| Spasi Gaten |
Spasi rocks on his feet, waiting for something to happen and wondering where Rhesus is.
I wonder if he's gone back to get himself a peek or two. That ain't fair. I *knew* I shoulda kept that potion for me-self.
| GM Fanguar |
I Image that Spasi and Bibic are more towards the back of the group, so with Rhesus still invisible (the gate wasn't a creature, so you should still be invisible), that leaves Clement as the most likely taget
Attack vs Clement: 1d20 + 12 ⇒ (19) + 12 = 31
Confirm?: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 2d6 + 12 + 5d6 ⇒ (3, 1) + 12 + (6, 2, 4, 4, 5) = 37
The pops into view directly in front of Clement, who barely has time to register his appearance before he is run through by a razor sharp rapier. As the blade cuts through, it bursts into crackling electricity that courses through Clement's body.
An instant later, Rhesus pop out of the ether to deliver his own devastating blow, that man's knees threaten to buckle, but he remains standing.
Hp: 17/79
AC: 17/13/14
F10/R7/W7
+12/+7 (1d6+6/18-20)
Everyone is up.
| Rhesus Ghawn |
Round 2
HP 69/69 DR 3/-, 6/lethal
AC 17/T12/FF15
CMD 22
F +9 R +4 W +1
Rage: 17/17
Row: Front
Opponent: Guard
Effects: Inspire Courage
"Oye ugly.
+1 EB Inspire PA Flank: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 2d6 + 15 ⇒ (1, 5) + 15 = 21
Rhesus blasts his hammer into the man again, cracking ribs and vital organs.
| Clement Twice-Born |
Round 1 Initiative 8-
HP: 14/51; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 5/7 | 2nd - 5/5 | 3rd - 3/4
Channels Left Today (5d6+1 each): 4/4
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
"ZZ-yaa-ZZ-ahhhh!"
Clement's teeth chatter as he's electrocuted by the guard.
As he regains his senses, he limps over to the wall and collapses with a sigh, watching Rhesus finish off his assailant.
I imagine Rhesus's last hit takes us out of combat?
Clement begins to mend his internal wounds, his wheezing eventually subsiding.
Cure moderate: 2d8 + 6 ⇒ (6, 8) + 6 = 20
Cure moderate: 2d8 + 6 ⇒ (3, 5) + 6 = 14
14+34=48/51
| Spasi Gaten |
Round 1, Initiative 14
hp 35/35; AC 16/12T/14FF; CMD 13
+3F/+4R/+6W
Back row.
Opponent: Bouncer.
SA: Cast Magic Missile at bouncer: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10 force damage.
MA:
Spasi jumps when the bouncer comes out of no where and smacks Clem...then again when Rhesus comes out to lay down a flesh-ripping blow.
I'm going to be sick...again.
Wiping the spray of blood from his face (yes, even at this distance), Spasi casts a magic missile and sends them at the bouncer.
| Bibic |
Round 1, Initiative 7
HP: 36/36; AC: 15 (T13/FF12)
F: +5, R: +7, W: +4
Back Row
Opponent: None
Free: continue Inspiring Courage(Su) (+1 att/dam (competence) & +1 save vs fear (morale))
Full: Longbow (cold iron): 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 (point blank, inspire) damage: 1d8 + 7 + 2 ⇒ (7) + 7 + 2 = 16 (point blank, inspire)
Longbow (cold iron): 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 (point blank, inspire) damage: 1d8 + 7 + 2 ⇒ (2) + 7 + 2 = 11 (point blank, inspire)
Weapon Equipped = Bow
Cold Iron Arrows = 35/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 9/14
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 4/4)(Second: 0/2)(CL 6, Con: +9, SR +8, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Glitterdust, Heroism
Bibic continues to sing the parties praises* as he tries to riddle the old man with arrows.
Ongoing Party Effects:
* Inspiring Courage: Everyone gets +1 attacks, damage (competence) and +1 vs fear (morale)
| GM Fanguar |
Sorry for the delay. Was out of town for the weekend and ended up being unexpectedly internet free.
Rhesus crushes the man's spine and he collapses in a heap of shattered bone.
