About Lelouch Vi OrlovskyName: Lelouch Vi Orlovsky
Personal quote: "I am Lelouch. The one who creates worlds and the one who destroys them!" This tall and well educated young man dresses as if to suggest being of Noble origin. He's friendly, likeable, charming and attractive. It's clear that he was born to lead. Images of Lelouch:
Build:
AC: 15, Touch: 9, Flat-Footed: 16
HP: 9 (1d8+1 every level) Speed: 20ft
Str: 8
BAB: 0
Fort: 3
COMBAT Nothing yet. TRAITS Racial - Silver Tongued: Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled. Choice - Magical Lineage (Murderous Command): Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level. Campaign - Noble Born (Orlovsky): Your family has a reputation for avoiding conflicts.
FEATS 1. Spell Focus: Enchantments
SKILLS * Means Class Skill Diplomacy*: 10 (+2 racial, +1 trait, +3 class, +3 cha, +1 rank)
Untrained: Bluff: 5 (+2 racial, +3 cha)
SPELLS Orisons: Create Water
Level 1 - 2 spells: Command (DC: 17)
Domain: Charm Person (DC: 17) Gear, Wealth and Carrying Capacity Gear: Chainshirt (100gp, +4 AC, 25lb’s), Backpack (2gp, 2lb’s), Zero Costume (10gp, 7lb’s), 7 days rations (3gp, 5sp, 7lb's). Gold: 22gp, 9sp Carrying Capacity: Light Load: 26lb's
Lift overhead: 80lb's
Carrying: 41lb’s DOMAIN ABILITIES Charm: Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Nobility: Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier. REFERENCE Alternate Racial Trait - Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled. Purpose for adventuring:
Lelouch's Father, Charles, was a man who cared for little aside from his position of ruler.
He saw his children as extensions of himself and had no problem using them as tools to further establish beneficial relations to his position as leader. Charles had a very different view of the world, and one that was alien to the Orlovsky name. He believed that the world was falling apart and the only way to save it was to purge the lands of the weak, killing innocent men, women and children, so that humanity could once again continue to evolve as a much stronger race, where only the strong were free to live and rule. Lelouch's Mother, Marianne, was killed during an attack on House Orlovsky, and for allowing this to happen, Lelouch hates his father. Unbeknownst to Lelouch however, his mother is still very much alive, and the memories of her within his head are in fact false. Lelouch believes her to be a beautiful, sweet, kind hearted woman, with a rebellious spirit and a deep protective instinct towards her children. The real truth however, is that she's a selfish, heartless former member of Orlovsky's Knights of the Round order, which Charles created. She helped to overthrow the previous ruler of House Orlovsky, to install Charles as the 98th ruler. She also only superficially loves her children and much like Charles, will not hesitate to kill them if they get in her way. Regardless, Charles disowned Lelouch and his Sister Nunnally, giving them away to a noble family by the name of Kururugi. This was as a peace trade to prevent an unnecessary war from breaking out, due to the fact the lesser powered Noble family had discovered Charles' true intentions. Having lived in the Kururugi household for seven years, Lelouch became best friends with Genbu Kururugi's son, Suzaku, who is the same age as Lelouch. Living within the Kururugi household however, Lelouch had also discovered the monstrous truths of his father, and left the Kururugi's with his 14 year old sister Nunnally, at the age of 17, set on killing Charles, along with the siblings of his who share the same views as the man he once called his father. Of note, out of these siblings, Euphemia is the only Half-Sister Lelouch admires, and is one of the few kind hearted children of Charles to honestly uphold the true Orlovsky ideals. As Lelouch left the Kururugi home, it wasn't long until he came across the Rostland Swordlord's who were seeking aid to build a Kingdom within the Stolen Lands at the time. Seeing potential in Lelouch's abilities, they asked that he'd aid them, and in return they'd take good care of his sister Nunnally, promising to protect her and keep her away from danger, so long as he worked with them towards their cause. This was beneficial to both parties, and as such, both the Swordlord's and Lelouch agreed to the terms. Now at the age of 18, unknown to most Nobles, Lelouch has joined their cause under a different Alias, to lead those with him to victory, determined to establish and eventually lead his own Kingdom as ruler, where he intends to destroy his father's ill conceived dreams and achieve world peace by any means necessary! Known relatives:
