| GM Dak |
You could get to the side of the building to get out of LoS from the west tower. The main building of the fort is about 10 ft high. The towers are 20 ft high, but due to the angle you could get out of LoS. (Any of the squares I drew out in green would be out of LoS if you were still on the outside of the building
Ioxeia Androdaixa
|
Ioxeia stabs at the goblin in front of her and Thorfinn, before wheeling out of his reach and circling to the shelter of the wall on the east side of the entrance, out of view of the archers.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23 Damage?: 1d6 + 2 ⇒ (4) + 2 = 6
From there, she anxiously watches Thorfinn brace to take the next goblins' charge, and Dan's progress along the bridge's handrail. Calling on her magic, she reinforces her shield and prepares to defend herself. 3/4 arcane pool points remaining, 9 rounds on shield.
If Thorfinn does take down the goblin in front of them, Ioxeia will redirect her attack as a throw against the new goblins before she gets clear.
| GM Dak |
Ioxeia uses Thorfinns attack that distracted the goblin to skewer it right through the heart, before moving around to the side of the building in order to get out of sight from the archer goblins. With Ioxeia out of sight the ranged goblins turn their attention to Dan who is nearly across the bridge.
The three remaining goblins move forward to attack Thorfinn, while two new archers appear in the eastern tower adding their aim with the other tower toward Dan.
Attack-T: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 ⇒ 2
Attack-1: 1d20 + 2 ⇒ (18) + 2 = 20
Attack-1: 1d20 + 2 ⇒ (9) + 2 = 11
Attack-D: 1d20 + 4 ⇒ (12) + 4 = 16
Attack-D: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 2d4 ⇒ (2, 2) = 4
Attack-D: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 ⇒ 3
Attack-D: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 2d4 ⇒ (2, 4) = 6
One of the goblins gets a lucky blow in on Throfinn while the others distract him with their attacks. The barrage of arrows comes flying down at Dan, sticking him like a pin cushion, just as Ioxeia before him. A couple of the arrows stick into some vital organs causing severe pain.
Chim seeing the new arrivals let's loose more of his arcane powers. Once again splitting the balls of force, one each for each goblin in the western tower.
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
As the magic energy collides with each of the goblins, one of the goblins falls to the ground.
Just to note for Dan your Prot. from Evil essentially makes up for you not being able to use your shield while climbing which is why you are getting hit on those 21s
Round 4
Goblins-Defending, New Goblins, Goblins-Mounted(unconcious), Chim, >Ioxeia, Thorfinn, Dan, New Goblins 2
Ioxeia Androdaixa
|
Seeing more archers reach the eastern tower, leaving her exposed, Ioxeia realizes there's just not space enough for her to sneak past the goblins crowding Thorfinn and through the open doors of the fort. If the goddesses will that I die today, let it be gloriously, she muses, a desperate calm settling over her.
Calling another spark of magic to sharpen her spear, she throws herself against the goblins attacking Thorfinn from the other side, hoping that she can escape the archers' arrows in the melee.
2/4 arcane pool remaining; 8 rounds shield, 9 spear.
Attack, including flanking, vs. Goblin #5: 1d20 + 4 + 2 + 1 ⇒ (15) + 4 + 2 + 1 = 22 Damage?: 1d6 + 3 ⇒ (1) + 3 = 4
| GM Dak |
Dan finishes his climb across the bridge leaping into the spot Ioxeia previously held. Thorfinn attempts to slice down another goblin but has no luck as he tries to keep himself defended from their attacks. Ioxeia runs in from her cover and stabs on of the goblins on Throfinn. Though with her grave injuries she only manages to hit it in the shoulder and it still stands.
1d8 + 1 ⇒ (8) + 1 = 9
Another group of goblins floods out of the farthest hallway, with the slighlty injured goblin you spared last night in tow. In addition, there is a goblin mounted on an oversized lizard that seems to be shouting commands to the others. The goblins and dogs on the floor start to wake up but still seem in shock and not able to see. Seeing the difficulty their kin are having with the dwarf they all focus their fire on him.
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Still the dwarf keeps up his defenses nearly taking a few blows but managing to avoid them. Chim tosses more magical balls of force, one at one of the new arrivals in the east tower and one at the remaining goblin in the west tower.
East: 1d4 + 3 ⇒ (4) + 3 = 7
West: 1d4 + 3 ⇒ (1) + 3 = 4
The two balls of force hit their targets and both goblins drop out of sight.
