Lucija Lal Rani
|
Knowledge (Engineering): 1d20 + 7 ⇒ (11) + 7 = 18
Maps
|
Knowledge Engineering: 1d20 + 9 ⇒ (12) + 9 = 21
As the group descends through the ravine, Maps runs his hand along the wall. "Melted pieces of the ship. Point of impact starts here."
At the site itself he looks over the ruptured vessel for a moment before his eyes land on the canister. He approaches it with caution to get a closer look.
Perception: 1d20 + 16 ⇒ (17) + 16 = 33
Lucija Lal Rani
|
Lucija (who would already have been riding Naghamadi here) and Naghamadi ascend about 100 feet up to get an aerial view of the site.
| EndlessForms |
Those of you studying the strange contraption outside the structure that it must be some sort of battery recharging device (generator) but it is not fully functioning. None of you possess the skills to restor it though.
Shel and Maps, however, note that the outer ring of the ruins (B2) are trapped with something that is both mechanical and technological: it seems the trap somehow warps and changes gravity randomly. There are also concealed laser turrets inside.
The smaller structure to the northeast (B3) has chairs upholstered in frayed fibers standing before decrepit metal desks, each sporting an array of large windows that hang suspended against the walls. Most of these glassy surfaces are shattered.
Shel Whispertongue PFS
|
Shel points out the traps to the others. "Be careful around this place. Strange technology abounds."
DM, can Shel study A Strand of Silver and then try to disarm the technology based trap?
Ignatious the Seeker of Flame
|
Asking Maps to hold off for a moment, while I have a look at the dwarven journal, I'll go ahead and step into the trap, "where the floor seems to be the ceiling", then look for a "door" of some type.
Ignatious the Seeker of Flame
|
Actually, never mind. Rereading the journal it looks like it says to watch out for that area, not to follow it like I thought. Never mind.
| EndlessForms |
Maps and Shel work together to disable first the wonky-gravity technology and then sneak in to take out the laser turrets, making the area safe to travel through.
In the center, a broad stairwell leads down.
Shel Whispertongue PFS
|
Shel takes the lead, heading forward, looking for traps.
Perception 1d20 + 15 ⇒ (1) + 15 = 16
Maps
|
Maps sticks with Shel at the lead, using his own trained senses to look for trouble. "Let's see what that is." He points to the structure with chairs."[/b]
Perception: 1d20 + 16 ⇒ (17) + 16 = 33
| EndlessForms |
You head down the stairs! Four doors are situated almost equidistantly around the circular room below. To the southeast, the wall is shorn off, and a deep crevice in the floor nearly blocks the opening. The floor beyond is a sea of natural rubble and technological detritus, broken by the occasional pile of functional tools or recycled metal. Everything of use or importance seems to have been carefully stripped from this chamber but there is at least 5000 gp worth of skymetal here. You do also find one thing that was overlooked or deemed unworthy: a timeworn sonic rifle with 5 charges remaining.
Shel Whispertongue PFS
|
Shel picks up the strange rifle looking contraption. "Can anyone figure out how to use this, whatever it is? It might be useful down here."
Ignatious the Seeker of Flame
|
"I can store it in my pack, if you want."
-Posted with Wayfinder
Maps
|
"What would be involved in recovering it?"
"Time." Maps replies. "And probably better spent once we have what we came for."
Regarding the sonic rifle, Maps looks it over with a clinical eye. "I'm good with things that got triggers, but this..." He shrugs, unsure of his aim with such a weapon. Looking down the sight he adds. "Long barrel means good range. Far better then my guns."
Shel Whispertongue PFS
|
If you want to extend Shield of Faith on me, that wouldn't hurt my feelings, Iggy.
Ignatious the Seeker of Flame
|
No problem, but didn't you claim a Ring of Protection?
-Posted with Wayfinder
Ignatious the Seeker of Flame
|
Also something to keep in mind is Extended Shield Other is 20 hours, which grants +1 Defl to AC and Resist to all Saves and I take half your HP damage. Assuming you stay within 50ft of me.
