Filios Philandril
|
Good point, and you are likely correct, but could not an unarmed attack be threatening? If Endless rules alternatively, then I will make the attack without the +2 or Sneak Att.
Maps
|
Filios technically goes before Maps, so it's possible to organize if Filios lets Maps know what he's going to do, then defers until after Maps heals him (which he'll need to do anyway I think). If so, Maps can drop shis guisarme and quickdraw his handaxe.
Ryster Demarkarios
|
Pistol Whip!: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 + 2 ⇒ (6) + 2 = 8
CMB to knock Prone: 1d20 + 4 ⇒ (11) + 4 = 15
Ryster raises his musket and tries to smash the undead, to his west, in the face and knock it to the ground. He then takes a step toward Filios.
| EndlessForms |
You don't threaten with an unarmed attack unless you have Improved Unarmed Strike because then your unarmed AoO would itself provoke and AoO, etc.
I'm fine with your plan above with Maps drawing his handaxe to threaten.
Filios steps about and quickly ends one of the undead threats.
@Ryster: I'll assume you did that on G3 instead since G1 went down.
Ryster puts the butt of his musket into the undead, wounding it and knocking it to the ground.
---
The second undead steps over and attacks Maps!
bite: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 + 1 ⇒ (2) + 1 = 3
DC 13 Fort save against disease
DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (3) + 1 = 4 rounds
claw: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d6 + 1 ⇒ (4) + 1 = 5
DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (4) + 1 = 5 rounds
claw: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 1 ⇒ (2) + 1 = 3
DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (4) + 1 = 5 rounds
---
The other nearby undead stands up (provoking from Ryster) and tries to bite at the dwarf (assuming it doesn't go down).
bite: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 1 ⇒ (5) + 1 = 6
DC 13 Fort save against disease
DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (1) + 1 = 2 rounds
Another one moves forward while the other two hang back and try to rub the glitter from their eyes.
G4 DC 16 Will: 1d20 + 5 ⇒ (15) + 5 = 20
G6 DC 16 Will: 1d20 + 5 ⇒ (13) + 5 = 18
Initiative:
1. Ryster
2. Undead
3. Bizzle, Filios, and Maps
G2:
G3: 8 dmg and prone (?)
G4:
G5:
G6:
You guys are up!
Bizzle Goodwager
|
Bizzle realizes that he is quickly running out of options now that his Glitterdust seems to have been overcome. He will fire his crossbow at G2 (assuming its still up, otherwise whichever is next in line).
Crossbow: 1d20 + 5 ⇒ (19) + 5 = 24 -4 for cover?
Damage: 1d6 ⇒ 2
Filios Philandril
|
Round 2, Flanking, Sneak Attack
Filios attempts the same maneuver again to end up in a flanking position with Ryster and attack G3.
Acro: 1d20 + 11 ⇒ (17) + 11 = 28
CB Att: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
CB dam: 1d10 + 4 + 2d6 ⇒ (6) + 4 + (6, 1) = 17
Ryster Demarkarios
|
Ryster can't take an AoO because he is only holding his firearm. Dumb me, excuted that move with the intention to drop the musket and draw another weapon in order to take an AoO, but forgot to post the actions. Oh well..
Fort vs Disease: 1d20 + 4 ⇒ (19) + 4 = 23
Fort vs Paralysis: 1d20 + 4 ⇒ (1) + 4 = 5
Ryster fights over the festering in his wound, but feels his joints begin to seize up!
Maps
|
Fort: 1d20 + 7 ⇒ (18) + 7 = 25
Maps resists the paralysis threatened by the creature's claw.
"Back up!" He calls over his shoulder to Bizzle. "Need space!"
Assuming Bizzle steps back, Maps does as well, dropping his axe and quickdrawing his double-barreled pistol, then firing both barrels.
Barrel 1 Touch Attack: 1d20 + 5 ⇒ (1) + 5 = 6 Gah, misfire!
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Barrel 2 Touch Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Bizzle Goodwager
|
Bizzle will listen to the man wielding the gun and will back up as part of his move. I can move back 20' with my move.
| EndlessForms |
Bizzle fires his crossbow and sink it into one of the undead!
Filios leaps around the battlefield and takes down another one!
Ryster is frozen in place (one more round after this one).
