nauseated.

Round 1: (Bold may act)
John, Sumil

Round 2: (Bold may act)
Lady Finley, Haska, Shlevin, Giovanni
Red (6 dmg), Green (1 dmg), Blue (8 dmg)
John, Sumil

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

Moving up next to Giovanni, Sumil takes a step at the Dretch but the attack is clumsy, the occultists mind still considering his foes weaknesses.

LongSword: 1d20 + 4 ⇒ (4) + 4 = 81d8 + 3 ⇒ (6) + 3 = 9

"Normally their skin is hardened but these look softer and weaker than a normal dretch. Weapons should be sufficient I think."

Edit: Forgot my Fort Save
Fort: 1d20 + 4 ⇒ (16) + 4 = 20

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

AC 17 from combat expertise as indicated in my attack post. sorry if that wasn't clear.

Fort: 1d20 + 1 ⇒ (1) + 1 = 2

Giovanni barfs.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

@Giovanni - I did miss that. I was just referring to the AC in your status bar - I should have noted it by your name back when I read it!
Post edited to reflect the proper AC.

Sovereign Court

Female grippli gunslinger (bolt ace) 2 CG Small humanoid | Init +5; Senses darkvision 60 ft.; Perception +8 AC 17, T 15, FF13 | hp 12/22 | Fort +5, Ref +6, Will +3

Fort: 1d20 + 4 ⇒ (10) + 4 = 14

Lady Finley manages to not get sick from the smell. "I knew we needed perfume or masks." Lady Finley reloads her crossbow and fires.

Crossbow, BPS, Into Melee: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5
Damage Cold Iron Bolt: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

will save verses fear: 1d20 ⇒ 5
fort verses stink: 1d20 + 3 ⇒ (19) + 3 = 22

Haska starts to add another snarky remark about them really being fecile matter, but catchs the full impatch of the staring dretch and seeing visions of becoming the next seated crate display, he bolts for the door.

Haska double moves away in fright.

Liberty's Edge

Male Human Fighter 1; HP 11; Speed 20; AC 18; Fort +3; Ref +3; Will +0

fortitude: 1d20 + 3 ⇒ (10) + 3 = 13 Johnn, not liking the smell, but able to overcome it, will fire an arrow at the red one. attack!: 1d20 + 5 ⇒ (13) + 5 = 18damage: 1d8 + 1 ⇒ (1) + 1 = 2
Pointblank is included in that.

-Posted with Wayfinder

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

Nearly being overcome by the stench, Fonzy bounces back by a hair. As soon as he overcomes the smell Shlevin pulls a potion, and oddly enough, a coin from his pouch at the same time. After drinking the potion he throws the coin at the beast. Just when it seems he has lost his mind the coin lights up and finds the speed of a bullet zooming toward the monster (blue).

Fort Save: 1d20 + 2 ⇒ (1) + 2 = 3

Eternal Hope reroll: 1d20 + 2 ⇒ (15) + 2 = 17

Coin shot (Silver)+ PBS vs. Touch: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 1 ⇒ (3) + 1 = 4

Coins are treated as bullets from what I understand (doing bludgeoning and piercing vs. Touch @20ft), and silver coins are treated as silver for bypassing damage.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Neat spell - didn't know that one.

Johnn nicks a demon with an arrow, but Sumil swings and misses. The stinking cloud causes Lady Finley trouble with her aim, and Haska simply runs away in fear. Shlevin throws a coin with amazing speed, also piercing the blue demon's arm. Luckily only Giovanni succumbs to the nausea caused from the stinking cloud.

The dretches pull back a bit, with red first attacking Giovanni before stepping back.

Claw: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 4 ⇒ (1) + 4 = 5
Bite: 1d20 + 4 ⇒ (5) + 4 = 9

Round 2: (Bold may act)
John, Sumil

Round 3: (Bold may act)
Lady Finley, Haska (frightened), Shlevin, Giovanni (2 dmg)
Red (8 dmg), Green (1 dmg), Blue (12 dmg)
John, Sumil

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

Seeing Giovanni vomiting on the floor, Sumil steps in front of him and swings his sword with both hands.

Longsword vs Red: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 6 ⇒ (1) + 6 = 7

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

hoping giovanni can 5-foot step onto the stars there and poke the red.

Giovanni follows Sumil into action after wiping the vomit from his mouth with a sleeve. Giovanni stabs the creatures from his new position.

rapier w/Combat expertise: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 1 ⇒ (3) + 1 = 4
Ac 17

Sovereign Court

Female grippli gunslinger (bolt ace) 2 CG Small humanoid | Init +5; Senses darkvision 60 ft.; Perception +8 AC 17, T 15, FF13 | hp 12/22 | Fort +5, Ref +6, Will +3

Lady Finley shifts, loads the crossbow, and fires another cold iron bolt.