Taking a glance beyond the room, you see a row of marble pillars, each carved to resemble a beautiful woman, supporting the ceiling of a long curving hallways. The statue closest to you appears to be missing its head.
| Spasi Gaten |
Spasi pounces on the loot as if he's looking for the keys to the harem. Finding only magical loot, he doles it out with a sigh.
"Nice protective cloak."
"Sweet wand of finding doors...we could go back and see if there is anything I missed."
"Longbow."
"Spellbook," Spasi tucks that away for later reading.
Finally, he holds up the rapier and takes a long, good gander at it.
1d20 + 16 ⇒ (4) + 16 = 20 Spellcraft
"I dunno. Seems nice. It's magical, but I'm not sure much more about it."
When that is done, Spasi will examine the statues.
1d20 + 15 ⇒ (7) + 15 = 22 Perception
| Rhesus Ghawn |
Rhesus shakes the blood off his hammer.
"You alright little buddy?"
He looks around the room after confirming Clem is still breathing.
"Well Spasi, them the women you wanted? Maybe they'll come to life like the last batch."
| Clement Twice-Born |
Clement checks his remaining injuries and gives Rhesus a nod as they seem to right themselves.
"It was just a lot of lightning... but I'm tough."
Clement gives Rhesus a goofy punch in the arm.
"Like you."
Clement then seems to consider his bold claim.
"Well, not the same tough, but a different sort of tough?"
Shrugging, Clement looks to change the subject and spots the rapier as Spasi holds it aloft.
"Hey, Spasi! Let me see your sword..."
Spellcraft w/guidance (rapier): 1d20 + 5 ⇒ (18) + 5 = 23
Clement, unaware what he's just requested, looks at the newfound weapon that Spasi is holding while beseeching Magnimar's empyreal lords for wisdom.
"Wait! The hilt. It's silver. And fang-shaped. That might be... Silverfang??"
Clement looks to Bibic to confirm his suspicions.
| Bibic |
"Nice bow, but I have a backup already better - does anyone want it? If not we should sell it I think."
He glances at the rapier.
Spellcraft to ID: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
He whistles low. "Yep, I think you're right Clement. This is quite the find! The boss would've surely love to wield this in battle in his day."
"I don't have a use for it personally - anyone want to wield it?" Bibic describes the blade (feel free to read the spoiler).
| Spasi Gaten |
Spasi takes a few swipes with Silverfang, trying to see the 'point' of wielding a rapier but failing when compared to the power of magic.
He hands off the rapier and takes a turn examining the headless statue. He looks around to see if it is around, wondering why the guy they just killed did that.
"Why do you think this one's head is off? Maybe this guy had been waiting here a *long* time and started to hallucinate or something...and this particular statue was the voice in his head that he hated most. Or maybe this one was the one that was judging him," Spasi suggests. "Yeah, who knows, huh?"
Spasi stores the unkept loot and is ready to go through the next doors.
| Rhesus Ghawn |
Rhesus shrugs at the rapier.
"Looks like the daggers we give our kids to play with."
Once the speculating and looting are finished Rhesus moves to the next door, then through it.
| GM Fanguar |
Stepping into the corridor you hear an odd metallic rustle and watch in horror as 3 of the statue's head wriggle free from their necks and scamper down their bodies on glittering metallic legs.
Rhesus: 1d20 + 2 ⇒ (10) + 2 = 12
Spasi: 1d20 + 4 ⇒ (15) + 4 = 19
Bibic: 1d20 + 3 ⇒ (4) + 3 = 7
Clement: 1d20 + 0 ⇒ (5) + 0 = 5
Enemy: 1d20 + 7 ⇒ (11) + 7 = 18
Rnd 1
19 Spasi
18 Heads
12 Rhesus
7 Bibic
5 Clement
Spasi is up
N Small construct
Init +7; Senses darkvision 60 ft., low-light vision; Perception +6
DEFENSE
AC 20, touch 14, flat-footed 17 (+3 Dex, +6 natural, +1 size)
hp 43/43x3
Fort +2, Ref +5, Will +2
Immune acid, construct traits, magic
OFFENSE
Speed 40 ft., climb 20 ft.
