GM Evil's Silverhex Chronicles (Inactive)

Game Master Steven_Evil

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Grand Lodge

Male Human Medium 1 | HP 10/10 | AC 17, T 14, FF 13 | F: +3, R: +4, W: +2 | CMD 14 | Perc +4 | Init +4

Erasmus works to slice up the spider next to him.

Attack: 1d20 + 4 ⇒ (3) + 4 = 7

The next time someone misses on an attack:

Retroactively add Spirit Surge: 1d6 ⇒ 2


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Did this thread get lost?

bump


”Fluff Fang” | CG Small Leshy Bard 3 | HP 13/35 | AC 19 | F +6 R +9 W +8 | Perc +8 (Lowlight) | Speed 25ft |

I'm still here at least.

Grand Lodge

Male Human Medium 1 | HP 10/10 | AC 17, T 14, FF 13 | F: +3, R: +4, W: +2 | CMD 14 | Perc +4 | Init +4

I'm here... kinda. Seoni is long gone though.

Sovereign Court

Still here, still fired up!


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Still here.


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

I know the GM said that he was having some personal issues; if people would like, I am happy to step-up and finish this (since we are nearly 5/6 of the way through).

Sovereign Court

Okay with me.

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Hey all! My laptop crashed over the weekend and I am currently catching everything up. Expect all games to be caught up/updated/reported in less than 4 hours. I'm here, it's just been a brutal last four months. You guys are almost completely done though.

The spiders are easily slain, and after a little more searching, there are no more to be found. Now, it's up to you to try and harvest the poison and silk sacks, and find a buyer back in town!


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Merisiel moves to inspect the corpses.

What sort of check do you want to 'harvest' the stuff that we need?


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Working on the assumption that it is probably Survival, due to 'living off the land'...

Dagger in hand, Merisiel does her best to harvest what she needs from both spiders.

Survival: 1d20 + 1 ⇒ (19) + 1 = 20.
Survival: 1d20 + 1 ⇒ (15) + 1 = 16.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

I'll bet Craft Alchemy would work too.

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Yep, you're both right. I was so busy last night trying to catch everything up that I left that out. My bad.

Merisiel easily harvests enough silk and poison glands to sell, and you all start to head back. Now, you only have to decide: Use Ulisha's contact who she was unhappy with, or find a new buyer?


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Remembering that Ulisha was dissatisfied with her existing contact, Merisiel wracks her brain, trying to recall which of her contacts would be likely to want what the party has just acquired...

Knowledge(Local): 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26.

Using the advice Erasmus gave earlier ;-)

Grand Lodge

Male Human Medium 1 | HP 10/10 | AC 17, T 14, FF 13 | F: +3, R: +4, W: +2 | CMD 14 | Perc +4 | Init +4

Erasmus marches back and forth, seemingly not quite in full control of himself.

"Listen up maggots! Our mission to secure a new buyer for these products. Intelligence sources have revealed to us that Ulisha did NOT find her prior contact satisfactory and... Erm... Whats that Merisiel?"

There is an awkward pause, and then Erasmus seems to change demeanor suddenly.

"Hmmm... perhaps tomorrow I should give my commander friend a rest. He seems to be rather... forceful at the moment. But he is impressed with your knowledge Merisiel and approves of th- THIS IS A SOLDIER WHO SHOWS SOME INITIATIVE! Good work! Quartermaster, double her grog ration to- Ack! Sorry... sorry... Tomorrow I shall endeavor to seance with less forceful spirits."

He'll do his best to gather information about potential new sources, trying to limit his discussions with his teammates for an hour or so lest he be overwhelmed with the urge to bark out orders.

Diplomacy+Spirit Boon: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra looks at Erasmus strangely, decides to ignore his outburst and states, "There is no reason we could not pursue multiple contacts, including the one Ulisha used, and look for the highest bidder. I would be shocked if this was not standard practice. It might draw some ire, but that may be even better for our purposes."


”Fluff Fang” | CG Small Leshy Bard 3 | HP 13/35 | AC 19 | F +6 R +9 W +8 | Perc +8 (Lowlight) | Speed 25ft |

Quinn adds "It might be best for our health if we can make this deal quickly though..."

Grand Lodge

Male Human Medium 1 | HP 10/10 | AC 17, T 14, FF 13 | F: +3, R: +4, W: +2 | CMD 14 | Perc +4 | Init +4

Is this the final quest in the set?

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Yep. It sure is. After this is one last "encounter" with Ulisha when you take her the cash to pay off her bounty, and then its done. I just wrapped up three games back to back, just finished the chronicles for them, and this one is likely to wrap up today or tomorrow. Fun times. Turns out a multi-table special is a lot more work than it seems!

Merisiel discovers two more likely buyers:

A gnome would-be apothecary, Ezmerlilly Vanderpoof, recently failed to deliver some promised goods to the Poisoners’ Guild. She needs something to appease the guild before they decide to drastically renegotiate their contract.