Father: Charles Vi Orlovsky Age: 63 Disowned Lelouch and Nunnally, tampers with memories through his Geas power and believes in a world where only the strong can live and is happy to kill anyone to achieve this. Mother: Marianne Vi Orlovsky
Sister: Nunnally Vi Orlovsky
Step Mother: Gabriella La Orlovsky
Half-Brother: Clovis La Orlovsky
Half-Brother: Odysseus Eu Orlovsky
Half-Brother: Schneizel El Orlovsky
Half-Sister: Guinevere Su Orlovsky
Half-Sister: Carine Ne Orlovsky
Half-Sister: Cornelia Li Orlovsky
Half-Sister: Euphemia Li Orlovsky
Key: Different middle names represent a different mother. Personality:
Born with such a well known name, Lelouch has had the privilege of noble upbringing under the control of House Orlovsky. Much like his family name suggests, he dislikes conflict, but where as other Orlovsky's try to avoid it, Lelouch understands that conflict is necessary to reach goals, and if pushed, he'll stand his ground and fight for what he believes in. He may not like conflict, but he likes being stepped on by others even less. Lelouch is a formidable opponent. He's highly intelligent, possessing a genius-level intellect and is capable of devising and executing strategies with incredible speed and precision. On top of this, Lelouch is quick to deduce facts from simple clues and his Chess playing skills are unmatched. Lelouch is also very charismatic and persuasive; As his alter ego, Zero, he's able to win the support of people through well-delivered speeches, combined with his ability to make miracles in almost any situation through his superior tactical planning, as a symbol of hope for the people, claiming himself to be an Ally of Justice, whilst keeping his true identity as an Orlovsky hidden. Physically, Lelouch is underwhelming. He possesses the physical prowess of a teenager who engages in little to no strenuous physical activity. As such, Lelouch lacks the ability to run very fast or for any substantial period of time and even the most simple of tasks, requiring manual labour, exhaust him before he manages to accomplish anything significant. Harboring the qualities of a natural born leader, Lelouch uses charm, good looks and cleverly devised tactics as his tools of persuasion, making the hard decisions others cannot, without hesitation, in order to do what is necessary to success achieve his goals. Reasoning for known languages:
Lelouch knows Taldan (common), as it's the one Universal language most people understand, where as Skald is his families primary language, and although mostly forgotten by others and unspoken of, is a language he's most fluent in. In addition to this, Lelouch has a grasp of the Sylvan language, having read much many odd, wild and unlikely tales while confined to the family library during his childhood studies. Notes: Divine Focus - Lelouch's eyes
Kingmaker Preferred Crunch:
AC: 14, Touch: 9, Flat-Footed: 16
HP: 9 (1d8+1 every level) Speed: 20ft
Str: 7
BAB: 0
Fort: 3
COMBAT Nothing yet. TRAITS Racial - Silver Tongued: Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled. Choice - Magical Lineage (Command): Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level. If possible I'd like this to be my main spell, unlocked to either my full casting level, getting more powerful as it increases, or to something like three quarters of my caster level. You could lovk off all domains but Charm and Nobility if you wanted, to represent his true power and focus. Depends what you'd allow/be interested in doing if the character concept interests you. :) Campaign - Noble Born (Orlovsky): Your family has a reputation for avoiding conflicts.
FEATS 1. Spell Focus: Enchantments
SKILLS * Means Class Skill Diplomacy*: 9 (+2 racial, +1 trait, +3 class, +2 cha, +1 rank)
Untrained: Bluff: 4 (+2 racial, +2 cha)
SPELLS Orisons: Create Water
Level 1 - 2 spells: Command (DC: 17)
Domain: Charm Person (DC: 17) Gear, Wealth and Carrying Capacity Gear: Chainshirt (100gp, +4 AC, 25lb’s), Backpack (2gp, 2lb’s), Zero Costume (10gp, 7lb’s), 7 days rations (3gp, 5sp, 7lb's). Gold: 22gp, 9sp Carrying Capacity: Light Load: 23lb's
Lift overhead: 70lb's
Carrying: 41lb’s DOMAIN ABILITIES Charm: Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Nobility: Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier. REFERENCE Alternate Racial Trait - Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled. |