Melee 2 claws +12 (1d4+5)
Ranged paralyzing bolt +10 (paralysis)
Spell-Like Abilities (CL 2nd; concentration –1)
Constant—detect magic
| Spasi Gaten |
Round 1, Init 19
hp 35/35; AC 16/12T/14FF; CMD 13
+3F/+4R/+6W
Back row.
Opponent: First head.
SA: Draw Xbow..
MA:Load Xbow.
"...so, yeah, I probably would do that one, but not..." Spasi's conversation with Bibic is interrupted by squirming heads (?!).
1d20 + 16 ⇒ (3) + 16 = 19 Know (Arcana)
"Oh crap. Hit them hard, y'all," Spasi mentions, getting his own crossbow ready.
Spasi jumps when the bouncer comes out of no where and smacks Clem...then again when Rhesus comes out to lay down a flesh-ripping blow.
| Rhesus Ghawn |
Round 1
HP 69/69 DR 3/-, 6/lethal
AC 17/T12/FF15
CMD 22
F +9 R +4 W +1
Rage: 17/17
Row: Front
Opponent: Head 1
Effects: None
Rhesus swings his hammer at the nearest one.
"Hard eh? Ya think?"
+1 EB PA: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d6 + 13 ⇒ (6, 4) + 13 = 23
+1 EB PA: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 13 ⇒ (6, 5) + 13 = 24
| Bibic |
Round 1, Initiative 7
HP: 36/36; AC: 15 (T13/FF12)
F: +5, R: +7, W: +4
Back Row
Opponent: None
Std: Inspiring Courage(Su) (+1 att/dam (competence) & +1 save vs fear (morale)
Weapon Equipped = Bow
Cold Iron Arrows = 35/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 8/14
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 4/4)(Second: 0/2)(CL 6, Con: +9, SR +8, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Glitterdust, Heroism
”Oh, that’s not right, nope, that’s not right at all.”
Bibic inspires the party to improve their odds against such odd foes.
Ongoing Party Effects:
Inspiring Courage: Everyone gets +1 attacks, damage (competence) and +1 vs fear (morale)
| Clement Twice-Born |
Round 1 Initiative 8-
HP: 39/51; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 5/7 | 2nd - 5/5 | 3rd - 3/4
Channels Left Today (5d6+1 each): 4/4
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
Location: Front Row
SA: Swing at injured sentinel
Clement winces as the sentinel's claw finds a way through his armor.
"Ugh, their claws sting!"
He swings his mace back at the one assaulting him, staying near Rhesus to lend his shield as needed.
Mwk Heavy Mace, bless, inspire, flank: 1d20 + 5 + 1 + 1 + 2 ⇒ (17) + 5 + 1 + 1 + 2 = 26 for 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
| Spasi Gaten |
Round 2, Init 19
hp 35/35; AC 16/12T/14FF; CMD 13
+3F/+4R/+6W
Back row.
Opponent: Bouncer.
SA: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 to hit (combat); 1d8 ⇒ 6 damage.
Pot Crit: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 to hit (combat); 1d8 ⇒ 1 damage.
MA: Reload xbow.
Spasi fires like a deadeye into combat, aiming at an uninjured head.
"See that, Bibs? Shooting like a deadeye, I am. See what happens when I can line up my shot?"
| GM Fanguar |
You chip away at one of the constructs and it wobbles and cracks, but doesn't do down.
Full attack 1a vs Rhesus: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Full attack 1b vs Rhesus: 1d20 + 12 ⇒ (2) + 12 = 14
Full attack 2a vs Rhesus: 1d20 + 12 ⇒ (3) + 12 = 15
Full attack 2b vs Rhesus: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
15 dmg vs Rhesus
Full attack 1a vs Clement: 1d20 + 12 ⇒ (20) + 12 = 32
Confirm?: 1d20 + 12 ⇒ (12) + 12 = 24
Crit: 2d4 + 10 ⇒ (3, 4) + 10 = 17
Full attack 1b vs Clement: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
26 dmg vs Clement
Everyone is up
N Small construct
Init +7; Senses darkvision 60 ft., low-light vision; Perception +6
DEFENSE
AC 20, touch 14, flat-footed 17 (+3 Dex, +6 natural, +1 size)
hp 43/43 43/43, 6/43
Fort +2, Ref +5, Will +2
Immune acid, construct traits, magic
OFFENSE
Speed 40 ft., climb 20 ft.
