
![]() |

"Luisila, thank you for the healing - especially for Sahrek. Yes, I think it would be best for me to be close to the stairs."
Desmond sits around preparing for the next wave, as he sits and prepares, a thought comes to him. Those soldiers were human!
I totally forgot to factor in Desmond's Favored Enemy bonuses to attacks and damage to them. It didn't make too much of a difference :)
He readies his bow and keeps a keen eye out the window, looking for signs of the enemy.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26

![]() |

Short post because family is coming into town & at work
Shan will recommend Luisila and/or Des camp the light tower to start firing down upon the invaders. Shan will be more then happy to mix it up with anybody who gets in closer and falls before Shin's might Grease spell.
Since we have the lighthouse lit, what is the visability that the archers can start firing at instead of waiting for the enemy to be right against the house?

![]() |

Shin nods at Shan's decision. I will stay here below with you brother. He'll then look to the party at large. Does anyone have a flask of acid? I have been remiss for not having one myself, but while watching the soldiers struggle with the grease slick, I was reminded that if I use the acid as a material component of the spell, the slick itself will be acidic. The acid will be used up, so I will not be able to return it to you.
Shin will wait until the next soldiers get nearer before placing the grease slick. Shan, should we make ourselves seen here or steal away behind the corner?

![]() |

Desmond pulls a flask of acid from his bandolier. "Here you go, Shin. I've had this for a while, but my sword 'n bow combine is just too fun to mess with these flasks."
To Shan, "I can go up there, but I'm gonna rush down at the first sign of trouble. C'mon Sahrek." Desmond and his wolf climb to the top of the lighthouse.
I can't access roll20 at the moment, if someone can move Des and Sahrek, I would be thankful.

![]() |

I can’t see the map right now … I assume Shan and Shinkeer are on the ground floor? I assume there is a clear path from the lighthouse to the battleground Shan and Shinkeer have selected?
Luisila is a bit concerned she might be too slow and too far away to heal anyone from a starting position in the light room. On the other hand …
I would have thought that the higher we are, the more time we’ll have to launch arrows at the approaching enemy.
I can always follow Desmond and Sahrek down, when the enemy enters the house.
She quickly decides to place her trust in Shan’s experience, buffs her companions and goes up to the light room with Desmond.

![]() |

Looking at the map now, it's hard to tell where LOS is from the top of the lighthouse.

EndlessForms |

Because you lit the lighthouse it is dim lighting outside for 100 feet I believe. Otherwise it would have been dark since it is nearing nighttime.
I suppose the archers would be able to get off a shot or two but the map doesn't currently allow for that. It won't matter for the upcoming wave.
The rain outside has begun to pick up (imposing a -2 penalty on Perception and ranged attacks). Several archers from out of the darkness beyond fire a couple of fire-tipped arrows at the house. They burst through the windows, one of them landing in the spare room upstairs and the other landing in the kitchen.
Knowledge (engineering) or Survival about the fires. Standard action to put them out.
Meanwhile, a drenched pair of conscripts has (seemingly impossibly) scaled the cliff on the north side of the house.
Sabateurs: 1d20 + 6 ⇒ (1) + 6 = 7
Shin: 1d20 + 2 ⇒ (11) + 2 = 13
Luisila: 1d20 + 2 ⇒ (17) + 2 = 19
Desmond: 1d20 + 5 ⇒ (14) + 5 = 19
Shan: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative:
1. Luisila, Desmond, Shan, and Shin
2. Sabateurs
You guys are up!

