GM Erich's 7-00 The Sky Key Solution (tier 3-4) (Inactive)

Game Master Thereus, Silver Crusader

7-00 The Sky Key Solution (tier 3-4) for PvP Gameday V

Overseer Thread

Overview Map

Combat Map


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Liberty's Edge

HP 123 (123) | AC: 28; T: 19; FF: 22 | Fort: +12; Ref: +18; Will: +14 | Init +6

Wraith will feint high and roll through the legs of one of the two lizardfolk, taking up a flanking position.

The reason I asked if they were flatfooted or not is because their CMD is lower if they are. I also know the combatants are flat-footed before they act, I just wasn't sure if their appearing in the module counted as having acted in combat. I've seen modules that do things like that =)

Acrobatics vs. flat-footed CMD: 1d20 + 10 ⇒ (20) + 10 = 30

Here's my second acrobatics check if they have combat reflexes:

Acrobatics vs. flat-footed CMD+2: 1d20 + 10 ⇒ (19) + 10 = 29

Grand Lodge

female || HP: 40 || AC: 22 T:10 FF:22 || Init 0 Perc +1 || CMB +7 CMD 17|| +1 longsword +9 (1d8+4)/19-20|| fort +9 ref +4 will +8|| feats: extra lay on hands, power attack, weapon focus longsword human Paladin/4|

I am assuming lizardman S will direct his frustration towards Wraith.

"Time to get into the thick of it. I sure hope they don't just think we are robbers."

She drives forward dropping the sunrod in the space east of kahel continuing to the space west of lizardman S drawing her heavy shield into its ready position.

"We don't have to kill each other. Let us pass and we will leave." Seelah states loudly in common as she draw up to the reptile man.

double move and done

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Amelia acts quickly and races to the front with a blast of colorful patterns in their face, both drop unconscious as if they have never seen purple before.

will save N: 1d20 ⇒ 3
will save S: 1d20 ⇒ 6

Wraith easily weaves into position. Kahel waits patiently for aggressive actions.

Initiative Order

Amiri
Serpentman
Lizardman N - out cold
Solange
Amelia
Wraith
Kahel - readied action
Lizardman S - out cold
Seelah

Amiri is up. Regular round.

Sovereign Court

A strong surge of Pathfinders have overtaken the Zoological Gardens. In doing so, they have found their way to the Slave Pens!

The Zoological Gardens are now claimed, the Slave Pens are now discovered. This is reflected in the updated map.

Dark Archive

HP 52/52 || AC:18 T:12 FF:16 CMD:22 || Fort:8 Refl:3 Will:4 (+2 vs fear, +1 vs traps) || Init:2 Perception:8 || NG Female Human Barbarian 4 || +1 Large bastard sword (2d8+7/19-20); Longbow +6 (1d8/3) ||
Stats during rage 2/12:
AC 16; hp 52; F +8, W +4; L.bastard sword +9 (2d8+10/19–20); Str 22, Con 18; CMB +10

Amiri moves to lizardmen drawing her sword. He stands near one of them and dangles the sword over its head.

Seelah, noone of this croco-people were friendly to us...but if you wish i won't kill it....yet

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The serpent-man hisses and swings at Wraith, she ducks, and Kahel's blast smashes into the beast, but has no effect.

greatsword: 1d20 + 11 ⇒ (5) + 11 = 162d6 + 7 ⇒ (1, 2) + 7 = 10
Kahel SR check: 1d20 + 4 ⇒ (3) + 4 = 7
color spray durations: 6d4 ⇒ (4, 3, 3, 2, 3, 2) = 17

Initiative Order

Solange
Amelia
Wraith
Lizardman S - out cold
Seelah
Amiri
Kahel
Serpentman
Lizardman N - out cold

Everyone is up. Regular round.