Melee 2 claws +12 (1d4+5)
Ranged paralyzing bolt +10 (paralysis)
Spell-Like Abilities (CL 2nd; concentration –1)
Constant—detect magic
| Spasi Gaten |
Round 3, Init 19
hp 35/35; AC 16/12T/14FF; CMD 13
+3F/+4R/+6W
Back row.
Opponent: Lead Head.
SA: C1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7 to hit (combat); 1d8 ⇒ 1 damage.
MA:Reload Xbow
Spasi fires wide right, then glares at Bibic for messing up his shot.
| Bibic |
Round 2, Initiative 7
HP: 36/36; AC: 15 (T13/FF12)
F: +5, R: +7, W: +4
Back Row
Opponent: None
Free: continue Inspiring Courage(Su) (+1 att/dam (competence) & +1 save vs fear (morale))
Full: Longbow (cold iron): 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 (point blank, inspire) damage: 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15 (point blank, inspire)
Longbow (cold iron): 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 (point blank, inspire) damage: 1d8 + 7 + 2 ⇒ (7) + 7 + 2 = 16 (point blank, inspire)
Weapon Equipped = Bow
Cold Iron Arrows = 35/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 6/14
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 4/4)(Second: 0/2)(CL 6, Con: +9, SR +8, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Glitterdust, Heroism
Bibic continues to inspire the party as best he can from in front of Spasi. He also shoots twice, trying to down the wounded one.
"Clem, you OK? That looked like quite the hit!"
Ongoing Party Effects:
Inspiring Courage: Everyone gets +1 attacks, damage (competence) and +1 vs fear (morale)
| Clement Twice-Born |
Round 2 Initiative 5
HP: 15/51; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 5/7 | 2nd - 5/5 | 3rd - 2/4
Channels Left Today (5d6+1 each): 4/4
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
Location: Back Row
FA: 5ft to back row
SA: Cure serious on self
Clement will take 7 of Rhesus's 15 from shield other. Rhesus heals 5, Clement takes 5 from lifelink. That's 38 to Clement who is now at 1/51!
Clement pales at the numerous injuries dotting his person. He grunts out a few words to report his status to Bibic.
"Shield. Armor... Claws. Hurt."
He quickly works to stop the bleeding.
Cure serious: 3d8 + 6 ⇒ (2, 5, 1) + 6 = 14
That heals Clement up to 15/51. No saving shield for Rhesus while Clem is in the back row.
| Rhesus Ghawn |
Round 2
HP 60/69 DR 3/-, 6/lethal
AC 17/T12/FF15
CMD 22
F +9 R +4 W +1
Rage: 17/17
Row: Front
Opponent: Head 1
Effects: None
DR of 3 means I only take 5 and 4, not enough to trigger life link so Clem is up another 7.
"Don't worry bud, I'll keep them for busy you."
+1 EB PA Inspire: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Damage: 2d6 + 13 + 1 ⇒ (6, 5) + 13 + 1 = 25
+1 EB PA Inspire: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 2d6 + 13 + 1 ⇒ (6, 6) + 13 + 1 = 26
| GM Fanguar |
Bibic's arrow hits a fissure in the damaged construct and it crumbles apart. Rhesus's mighty hammer causes another to explode into a fine dust.
The last remaining spider head thingy attacks Rhesus:
Attack 1: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Attack 2: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Everyone is up. Also, if I haven't said it before, I really appreciate you all doing such a great job of posting your combat stats and keep track of your combat rounds. It makes my life that much easier.
| Rhesus Ghawn |
Round 3
HP 51/69 DR 3/-, 6/lethal
AC 17/T12/FF15
CMD 22
F +9 R +4 W +1
Rage: 17/17
Row: Front
Opponent: Head 3
Effects: Lifelink
The big Shoanti grunts as the last head manages to score him again.