-Posted with Wayfinder
| EndlessForms |
Nothing else here so moving you along to the north:
This rounded room is partially filled in by soil. A three-foot-diameter sphere on a tripod base sits near the room’s original center. The device no longer works properly, and only occasional images of traumatic scenes flash across its surface. As soon as you enter, the sphere begins projecting a word in both Common and Hallit: "Depart! Depart!"
The sphere remains stationary but a heretofore inactive metallic creature with pincer-tipped arms and a single red eye comes to life and flies with eerie grace via blasts of fire from its back!
robot: 1d20 + 6 ⇒ (15) + 6 = 21
Lucija: 1d20 + 0 ⇒ (6) + 0 = 6
Shel: 1d20 + 9 ⇒ (2) + 9 = 11
Maps: 1d20 + 10 ⇒ (6) + 10 = 16
Ignatius: 1d20 + 2 ⇒ (7) + 2 = 9
Hailey: 1d20 + 1 ⇒ (4) + 1 = 5
Bazresh: 1d20 + 7 ⇒ (17) + 7 = 24
Initiative:
1. Bazresh
2. Robot
3. Maps, Shel, Ignatius, Lucija, and Hailey
Bazresh is up!
Bazresh Izzakesh
|
"Must be the welcoming committee...." Baz mutters, as he draws his longbow, then casts a spell, firing a ray of light at the creature.
Searing Light, RTA, PBS: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Damage: 4d6 ⇒ (6, 4, 5, 2) = 17
Shel Whispertongue PFS
|
Also something to keep in mind is Extended Shield Other is 20 hours, which grants +1 Defl to AC and Resist to all Saves and I take half your HP damage. Assuming you stay within 50ft of me.
-Posted with Wayfinder
That's an even better idea. I did take a Ring, so Shield Other would be better for me. I'll make sure to stay close when things get ugly!
| EndlessForms |
Baz's ray of light hits an invisible force shield protecting the robot. The invisible barrier flashes briefly and wavers but remains invisible for all you can tell.
The fearsome rocket-powered robot launches a missile at the party, the explosion of which rocks everyone and sends dust flying down on your heads!
fire damage: 6d6 ⇒ (6, 1, 1, 2, 2, 1) = 13
bludgeoning damage: 6d6 ⇒ (2, 4, 2, 5, 4, 4) = 21
DC 18 Ref for half; hits everyone
Initiative:
1. Bazresh
2. Robot (17 dmg)
3. Maps, Shel, Ignatius, Lucija, and Hailey
You guys are up!
Shel Whispertongue PFS
|
Reflex 1d20 + 15 ⇒ (10) + 15 = 25
Does Evasion apply, DM? If so, Shel luckily ducked out of the way of the crazy attack.
Hailey
|
Reflex save: 1d20 + 3 ⇒ (3) + 3 = 6
"..not this again.."
Hailey once more proudly displays her holy symbol and sends a wave of healing energies rolling over the entire party
Channel positive energy, excluding enemies: 6d6 ⇒ (1, 2, 5, 4, 4, 6) = 22
How big was the explosion? Kind of wondering if we can spread out far enough to not all be blasted by it if it does it again
Ignatious the Seeker of Flame
|
Refl DC 18: 1d20 + 4 ⇒ (5) + 4 = 9
-24 total, +22 healing leaves me at -2 (71 hp)
"HOW DARE YOU STRIKE THE SON OF SARENRAE AND RAGATHIEL, MONSTER!!!! Surrender, NOW, or else! You have but one chance."
"Everyone, to me. I'll call in a favor. After that, bring me it's head!" Or is it possible that I swap places with Maps or Lucija so I can be in the middle? I want to case Communal Protection from Energy on the party, but it requires I touch everyone. If so, I'll give everyone 10 mins worth except Shel, Hailey, and Bazresh who get 20, and lets everyone absorb 120 points of Fire Damage before it ends for them. If not, I'll Delay until either Maps or Lucija step move and then do it.
Ignatious the Seeker of Flame
|
| EndlessForms |
Yep, evasion applies. 30' radius.