Round 4
Goblins-Defending, New Goblins, Goblins-Mounted, Chim, >Ioxeia, Thorfinn, Dan, New Goblins 2
| Dan Townson |
Dan moves closer to Thorfinn and Ioxeia and calls on Cayden to relieve them of some of their wounds.
Dan will channel energy to heal himself and Ioxeia, using Selective Channel to skip the most heavily wounded goblins who might be in the AoE. It's just 1d6, but it's something.
| GM Dak |
You can role the channel, also you are 3rd level, it is actually 2d6. You can selective to not include 2 foes. With a 30ft radius you have the one injured goblin Ioxeia just hit, the injured caster from last night, the dead goblin dog and his dead rider. All others are at full health and you don't have line of effect to the dead goblins in the tower even though they are in range.
| Dan Townson |
It's less for Dan because he uses Versatile Channel to get the positive energy burst; his usual Channel mode is negative energy. He'll exclude the caster and the goblin Ioxeia just hit.
Channel heal: 1d6 ⇒ 3
Ioxeia Androdaixa
|
As what seems to be rapidly becoming a horde of goblins threatens to surround her, Ioxeia does her best to finish off the goblin she’s already wounded before trying to get some breathing room. Attacking #5: 1d20 + 4 + 2 + 1 ⇒ (10) + 4 + 2 + 1 = 17 Damage?: 1d6 + 3 ⇒ (1) + 3 = 4
Turning at bay, she catches sight of a familiar form. "The little vermin is here!" she hisses.
2/4 arcane pool remaining; 7 rounds shield, 8 spear.
Incidentally, I just came out of my Latin midterm. This feels strangely comfortable: "The noise does much to frighten our side, which sound arises behind the backs of our fighters." Caesar will tell you, being surrounded is no fun! :)
| GM Dak |
Dan channels the divine power of his god and it washes over the area healing Ioxeia, Thorfinn, Dan and some of the injuried goblins. Though only one seems to snap back to life. Thorfinn attempts to attack again but with all the chaos around him he can't find an opening. While Ioxeia skewers the goblin she had already attacked, dropping it to the ground.
The remaining archer turns his attention to Dan as he shots.
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
The arrow glances off his armor and flies off the cliff. Out of the two goblins already engaged, one of the goblins attacks Thorfinn while the other targets Dan.
Attack-T: 1d20 + 2 ⇒ (14) + 2 = 16
Attack-D: 1d20 + 2 ⇒ (10) + 2 = 12
Neither are able to connect though. Some of the other goblins start to stand, hearing battle but still blind. The goblin dogs stay down on the ground.
Dan/Thorfinn/Io you can all AoO Goblin #4. Io you could instead AoO Goblin #2.
Chim takes aim at the last remaining goblin an unleashes his balls of force.
Damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11
They smack into the last archar and he falls to the ground. He shouts out from across the bridge "My powers are spent." He then starts working on tieing off his end of the bridge and making sure it is secure.
For reference Dan I put an Aura on you to see where your channel effects.
Round 5
Goblins-Defending, New Goblins, Goblins-Mounted, Chim, >Ioxeia, Thorfinn, Dan, New Goblins 2
| Thorfinn Feigrsson |
Finally seeing a well-defined target, Thorfinn delivers a devastating blow to one of the blinded goblins. "That's more like it!"
AoO on #4, incl. hatred: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Axe damage: 1d10 + 2 ⇒ (9) + 2 = 11
Ioxeia Androdaixa
|
AoO for Gobin #2: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Damage?: 1d6 + 3 ⇒ (4) + 3 = 7
Attack, vs. goblin flanked with Dan: 1d20 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13 Damage?: 1d6 + 3 ⇒ (1) + 3 = 4
Ioxeia twists left and right, trying to land a blow, but the sheer number of goblins hinders her arm. Hopefully at least one will hit!
2/4 points arcane pool, 6 rounds shield, 7 spear.
| GM Dak |
Don't forget it is also your turn Thorfinn. Also Dans AoO is no longer available since Thorfinn killed it :P but still need your turn.
Thorfinn cuts one of the goblins attemption to stand, still blind and confused. Ioxeia tries to do the same but with her injuries still so severe it seems to hamper her abilities. Instead she tries to take advantage of her position with Dan but still has no luck in her attack.
| Dan Townson |
With Cayden's blessings buoying his spirits, Dan rushes over to the closest goblin and smashes at it with his morningstar.
Morningstar atk on goblin 2: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
| GM Dak |
Dan clobbers the goblin between him and Ioxeia dropping it to the ground unmoving.