4 and 5 again, so no Lifelink.
+1 EB PA Inspire: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Damage: 2d6 + 13 + 1 ⇒ (6, 3) + 13 + 1 = 23
+1 EB PA Inspire: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage: 2d6 + 13 + 1 ⇒ (6, 2) + 13 + 1 = 22
| Spasi Gaten |
Round 4, Init 19
hp 35/35; AC 16/12T/14FF; CMD 13
+3F/+4R/+6W
Back row.
Opponent: Lead Head.
SA: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9 to hit (combat); 1d8 ⇒ 6 damage.
MA:Reload Xbow
Spasi fires wide right, then glares at Bibic for messing up his shot.
"Ah, c'mon, Bibic! That's twice in a row you've messed up my deadeye!"
| Clement Twice-Born |
Round 3 Initiative 5
HP: 36/51; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 5/7 | 2nd - 5/5 | 3rd - 2/4
Channels Left Today (5d6+1 each): 3/4
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
Location: Back Row
SA: Channel, Selecting out as needed
Always forgetting that DR. With Shield Other up though, Clement will take 2 and 2 each time Rhesus takes 5 and 4, so since that's happened two rounds, that brings 8 to Clement in damage and gives back 8 hp to Rhesus.
Clement checks his injuries again.
"Huh, they looked worse than they were."
He then winces again as she shares a few more minor knicks from his magic connecting him with Rhesus.
He then applies his administrations again, working to knit himself and Rhesus up.
Channel: 5d6 + 1 ⇒ (1, 1, 2, 3, 5) + 1 = 13
| Bibic |
Round 3, Initiative 7
HP: 36/36; AC: 15 (T13/FF12)
F: +5, R: +7, W: +4
Back Row
Opponent: None
Free: continue Inspiring Courage(Su) (+1 att/dam (competence) & +1 save vs fear (morale))
Full: Longbow (cold iron): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 (point blank, inspire) damage: 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15 (point blank, inspire)
Longbow (cold iron): 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 (point blank, inspire) damage: 1d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12 (point blank, inspire)
Weapon Equipped = Bow
Cold Iron Arrows = 31/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 5/14
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 4/4)(Second: 0/2)(CL 6, Con: +9, SR +8, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Glitterdust, Heroism
Bibic continues to inspire the party as best he can from in front of Spasi. He also shoots twice, trying to down the remaining one.
Ongoing Party Effects:
Inspiring Courage: Everyone gets +1 attacks, damage (competence) and +1 vs fear (morale)
| GM Fanguar |
Rhesus' hammer cracks it and one of Bibic's arrows snaps off a leg, but the last remaining construct doesn't quite go down.
Attack Rhesus: 1d20 + 12 ⇒ (7) + 12 = 19
Damage?: 1d4 + 5 ⇒ (2) + 5 = 7
Attack Rhesus: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Grunting in pain as the mechanical claws cut him, Rhesus smashes the thing with a final blow from his hammer. It was almost dead, so I'm calling combat.
Past the now headless statues, the corridor curves round and a long hallway stretches before you. About halfway along its length, there is an alcove decorated with an incredibly realistically rendered mural. The painting depicts a grand assembly hall thronged with hundreds of adoring spectators focused on a beautiful woman who stands upon a dais, arms outstretched as she addresses those gathered. Behind her, several nude men and women are chained between upright pillars
| Spasi Gaten |
Spasi picks up a few of the broken heads, looking for things of interest while others heal and recover arrows.
"Looks like all these statues lost their heads," Spasi mentions. "We should watch out for them. Maybe it's what these people do."
Spasi then proceeds to examine the mural, looking for anything that strikes his interest (besides naked women).
1d20 ⇒ 18 +16 arcana, +10 history, +12 planes, +15 religion, +15 perception.
"What do you guys make of all this?"
| Bibic |
Bibic joins Spasi to see what he can discern as well.
Knowledge: 1d20 ⇒ 13 +10 arcana, +11 history, +4 planes or religion, +12 perception
Nice knowledge spread Spasi - geez, I feel so stupid!