Dark Archive

HP 52/52 || AC:18 T:12 FF:16 CMD:22 || Fort:8 Refl:3 Will:4 (+2 vs fear, +1 vs traps) || Init:2 Perception:8 || NG Female Human Barbarian 4 || +1 Large bastard sword (2d8+7/19-20); Longbow +6 (1d8/3) ||
Stats during rage 2/12:
AC 16; hp 52; F +8, W +4; L.bastard sword +9 (2d8+10/19–20); Str 22, Con 18; CMB +10

Considering aggressive actions as reply to Seelah's attempt for negotiating, Amiri becomes displeased..very displeased...so displeased that it pisses her off and she smashes the lizardman's head.

Rage and coup de grace in barbarian style!

Liberty's Edge

HP 123 (123) | AC: 28; T: 19; FF: 22 | Fort: +12; Ref: +18; Will: +14 | Init +6

Wraith will axe kick the lizardfolk that she is flanking with Seelah.

Attack roll with Power Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage Roll: 1d3 + 12 ⇒ (3) + 12 = 15

Dark Archive

female | Hit Points: 31/31 | Init: +5 | Perc: +7 | Attack Bonus: +1 melee, +8 kinetic blast | AC: 19 (14 touch, 16 flat footed) | CMD: 15 } F: +5 | R: +7 | W: +1 | Active Conditions: Feather Fall, Enveloping Winds, Overwhelming Power Kitsune Kineticist 4 (Overwhelming Soul)

Seeing the electric bolt splash harmlessly on the snake-like humanoid caused Kahel to frown slightly. But if this resistance was due to being resistant to electricity it's self, or resistant to magic in general was unknown to her. Taking aim once more at the snake person, she gathered energy and projected it forth in a bolt of electricity. But I'll have to make sure to report the seeming resistance such beings show to elemental forces. That could be important.

Electric Blast: 1d20 + 8 ⇒ (18) + 8 = 262d6 + 4 ⇒ (2, 5) + 4 = 11
Feats and Abilities Used: Point Blank Shot, Precise Shot, Overwhelming Power
Spell Resistance: 1d20 + 4 ⇒ (8) + 4 = 12

Grand Lodge

female || HP: 40 || AC: 22 T:10 FF:22 || Init 0 Perc +1 || CMB +7 CMD 17|| +1 longsword +9 (1d8+4)/19-20|| fort +9 ref +4 will +8|| feats: extra lay on hands, power attack, weapon focus longsword human Paladin/4|

"Usually swinging a sword ends the negotiations. Time to swing our own swords."

Seelah advances over the prone unconscious lizardman, past Wraith, to engage the Serpentman

sword stroke: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d8 + 4 ⇒ (2) + 4 = 6

"Alass, I regret that we could not end this peacefully."

Dark Archive

female | Hit Points: 31/31 | Init: +5 | Perc: +7 | Attack Bonus: +1 melee, +8 kinetic blast | AC: 19 (14 touch, 16 flat footed) | CMD: 15 } F: +5 | R: +7 | W: +1 | Active Conditions: Feather Fall, Enveloping Winds, Overwhelming Power Kitsune Kineticist 4 (Overwhelming Soul)

"I don't know," Kahel called back. "Some consider the swinging of swords merely a more aggressive form of negotiation. And not everyone is interested in peace."

Silver Crusade

Female Aasimar Oracle 4 | HP: 30/31| AC: 22 (13 Tch, 19 Fl) | CMD: 16 | F: +3, R: +5, W: +5| Init: +3 | Perc: +8 (darkvision), SM: +4 | Active conditions: Resist acid 5, cold 5, electricity 5

"I hope this ends up better than the last time."

double move

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Amelia shakes her head at the blood bath this has become, and calls out to the remaining creature in Draconin "Please! Your friends are unhurt, only asleep. Please lay down your weapon so that we may speak with you instead of fighting!"

Diplomacy: 1d20 + 1 ⇒ (18) + 1 = 19

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Solange rushes into the fray again.

The Serpent-man cocks his head at Amelia's words, as if to recognize the language.

draconic:
"Never, Zzzlanti!"