Maps steps back and although one of his barrels misfires the other hits dead-on and takes the creature down!
---
Too smart to move into the flank, the creature swipes at Filios from around the corner soft cover, +2 to your AC for these I'll say.
bite: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 + 1 ⇒ (6) + 1 = 7
DC 13 Fort against disease
claw: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 1 ⇒ (3) + 1 = 4
claw: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 1 ⇒ (6) + 1 = 7
The others line up behind awaiting an opening.
Initiative:
1. Ryster
2. Undead
3. Bizzle, Filios, and Maps
G4:
G5:
G6:
You guys are up!
Maps
|
Cursing softly, Maps shoves his wand in his belt. Then, with quick and precise movements, he yanks back a doghead on his firearm, slams the side with his palm, and clears the pan with a sharp breath of air. An alchemical round is in his hand before the ash clears, and a moment later the weapon is ready again. Stepping forward, he levels the weapon and readies to fire should the lead creature fall.
Move action to stow wand, swift action to quick-clear (1 grit), free action to reload alchemical round, 5' step, ready action to fire.
Ready Shot with Deadly Aim + Point Blank: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Crit Confirmation: 1d20 + 9 ⇒ (19) + 9 = 28
Crit Damage: 3d8 + 18 ⇒ (6, 1, 5) + 18 = 30
BOOM!
Bizzle Goodwager
|
Bizzle winces as Maps' contraption goes off. My word! Bizzle thinks he says the words but the echoing sounds of the weapon blast is still in the gnome's ears.
Bringing himself back to the moment, Bizzle fires his (puny} crossbow again! I'm still figuring out how cover works, but I think if I step up close enough to Maps he'll not grant cover since he is closer to me than the enemy. Is that right or is somebody been using a house rule in other games I've played?
XBow: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 ⇒ 6
| EndlessForms |
Ryster stands still!
Filios takes down yet another!
Maps then blows away the one behind it!
Bizzle fires but misses. I've never heard that rule about cover before but I'm also notoriously bad about forgetting to account for cover.
---
The final undead moves up and swipes at Filios!
claw: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Initiative:
1. Ryster
2. Undead
3. Bizzle, Filios, and Maps
G6:
You guys are up!
Bizzle Goodwager
|
In a real world it makes sense, if you are only 5' in front of me but the target is 50' I could easily get around you. If you were 5' in front of the target though it would be much more difficult. I didn't know if that was actually in the rules for Pathfinder. Sounds like its not so I do not know where these other people got it from.
Bizzle tries again! XBow: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16 Bolt: 1d6 ⇒ 1
| EndlessForms |
It may be a rule that I'm just not aware of because like I said, I'm notorious for not really paying attention to cover most of the time. I should read up on those rules and get better at it though.
Bizzle puts a bolt into the remaining undead! Filios stabs around the corner and wounds it!
Initiative:
1. Ryster
2. Undead
3. Bizzle, Filios, and Maps
G6: 6 dmg
Maps and Ryster are up!
Ryster Demarkarios
|
I am assuming that takes out the last one?
If not.
Able to move once again, Ryster steps the east and unloads his musket at the last creature.
RTA, PBS: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Damage: 1d12 + 1 ⇒ (11) + 1 = 12
Heh! I roll more ones with the guy! Hopefully Maps took it out.
| EndlessForms |
Maps takes down the last undead!
Out of combat!
At the end of the row of alcoves in which the undead were hiding is a small room. This fifteen-by-fifteen-foot room is constructed entirely of the same smooth-white material seen on the sphere outside. A single white pillar stretches floor-to-ceiling in the center of the room, and in a niche rests a smooth, white, hand-sized square covered in glyphs and runes similar to those on the complex’s front door.
Ryster Demarkarios
|
Looks like Maps and Bizzle only have +7 to Spellcraft, so no one is hitting that DC.
Ryster walks up and eyes the niche warily. "Any of ya's have an idear what ta do?"
Bizzle Goodwager
|
Curious. I wonder what this little cube does?
Any chance to understand any of the runes on it since we can't hit the spellcraft number?
Bizzle's curiosity will get the best of him and he'll pick up the cube and try to examine it.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Maps
|
Cleaning his firearm and making sure the misfire didn't damage the weapon, Maps doesn't hazard any opinions on the cube. Ancient artifacts were not his expertise.