![]() |

Protection from Evil on all except Luisila – Shinkeer’s expires first. Round 1/4.
Instrument of Agony in place on Luisila’s longbow – Round 1/30.
Luisila rolled a 29 (-2) on her Perception check at the bottom of page 3, so I’m thinking she’s seen any enemy combatants that are present?
Luisila cries out as she spies the enemy saboteurs. She fires a cold iron arrow from her longbow at the one closest to the house.
Longbow with True Strike - Rain + (No PBS): 1d20 + 6 + 20 - 2 ⇒ (11) + 6 + 20 - 2 = 35
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
“East side, east side of the house! Two that I can see.” she yells.
Survival for the fires: 1d20 + 2 ⇒ (15) + 2 = 17
"The enemy archers have started two fires - I can't reach them quickly and they're out of range of my Create Water orison."
She will continue to keep an eye out for any other enemy combatants.
Perception – Rain: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23

EndlessForms |

Sounds reasonable. Unfortunately it won't do anything for you in this fight. They are LN.
Luisila sinks an arrow into the first mercenary to come up over the cliff.
Luisila notes that the fires will probably not spread too far due to the rain outside and the old rotten wood of the house. (25% chance each round to spread to one nearby square)
She does not note any other soldiers approaching within range of the house at the moment.
Initiative:
1. Luisila, Desmond, Shan, and Shin
2. Sabateurs
Desmond, Shan, and Shin are up!

![]() |

Shan opens the door beside him as he waves Shin through.
"Take care of this one, and I'll get the one up stairs."
Shan then bounds up the stairs to close in on the fire on the second story.

![]() |

Forgot that the lighthouse just makes it dim light... My ranged attacks may not be so effective.
We should be able to see sabateurs 1 & 2 from the top of the lighthouse, yes?
Desmond spots the two sabateurs and tries to determine what he can about the enemy.
Knowledge (Nature) to determine if they are human: 1d20 + 7 ⇒ (15) + 7 = 22
He then takes aim and fires at the westernmost one (#1), hoping to strike true through the downpour.
Comp. Longbow Attack: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7 +2 if enemy is human
Damage: 1d8 + 4 ⇒ (3) + 4 = 7 +2 if enemy is human

EndlessForms |

Shin starts stomping out one of the fires while Shan runs upstairs to assist.
The two guys who came over the cliff are indeed human.
Desmond fires an arrow at the man emerging from the storm but fails to hit him.
Sabateur 1 runs to the house and leaps through the window, sending shards of glass spilling about the rain-soaked ground beneath him. His buddy comes up behind, leaping through the hole, to open up the kitchen door face-to-face with Shinkeer.
Initiative:
1. Luisila, Desmond, Shan, and Shin
2. Sabateurs
You guys are up!

![]() |

Shinkeer turns at the sound of the saboteur and smiles wickedly at him, stepping forward. Greeting, I am Shinkeer Aswander. Watch your step! He says pointing at the floor beneath the man's feet.
Shin five foots or moves forward five feet (not sure if the chair is difficult terrain) and casts Grease (DC 15) Shin should already have his sword, but will draw it just in case.

![]() |

Desmond sees that the two enemies have busted into the house. Shin! He rushes as fast as he can down the stairs to get inside the house.
Double Move action. I'm not sure if there is a ladder from the lighthouse room to the stairs on the second floor, I put myself almost to the door of the lighthouse.

![]() |

Luisila releases the Agony power of her spell into the person she hit with her arrow. Free Action.
“Feel Tordurbar’s tantalising touch!”
DC14 Will Save, Success = Sickened for one round; Failure = Nauseated for 1d4 + 1 ⇒ (2) + 1 = 3 rounds.
She will then double-move down the stairs after Desmond and Sahrek.
I think this puts me just off the base of the steps in the lighthouse on level 2.

EndlessForms |

Shan puts out the fire while downstairs Shin surprises the intruders with a greasy floor.
#1 DC 15 Ref: 1d20 + 10 ⇒ (13) + 10 = 23
#2 DC 15 Ref: 1d20 + 10 ⇒ (3) + 10 = 13
The first soldier hardly notices but his buddy falls on his arse.
Desmond then runs down from the lighthouse to join the foray. Luisila activates the spell placed on her arrow before following Desmond downstairs.
#1 DC 14 Will: 1d20 + 3 ⇒ (7) + 3 = 10 #1 will be nauseated for 3 rounds.
Saboteur 1 backs away from the greased floor and throws up in the corner. Saboteur 2 tries to stand up and walk into the room but it takes a couple tries before he finds his footing again.
DC 15 Ref: 1d20 + 10 ⇒ (2) + 10 = 12
DC 15 Ref: 1d20 + 10 ⇒ (8) + 10 = 18
Initiative:
1. Luisila, Desmond, Shan, and Shin
2. Saboteurs (2 more rounds nauseated)
You guys are up!