Amiri and Wraith's attempts to silence their unconscious foes succeed. Kahel's blast fails to penetrate once again. Seelah and the remaining creature trade blows, to no avail.

greatsword attack vs Seelah: 1d20 + 11 ⇒ (20) + 11 = 312d6 + 7 ⇒ (4, 2) + 7 = 13
bite attack vs Seelah: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 2 ⇒ (5) + 2 = 7

Everyone's up again

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

With a sigh, Amelia pulls out her wand again, and levels it at the remaining foe. With a word, a blast of force heads towards him.
MM: 1d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

HP 52/52 || AC:18 T:12 FF:16 CMD:22 || Fort:8 Refl:3 Will:4 (+2 vs fear, +1 vs traps) || Init:2 Perception:8 || NG Female Human Barbarian 4 || +1 Large bastard sword (2d8+7/19-20); Longbow +6 (1d8/3) ||
Stats during rage 2/12:
AC 16; hp 52; F +8, W +4; L.bastard sword +9 (2d8+10/19–20); Str 22, Con 18; CMB +10

Amiri rushes towards serpent past Solange nearly overruning her and shows him that he'd better listened to Seelah and not mess with a raged woman.

+1 LARGE BASTARD SWORD: 1d20 + 7 ⇒ (6) + 7 = 13 Rage, Power Attack
dmg: 2d8 + 16 ⇒ (6, 8) + 16 = 30

Dark Archive

female | Hit Points: 31/31 | Init: +5 | Perc: +7 | Attack Bonus: +1 melee, +8 kinetic blast | AC: 19 (14 touch, 16 flat footed) | CMD: 15 } F: +5 | R: +7 | W: +1 | Active Conditions: Feather Fall, Enveloping Winds, Overwhelming Power Kitsune Kineticist 4 (Overwhelming Soul)

"I can't tell if it's resistant to electricity, or resistant to magic in general. Either way, it's rather annoying." She snarled in frustration.

Even as she did that Kahel gathered the energy for another good sized bolt of electricity. It hadn't done much good yet, but at least it was something. And who knows, maybe she would overwhelm the creature's resistances this time.

Spell Resistance: 1d20 + 4 ⇒ (8) + 4 = 12
Electric Blast touch: 1d20 + 8 ⇒ (12) + 8 = 202d6 + 4 ⇒ (4, 4) + 4 = 12
Feats and abilities used: Point blank shot, precise shot, overwhelming power

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Thank you, Kahel..
Spell Resistance: 1d20 + 3 ⇒ (20) + 3 = 23

Silver Crusade

Seelah says a swift prayer
lay hands on self: 2d6 ⇒ (1, 4) = 5
power attack sword: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d8 + 8 ⇒ (2) + 8 = 10

Silver Crusade

Female Aasimar Oracle 4 | HP: 30/31| AC: 22 (13 Tch, 19 Fl) | CMD: 16 | F: +3, R: +5, W: +5| Init: +3 | Perc: +8 (darkvision), SM: +4 | Active conditions: Resist acid 5, cold 5, electricity 5

"Let's see if this stops you." Solange says as a brilliant depiction of the stars and sky burst from her hand.

cast defensively: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22
SR check: 1d20 + 4 ⇒ (12) + 4 = 16
Cast color spray with awesome display (-4 to opponent's HD)
Will Save DC 15

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Looks like I missed the confirm on the greatsword attack on Seelah

confirm: 1d20 + 11 ⇒ (19) + 11 = 302d6 + 7 ⇒ (3, 5) + 7 = 15

Also, might as welll roll this as it will be a encounter-ender

will save: 1d20 + 5 ⇒ (3) + 5 = 8

The serpentfolk gets blasted by a magic missile before dodging the violent swings from the group. In the end, it was all for naught as Solange fells him with her awesome display.