Assuming that picking up the cube doesn't destroy Bizzle, he'll suggest taking it to Juliet Dias for examination.
| EndlessForms |
No one is able to discern the prior or current function of the cube. Bizzle picks it up and is hit with a disintegrate ray for 40d6 ⇒ (3, 6, 1, 2, 4, 6, 1, 5, 5, 3, 3, 4, 5, 2, 2, 2, 4, 5, 2, 4, 4, 3, 5, 6, 6, 4, 6, 4, 4, 3, 6, 4, 1, 5, 6, 4, 3, 6, 5, 1) = 155 damage nothing seems to happen.
With the artifact in hand, the party heads back outside to show the cube to Dias. As you emerge from the complex, you step into chaos. All along the palisade wall, Pathfinders and camp workers are trying desperately to hold off the horde of charau-ka outside the walls. Wave after wave of rocks, sticks, and even the camp's own garbage are flying over the walls at regular intervals. Somewhere back in the jungle, that same deafening roar echoes across at the valley.
With barely a moment to take in the scene, a large boulder flies out of the nearby jungle and smashes a hole in the palisade wall, creating a breach. Soon after, a boiling mass of shrieking charau-ka charge the breach, while behind them stomps their champion-a large four-armed gorilla standing fifteen-feet tall and causing the ground to shake with each step. It intelligently scans the troops swarming about it and roars at them, causing the ape-men to devolve into a frenzy.
Everyone looks on astounded and Bizzle immediately faints.
This is now you:
Azlanti Monolith CR 16
Advanced Iron Golem (Pathfinder RPG Bestiary 162)
N Huge construct
Init –2; Senses darkvision 60 ft., low-light vision; Perception +0
Defense
AC 31, touch 6, flat-footed 31 (–2 Dex, +25 natural, –2 size)
hp 155 (21d10+40)
Fort +7, Ref +5, Will +7
DR 15/adamantine; Immune construct traits, magic
Offense
Speed 20 ft.
Melee 2 cold iron slams +36 (4d12+27/19–20)
Space 15 ft.; Reach 15 ft.
Special Attacks breath weapon, cold iron, powerful
blows
Statistics
Str 47, Dex 7, Con —, Int —, Wis 11, Cha 1
Base Atk +18; CMB +34; CMD 43
Special Abilities
Breath Weapon (Su) As a free action once every 1d4+1 rounds, an iron golem can exhale a 10-foot cube of poisonous gas. This gas cloud persists for 1 round; any creature within the area when the golem
creates it (as well as any creature that passes through the cloud during the remainder of that round) is exposed to the cloud’s poisonous effects. This poison is magically created each time the
golem uses this power.
Breath weapon—inhaled; save Fort 19; frequency 1/round for 4 rounds; effect 1d4 Constitution damage; cure 2 saves. The save DC is
Constitution-based.
Cold Iron This iron golem is constructed from cold iron, meaning its slam attacks count as cold iron weapons.
Immunity to Magic (Ex) An iron golem is immune to spells and spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.
• A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 rounds, with no saving throw.
• A magical attack that deals fire damage breaks any slow effect affecting the golem, and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. The iron golem gets no saving throw against fire effects.
• An iron golem is affected normally by rust attacks, such as those of a rust monster or a rusting grasp spell.
Powerful Blows (Ex) An iron golem inflicts one and a half times its Strength modifier and threatens a critical hit on a 19–20 with
its slam attacks.
Bizzle: 1d20 - 2 ⇒ (12) - 2 = 10
Ryster: 1d20 + 5 ⇒ (3) + 5 = 8
Maps: 1d20 + 7 ⇒ (4) + 7 = 11
Filios: 1d20 + 6 ⇒ (5) + 6 = 11
Charau-Ka: 1d20 + 1 ⇒ (10) + 1 = 11
Chieftain: 1d20 + 1 ⇒ (3) + 1 = 4
Tiger: 1d20 + 4 ⇒ (15) + 4 = 19
Among all of the chaos, it seems there are five powerful adversaries that are overtaking the other Pathfinders and camp workers: two powerful Charau-Ka (1 and 2 on map), a Charau-Ka chieftain and his pet tiger (C and T), and of course the gorilla champion.
