Dove Starstrider
Female Aasmiar (Angel-Blooded) Druid (Menhir Savant) 1/Hierophant-Champion 1
Neutral Good Medium Outsider (Native, Mythic)
Initiative: +4;
Senses: Detect Magic, Spirit Sense; Perception +7
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Defenses
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AC: 17,
Touch: 12,
Flat-Footed: 15
(10, +2 Dex, +4 Armor, +1 Shield)
HP: 14 (1d8+2+4)
Fort: +4,
Ref: +2,
Will: +5
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Offenses
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Speed: 50 ft.
Melee: Scimitar +4 (1d6+4/18-20/x2)
Spell-Like Abilities (CL 1th)
1/Day—Alter-Self
Druid Spells Prepared (CL 1th; Concentration +4)
1st (2)—Cure Light Wounds, Endure Elements
0th (at will)—Detect Magic, Light, Create Water
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Statistics
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Str 18, Dex 14, Con 14, Int 12, Wis 16, Cha 10
BAB: +0; CMB: +4; CMD: 16
Feats: Arcane Strike, Celestial Servant, Dual Path [M]
Traits: Paragon of Speed, Dirty Fighter, Northern Ancestry
Skills: +4 Handle Animal (1), +5 Knowledge Nature (1), +7 Perception (1), +5 Spellcraft (1), +8 Survival (1)
Languages: Common, Druidic, Sylvan
Gear: Scimitar (15 gp), Hide Armor (15 gp), Light Wooden Shield (3 gp), Sling, Druid's Kit (14 gp), Leather Barding for Gaia (20 gp), 3 gp
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Tracked Resources
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Mythic Power: 5/5
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Special Abilities
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Divine Spellcasting and Orisons (Sp)
Spontaneous Summoning: Dove can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature's ally spell of the same level or lower.
Natural Bond (Ex): Animal Companion - Gaia the Tiger
Spirit Sense (Sp): Dove can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind.
This ability replaces nature sense and wild empathy.
Inspired Spell (Su): As a standard action, you can expend one use of mythic power to cast any one divine spell without expending a prepared spell or spell slot. The spell must be on one of your divine class spell lists (or your domain or mystery spell list), must be of a level that you can cast with that divine spellcasting class, and must have a casting time of "1 standard action" (or less). You don’t need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can’t be greater than that of the highest-level divine spell you can cast from that spellcasting class.
Fleet Charge (Ex): As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.
Impossible Speed (Ex): Your base land speed increases by 30 feet. In addition, if you expend one use of mythic power, for 1 hour your base land speed increases by 10 feet per mythic tier.