END OF COMBAT and Victory Point #3

Grand Lodge

female || HP: 40 || AC: 22 T:10 FF:22 || Init 0 Perc +1 || CMB +7 CMD 17|| +1 longsword +9 (1d8+4)/19-20|| fort +9 ref +4 will +8|| feats: extra lay on hands, power attack, weapon focus longsword human Paladin/4|

Seelah was hit with a possible critical on the last serpentman greatsword attack. Did it confirm? She would be at 27 hit points minus the remaining possible critical damage before using her lay on hands. With Seelah's remaining move action, she will detect evil aura on the serpentman (if that is still possible in conjunction with the above attack).

Grand Lodge

female || HP: 40 || AC: 22 T:10 FF:22 || Init 0 Perc +1 || CMB +7 CMD 17|| +1 longsword +9 (1d8+4)/19-20|| fort +9 ref +4 will +8|| feats: extra lay on hands, power attack, weapon focus longsword human Paladin/4|

Sorry, I was posting and missed yours. Oops.

Grand Lodge

female || HP: 40 || AC: 22 T:10 FF:22 || Init 0 Perc +1 || CMB +7 CMD 17|| +1 longsword +9 (1d8+4)/19-20|| fort +9 ref +4 will +8|| feats: extra lay on hands, power attack, weapon focus longsword human Paladin/4|

Seelah quickly pulls her cure wand and heals the bloody gash. Seelah will heal to full if time permits.

clw wand charge 15: 1d8 + 1 ⇒ (1) + 1 = 2

clw wand charge 14: 1d8 + 1 ⇒ (7) + 1 = 8

27-15+5+10=27

clw wand charge 13: 1d8 + 1 ⇒ (3) + 1 = 4

clw wand charge 12: 1d8 + 1 ⇒ (1) + 1 = 2

clw wand charge 11: 1d8 + 1 ⇒ (8) + 1 = 9

now full

Dark Archive

female | Hit Points: 31/31 | Init: +5 | Perc: +7 | Attack Bonus: +1 melee, +8 kinetic blast | AC: 19 (14 touch, 16 flat footed) | CMD: 15 } F: +5 | R: +7 | W: +1 | Active Conditions: Feather Fall, Enveloping Winds, Overwhelming Power Kitsune Kineticist 4 (Overwhelming Soul)

"Perhaps we should get moving?" Kahel asked. "I find myself reluctent to finish off these creatures due to not knowing how such an action would affect history. Not to mention that such an act would make us little better then the Aspis Consortium."

Even as she spoke the young kitsune was searching the bodies and gathering any dropped weapons. This too she wasn't sure if it was a good idea. But leaving an armed foe behind her also felt like a bad decision.

"Speaking of unknowns, does anyone know just what the snake like one is, and why it appears immune to electricity?"

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

As you are collecting weapons, a familiar language echoes through the halls close-by. In clear Taldan, you hear "Hello, are there any Pathfinders this way, does anyone need aid?"

Quickly, footsteps echo on the stone floor and a single human, clad in mithral chain appears at the end of the hall. Many of you will recognize him as Theclin, a fellow pathfinder.

"Looks like you've fared well. We've managed to clear out most of the patrols on this level. You should follow me to the levels above. There seems to be something happening." With that he turns and heads up the stairs that brought you here.

----------

After a time, you reach the levels above the zoological gardens. Deep channels cut through the hallway, almost like a sewer, but they are empty now, and only serve to carve the hallway in two. You can hear the sound of doors closing immediately in front of you.

New map is up. Feel free to explore. Plenty of time to heal or recast spells if needed.
transition time: 1d6 + 4 ⇒ (4) + 4 = 8
Including combats and explorations, it has been 15 minutes since you entered the cube

Dark Archive

HP 52/52 || AC:18 T:12 FF:16 CMD:22 || Fort:8 Refl:3 Will:4 (+2 vs fear, +1 vs traps) || Init:2 Perception:8 || NG Female Human Barbarian 4 || +1 Large bastard sword (2d8+7/19-20); Longbow +6 (1d8/3) ||
Stats during rage 2/12:
AC 16; hp 52; F +8, W +4; L.bastard sword +9 (2d8+10/19–20); Str 22, Con 18; CMB +10

"Let's act the same way we did below: Wrath scouts agead, i cover front line and seelah back one," - Amiri suggest, drawing her weapon

Liberty's Edge

HP 123 (123) | AC: 28; T: 19; FF: 22 | Fort: +12; Ref: +18; Will: +14 | Init +6

"I'm perfectly fine with doing so."