Just need Thorfins action for the ground then back to the horde of goblins. Also, as things are dieing I am moving the now concious pieces back into their original spots. The goblin dogs are still all prone
| Thorfinn Feigrsson |
If one is within reach, Thorfinn will attack a blinded goblin before it can get back into the fight.
Axe attack to nearest gobbo, incl. hatred: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Damage, if applicable: 1d10 + 2 ⇒ (4) + 2 = 6
| GM Dak |
Thorfinn attempts hitting another goblin but has no luck. The remaining goblins swarm onto the group.
Thorfinn you can AoO Goblin Dog 1 or 3 as they stand. Dan you can AoO Goblin 6 or Goblin Dog 3 as they stand. Ioxeia you can AoO Goblin 6 or Goblin Dog 3 as they stand or Commando 1 or 3 as they move around you. I will resolve attacks after AoOs
| GM Dak |
Thorfinn slices through the goblin dog as it attempts to stand, dropping it back to the ground unmoving. Ioxeia stabs one of the goblins getting in position around her but this goblin seems tougher than the others, taking the blow and still ready to fight. Dan isn't able to connect with the goblin in front of him getting up. The goblin inside the fort riding on the oversize lizard still shouts out commands. One of the goblins also inside casts a spell directed at Thorfinn
Will save Thorfinn.
The tougher looking goblins level their horsechoppers at Ioxeia.
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Though non seem to be able to connect with her. The goblin you spared from last night summons a firey blade into his hand and moves to attack As the rest of the goblins go to work on the party.
G2-I: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
GD2-I: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
G6-D: 1d20 + 2 ⇒ (7) + 2 = 9
GD3-D: 1d20 + 2 ⇒ (1) + 2 = 3
G1-T: 1d20 + 2 ⇒ (13) + 2 = 15
G7-T: 1d20 + 2 ⇒ (5) + 2 = 7
While they curse and yell and attempt to attack they all seem to caught up in their own chaos as the party deftly defends themselves against the oncoming attacks.
Chim finishes tieing off his side of the bridge and yells back to the others "I'll see if I can find help." then disappears back into the thistles.
Round 6
Normal Goblins and Goblin Dogs, Chim, >Ioxeia, Thorfinn, Dan, Commando/Caster/Chief Goblins
Ioxeia Androdaixa
|
This is going to hurt... The goblin that rolled a 20 should have hit Ioxeia; I've incorporated the effects of Dan's protection from evil in her stat line, but I forgot to add a note that I had done so. Assuming that she doesn't fall under that hit...
Ioxeia does her best under the rain of blows, holding up as long as she can until most of the little monsters draw back out of reach. Desperation beginning to set in, she whirls in an arc to use her shield to best effect as she tries to cast another spell. Casting defensively, DC 17: 1d20 + 6 ⇒ (16) + 6 = 22
A chill blue glow pours like seawater from her hand to the tip of her spear, which she thrusts at the goblin dog between her and Dan. Attack: 1d20 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9 Unfortunately, her efforts to cast her spell safely throw off her aim, and she misses.
So much for clearing a path to the others this round. I'm afraid poor Xei might need quite a few bandages by the time this is all over!
| Dan Townson |
Dan swears as he misses the goblin. "Cayden, any more help would be greatly appreciated."
He'll cast Bull's Strength on himself. Instead of trying to cast defensively I'll roll the concentration check if he takes AoO damage.
| GM Dak |
Ah yeah I was adding the +2 for PfE onto everyone. Will ignore it for this one instead of retcon and just use your exact AC moving forward on this fight
Ioxeia attempts to stab one of the goblin dogs after casting a spell but she misses her mark. Thorfinn drops to the ground in uncontrollable laughter, rolling around just laughing.
Just 1 round, no actions and prone
Dan casts a spell provoking the goblins to attack.
AoO-G1: 1d20 + 2 ⇒ (11) + 2 = 13
AoO-G6: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 ⇒ 2
AoO-GD3: 1d20 + 2 ⇒ (6) + 2 = 8
One of the goblins cuts into him as he is attempting to cast the spell.
The goblin mounted on the lizard, unable to get into battle continues to shout at the other goblins. The goblin caster next to him begins to start singing some horrible song. The goblin caster weilding the fire blade attempts to strike at Ioxeia, followed by the tougher goblins and then all the others attack as well.
GCast1-I: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
GC1-I: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
GC2-I: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
GC3-I: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
G2-I: 1d20 + 2 + 2 + 1 ⇒ (15) + 2 + 2 + 1 = 20
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
GD2-I: 1d20 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6
G6-D: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
GD3-D: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
G1-T: 1d20 + 2 + 4 + 1 ⇒ (12) + 2 + 4 + 1 = 19
G7-T: 1d20 + 2 + 4 + 1 ⇒ (2) + 2 + 4 + 1 = 9
Out of the chaotic mess of attacks only one of the goblins was able to barely nick Ioxeia, but in her current state a nick is a pretty serious injury.