![]() |

Having to open these doors is really going to slow me down. Sorry Shin and Shan - but it looks like things are okay for now.
Desmond continues his way into the house. He reaches the doorway and opens the door to the house. As he opens the door, Sahrek rushes through at full speed.

![]() |

Luisila double-moves through the corridor linking the lighthouse with the second level of the house.
She will attempt to progress as far as possible towards the north-eastern staircase.

![]() |

After putting the fire out, Shan races back down the stairs with his temple sword drawn. When he reaches the first floor, he looks over and sees Shin alone with one the brigands. He races over to fight next to his brother's side.
Double move into position

![]() |

Shin smiles again as the man steps forward. The monk begins whirling his blade into ever faster circles, before he strikes out with his temple sword. Shin loses his concentration for just a split second as Shin enters and his blades miss their mark.
Flurry!: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Flurry!: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

EndlessForms |

Desmond, Luisila, and Shan all rush downstairs to assist Shin, who is having trouble connecting with his wily foe. The man pulls a dagger from behind his back and stabs at Shin while his buddy continues losing his lunch in the background.
attack: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d4 ⇒ 4
Shin Fort against poison: 1d20 + 4 ⇒ (1) + 4 = 5
Dex damage: 1d2 ⇒ 2
Shin will have to save against the poison for the next 5 rounds or take 1d2 Dex damage
Frequency 1/rnd for 6 rnds
Effect 1d2 Dex damage
Cure 1 save
Initiative:
1. Luisila, Desmond, Shan, and Shin
2. Saboteurs (1 more round nauseated)
You guys are up!

![]() |

Sorry, I realize its not in the stat block, but Shin and Shan got Mage Armor right before we started, so Shin's AC is 23

![]() |

Shin tries again with his temple sword.
Flurry: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Flurry: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Crit Confirm: 1d20 + 5 ⇒ (1) + 5 = 6
Crit Damage: 1d8 + 2 ⇒ (7) + 2 = 9

![]() |

"Razor leaf style. Falling in autumn. Shinkeer, control your breathing!"
Shan slashes at the man with a flurry of his mithril blade.
Flurry 1 vs Saboteur 2 AC: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 4 ⇒ (3) + 4 = 7
Flurry 2 vs Saboteur 2 AC: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 4 ⇒ (8) + 4 = 12

EndlessForms |

Shin lands an attack against the saboteur in the room. Shan is distracted by Shin's snorting and misses the man.
Initiative:
1. Luisila, Desmond, Shan, and Shin
2. Saboteurs (1 more round nauseated)
Luisila and Desmond are up!

![]() |

Luisila continues to hustle closer to the action.
Can someone please double-move me?

![]() |

Desmond continues to make his way through the house, trying to reach Shin-Shan and the saboteurs. As he hurries he thinks to himself, I know Shan is handy when things get messy. But we all out to stick closer together from now on.
Another Double Move.

EndlessForms |

Desmond and Luisila continue to run downstairs to help their friends. One of the attacks continues to heave in the background as his buddy drops the dagger he was holding and draws out another from his belt, slashing at Shan.
attack: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d4 ⇒ 4
Shan Fort against poison: 1d20 + 7 ⇒ (10) + 7 = 17
Dex damage: 1d2 ⇒ 2
Save Fort DC 18
Frequency 1/rnd for 6 rnds
Effect 1d2 Dex damage
Cure 1 save
Initiative:
1. Luisila, Desmond, Shan, and Shin
2. Saboteurs
You guys are up!