Wraith will sneak up and peek around the corner of the open hole in right-hand wall.

Stealth dc 20

Perception Check: 1d20 + 8 ⇒ (7) + 8 = 15

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Amelia helps to search the pockets of the fallen warriors, and agrees with Kahel. "I Don't want to hurt them either.. they should be out for a while. As long as we take their weapons, they shouldn't come looking for round 2! Lets see what they have.." Quickly Amelia makes a few gestures, and then studies the fallen for a moment before digging in.

Cast Detect Magic. Anything of note?

Following the rest of the party, Amelia finds herself in the middle of the group once more. This really isn't so bad.. she thinks, as they come finally to a long hallway. "Which way now? The door or the hall?" she asks.

Grand Lodge

female || HP: 40 || AC: 22 T:10 FF:22 || Init 0 Perc +1 || CMB +7 CMD 17|| +1 longsword +9 (1d8+4)/19-20|| fort +9 ref +4 will +8|| feats: extra lay on hands, power attack, weapon focus longsword human Paladin/4|

Seelah waits patiently as Wraith scouts ahead. She is a little embarassed about her sloppy sword work and feels foolish for trying to parley with the strange snake headed man. She can still feel the residual ache of her wound. She determines next time she will look at the auras first. Evil is evil. She has the sun rod out and her bow ready (shield and sword are stowed).

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Apart from some morningstars, you do find a masterwork greatsword on their bodies.

Wraith searches carefully down the hall and finds a narrowing cave that ends in an abrupt wall.

You can hear the muffled sounds of battle behind both the abrupt wall and the double doors in front of the majority of the party.

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Amelia will follow behind a couple of fighters as they rush the door.

Grand Lodge

female || HP: 40 || AC: 22 T:10 FF:22 || Init 0 Perc +1 || CMB +7 CMD 17|| +1 longsword +9 (1d8+4)/19-20|| fort +9 ref +4 will +8|| feats: extra lay on hands, power attack, weapon focus longsword human Paladin/4|

"Amelia, thanks for remembering to search the bodies." "Do you hear that? There is fighting going on behind the doors." "I hope Wraith is okay." "I say we give her a few more moments then we follow her." "Everyone ready?"

Grand Lodge

female || HP: 40 || AC: 22 T:10 FF:22 || Init 0 Perc +1 || CMB +7 CMD 17|| +1 longsword +9 (1d8+4)/19-20|| fort +9 ref +4 will +8|| feats: extra lay on hands, power attack, weapon focus longsword human Paladin/4|

"I don't like this. We need to get going." "Okay, Amiri, let's follow after Wraith." "If the path branches, we may have to wait again."

Liberty's Edge

HP 123 (123) | AC: 28; T: 19; FF: 22 | Fort: +12; Ref: +18; Will: +14 | Init +6

Wraith will stealth and take a look down the tunnel to the left.

Grand Lodge

female || HP: 40 || AC: 22 T:10 FF:22 || Init 0 Perc +1 || CMB +7 CMD 17|| +1 longsword +9 (1d8+4)/19-20|| fort +9 ref +4 will +8|| feats: extra lay on hands, power attack, weapon focus longsword human Paladin/4|

Wraith, are you passing back through the group? I am not sure which way you originally went:down off the map out of the page, or straight to the doors ahead, or up the main hall where the natural path branches right.

You don't want to look at the dead end closer with the group? I am fine with that.

Battles are going on and we need to know that you are okay or we could go blustering off into something without you. It might be better to recon in force.