@Iggy: sure, you can swap. I wasn't sure how you'd be arranged so I just threw you down where I thought was best.
Hailey heals the party from the missile explosion! Ignatious then protects everyone from future explosions.
Initiative:
1. Bazresh
2. Robot (17 dmg)
3. Maps, Shel, Ignatious, Lucija, and Hailey
Maps, Shel, Lucija, and Bazresh are up!
Shel Whispertongue PFS
|
Shel realized her tiny kukri were no threat to the strange machine. She waited until at least one of the others approached the robot in melee, and quickly followed, trying to distract the creature.
If anyone melees, Shel will Auto Aid another, adding a plus two to their melee attack.
Aid another to hit 1d20 + 13 ⇒ (8) + 13 = 21
Bazresh Izzakesh
|
Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Baz clinches his jaw as he suffers the full brunt of the explosion, though his heritage protects him a little from the fire.
29 damage, 22 heal
Is the robot in the air or within melee range?
Lucija Lal Rani
|
Reflex save: 1d20 + 2 ⇒ (1) + 2 = 3
Eternal Pride reroll: 1d20 + 2 ⇒ (13) + 2 = 15 With my cloak and Naghamadi's protection, that actually makes it!
Naghamadi's Reflex save: 1d20 + 9 ⇒ (1) + 9 = 10 He also has evasion...not that that matters, evidently.
Lucija casts haste, then Naghamadi moves up and strikes at the robot. Is it still the same day as the previous battle, by the way?
Bite: 1d20 + 11 ⇒ (9) + 11 = 20 Attacks are treated as magic.
damage + fire: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7
Maps
|
Reflex: 1d20 + 16 ⇒ (9) + 16 = 25
Maps dodges the worst of the blast, and is quickly healed of the burns and bruises by Hailey. He tries for a moment to recall if the Thread of Silver contained any notes on a robot like this one...
Knowledge Engineering: 1d20 + 8 ⇒ (1) + 8 = 9
Coming up with nothing he figures now is a good time to test the sonic rifle and squeezes off a couple shots.
PBS DA non-proficiency
Sonic Rifle: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11
Iterative Sonic Rifle: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 2d6 + 5 ⇒ (6, 3) + 5 = 14
| EndlessForms |
It is flying but within melee range for the moment. Also, still the same day.
Even with Shel's help, Naghamadi is not able to hit the heavily armored robot. Maps' new toy seems to have some effect against the robot!
Initiative:
1. Bazresh
2. Robot (28 dmg)
3. Maps, Shel, Ignatious, Lucija, and Hailey
Bazresh is up!
Bazresh Izzakesh
|
Alright, then Baz would have drawn his scimitar, rather than his bow. Or Ignatious' blade, rather.
His movements hastened, Baz moves up and swings at the robot, as he pronounces judgement. Attack and Damage
Power Attack, Haste, Judgement: 1d20 + 11 + 1 + 2 - 2 ⇒ (16) + 11 + 1 + 2 - 2 = 28
Adamantine Damaage: 1d6 + 5 + 2 + 4 ⇒ (1) + 5 + 2 + 4 = 12
Confirm: 1d20 + 11 + 1 + 2 - 2 ⇒ (18) + 11 + 1 + 2 - 2 = 30
Extra Damage: 1d6 + 5 + 2 + 4 ⇒ (5) + 5 + 2 + 4 = 16
| EndlessForms |
Baz completely shatters the force field that was protecting the robot, although his blade is not quite hard enough to harm the robot beyond that.
The robot blasts back a few feet and focuses on what it has determined to be the biggest threat: Baz!
claw: 1d20 + 22 ⇒ (16) + 22 = 38
damage: 1d6 + 8 ⇒ (4) + 8 = 12
claw: 1d20 + 22 ⇒ (1) + 22 = 23
damage: 1d6 + 8 ⇒ (5) + 8 = 13
quantum lash (touch): 1d20 + 22 ⇒ (4) + 22 = 26
force damage: 1d10 ⇒ 6
quantum lash (touch): 1d20 + 22 ⇒ (11) + 22 = 33
force damage: 1d10 ⇒ 5
integrated laser rifle (touch): 1d20 + 16 ⇒ (18) + 16 = 34
fire damage: 2d10 ⇒ (5, 8) = 13
Initiative:
1. Bazresh
2. Robot ()
3. Maps, Shel, Ignatious, Lucija, and Hailey
You guys are up!