Though he has a reputation for being a fierce negotiator, dwarven merchant Narngar Ninefingers has run up quite the gambling debt. Debtors tend not to last long in a city of assassins, and Narngar is growing desperate for something he can sell to important patrons to prove that he’s worth keeping around.

Now you have to choose the original buyer Ulisha was dissatisfied with, or one of the two listed above...

Sovereign Court

"It sounds like Mr. Ninefingers needs help. We should sell it to him."


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"Lots of motivated buyers, no? Let's start with Vanderpoof. I like the name!"


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

"I agree... Mr Ninefingers sounds like he would be the most.... motivated buyer. Let's try him."

Grand Lodge

Male Human Medium 1 | HP 10/10 | AC 17, T 14, FF 13 | F: +3, R: +4, W: +2 | CMD 14 | Perc +4 | Init +4

"I'd start with Mr. Ninefingers. Dwarves rarely mince words whereas gnomes can be quite... erratic."


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

*shrug*

"Mr. Ninefingers it is. Though if I were truly interested in making a profit on this I would hesitate to go to a dwarf, desperate or not."


”Fluff Fang” | CG Small Leshy Bard 3 | HP 13/35 | AC 19 | F +6 R +9 W +8 | Perc +8 (Lowlight) | Speed 25ft |

Quinn shrugs in agreement.

Grand Lodge

Male Human Medium 1 | HP 10/10 | AC 17, T 14, FF 13 | F: +3, R: +4, W: +2 | CMD 14 | Perc +4 | Init +4

Erasmus takes a nap.


”Fluff Fang” | CG Small Leshy Bard 3 | HP 13/35 | AC 19 | F +6 R +9 W +8 | Perc +8 (Lowlight) | Speed 25ft |

Quinn sits and watches the spirits circle around the napping Erasmus.

Dark Archive

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Glad to hear that everything is ok, Rob!

It's easy enough to follow Ulisha's map back to Daggermark, and almost as easy to find the shop of Narngar Ninefingers. As soon as you enter, a surly dwarf calls out from behind a shelf of reagents and flasks.
I be closin' up soon, so make it quick! I got places ta be! If yer here ta buy, I ain't got time ta haggle, and if yer here to sell, me price is me price, I ain't budgin' from it!

The dwarf steps out from behind the shelf, holding a pouch (possibly full of coins), and a dagger. He slides the dagger into his belt, and looks at you all warily.
So what's yer business?

Sense Motive DC 15:

Narngar seems to be on edge. You get the feeling that he fears his debtors are coming to collect soon, and is fearful. Intimidating him into making a deal may be easier than trying to be diplomatic.


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15.

Merisiel raises an eyebrow.

"That seems awfully pugnacious for someone with such a sizable gambling debt. If you would rather end up dead in a ditch, though, we will happily take our giant spider poison and silk sacks elsewhere..."

Someone who is actually trained in Intimidate may want to make a roll ;-)


”Fluff Fang” | CG Small Leshy Bard 3 | HP 13/35 | AC 19 | F +6 R +9 W +8 | Perc +8 (Lowlight) | Speed 25ft |

sense motive: 1d20 + 5 ⇒ (13) + 5 = 18

Quinn nods and learns forward on his cane over the counter imposingly at Ninefingers.

"Don't even think about that dagger, or else your new nickname'll be eight fingers. Look, I can see you don't have time... Luckily my companion here has a special deal on spider poison."

Inspired Intimidate: 1d20 + 1 + 1d6 ⇒ (13) + 1 + (6) = 20

Grand Lodge

Male Human Medium 1 | HP 10/10 | AC 17, T 14, FF 13 | F: +3, R: +4, W: +2 | CMD 14 | Perc +4 | Init +4

"Although we do have plenty of time ourselves... In fact we even have 2 other potential clients... So I suggest you make us a deal we can't refuse, otherwise we may opt for a bidding war."

Aid Intimidate + Spirt Surge: 1d20 + 3 + 1d6 ⇒ (5) + 3 + (5) = 13


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra feels that there are already enough talkers and hangs back.


”Fluff Fang” | CG Small Leshy Bard 3 | HP 13/35 | AC 19 | F +6 R +9 W +8 | Perc +8 (Lowlight) | Speed 25ft |

Quinn stands up tall and taps his cane several times on the man's counter, waiting a response.