Dark Archive

HP 52/52 || AC:18 T:12 FF:16 CMD:22 || Fort:8 Refl:3 Will:4 (+2 vs fear, +1 vs traps) || Init:2 Perception:8 || NG Female Human Barbarian 4 || +1 Large bastard sword (2d8+7/19-20); Longbow +6 (1d8/3) ||
Stats during rage 2/12:
AC 16; hp 52; F +8, W +4; L.bastard sword +9 (2d8+10/19–20); Str 22, Con 18; CMB +10

Wanted to say something like seelah said, but she was 1st)) Me neither can't understand which way Wrath scouted at 1st. Anyway...

Amiri follows Wrath approximately 40 feet behind hope this is not to close

Sovereign Court

The high-flying Pathfinders have taken control of the Temple Plaza! In doing so, they have found out how to access the Temple itself!

The Temple Plaza is now claimed, the Temple Interior is now discovered. This will be reflected in the map momentarily.

Liberty's Edge

HP 123 (123) | AC: 28; T: 19; FF: 22 | Fort: +12; Ref: +18; Will: +14 | Init +6

I'm looking at the tunnel combat map. I moved up north and looked into the opening on the right now I've moved further up and I am looking through the hallway on the left. I just want to check all 3 directions before we decide on what to do.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The battle sounds all sound like they are coming from the East part of the map

Dark Archive

female | Hit Points: 31/31 | Init: +5 | Perc: +7 | Attack Bonus: +1 melee, +8 kinetic blast | AC: 19 (14 touch, 16 flat footed) | CMD: 15 } F: +5 | R: +7 | W: +1 | Active Conditions: Feather Fall, Enveloping Winds, Overwhelming Power Kitsune Kineticist 4 (Overwhelming Soul)

As they continued forth Kahel blinked. Wraith had not only scouted ahead, but seemed to have vanished. Last she'd seen the other woman was Wraith moving north. But the inky darkness meant seeing too far beyond the light sources was nearly impossible.

"I'm all for scouting ahead for traps. But isn't it a good idea to know where your scout actually went? If wraith turned down a corner, how are we suppose to know in this gloom?"

After double checking her gear, Kahel nodded her readiness to continue.

perception: 1d20 + 7 ⇒ (14) + 7 = 21
According to the map Wraith went strait north. But due to lighting rules, even low light vision means we can't see her from where we are on the map.

Dark Archive

HP 52/52 || AC:18 T:12 FF:16 CMD:22 || Fort:8 Refl:3 Will:4 (+2 vs fear, +1 vs traps) || Init:2 Perception:8 || NG Female Human Barbarian 4 || +1 Large bastard sword (2d8+7/19-20); Longbow +6 (1d8/3) ||
Stats during rage 2/12:
AC 16; hp 52; F +8, W +4; L.bastard sword +9 (2d8+10/19–20); Str 22, Con 18; CMB +10

True words about the light..Btw, do pregens have wayfinder? It isn't written in their inventory statistic..but they ARE pathfinders, aren't they?

Amiri tried to follow Wrath to cover her, but she lost the sight of her quickly So dark here.. She then lies her sword on the shoulder as on the pregen's char sheet picture and lights up her

wayfinder (if she has one):
and hangs it on her belt, covering the light with her palm

torch (if she has no wayfinder):
and covers its light by the sword (holding it edge-down)

so that it illuminates only half of the passage the idea is be able to see in this dark corridor(at least halfof it), while allowing Wrath to mantain stealth in its dark part

Grand Lodge

female || HP: 40 || AC: 22 T:10 FF:22 || Init 0 Perc +1 || CMB +7 CMD 17|| +1 longsword +9 (1d8+4)/19-20|| fort +9 ref +4 will +8|| feats: extra lay on hands, power attack, weapon focus longsword human Paladin/4|

Seelah gestures for others to follow Amiri. She then heads out last with bow in hand and sunrod (stealthy).

steath check: 1d20 - 6 ⇒ (1) - 6 = -5
I have never made a stealth check in armor, but what the heck...

