GM Endless Forms' PFS 07-07 Trouble in Tamran (Inactive)

Game Master Mike Tuholski

A 1-5 PFS scenario played at the 1-2 subtier.

Tactical Map | Surrounding Areas


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Dark Archive

Cavalier 6 AC24(T13,FF21) CMD24| HP 50/50| F +7 R +4W +4 | Init +1, Perc +1, Sense Motive -1 |

@Reis Zhaasshar HP was not updated when you posted. He was at 16 before two attacks hit, for 6 and 9 damages respectively, dropping my character to 1HP :)

How coud I do that ?! I'm no magician !

Says Zhaasshar to Aramil's demand.

Then he takes a 5ft. step and, while the animal was paralyzed he plunges his sword into his heart. Coup de grace

Damages (coup de grace): 2d8 + 12 ⇒ (5, 3) + 12 = 20

He turns his face towards the woman and says. You're next !

Grand Lodge

Quinn (pregen) Male Human Investigator 1 Init +1, Senses: Perception +5, AC 14/11/13, CMD 13, hp 10/10, F+1, R+3, W+3,+1 vs. charms and compulsions and reroll at +2 if they force him to break the law; Speed 30 ft., Inspiration 2/6
Extracts Prepared:
(CL 1st) 1st— enlarge person, shield

I'm presuming that Zhaasshar killed the weasel. If he was unable to do it, Quinn's action will be other than this.

"Time to shine!"

Quinn passes through his friends, squeezes at the corridor and get close to the woman.

"Milady, we meet together again! Now, the pleasure will be mine", he says while strikes a blow with his sword cane.

atk w/ sword cane: 1d20 + 3 ⇒ (11) + 3 = 14
Inspiration: 1d6 ⇒ 4

Total of 18 to hit.

if hits...

damage: 1d8 + 3 ⇒ (2) + 3 = 5

Due to his extracts, Quinn's AC is 16 for now.

Silver Crusade

Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1

Reis moves up 10 feet, right behind her scaly ally. She pops her scroll of cure light and casts it.

1d8 + 1 ⇒ (5) + 1 = 6

I am not out of healing yet woman. My goddess has taught me to be prepared.

Dark Archive

Cavalier 6 AC24(T13,FF21) CMD24| HP 50/50| F +7 R +4W +4 | Init +1, Perc +1, Sense Motive -1 |

Thanksss says Zhaasshar to Reis when the healing power of the scroll heals some of his wounds.

@Reis Zhaasshar has a wand of cure light wounds, feel free to use it :)


The Flaxseed Pathfinder Lodge

Aramil's miraculous flying club misses her again while Zhaasshar reaches his blade down to terrified weasel and quickly slits its throat! Quinn, now towering over the woman, strikes at her with his cane and nearly knocks her to the ground! Meanwhile, Reis continues to heal Zhaasshar.

Initiative:

1. Piety
2. Enemies (24 dmg, r 2 dmg)
3. Reis, Quinn, Zhaasshar, and Aramil

Piety is up!

Grand Lodge

Quinn (pregen) Male Human Investigator 1 Init +1, Senses: Perception +5, AC 14/11/13, CMD 13, hp 10/10, F+1, R+3, W+3,+1 vs. charms and compulsions and reroll at +2 if they force him to break the law; Speed 30 ft., Inspiration 2/6
Extracts Prepared:
(CL 1st) 1st— enlarge person, shield

Well, Baerlie is missing since a few days ago, she's GM in another PBP that I'm playing and also she does not appears there since Dec, 4th.

So I think it would be interesting if someone could bot Piety, so we can proceed.


The Flaxseed Pathfinder Lodge

Agreed. Piety has been nearly absent the whole game. TBH, I had a few thoughts about dropping him from the game because that low a post rate is not really acceptable in my games.

The woman continues to curse the Pathfinder Society as she claws at Quinn:

claw: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d4 + 4 ⇒ (1) + 4 = 5

claw: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d4 + 4 ⇒ (4) + 4 = 8

Initiative:

1. Piety
2. Enemies (24 dmg, r 2 dmg)
3. Reis, Quinn, Zhaasshar, and Aramil

You guys are up!

Dark Archive

Cavalier 6 AC24(T13,FF21) CMD24| HP 50/50| F +7 R +4W +4 | Init +1, Perc +1, Sense Motive -1 |

Seeing Quinn falling Zhaasshar moves towards the woman and strikes.

While moving he draws his wand of cure light wounds and drop it for Reis to use it.

You will DIE !

Longsword: 1d20 + 7 ⇒ (1) + 7 = 8
damages: 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17

But Zhaasshar almost trips on Quinn's body and completely miss the woman !