![]() |

Luisila lets her bow dangle on its cord, draws her whip and moves down the stairs behind Desmond.
Once there, she cracks her whip at Saboteur 1, trying to assist Desmond’s attack.
Aid Another Melee: 1d20 + 3 ⇒ (1) + 3 = 4
If successful, +2 to Desmond’s attack next round

![]() |

The saboteur's attack is impeaded by a magical barrier. Shan gives a finger wag as he prepares to dice up the intruder.
Flurry 1 vs Saboteur 2: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 4 ⇒ (8) + 4 = 12
Flurry 2 vs Saboteur 2: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 4 ⇒ (1) + 4 = 5

EndlessForms |

Luisila tries to aid Desmond but isn't very helpful while Shan's finger wagging scares the b'Sarenrae out of him as Shan lands several hard blows to the foe.
Initiative:
1. Luisila, Desmond, Shan, and Shin
2. Saboteurs
Desmond and Shin are up!

![]() |

Glad I refreshed before posting and saw the edit. I was thinking if a 22 & 25 were misses, we're screwed. Nearly shat meself.
Shin tries to calm his breathing as snatches of aggressive Tian stringed instrument music float through his head. He smiles as he feels one his blows connect.
Flurry: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Flurry: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Crit Confirm: 1d20 + 5 ⇒ (7) + 5 = 12
Crit Damage: 1d8 + 2 ⇒ (8) + 2 = 10

![]() |

I can't see the map - is Des still adjacent to the sickened?
Desmond stashes his bow, quick draws his greatsword and uses the momentum of drawing the sword to bring down a powerful swing against the sickened saboteur.
Greatsword Power Attack: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
Damage: 2d6 + 6 + 6 ⇒ (6, 5) + 6 + 6 = 23

EndlessForms |

Shin lands a blow on the saboteur in the kitchen while Desmond's momentum causes his sword to swing wide.
Saboteur 1, having gotten it all out of his system, steps back and lobs a bomb at Desmond.
touch attack: 1d20 + 11 ⇒ (7) + 11 = 18
fire damage: 2d6 + 2 ⇒ (5, 4) + 2 = 11
Luisila can make a DC 14 Ref save for half damage (out of 4). Desmond is also on fire.
The saboteur in the kitchen drops his dagger and draws yet another blade, slashing at Shin.
attack: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d4 ⇒ 2
Shin Fort save: 1d20 + 4 ⇒ (17) + 4 = 21
Dex damage: 1d2 ⇒ 1
Initiative:
1. Luisila, Desmond, Shan, and Shin
2. Saboteurs
You guys are up!

![]() |

Shin redoubles his efforts as he hears the sound of an explosion in the next room.
Flurry: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Flurry: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Unfortunately he is distracted by thoughts of his companions and misses wildly.

![]() |

Reflex: 1d20 + 5 ⇒ (4) + 5 = 9 Fail for 4 pts
Luisila tries unsuccessfully to dodge the flames, and then casts Create Water to extinguish Desmond.
“Get him, Des! My plan at this stage is to keep you up and swinging.”
When/if Desmond moves, she will stay 10’ (a 5’ step + reach away) from him, while keeping Desmond between herself and Saboteur 1.

![]() |

As Luisila extinguishes the flames, Desmond notices the steam coming from him.
"Thanks for not letting me get too hot-headed Luisi!"
He then shouts, "These guys have bombs!"
Desmond then steps up and takes another mighty, powerful swing at the saboteur.
Power Attack: 1d20 + 9 + 2 - 2 ⇒ (11) + 9 + 2 - 2 = 20
Damage: 2d6 + 6 + 6 + 2 ⇒ (5, 6) + 6 + 6 + 2 = 25

![]() |

Sorry, I had to edit it to include the +2 to attack and damage for preferred enemy.