Maps
|
Advancing a step to the right to get a clear target past Baz, Maps depletes the sonic rifle's charges into the robot.
PBS DA Non-proficiency
Sonic Rifle: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 2d6 + 5 ⇒ (1, 4) + 5 = 10
Iterative Sonic Rifle: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 2d6 + 5 ⇒ (6, 5) + 5 = 16
Haste Sonic Rifle: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 2d6 + 5 ⇒ (2, 2) + 5 = 9
On mobile. Unable to edit the map. 5' step NW.
Ignatious the Seeker of Flame
|
I'll cast Sheild Other on Bazresh so I am taking half his and Shel's damage now.
Bazresh Izzakesh
|
36 damage taken
Baz sets his jaw, trying not to show his pain, wipes the blood running from his nose, and steps up, swinging hard at the robot.
Power Attack, Haste, Judge: 1d20 + 11 + 1 + 2 - 2 ⇒ (18) + 11 + 1 + 2 - 2 = 30
Adamantine Damage: 1d6 + 5 + 2 + 4 ⇒ (4) + 5 + 2 + 4 = 15
Iterative Power Attack, Haste, Judge: 1d20 + 6 + 1 + 2 - 2 ⇒ (11) + 6 + 1 + 2 - 2 = 18
Adamantine Damage: 1d6 + 5 + 2 + 4 ⇒ (5) + 5 + 2 + 4 = 16
Hasted Power Attack, Haste, Judge: 1d20 + 11 + 1 + 2 - 2 ⇒ (3) + 11 + 1 + 2 - 2 = 15
Adamantine Damage: 1d6 + 5 + 2 + 4 ⇒ (5) + 5 + 2 + 4 = 16
Confirm: 1d20 + 11 + 1 + 2 - 2 ⇒ (8) + 11 + 1 + 2 - 2 = 20
Extra Damage: 1d6 + 5 + 2 + 4 ⇒ (6) + 5 + 2 + 4 = 17
Can't edit map, either.
Lucija Lal Rani
|
Lucija casts acid splash at the robot, using an acid flask as a power focus component.
ranged touch: 1d20 + 7 ⇒ (20) + 7 = 27 This might be less if it counts as being in melee right now, I'm not sure.
critical threat?: 1d20 + 7 ⇒ (3) + 7 = 10
acid damage: 1d3 + 1 ⇒ (3) + 1 = 4
critical damage: 1d3 + 1 ⇒ (1) + 1 = 2
Naghamadi makes a (sort of) full attack.
bite: 1d20 + 11 ⇒ (7) + 11 = 18
damage plus fire: 1d8 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8
bite: 1d20 + 11 ⇒ (10) + 11 = 21
damage plus fire: 1d8 + 2 + 1d6 ⇒ (8) + 2 + (2) = 12
Shel Whispertongue PFS
|
Shel moves with the robot, and again slashes at it, hoping to distract if nothing else, so that Baz's powerful blows might land.
Aid Another to Baz's attack 1d20 + 13 ⇒ (19) + 13 = 32
Hailey
|
Seeing Bazresh take a beating and noticing some slighty burn marks left on her own body Hailey looks at the holy symbol still in her hand
..why not.."
Hailey moves forward and once again channels the positive power of healing through the area
Channel positive energy, excluding enemies: 6d6 ⇒ (6, 2, 2, 6, 2, 4) = 22
| EndlessForms |
Fort: 1d20 + 10 ⇒ (15) + 10 = 25 I think that's enough to prevent staggered.
Maps' new sonic rifle seems to work well against this machine as Baz' tough weapon cleaves through the metal of one of its plates. Lucija's acid doesn't seem to have any effect on its hard exterior and Naghamadi has trouble biting through! Hailey then heals the party and Ignatious does his best to protect Bazresh.