Initiative:
1. Tiger
2. Maps and Filios
3. Charau-Ka
4. Bizzle and Ryster
5. Chieftain
The tiger moves quickly among the chaos but is just able to make it down into the pit.
The pit you guys are in has 5' steps so while normal stairs are usually difficult terrain, these cost 4 squares of movement to move up one step; moving down is normal difficult terrain.
Initiative:
1. Tiger
2. Maps and Filios
3. Charau-Ka
4. Bizzle and Ryster
5. Chieftain
Maps and Filios are up!
Maps
|
Maps springs his shield wand again and activates the magic, then tosses it back to Bizzle and readies his guisarme.
He glances to Filios with a nod to say he's ready. "You good?" Noticing a couple bloody wounds on his companions, he considers the situation. We're still bloodied. Probably should have tended some wounds when we had the chance.
Filios Philandril
|
Round 1
Couple scratches. Now let's flank the Tiger.
Filios skirts the cliff face to avoid and AoO, and attacks the Tiger.
CB Att: 1d20 + 9 ⇒ (1) + 9 = 10
CB dam: 1d10 + 4 ⇒ (1) + 4 = 5
WOW...two 1s!
| EndlessForms |
Maps enacts his magical shield and Filios whiffs against the tiger.
The two charau-ka move towards the pit.
init: 1d20 + 6 ⇒ (7) + 6 = 13
Retcon: The four-armed gorilla marches into camp and with one swing destroys the main research tent and the several people cowering in it.
Initiative:
1. Tiger and Angazhani Champion
2. Maps and Filios
3. Charau-Ka
4. Bizzle and Ryster
5. Chieftain
Bizzle and Ryster are up!
| EndlessForms |
Ryster Demarkarios
|
RTA, PBS: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Damage: 1d12 + 1 ⇒ (12) + 1 = 13
Ryster raises his musket and puts a bullet into the tiger. He then moves to the east, reloading.
Bizzle Goodwager
|
Know Arcana: 1d20 + 6 ⇒ (7) + 6 = 13
Bizzle comes to, or so he thought. What a strange dream I'm having! Quickly Bizzle understands what has happened and finds himself able to control one of the constructs! Now THIS should be quite the adventure! Let's go!
Double move to get out onto the battlefield! Let me know if I've done something wrong with the movement of this beast.
Can I communicate with the others through this thing?
| EndlessForms |
@Bizzle: I don't think it can speak, so no.
Ryster puts a bullet into the tiger.
The ground begins to shake and there is a loud booming sound from the chambers behind. The party then watches in amazement as one of the gigantic Azlanti constructs walks out of the metal door and past them, wading out into the battlefield, likely to face off against the gorilla beast!
---
Realizing that he is no match against the giant construct that has just emerged, the charau-ka chieftain circles around to slowly catch up with his ape-men soldiers.
The tiger attacks Filios!
bite: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d6 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d4 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d4 + 2 ⇒ (1) + 2 = 3
rake if both claws hit: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d4 + 2 ⇒ (1) + 2 = 3
---
The giant gorilla casts a spell!
[dice=DC 19 Spellcraft]dimension door[/spoiler]
Suddenly the gorilla is face-to-face with the Azlanti construct aka Bizzle!
Initiative:
1. Tiger and Angazhani Champion
2. Maps and Filios
3. Charau-Ka
4. Bizzle and Ryster
5. Chieftain
T: 13 dmg
Maps and Filios are up!
Maps
|
Maps stares at the giant construct, not sure if its sudden arrival bodes well or spells disaster. But as long as it's fighting the big gorilla he'll accept it as a potential ally.
Climbing up a step he sweeps his guisarme at the tiger's legs, hoping to trip it up.
Trip + Flank bonus: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Filios Philandril
|
Round 1, Flanking, Sneak Att
Filios, severely injured, attempts to attack the tiger from a flanking position.
CB ATT: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
CB DAM: 1d10 + 4 + 2d6 ⇒ (1) + 4 + (3, 6) = 14
| EndlessForms |
Whoops, I guess you got that spellcraft check for free, lol.
Maps trips the tiger! Filios then finishes it off!
The first charau-ka casts a spell and suddenly a ball of flame appears next to Filios!
fire damage: 3d6 ⇒ (6, 1, 5) = 12
DC 15 Ref to avoid damage
From the back the second one begins to cast a spell as well.
