| EndlessForms |
Hello everyone! Before we get started, please post the following:
PFS #
Day Job roll
Initiative
Perception
Thanks! We'll get started soon.
Giradoux the Messanger
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- Less Rod Ext 2/3
- 1 lvl 4/5 left
- 2 lvl 3/3
- 3 lvl 1/1
Giradoux:
PFS # 69693-4
No Day Job.
Initiative +2
Perception +2
Rowles:
Eidolon.
No Day Job.
Init: +2
Perception: +9
| EndlessForms |
I think we should have five total. Looked like we were leaning high tier on the spreadsheet.
Kudor
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Also, rules question:
Kudor has
Prerequisites: Improved Shield Bash, Shield Proficiency, Two-Weapon Fighting, base attack bonus +6.
Benefit: Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.
Along with
Prerequisites: Improved Bull Rush, Power Attack, base attack bonus +6, Str 13.
Benefit: You receive a +2 bonus on checks made to bull rush a foe. This bonus stacks with the bonus granted by Improved Bull Rush. Whenever you bull rush an opponent, his movement provokes attacks of opportunity from all of your allies (but not you).
The way I've seen it played it, attack roll hits AC 22, add +2 from improved bull rush, so CMD 24 etc.
Here's a small thread from like 5 years ago.
This is the first time I'm actually playing Kudor, he's got GM credit up to here, so it hasn't come up for me before.
Thanks, and sorry to be difficult
Bizzle Goodwager
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Woo-hoo! Lets go!
PFS # 79644-1
Faction : The Exchange
Day Job : Profession (Gambler) Day Job: 1d20 + 8 ⇒ (1) + 8 = 9
| EndlessForms |
@Kudor: Let me look into that more later. I'm about to leave work and don't have time to read through it all and ponder it at the moment. Remind me if I don't say anything in a couple days though.
Nikomedes Diogenes
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I'm thinking I'll bring Niko (Need to update his stats to level 6). It looks like the APL would be 7(?).
Edit: Updated
65114-15
Init: +2
Percept: +13 (trapspotter)
Day Job: 1d20 + 16 ⇒ (17) + 16 = 33
| EndlessForms |
Ah yes! Thanks for the reminder.
I would rule that yes, you would get the +2(s) on the free bull rush attack. At least I think that I'm understanding it correctly. It seems those bonuses should apply to any bull rush combat maneuver, no matter where it's coming from.
| EndlessForms |
By the way:
Bizzle (8)
Giradoux (7)
Kudor (6)
Maps (8)
Nikomedes (6)
APL = 7 exactly in the middle
Starting with Season 4, scenarios are designed for six characters and contain instructions on how to adjust the scenario for four-character parties. When the APL of a table is between two subtiers (like APL 3 for a Tier 1–5 scenario), a party of four characters must play the lower tier without any adjustments for party size. A party of five to seven characters whose APL is between two subtiers must play the higher tier with the four-character adjustment.
So high tier with 4-player adjustments I think.
Nikomedes Diogenes
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Looking over the boards, I think the +5 to the check is from #6-01, where it describes interacting with tech. From reading, it seems some people are just running it that way. (There is a discussion about it on the "super secret boards", Kudor.)
Something I saw as a work around, was that an Investigator's Keen Recollection (as well as a Bardic Knowledge), lets one make checks untrained, so perhaps Niko can make them anyways?
Or, we could just ask Tig?
| EndlessForms |
Ah, that was it! I knew I read the +5 somewhere but couldn't find it in the Tech guide or on the special season 6 page of the Guide to Organized Play.
I'm fine with Niko making it untrained then using his talent. Asking Tig is also a good idea.