"Not much I'm afraid. It's an odd scene though. Not one I recollect from any of the old stories.."
| Clement Twice-Born |
HP: 47/51; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 5/7 | 2nd - 3/5 | 3rd - 2/4
Channels Left Today (5d6+1 each): 4/4
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
With Rhesus's DR3, those last hits are for 3 and 4 respectively, so of the 7 total, Rhesus takes 4 and Clement takes 3.
Clement holds up a hand and waves it.
"Don't worry about me, I'm fine. Nothing a little healing light can't fix."
Cure moderate: 2d8 + 6 ⇒ (4, 1) + 6 = 11
Up to 44/51.
He then does the same for Rhesus.
Cure moderate: 2d8 + 6 ⇒ (4, 4) + 6 = 14
Clement takes a look at the woman, curious if it's the same woman - Sorshen - they keep seeing everywhere.
"Are those her slaves? I wonder why she doesn't dress them, but she clearly has an ego or a need to be liked... maybe it's so she can be all lusty when she has the urge?"
Clement looks to Spasi for confirmation on his theory.
| Rhesus Ghawn |
Rhesus' wounds are fully closed by Clem's healing, and he looks at his friend.
"How'd ya get hurt this time buddy? Thought you was behind me? Anyway, ya gotta be more careful Clem. Lot's of stuff out here lookin' ta kill ya. Just remember, if Reese ain't been there, it ain't worth going, and if Spasi's been there, it really ain't worth going."
Rhesus takes in the mural.
"Mebbe they were too pretty for her?"
| Spasi Gaten |
...but it is titillating.
Huh heh heh heh huh...you said 'titillating'....huh huh eh heh heh...
"Hey Ho! Lookee here! A button." Spasi points out the button. "I should push it, huh? I wonder what it does."
Spasi pushes the button.
| GM Fanguar |
When Spasi pushes the button there is a loud metallic click from beneath your feet. A closer inspection of the floor reveals that the whole alcove is designed to drop away. You suspect that the overtly erotic mural was designed to lure in the filthy minded, so they could be dropped to their doom.
Having fortuitously avoided the trap, you continue down the remaining length of the hallway into the next room (K12). A pair of columns caved into the likeness of Runelord Sorshen flank a fifteen-foot-wide alcove in the west wall of this 40' long hall. A mural of Sorshen standing atop a towering, flat-topped pyramid is painted on the wall of the alcove, but, like the walls and floor of the hall, is splashed with large amounts of dried blood.
In the centre of the room stands a horned and goat-legged man wrapped in an odd cloak. Seeing you enter, he takes up his large sword and stretches. As you watch, his cloak unfurls, revealing it to have been a pair of huge bat wings.
"Ah company again and so soon. I haven't had this much fun in a millennium."
Rhesus: 1d20 + 2 ⇒ (16) + 2 = 18
Spasi: 1d20 + 4 ⇒ (3) + 4 = 7
Bibic: 1d20 + 3 ⇒ (6) + 3 = 9
Clement: 1d20 + 0 ⇒ (4) + 0 = 4
Enemy: 1d20 + 2 ⇒ (9) + 2 = 11
Combat Rnd 1
18 Rhesus
11 Demon
9 Bibic
7 Spasi
4 Clement
Rhesus is up
XP 2,400
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +13
DEFENSE
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 76/76
Fort +10, Ref +6, Will +8
DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 17
OFFENSE
Speed 30 ft., fly 50 ft. (average)
Melee mwk scimitar +14/+9 (1d6+5/18-20) or 2 slams +13 (1d4+5)
Special Attacks pain redoubled
Spell-Like Abilities (CL 8th; concentration +13)
Constant—tongues
At will—charm person (DC 16), detect thoughts (DC 17), greater teleport (self plus 50 lbs. of objects only), suggestion (DC 18)
1/day—crushing despair (DC 19), summon (level 3, 2 schirs 40%)
| Spasi Gaten |
Spasi takes in the thing with a stink eye, just after examining the mural in haste.