The robot backs away from Baz (provoking) and fires another rocket into the middle of the room!
fire damage: 6d6 ⇒ (4, 6, 5, 1, 5, 4) = 25
bludgeoning damage: 6d6 ⇒ (4, 6, 1, 1, 3, 6) = 21
DC 18 Ref for half; hits everyone.
Initiative:
1. Bazresh
2. Robot (50 dmg)
3. Maps, Shel, Ignatious, Lucija, and Hailey
You guys are up!
Bazresh Izzakesh
|
Vulnerable to Critical Hits: Whenever a robot takes extra damage from a critical hit, it must make a DC 15 Fortitude save to avoid being stunned for 1 round. If it makes a successful saving throw, it is staggered for 1 round. The robot remains immune to other sources of the stunned condition.
So I think it would have been staggered last round and would not have been able to get off the full attack.
AoO: 1d20 + 11 + 1 + 2 - 2 ⇒ (19) + 11 + 1 + 2 - 2 = 31
Damage: 1d6 + 5 + 2 + 4 ⇒ (2) + 5 + 2 + 4 = 13
Confirm: 1d20 + 11 + 1 + 2 - 2 ⇒ (12) + 11 + 1 + 2 - 2 = 24
Damage: 1d6 + 5 + 2 + 4 ⇒ (1) + 5 + 2 + 4 = 12
Baz slams his blade into the robot as it backs up.
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
Baz doesn't even see the explosion until it washes over his back. Stepping forward, he presses the attack.
Attack: 1d20 + 11 + 1 + 2 - 2 ⇒ (9) + 11 + 1 + 2 - 2 = 21
Damage: 1d6 + 5 + 2 + 4 ⇒ (2) + 5 + 2 + 4 = 13
Itereative: 1d20 + 6 + 1 + 2 - 2 ⇒ (9) + 6 + 1 + 2 - 2 = 16
Damage: 1d6 + 5 + 2 + 4 ⇒ (1) + 5 + 2 + 4 = 12
Hasted: 1d20 + 11 + 1 + 2 - 2 ⇒ (20) + 11 + 1 + 2 - 2 = 32
Damage: 1d6 + 5 + 2 + 4 ⇒ (5) + 5 + 2 + 4 = 16
Confirm: 1d20 + 11 + 1 + 2 - 2 ⇒ (17) + 11 + 1 + 2 - 2 = 29
Damage: 1d6 + 5 + 2 + 4 ⇒ (1) + 5 + 2 + 4 = 12
| EndlessForms |
Whoops! My mistake. Baz scored a crit on it earlier and I forgot how their "vulnerable to criticals" weakness worked. It would not have gotten a full attack off on him last round due to being staggered but would have still been able to fire its rocket this round. So Baz can ignore that full-attack.
Ignatious the Seeker of Flame
|
Refl: 1d20 + 6 ⇒ (13) + 6 = 19
Also Shel and Baz, Im taking half of your damage, so please let me know how much that is.
-Posted with Wayfinder
Hailey
|
Reflex save: 1d20 + 3 ⇒ (7) + 3 = 10
"...well...let's do this again"
Hailey once more holds out her holy symbol in front of her and a now familiar sensation can be felt through out the area
Channel positive energy, excluding enemies: 6d6 ⇒ (4, 5, 1, 5, 6, 1) = 22
No fire damage due to the communal protection from fire (used 25 points) 21 damage from blunt force trauma, healed 22 -> full hps
Lucija Lal Rani
|
Reflex save: 1d20 + 4 ⇒ (11) + 4 = 15
Naghamadi's Evasion save: 1d20 + 10 ⇒ (2) + 10 = 12
A now very frustrated Naghamadi resorts to attempting to gum up the machine's works...
grapple check: 1d20 + 8 ⇒ (19) + 8 = 27 Yes, I know this provokes.
...while Lucija darts in to harass it at spearpoint.
Don't forget your haste, everyone!
+1 Spear: 1d20 + 10 ⇒ (20) + 10 = 30
critical threat!: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 1d6 + 2 ⇒ (1) + 2 = 3
critical damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11