Grand Lodge

Quinn (pregen) Male Human Investigator 1 Init +1, Senses: Perception +5, AC 14/11/13, CMD 13, hp 10/10, F+1, R+3, W+3,+1 vs. charms and compulsions and reroll at +2 if they force him to break the law; Speed 30 ft., Inspiration 2/6
Extracts Prepared:
(CL 1st) 1st— enlarge person, shield

On the ground again. LOL

Dark Archive

Male Tiefling 123480-6 | Witch 5 HP 25/25; AC 17; TCH 13; FF 14; F +2; R +4; W +4; CMB+4; CMD 17; Speed 30FT; Init +3; Perception +1

Piety fires another bolt, at the woman in front of Zhasshar this time.
Crossbow: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Damage: 1d8 ⇒ 5

When Piety sees the bolt hitting the floor behind the woman he curses and drops his crossbow. "They sold me a faulty one. Or something is wrong with these bolts." he mumbles.


The Flaxseed Pathfinder Lodge

As Quinn falls unconscious again, Zhaasshar steps over his comrade and swings but in trying to avoid stepping on Quinn his aim is off. Likewise Piety's bolt only flies past the Aspis woman.

Initiative:

1. Piety
2. Enemies (24 dmg, r 2 dmg)
3. Reis, Quinn, Zhaasshar, and Aramil

Reis and Aramil are up!

Silver Crusade

Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1

Reis, not one to get near melee, will stand behind her scaly Society member and heal him once more by expending her warding spell.

1d8 + 1 ⇒ (8) + 1 = 9

Silver Crusade

Male male elf Wizard 6 | HP 41 |AC 11/15; Touch 10; FF 10 | F +5; R +4; W +6 | CMB +3; CMD 14 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +0 Wizard 6

"Quinn are you ok? Let's draw her out into his room. I have a spell that might work but she's bottled up in the back room. I'll try my club again."

Armail hurls his club.

attack: 1d20 + 5 ⇒ (11) + 5 = 16

damage: 1d6 ⇒ 5


The Flaxseed Pathfinder Lodge

The woman once again dodges Aramil's flying club as she claws out at Zhaasshar:

claw: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d4 + 4 ⇒ (4) + 4 = 8

claw: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d4 + 4 ⇒ (1) + 4 = 5

Initiative:

1. Piety
2. Enemies (24 dmg, r 2 dmg)
3. Reis, Quinn, Zhaasshar, and Aramil

You guys are up!

Dark Archive

Male Tiefling 123480-6 | Witch 5 HP 25/25; AC 17; TCH 13; FF 14; F +2; R +4; W +4; CMB+4; CMD 17; Speed 30FT; Init +3; Perception +1

"You are ugly like your pets! I bet you also smell like they do!" Piety shouts at the woman and tries to hex misfortune on her. DC15 Will

He then moves back, next to Aramil, to clear the path for Quinn, Zhaasshar and finally the woman.

Silver Crusade

Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1

Reis will grab a scroll and cast it, hoping it's minor magic will help the party.

Casting bless, +1 atk & saves vs fear.

Dark Archive

Cavalier 6 AC24(T13,FF21) CMD24| HP 50/50| F +7 R +4W +4 | Init +1, Perc +1, Sense Motive -1 |

Again Zhasshar was hit by one of the woman's claw but fortunately he was still standing.

Don't fight ssso hard, woman. The ssspirit of the ssswamp is ready. Prepare to die !

Longsword (challenge): 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
damages: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14


The Flaxseed Pathfinder Lodge

With a blessing from Reis and a final thrust of his longsword, Zhaasshar finally drops the woman to the ground! The giant weasel is easily taken care of after that.

Out of combat!

gear:
potion of cure light wounds, potion of magic fang, +1 studded leather, sling with 19 bullets

A small office is attached to the larger training room. Two desk face each other, each covered with stacks of reports, maps, and other pieces of paperwork. A large map of Nirmathas hangs from the north wall.

Investigating the piles of paperwork on the desk you find enough evidence to implicate two people in the theft of Guaril Karela's goods as well as the rumor campaign against the Pathfinder Society in Tamran: Zurnzal and Madreki Gael. You also find a thick bundle of bloodstained faction mission notes written by Guaril Karela. Of particular interest are the following notes:

Note 1:
Dear Captain Vaylorne,

After our conversation last week, I’ve come up with a plan that will allow both of us to get what we want. I will get rid of the Pathfinders who are making themselves inconvenient to both the Aspis Consortium and to the church of Razmir and make you a political and religious hero.

First, you send me a list of secrets that would be damaging if they made it into Molthune’s hands, while I make the substantial gold piece donation to the church of Razmir that we discussed. After that, I will have a several people walk around town spreading rumors that Pathfinders are working with Molthune.