1d20 + 10 ⇒ (13) + 10 = 23 Know (Local)
1d20 + 12 ⇒ (3) + 12 = 15 Know (Planes)
"That's Korvosa...and I'm not sure what that is," Spasi says, eyes twitching.
| Rhesus Ghawn |
Round 1
HP 69/69 DR 3/-, 6/lethal
AC 17/T12/FF15
CMD 22
F +9 R +4 W +1
Rage: 17/17
Row: Front
Opponent: Incubus
Effects: Lifelink
"Don't think it's gonna be fun for ya."
With that he moves in and attacks.
+1 EB PA: 1d20 + 10 ⇒ (3) + 10 = 13
Damge: 2d6 + 13 ⇒ (6, 4) + 13 = 23
| GM Fanguar |
"Ah but it will be. At worst, I am freed from my bondage. At best, I will feast on your soul."
Attack: 1d20 + 14 ⇒ (11) + 14 = 25
Damage Two-Handed: 1d6 + 7 ⇒ (5) + 7 = 12
Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage Two-Handed: 1d6 + 7 ⇒ (6) + 7 = 13
Everyone else can finish posting round 1 and Rhesus can post round 2.
| Bibic |
Round 1, Initiative 9
HP: 36/36; AC: 15 (T13/FF12)
F: +5, R: +7, W: +4
Back Row
Opponent: None
Full: Longbow (cold iron): 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 (point blank) damage: 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14 (point blank)
Longbow (cold iron): 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 (point blank) damage: 1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11 (point blank)
Weapon Equipped = Bow
Cold Iron Arrows = 29/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 5/14
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 4/4)(Second: 0/2)(CL 6, Con: +9, SR +8, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Glitterdust, Heroism
Knowledge Planes: 1d20 + 4 ⇒ (3) + 4 = 7
If successful, I’ll seek to know 1) DR, 2) Special Defenses, 3) Special Attacks in that order
Bibic steps up, eyes his opponent, and shoots the demon twice. Feebly on all fronts. :(
| Spasi Gaten |
Round 1, Init 7
hp 35/35; AC 16/12T/14FF; CMD 13
+3F/+4R/+6W
Back row.
Opponent: Bouncer.
SA: Cast Magic Missile at Incky: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3 touch to hit (-combat); 1d4 + 2 ⇒ (3) + 2 = 5 force damage (No SR check).
MA: move for no cover shot
Spasi looks at the thing wail on Rhesus and remembers how glad he is that he is the leader and doesn't have to lead from the front.
He fires a missile at the beast, avoid Rhesus as best he can.
| Clement Twice-Born |
Round 1 Initiative 4
HP: 48/51; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 5/7 | 2nd - 2/5 | 3rd - 2/4
Channels Left Today (5d6+1 each): 4/4
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
Location: Back Row
SA: Cure moderate
25 damage in 2 attacks to Rhesus is actually 19, so that's 9 to Clem and 10 to Rhesus through Shield Other, then another 5 pumped over via Lifelink. 14 total to Clem, 5 total to Rhesus.
"Ow! Wai--- ow!! Really, again, Reese?"
Clement winces as two large gashes appear on Rhesus, then sizzle with divine energy and float through the air before slashing against his own body.
Stepping back, Clement begins to knit his wounds while he regards their attacking outsider.
Cure moderate: 2d8 + 6 ⇒ (4, 8) + 6 = 18
44-14+18=48.
"Maybe we could just set you free if you tell us how?? And there can be less of this stabbing and slashing thing going on?"
Clement winces slightly in anticipation of the next strike against his Shoanti friend.
| Rhesus Ghawn |
Round 2
HP 64/69 DR 3/-, 6/lethal, Energy Resistance (Fire) 1
AC 16/T11/FF14
CMD 22
F +9 R +4 W +1 (10/5/2 w/ Shield Other)
Rage: 17/17
Row: Front
Opponent: Incubus
Effects: Lifelink, Shield Other
"Here's ya freedom!"
Free to Controlled Rage, full attack with Reckless Abandon.