Dan don't forget concentration check to see if you lose spell
Round 7
Normal Goblins and Goblin Dogs, Chim, >Ioxeia, Thorfinn, Dan, Commando/Caster/Chief Goblins
| Thorfinn Feigrsson |
If the spell cast on Thorfinn is what I think it is (and the caster's alignment isn't something unexpected), protection vs. evil should stop it--PvE gives immunity to mind-affecting effects from evil sources.
Ioxeia Androdaixa
|
As the goblin from the day before launches himself at her, Ioxeia thinks, So, this is how this is going to be.
Anticipating that other spellcasters are likely the greatest threat, she does her best to bring the treacherous creature down. In a show of confidence, she shouts, "You! I won't make the same mistake this time!"
Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 Damage?: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (6) = 15
If she hits, her target also has a DC 14 Fort save to resist 1 Str damage from chill touch. 2/4 points arcane pool, 4 shield, 5 spear.
| Dan Townson |
Concentration check, DC 16: 1d20 + 6 ⇒ (16) + 6 = 22 Successfully cast Bull's Strength, 3 minute duration.
Dan shrugs off the goblin's blow and grins as Cayden's strength flows into him. "You're going to regret that." In a moment, it would. For now, though, Dan called down more of his god's healing energy to bolster him for the fight.
He'll cast another CLW on himself this round, then attack next round.
CLW: 1d8 + 3 ⇒ (8) + 3 = 11
| Thorfinn Feigrsson |
The spell's lack of effect seems to have energized the dwarf for the moment. With a shout, he chops into the goblin between him and Ioxeia. "Hold on, lass!"
Axe to goblin #2, incl. hatred: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Axe damage: 1d10 + 2 ⇒ (6) + 2 = 8
If that's enough to take down the goblin, he'll advance over its body.
| Thorfinn Feigrsson |
Thorfinn goes for the goblin to Ioxeia's west, trying to clear the area around her.
Axe to next goblin on Ioxeia, incl. hatred: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Axe damage, if applicable: 1d10 + 2 ⇒ (8) + 2 = 10
| GM Dak |
Ioxeia attempts once again to stab into one of the goblins, though this time targeting the goblin from last night whose treachery put everyone in the current situation. However, with everything going on she still isn't able to connect. Dan calls on more divine power from his diety to heal his own injuries, though this provokes an attack from his foes.
GD: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
G: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Neither connect to possibly interupt the spell. Thorfinn takes a swing at another goblin, taking it down just like the last. The goblin caster still inside the fort continues his horrid song but also pulls out a dogslicer ready to attack. The goblin on the lizard moves forward with his higher quality sword at the ready to assualt Thorfinn. The goblin from last night steps down seeing Thorfinn as the greater threat and shouts to some of the other goblins who then circle around him. One of the tougher goblins steps down to aid in the assualt while the others continue to focus on Ioxeia. The other remaining goblins and goblin dogs attack who they can reach.
G7-T: 1d20 + 2 + 2 + 1 ⇒ (13) + 2 + 2 + 1 = 18
G3-T: 1d20 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9
GD3-T: 1d20 + 2 + 2 + 1 ⇒ (11) + 2 + 2 + 1 = 16
GCa1-T: 1d20 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9
GChief-T: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
GC2-T: 1d20 + 4 + 2 + 1 ⇒ (9) + 4 + 2 + 1 = 16
G6-D: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Damage: 1d4 ⇒ 1
GD2-I: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
GC1-I: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
GC3-I: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Even with the overwhelming assualt the goblins lack real combat training and the more experienced party memebers are able to fend off all the attacks, except for one which barely scratches Dan.
Round 8
Enemies, >Ioxeia, Thorfinn, Dan
| Dan Townson |
Can't see the Roll20 map, so I'll just say he'll take out gobs or dogs in between him and Ioxeia, in whatever order they come up. He's trying to reach her to give her a CLW.
Dan starts walking toward Ioxeia and Thorfinn, swinging at whatever goblins or goblin dogs are closest.
Morningstar: 1d20 + 7 ⇒ (1) + 7 = 8 well, so much for that.
