GM Endless Forms' PFS 06-17 Fires of Karamoss (Inactive)

Game Master Mike Tuholski

A 5-9 PFS scenario played at the 8-9 subtier (4-player adjustment).

The Forge



The Flaxseed Pathfinder Lodge

Hello everyone! Before we get started, please post the following:

PFS #
Day Job roll
Initiative
Perception

Thanks! We'll get started soon.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

PFS # 7162-5
Day Job roll Craft Alchemy with Crafter's Fortune: 1d20 + 13 ⇒ (5) + 13 = 18
Initiative +10
Perception +16

Sovereign Court

HP 80/80 | AC 25 T 13 FF 22 | CMD 29 (+2 vs bull rush) | F +13 R +12 W +8 | Init +6 | Perc + 20 Human Slayer 6 / Horizon Walker 3 / Fighter 1

15001-14
No Day Job
Initiative +5
Perception +16

I'll have this guy's alias updated by morning.

Liberty's Edge

Male
Stats:
HP 47/66; AC 17/11/16; CMD 17; Saves: 5/4/6; Init +3; Perception +2;
Consumables:
  • Less Rod Ext 2/3
  • 1 lvl 4/5 left
  • 2 lvl 3/3
  • 3 lvl 1/1
Effects:
Haste
Tengu Summoner - 7; 69693-4

Giradoux:
PFS # 69693-4
No Day Job.
Initiative +2
Perception +2

Rowles:
Eidolon.
No Day Job.
Init: +2
Perception: +9


I have a few characters available. Waiting to see who everyone brings (and levels) before choosing.

Ranger-7
Wizard/Fighter/EK-8
Gunslinger-9
Investigator-6(?)
Fighter(Aldori)-5(?)


The Flaxseed Pathfinder Lodge

I think we should have five total. Looked like we were leaning high tier on the spreadsheet.

Sovereign Court

HP 80/80 | AC 25 T 13 FF 22 | CMD 29 (+2 vs bull rush) | F +13 R +12 W +8 | Init +6 | Perc + 20 Human Slayer 6 / Horizon Walker 3 / Fighter 1

Kudor is Slayer 6, can change to sorc 8 if needed.

Sovereign Court

HP 80/80 | AC 25 T 13 FF 22 | CMD 29 (+2 vs bull rush) | F +13 R +12 W +8 | Init +6 | Perc + 20 Human Slayer 6 / Horizon Walker 3 / Fighter 1

Also, rules question:

Kudor has

Shield Slam:
In the right position, your shield can be used to send opponents flying.

Prerequisites: Improved Shield Bash, Shield Proficiency, Two-Weapon Fighting, base attack bonus +6.
Benefit: Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.

Along with

Greater Bull Rush:
Your bull rush attacks throw enemies off balance.

Prerequisites: Improved Bull Rush, Power Attack, base attack bonus +6, Str 13.
Benefit: You receive a +2 bonus on checks made to bull rush a foe. This bonus stacks with the bonus granted by Improved Bull Rush. Whenever you bull rush an opponent, his movement provokes attacks of opportunity from all of your allies (but not you).

Issue:
So, it's clear that the bull rush from shield slam triggers the provoke from greater bull rush, but does it get the various +2s as well.

The way I've seen it played it, attack roll hits AC 22, add +2 from improved bull rush, so CMD 24 etc.

Here's a small thread from like 5 years ago.

Another Link

One More.

This is the first time I'm actually playing Kudor, he's got GM credit up to here, so it hasn't come up for me before.

Thanks, and sorry to be difficult

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Woo-hoo! Lets go!

PFS # 79644-1
Faction : The Exchange
Day Job : Profession (Gambler) Day Job: 1d20 + 8 ⇒ (1) + 8 = 9


The Flaxseed Pathfinder Lodge

@Kudor: Let me look into that more later. I'm about to leave work and don't have time to read through it all and ponder it at the moment. Remind me if I don't say anything in a couple days though.

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

I'm thinking I'll bring Niko (Need to update his stats to level 6). It looks like the APL would be 7(?).

Edit: Updated

65114-15
Init: +2
Percept: +13 (trapspotter)
Day Job: 1d20 + 16 ⇒ (17) + 16 = 33

Sovereign Court

HP 80/80 | AC 25 T 13 FF 22 | CMD 29 (+2 vs bull rush) | F +13 R +12 W +8 | Init +6 | Perc + 20 Human Slayer 6 / Horizon Walker 3 / Fighter 1

Just a friendly reminder poke about shield bashing.


The Flaxseed Pathfinder Lodge

Ah yes! Thanks for the reminder.

I would rule that yes, you would get the +2(s) on the free bull rush attack. At least I think that I'm understanding it correctly. It seems those bonuses should apply to any bull rush combat maneuver, no matter where it's coming from.


That's the impression I'm under also, it's just the weird wording of shield slam that makes things iffy enough that I'd rather ask than assume.

Thanks.


The Flaxseed Pathfinder Lodge

By the way:

Bizzle (8)
Giradoux (7)
Kudor (6)
Maps (8)
Nikomedes (6)

APL = 7 exactly in the middle

The Guide, p 32 wrote:
Starting with Season 4, scenarios are designed for six characters and contain instructions on how to adjust the scenario for four-character parties. When the APL of a table is between two subtiers (like APL 3 for a Tier 1–5 scenario), a party of four characters must play the lower tier without any adjustments for party size. A party of five to seven characters whose APL is between two subtiers must play the higher tier with the four-character adjustment.

So high tier with 4-player adjustments I think.

Sovereign Court

HP 80/80 | AC 25 T 13 FF 22 | CMD 29 (+2 vs bull rush) | F +13 R +12 W +8 | Init +6 | Perc + 20 Human Slayer 6 / Horizon Walker 3 / Fighter 1

Sounds correct to me.

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Looking over the boards, I think the +5 to the check is from #6-01, where it describes interacting with tech. From reading, it seems some people are just running it that way. (There is a discussion about it on the "super secret boards", Kudor.)

Something I saw as a work around, was that an Investigator's Keen Recollection (as well as a Bardic Knowledge), lets one make checks untrained, so perhaps Niko can make them anyways?

Or, we could just ask Tig?


The Flaxseed Pathfinder Lodge

Ah, that was it! I knew I read the +5 somewhere but couldn't find it in the Tech guide or on the special season 6 page of the Guide to Organized Play.

I'm fine with Niko making it untrained then using his talent. Asking Tig is also a good idea.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Since I didn't use my reroll in-game, I'll use it for the day job.

Day Job - Craft Alchemy with Crafter's Fortune: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25


Thanks, enjoyed myself, was especially nice to get this in before I needed to start prepping it for KublaCon (Memorial Day Weekend). <3

Also, I am very tempted to buy the timeworn jetpack.

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