Though maybe the sounds of combat will mask her movements.

Liberty's Edge

HP 123 (123) | AC: 28; T: 19; FF: 22 | Fort: +12; Ref: +18; Will: +14 | Init +6

After looking down both tunnels, Wraith will return to the group.

"It sounds like there are two ways to join the combat going on to the east: we can either take the tunnel or go through the doors."

Dark Archive

female | Hit Points: 31/31 | Init: +5 | Perc: +7 | Attack Bonus: +1 melee, +8 kinetic blast | AC: 19 (14 touch, 16 flat footed) | CMD: 15 } F: +5 | R: +7 | W: +1 | Active Conditions: Feather Fall, Enveloping Winds, Overwhelming Power Kitsune Kineticist 4 (Overwhelming Soul)

"Just once it would be nice to go on an expedition that doesn't involve life or death combat."

On the one hand, the battle in progress might be a historical event which they should observe without interfering in. On the other hand, it could be fellow pathfinders in trouble. The only way to know for sure was to check. Going through the door would probably be faster, but could alert any hostiles to their presence early. On the other hand, the tunnel might be faster yet could be trapped.

"Which path seemed the most direct? Since it could be our comrades in trouble, we probably should investigate. And if it isn't allies, then it may be a historical battle we should document."

Liberty's Edge

HP 123 (123) | AC: 28; T: 19; FF: 22 | Fort: +12; Ref: +18; Will: +14 | Init +6

"The door is probably the most direct. The tunnel curved out of sight."

Grand Lodge

female || HP: 40 || AC: 22 T:10 FF:22 || Init 0 Perc +1 || CMB +7 CMD 17|| +1 longsword +9 (1d8+4)/19-20|| fort +9 ref +4 will +8|| feats: extra lay on hands, power attack, weapon focus longsword human Paladin/4|

"Going through the doors will allow us not to be bottled up." "Wraith, is the tunnel wide also?" "Tunnel might allow us surprise."

I think they are the same battle.

"Wraith, we will follow you." "Choose and let's help our pathfinder brothers."

Liberty's Edge

HP 123 (123) | AC: 28; T: 19; FF: 22 | Fort: +12; Ref: +18; Will: +14 | Init +6

"Well, we're all here, so that'll save time, but the tunnel appeared to be 10' wide that goes down to 5' wide when it turns. Given our melee fighter heaviness, we should just use the double doors, unless we want to split the group and attack from two fronts, which I frankly would not recommend, as we might be hearing two different combats."

Dark Archive

HP 52/52 || AC:18 T:12 FF:16 CMD:22 || Fort:8 Refl:3 Will:4 (+2 vs fear, +1 vs traps) || Init:2 Perception:8 || NG Female Human Barbarian 4 || +1 Large bastard sword (2d8+7/19-20); Longbow +6 (1d8/3) ||
Stats during rage 2/12:
AC 16; hp 52; F +8, W +4; L.bastard sword +9 (2d8+10/19–20); Str 22, Con 18; CMB +10

"Let's join the battle in the fases way!"

Grand Lodge

female || HP: 40 || AC: 22 T:10 FF:22 || Init 0 Perc +1 || CMB +7 CMD 17|| +1 longsword +9 (1d8+4)/19-20|| fort +9 ref +4 will +8|| feats: extra lay on hands, power attack, weapon focus longsword human Paladin/4|

Doors might be locked or worse, trapped.

Wraith, you are taking the biggest risk so it should be your call. Just move your icon to where you want to enter from and we will all fall in behind. Either way just push in as far as you can. Initiative order always messes things up anyway.

Suggested orders: (Tunnel)Wraith, Amiri, Solange, Seelah, Kahel, Amelia. (Or Doors)Wraith and Amiri, Solange and Seelah, Kahel and Amelia.

"May Iomedae guide us to victory."

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