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The dwarf's eyes widen at the spider silk and venom, and you see the mental struggle on his face between wanting to make a good deal, or getting it as fast as possible to pay off his debt. Finally, the latter wins and he speaks.
Aye, ye make a good bargain. I tell ye what... I be needin' ta make a quick deal fer me own reasons, so I be makin' ye a good one. I'll give ye 200 gp, as well as two flasks of alchemist’s fire and three potions of cure light wounds. And fer tha convenience, I'll be sharin' some information as well. I hear yer little group be associated with that half orc Ulisha... What? Why ye look surprised? This town ain't nothin' if it ain't a place where everyone be knowin somethin about everyone! I know she was goin on an on about some magic blade she found, an that it got her in deep with tha wrong kind o people. Well I have it from the horse’s mouth, so to speak, that she won’t be needin’ that sword where she’s headed.

The merchant draws a hand across the neck, making an unpleasant sound. The Vessels Between will have that one soon enough. You just need to go out there and grab that sword once they’re through, and I happen to know where they found her little camp. The Vessels Between be tha best assassin group here, an' not even yerselves'll be able to save tha Half Orc.

He waits patiently for you to make the deal and sell him the spider venom and silk before drawing you out a map detailing where you can find the group that's after Ulisha.


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

"I think we can agree to those terms."

Merisiel then waits patiently for the dwarf to follow through on his agreement.


”Fluff Fang” | CG Small Leshy Bard 3 | HP 13/35 | AC 19 | F +6 R +9 W +8 | Perc +8 (Lowlight) | Speed 25ft |

Quinn nods, happy to let Merisiel do the actual deed.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"Agreed"

Grand Lodge

Male Human Medium 1 | HP 10/10 | AC 17, T 14, FF 13 | F: +3, R: +4, W: +2 | CMD 14 | Perc +4 | Init +4

"Well... seems as though Ulisha is going to be another of the souls to haunt me. With how this whole debacle has gone, I would not be surprised to find her when I seek the aid of the Trickster. Well... we had best be off and do what we can to prevent that... if it's even possible."


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Who else is still around? We are 5/6 of the way through, so I would like to finish this... I am happy to take over as the GM.

Sovereign Court

I'm still here.

Grand Lodge

Male Human Medium 1 | HP 10/10 | AC 17, T 14, FF 13 | F: +3, R: +4, W: +2 | CMD 14 | Perc +4 | Init +4

I'm still here as well, I'd be happy if you took over as GM. Otherwise, I think I'll probably just request the incomplete chronicle and disappear. I have to find which number actually qualifies for this now since it's been a while since we started.


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Okay, well, as long as we have one other taker, I can run 'as is' (running Merisiel as a 4th person 'pregen'). Otherwise, we will have to find another player for the last quest to make the table legal.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

I'm here too.


”Fluff Fang” | CG Small Leshy Bard 3 | HP 13/35 | AC 19 | F +6 R +9 W +8 | Perc +8 (Lowlight) | Speed 25ft |

Quinn remains as well.

Sovereign Court

Alright then.

"Okay, sounds like we've got a deal!"

In addition to the money, he gives each party member a Potion of CLW and a vial of Alchemist's Fire (which, explicitly, can be freely used in this next part), and draws a map to where the half-orc is located, a few hours travel up the Dagger River.

"You best be off - The Vessels Between don't muck about!"

He then follows his own advice, disappearing with his new stock to try and barter with his creditors.

Diplomacy(Gather Information) or Knowledge(Local) DC 15:
The assassins of Daggermark are more affordable than other hired killers. They refer to themselves as the Vessels Between, as they take targets from life to death.

Diplomacy(Gather Information) or Knowledge(Local) DC 20:
The more one is willing to pay, the more highly trained the assassin he can hire. The guild doubles as a school for assassins in training, and even these neophytes are available for hire.

Diplomacy(Gather Information) or Knowledge(Local) DC 25:
Assassins sent on missions outside of the city often work in pairs so as to better protect one another.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Male Human Medium 1 | HP 10/10 | AC 17, T 14, FF 13 | F: +3, R: +4, W: +2 | CMD 14 | Perc +4 | Init +4

Is this a new day? TBH I've completely forgotten what my influence level is. If its a new day I'll change back to the champion spirit.

Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

"Vessels Between eh? Sounds like whoever wants Ulisha dead went for the cheap guns. With luck that gives us a chance to intervene..."


”Fluff Fang” | CG Small Leshy Bard 3 | HP 13/35 | AC 19 | F +6 R +9 W +8 | Perc +8 (Lowlight) | Speed 25ft |

inspired local: 1d20 + 7 + 1d6 ⇒ (1) + 7 + (3) = 11

Quinn shrugs, clearly out of his element but speaks anyway "We've got a map, lets follow it."


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"Cheap guns? Vessels between? Is this code for something?"

Grand Lodge

Male Human Medium 1 | HP 10/10 | AC 17, T 14, FF 13 | F: +3, R: +4, W: +2 | CMD 14 | Perc +4 | Init +4

"The Vessels Between are the assassins of Daggermark. They tend to be more affordable than other hired killers. Either way, I'm with Quinn. I suspect in this case haste may be more important than preparedness."

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