With that in place, I’ll contact the people I have set up in Molthune, and have them come down off of the blockade in the middle of the night. I’ll send some of my friends disguised as Pathfinders and carrying the military secrets to meet them. Each of them will be wearing a wayfinder and a glyph of the open road. I’ll dress up one of my halfling friends as their local leader, Venture Captain Oraiah Tolal. At that point, you swoop in with a large group of soldiers, kill the Molthuni, and capture the “Pathfinders”. I’ll tell them all to surrender right away, and you can arrest them. At some point when you are not on duty, I’ll break them out so there is more to blame on the Pathfinder Society.

Regards,

Zurnzal

---

Zurnzal,

Your plan shows promise, but it relies too heavily on theatrics over substance. An entire group openly carrying wayfinders and wearing the Pathfinder’s symbol is suspicious in and of itself—real Pathfinders rarely try so hard to proclaim their allegiance—to say nothing of the considerable risk of discovery that you incur when disguising someone as a known figure in the community. The Molthuni are unlikely to agree to come off of the ships, even at night, without significant persuasion. Are you intending to have me assist their journey? What are you planning to do with the real Oraiah Tolal?

As a general point of discourse—when referring to activities that some may consider illegal, do not use plain language (particularly when you are signing your name to the document). You impressed me greatly on your last mission involving the Society, and I am certain you are capable of ironing out the details in this mission.

Send me your next draft for revision.

Your Friend,

MG

Note 2:
Dear Z,

I have recieved your donation. Blessed are those who open their coffers and their hearts to the Living God. Those who are sufficiently generous succeed in all of their endeavors.

The information you requested will arrive tomorrow morning in a separate letter. I’ll alter the patrols to meet your group at the designated time. I can’t guarantee that none of my guards will be overzealous at the sight of Molthuni, so be sure that your group is quick to surrender and drop arms.

-V

DC 20 KN (local):
Madreki Gael is a member of a disgraced Sczarni family that attempted to kill Guaril Karela about a year ago.

The rooms to the north are nothing more than private quarters which offer no more interesting evidence. To the south east lies an empty barracks, an armory, a muddy storage room, and finally a basement landing with stone steps leading up to the surface.

Having taken the incriminating documents you need though, you can exit the way you came and return to Gauril Karela on the surface and make your way back to Tamran. "Of course! I should have suspected the Gaels! They will never stop hunting for my throat! Thank you for your assistance, Pathfinders. We have stopped a great injustice and now these documents can be brought to the authorities and the two culprits brought to justice before the Nirmathi law. All will be well again in Tamran soon!"

And that's about it for Trouble in Tamran! Sorry that last fight took so long, I wasn't expecting you to struggle so much against her but I guess she was tougher than I thought. Thanks for sticking through it though and I hope you had fun with it. I'll send out the chronicles shortly!

Silver Crusade

Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1

You guys just had to test how much I could heal huh lol

Dark Archive

Cavalier 6 AC24(T13,FF21) CMD24| HP 50/50| F +7 R +4W +4 | Init +1, Perc +1, Sense Motive -1 |

Ssshe's mine ! says Zhaasshar when the women falls. He cut her head off and took something from her, as a souvenir.

Thanksss Reisss, your help was quite helpful in thisss fight. Without you I will have fallen.

After thanking Reis, Zhaashaar used his wand to heal Quinn and says to him

Thanksss to you too, non-ssscaly friend. Your help and encouragement was greatly appreciated

====

Once outside

Yesss, I like when the law is down and people sssend to justice. The Sssociety name will be cleared of all of thisss.

Thans to you all ! Despite the time, it was a cool game !

Grand Lodge

Quinn (pregen) Male Human Investigator 1 Init +1, Senses: Perception +5, AC 14/11/13, CMD 13, hp 10/10, F+1, R+3, W+3,+1 vs. charms and compulsions and reroll at +2 if they force him to break the law; Speed 30 ft., Inspiration 2/6
Extracts Prepared:
(CL 1st) 1st— enlarge person, shield
Aramil wrote:
"Quinn are you ok? Let's draw her out into his room. I have a spell that might work but she's bottled up in the back room. I'll try my club again."

After Reis' heal, Quinn open his eyes again, thanks to Pharasma.

"Well, Aramil, I think I'm still alive, even for now!"

Before Quinn had time to stand up and repositioning himself in the battle, Zhaasshar kills the witch (is she a witch?) with a great blow, "good job, my friend!", cried the investigator.

Knowledge (local) + free inpiration: 1d20 + 7 + 1d6 ⇒ (18) + 7 + (6) = 31

With time to explore the entire place and the discovery of the notes, Quinn adverts his teammates, "It explains a lot. MG is probably Madreki Gael, a member of a disgraced Sczarni family that attempted to kill Guaril Karela about a year ago, certainly he was directly involved in this boycott of Karela's stuff. With this, I believe that the Society will appreciate a lot our efforts, my friends. Nice job again, fellows!"

When they give the notes to Gauril Karela and he tells them his conclusion, Quinn only thinks: "I knew it. I always knew..."

Thank you for the game! =)

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