Initiative:
1. Angazhani Champion
2. Maps and Filios
3. Charau-Ka
4. Bizzle and Ryster
5. Chieftain
Bizzle and Ryster are up!
Ryster Demarkarios
|
Can't see map atm. Please advise if Ryster can do the following.
Ryster moves to where he has a shot of the casting charu-ka and fires, trying to disrupt the spell.
RTA: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d12 ⇒ 6
Add +1 for PBS if within range
Bizzle Goodwager
|
OK, here goes!
First, I will shift 5' to the NE so I can use my Free Action : Breath Weapon! DC 19 Fort or lose 1d4 ⇒ 1 Constitution. I will use this on the guy that is casting to my right, maybe he has to make a conc check. I can use it again in Rounds: 1d4 + 1 ⇒ (2) + 1 = 3.
Full Attack on the big guy!
Slam 1: 1d20 + 36 ⇒ (18) + 36 = 54 for Damage: 4d12 + 27 ⇒ (10, 2, 7, 6) + 27 = 52
Slam 1: 1d20 + 36 ⇒ (6) + 36 = 42 for Damage: 4d12 + 27 ⇒ (10, 6, 3, 9) + 27 = 55
If I got something wrong feel free to correct it for me. If I can't reach the caster or that will not interrupt him just use it on the big guy.
| EndlessForms |
Ryster climbs out of the hole and aims at the charau-ka, hitting the ape-man. I don't know what I was thinking, that one can't cast. Must've looked at the chieftain's stats instead. We'll just say the chieftain was the one who did the flaming sphere and I'll switch them in the init order this round to correct for my mistake.
Fort: 1d20 + 6 ⇒ (15) + 6 = 21
The construct lets out a breath weapon but the ape-man is not affected. The large statue then lays two devastating punches on the ape champion.
---
The first charau-ka makes a run for Ryster! However, this will provoke from the Azlanti Monolith and unless you roll a nat 1 on your AoO he will become paste.
The other charau-ka leaps down on Filios!
club: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d4 + 3 ⇒ (3) + 3 = 6
bite: 1d20 + 0 ⇒ (20) + 0 = 20
damage: 1d3 + 1 ⇒ (1) + 1 = 2
---
The giant gorilla decides to beat up on the construct!
bite power attack: 1d20 + 26 - 4 ⇒ (11) + 26 - 4 = 33
damage: 2d6 + 9 + 8 ⇒ (1, 3) + 9 + 8 = 21
claw power attack: 1d20 + 26 - 4 ⇒ (15) + 26 - 4 = 37
damage: 1d8 + 9 + 8 ⇒ (6) + 9 + 8 = 23
claw power attack: 1d20 + 26 - 4 ⇒ (19) + 26 - 4 = 41
damage: 1d8 + 9 + 8 ⇒ (2) + 9 + 8 = 19
claw power attack: 1d20 + 26 - 4 ⇒ (10) + 26 - 4 = 32
damage: 1d8 + 9 + 8 ⇒ (6) + 9 + 8 = 23
claw power attack: 1d20 + 26 - 4 ⇒ (1) + 26 - 4 = 23 boo no rend
damage: 1d8 + 9 + 8 ⇒ (6) + 9 + 8 = 23
Initiative:
1. Angazhani Champion
2. Maps and Filios
3. Charau-Ka
4. Bizzle and Ryster
5. Chieftain
CK1:
CK2: 6 dmg - probably paste
C:
AC: 107
Maps and Filios are up! Construct Bizzle has an AoO to destroy an ape-man!
Bizzle Goodwager
|
Construct Bizzle takes a swipe at the ape-man!
Swipe!: 1d20 + 36 ⇒ (17) + 36 = 53 for Damage: 4d12 + 27 ⇒ (11, 10, 6, 4) + 27 = 58
I think I got him.
By my calculations Construct Bizzle took only 26 HP of damage due to his DR, right?
Maps
|
Maps springs his second wand and moves to heal Filios.
Cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Looking back over his shoulder he calls to Bizzle. "Bizzle, buy us some time!" Noticing his companion out cold, he calls out uncharacteristic emotion. "Bizzle!"
Cant adjust token on map at the moment.