Crossbow, PBS: 1d20 + 7 ⇒ (4) + 7 = 11
Damage, BPS: 1d6 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

Shlevin takes a step forward launching another coin toward the beasts, this time at the one in the back (green).

Coin Shot (Gold): 1d20 + 7 ⇒ (10) + 7 = 171d8 + 1 ⇒ (8) + 1 = 9

I thought it was too good to be true when I found it. I've been itching for the chance to use it. Gold coins are treated as masterwork weapons.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Is Haska still frightened? If so he will cower now that he is out of sight of the things. If his is not he will come to his senses and collect himself and move back to the open door way. And pull out his sling.

Liberty's Edge

Male Human Fighter 1; HP 11; Speed 20; AC 18; Fort +3; Ref +3; Will +0

Johnn fires again, also at the red one.attack: 1d20 + 5 ⇒ (2) + 5 = 7
I believe that I miss, so I won't roll for damage.

-Posted with Wayfinder

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

If those stairs block Shlevin’s throw he would have moved down one to get a shot against (green).


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

@Haska - Fear: 1d4 ⇒ 1 rounds. So you are able to recover this round.
I am afraid I forgot to mention, but the stinking cloud still exists and everyone still needs to make a save this round. Except Giovanni, who is simply still nauseated (move action only, but to the stairs is fine).

Fortitude DC 13

Johnn: 1d20 + 3 ⇒ (5) + 3 = 8
Sumil: 1d20 + 4 ⇒ (9) + 4 = 13
Lady Finley: 1d20 + 4 ⇒ (12) + 4 = 16
Haska: 1d20 + 3 ⇒ (5) + 3 = 8
Shlevin: 1d20 + 2 ⇒ (5) + 2 = 7

Sumil holds his lunch, and hits Red hard enough to banish him back to hell.

Lady Finley also resists the effects of the poisonous gas, but failes to hit her target.

Johnn, Haska and Shlevin all find themselves nauseated and unable to attack.

Both remaining dretches try to claw and bite Sumil. He fends off the claws, but both are able to bit him.

Green Claw: 1d20 + 4 ⇒ (12) + 4 = 16
Green Claw: 1d20 + 4 ⇒ (8) + 4 = 12
Green Bite: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Blue Claw: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
Blue Claw: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Blue Bite: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Round 3: (Bold may act)
John (nauseated), Sumil (7 dmg)

Round 4: (Bold may act)
Lady Finley, Haska (nauseated), Shlevin (nauseated), Giovanni (nauseated, 2 dmg)
Green (1 dmg), Blue (12 dmg)

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

Fort: 1d20 + 8 ⇒ (8) + 8 = 16
Sumil continues ignoring the smell in the room, but from the sounds of retching behind him, it sounds like most of his companions are out of the fight. He fends off a number of attacks but grunts in pain as the demons get their teeth on him.

"We should make this quick, yes?" He asks rhetorically as he swings at the dretch that bit him first.
Longsword vs Green: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

M Gnome Alchemist (Mind Chemist)/1 AC 18 {T 13, FF 16} HP: 8/8 // Fort +2, Ref +4, Will -1 // Init +2; Darkvision 60 ft.; Perception -1| Bomb +5 (1d6×2+5) Splash: 6
Resources:
Bomb 7/7 Extracts prepared | (CL 1ST, concentration +5): Comprehend Languages , Heightened Awareness | Spell-like abilities:1/day—dancing lights, flare, prestidigitation, produce flame

So did my attack vs. Green not count? Because I need to adjust my sheet for the gold lost in the attack. And do I need to make another Fort Save before moving this round? Because he would have moved back outside the door last round to avoid it. If the cloud stops at the door.

Edit: Actually no, it's okay it's his own fault for not moving out of a cloud, but I would like to know where it ends.

Sovereign Court

Female grippli gunslinger (bolt ace) 2 CG Small humanoid | Init +5; Senses darkvision 60 ft.; Perception +8 AC 17, T 15, FF13 | hp 12/22 | Fort +5, Ref +6, Will +3

Lady Finley reloads and fires at green who has now moved into view.

Crossbow, PBS: 1d20 + 7 ⇒ (16) + 7 = 23
Damage Cold Iron, PBS: 1d6 + 1 ⇒ (5) + 1 = 6

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