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Ioxeia Androdaixa
|
"I'll do my best!" Ioxeia calls, trying to correct for her furious lunge a moment before. Attack: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Phooey. Still trying to catch her breath in the whirling melee, Ioxeia is unable to land a blow. Trying not to give up hope, she braces for another round of wild attacks from the goblin mob, while offering up a silent, inchoate prayer, Goddesses, if we can just hold on...
I guess it's up to Thorfinn for now! Good luck to him!
| Thorfinn Feigrsson |
Thorfinn turns his attention to the tougher goblin that just tried to attack him, his bloody axe tracing a lethal arc through the air. A wordless growl is the only sound he makes.
Axe to tougher goblin, incl. hatred: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Damage, if applicable: 1d10 + 2 ⇒ (4) + 2 = 6
| GM Dak |
Dan and Ioxeia continue to fight, but worn down by their own injuries aren't able to connect with their targets. Thorfinn manages to slice into the goblin riding the lizard but what would normally put down the other goblins seems to only barely injure this goblin. The goblins continue their assualt with the one continuing it's horrible song.
G7-T: 1d20 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
G3-T: 1d20 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8
GD3-T: 1d20 + 2 + 2 + 1 ⇒ (11) + 2 + 2 + 1 = 16
GCa1-T: 1d20 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
GChief-T: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
GC2-T: 1d20 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
G6-D: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
GD2-I: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
GC1-I: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
GC3-I: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
The goblins, still extremely unorganized miss with most of their attacks. However, one of the tougher goblins skewers Ioxeia and she drops to the ground a stream of blood running out of her open wound.
Ioxeia is at -3 HP
Round 9
Enemies, >Ioxeia, Thorfinn, Dan
Ioxeia Androdaixa
|
Well, it was only a matter of time. Stabilization check: 1d20 - 2 ⇒ (3) - 2 = 1 Well, so much for that, but there's still a few rounds before Ioxeia's a goner, unless one of the goblins decides to finish her off.
| Dan Townson |
Dan continues to try to close the gap between himself and Ioxeia.
Morningstar: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
He'll move as far as he can toward Ioxeia if he puts down his target.
| GM Dak |
Thorfinn strikes the mounted goblin once again, but he maintains his position to continue the assualt. Ioxeia lies on the ground a pool of blood starting to form around her from her open wounds. Dan, empowered by the divine grace of his god smashes the goblin dog in his path to Ioxeia, dropping it to the ground with one blow.
The goblins continue to attack much like they have been, though they fill in the space where Ioxeia fell in order to better assualt the others.
G7-T: 1d20 + 2 + 2 + 1 ⇒ (7) + 2 + 2 + 1 = 12
G3-T: 1d20 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6
GCa1-T: 1d20 + 3 + 2 + 1 ⇒ (20) + 3 + 2 + 1 = 26
Confirm: 1d20 + 3 + 2 + 1 ⇒ (14) + 3 + 2 + 1 = 20
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
GChief-T: 1d20 + 10 + 2 + 1 ⇒ (20) + 10 + 2 + 1 = 33
Confirm: 1d20 + 10 + 2 + 1 ⇒ (2) + 10 + 2 + 1 = 15
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
GC2-T: 1d20 + 4 + 2 + 1 ⇒ (16) + 4 + 2 + 1 = 23
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
G6-T: 1d20 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9
GD2-D: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
GC1-D: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
GC3-D: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
The mounted goblin and the caster from last night both cut into Thorfinn leaving some serious wounds. Two of the meaner looking goblins also manages to stab Dan and Thorfinn with their horsechopper.
-20 Thorfinn, -9 Dan
Round 10
Enemies, >Ioxeia, Thorfinn, Dan
Ioxeia Androdaixa
|
Stabilization: 1d20 - 3 ⇒ (14) - 3 = 11Small mercies! She's stable for now!
Ioxeia moans as the flow of blood from her wounds slows, but her body is still fighting too desperately to allow her consciousness to rise to the surface.
If Ioxeia were vertical, this is the point at which she would steeple her elegantly manicured hands and say, "Gentlemen, I have an offer you cannot refuse..."
Ioxeia Androdaixa
|
More concretely, though I'm not sure how well this would work with the nitty-gritty of the rules, how about this? If Dan can heal Ioxeia, can he also drag her out of the melee and off the edge of the cliff with him? I'm counting on the element of surprise here, while Ioxeia getting up or being slung over Dan's shoulders with this many goblins around would probably result in one or both of them being cut down anyway. If Thorfinn delays until Dan's turn, they could then all jump/fall together, and Ioxeia could try her feather fall trick. Apart from movement issues, this also depends on Dan being able to cast CLW for at least 5 hp worth of healing. Sorry for the armchair strategizing! :)