+1 EB PA RA Raging: 1d20 + 14 ⇒ (2) + 14 = 16
Damage w/ Witch Hunter: 2d6 + 16 + 2 ⇒ (6, 1) + 16 + 2 = 25
+1 EB PA RA Raging: 1d20 + 9 ⇒ (11) + 9 = 20
Damage w/ Witch Hunter: 2d6 + 16 + 2 ⇒ (3, 6) + 16 + 2 = 27
| GM Fanguar |
The demon grunts a little at Rhesus' blow, but presses the attack
Attack v Rhesus 1: 1d20 + 14 ⇒ (11) + 14 = 25
Damage?: 1d6 + 7 ⇒ (4) + 7 = 11
Attack v Rhesus 2: 1d20 + 9 ⇒ (7) + 9 = 16
Damage?: 1d6 + 7 ⇒ (4) + 7 = 11
Everyone can attack again.
XP 2,400
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +13
DEFENSE
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 54/76
Fort +10, Ref +6, Will +8
DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 17
OFFENSE
Speed 30 ft., fly 50 ft. (average)
Melee mwk scimitar +14/+9 (1d6+5/18-20) or 2 slams +13 (1d4+5)
Special Attacks pain redoubled
Spell-Like Abilities (CL 8th; concentration +13)
Constant—tongues
At will—charm person (DC 16), detect thoughts (DC 17), greater teleport (self plus 50 lbs. of objects only), suggestion (DC 18)
1/day—crushing despair (DC 19), summon (level 3, 2 schirs 40%)
| Bibic |
Round 2, Initiative 9
HP: 36/36; AC: 15 (T13/FF12)
F: +5, R: +7, W: +4
Back Row
Opponent: None
Full: Longbow (cold iron): 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 (point blank) damage: 1d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9 (point blank)
Longbow (cold iron): 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 (point blank) damage: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13 (point blank)
Weapon Equipped = Bow
Cold Iron Arrows = 27/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 5/14
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 4/4)(Second: 0/2)(CL 6, Con: +9, SR +8, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Glitterdust, Heroism
Bibic tucks his tongue firmly back in his mouth and concentrates. Only then does he release his arrows.
”Rhesus, you OK up there? Those hits look like they hurt!”
| Spasi Gaten |
Round 2, Init 7
hp 35/35; AC 16/12T/14FF; CMD 13
+3F/+4R/+6W
Back row.
Opponent: Inky.
SA: Force Missile 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13 touch to hit; 1d4 + 2 ⇒ (2) + 2 = 4 force damage.
MA:
Spasi fires another shot at the thing, this time maybe even hitting what he was aiming at.
| Rhesus Ghawn |
Round 3
HP 56/69 DR 3/-, 6/lethal, Energy Resistance (Fire) 1
AC 16/T11/FF14
CMD 22
F +9 R +4 W +1 (10/5/2 w/ Shield Other)
Rage: 16/17
Row: Front
Opponent: Incubus
Effects: Lifelink, Shield Other
11 + 11 w/ DR 3 = 8 + 8 w/ Shield Other = 4 + 4 = 8 to me and 8 to Clem.
Rhesus continues the ancient warrior tradition of trading grunts with his foe, then proceeds to make the creature run out of grunts before he does.
+1 EB PA RA Raging: 1d20 + 14 ⇒ (3) + 14 = 17
Damage w/ Witch Hunter: 2d6 + 16 + 2 ⇒ (4, 5) + 16 + 2 = 27
+1 EB PA RA Raging: 1d20 + 9 ⇒ (6) + 9 = 15
Damage w/ Witch Hunter: 2d6 + 16 + 2 ⇒ (5, 6) + 16 + 2 = 29
Two misses unless Clem's actions change anything.
| Clement Twice-Born |
Round 2 Initiative 4
HP: 40/51; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 4/7 | 2nd - 2/5 | 3rd - 2/4
Channels Left Today (5d6+1 each): 4/4
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
Location: Front Row
SA: Shield of Faith on Rhesus
Just as Clement is about to step back up and swing his mace, a pair of new scratches slash across his arms.
"Oh! I just fixed those!"
He considers fixing them further but then opts to get to the root of the problem.
Cast Shield of Faith on Rhesus. +3 AC.
He then steps forward again so he can get his shield into the mix.