Inits:
[dice=Ashur]1d20+2[/dice] Terrain is Plane (Abyss), desert.
[dice=Erin]1d20+5[/dice]
[dice=Marduk]1d20+1[/dice]
[dice=Shin]1d20+3[/dice]
[dice=Bad]1d20+4[/dice]
Spoiler:
Tolguth: Tolguth, like Icestair, is situated at the foot of the Crown of the World, but it is, surprisingly, a warmer place, with great tropical ferns, rhododendrons, and cycads growing in the deep valleys carved by the glacier. The land is warmed by the hot springs and volcanic vents that run through this part of the realm, and the valleys are filled with great saurians. The area is also overrun with predatory creatures. As a result, Tolguth is a walled settlement, although creatures frequently breach those walls. The greatest danger to Tolguth is not the native creatures, but the strange and twisted creations that spill out of the Worldwound. Just as the western reaches grow ever colder under the enchantment of the Witch Queen, the eastern border comes closer with each passing winter, and someday Tolguth itself might fall under its spell.