![]() |

Shan stays focused at the target at hand. He moves near the exit to catch a glance as to what is transpiring in the other room. Shan then continues to try and cut down the man before him.
Flurry 1 vs Saboteur 2: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 4 ⇒ (4) + 4 = 8
Flurry 2 vs Saboteur 2: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 4 ⇒ (6) + 4 = 10

EndlessForms |

Shin is distracted by the explosion and misses. Luisila puts out the fire on Desmond and Desmond quickly kills the saboteur in front of him. Shan is likewise distracted by the bomb and misses his foe.
Saboteur 1 slashes at Shan: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d4 ⇒ 3
Initiative:
1. Luisila, Desmond, Shan, and Shin
2. Saboteurs
You guys are up!

![]() |

Flurry: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Flurry: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Still distracted, Shin presses the attack again with his blade.

![]() |

"I welcome you back to the Way."
Flurry 1 vs Saboteur: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 4 ⇒ (8) + 4 = 12
Flurry 2 vs Saboteur: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 4 ⇒ (3) + 4 = 7

![]() |

After downing his foe, Desmond makes his way through the Great Hall and around to the other entrance where Shin and Shan are working over their quarry. He makes sure to keep his distance from the Grease on the floor.
Double move

![]() |

“Do you know the way, Desmond?”
Luisila follows after her ranger buddy. double-move

EndlessForms |

Shin lands a hit on the foe in front of him. Shan likewise is able to land a blow. Desmond and Luisila then move up to join the fight.
dagger attack on Desmond: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d4 ⇒ 2
Initiative:
1. Luisila, Desmond, Shan, and Shin
2. Saboteurs
You guys are up!

![]() |

"It was unwise for only two of you to attack this place."
Flurry 1: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 4 ⇒ (7) + 4 = 11
Flurry 2: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 4 ⇒ (5) + 4 = 9

EndlessForms |

Shan is unable to connect with the saboteur.
Initiative:
1. Luisila, Desmond, Shan, and Shin
2. Saboteur
Luisila, Desmond, and Shin are up!

EndlessForms |

The party quickly gangs up on the remaining soldier and downs him.
Out of combat. He couldn't do anything and you guys had him surrounded.
Less than a minute after defeating the saboteur, there are several loud explosions as the lighthouse and the upper floor explode in giant fireballs. Several bolts of lightning begin shooting through the windows as a wall of sorcerers begins to descend on the house.
As the house begins to fall apart around you, a seagull flies through one of the broken windows and lands on the kitchen table, shaking the rain off of its wings. It looks at you and says in Amara Li's voice, "The enemy has found us, and we need your immediate aid. Follow our path to find us!"
The party descends into the secret door behind the fireplace and begins to navigate the lava tubes, following the path taken by Tsuneo and Amara Li with the help of Desmond's tracking skills. Eventually, the party stumbles upon a large cave.
A sand-floored cave of igneous rock narrows to the north, offering access to a lava tube passage. Natural stone columns support a ceiling fifteen feet above, and the uneven walls irregularly bulge outward, creating small alcoves. To the south the cave rises in elevation, and the smell of seawater and a fresh breeze suggests the outside is close by.
When the party enters, a member of the Golden League stands gloating over Tsuneo's unconscious body. Amara Li and her two servants lie crumpled nearby. Several Golden League servants stand about the cave, although many bodies lie about, presumably taken down by Tsuneo's blade.
Shimazi: 1d20 ⇒ 2
Saboteur: 1d20 + 6 ⇒ (7) + 6 = 13
Shan: 1d20 + 2 ⇒ (14) + 2 = 16
Luisila: 1d20 + 2 ⇒ (15) + 2 = 17
Desmond: 1d20 + 5 ⇒ (18) + 5 = 23
Shin: 1d20 + 2 ⇒ (1) + 2 = 3
1. Desmond, Luisila, and Shan
2. Saboteurs
3. Shin
4. Shimazi
Desmond, Luisila, and Shan are up! New map will be up soon.