Trevor the Yellow |
"This is getting tedious..."
PA: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12; 1d12 + 9 + 3 ⇒ (3) + 9 + 3 = 15
Trevor the Yellow |
The way I fight, the zombie will get bored before me...
GM Blood |
Zombie attacks Trevor and because of the potion he drank earlier, all of the attack miss or are deflected away.
Bite 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Claw #1 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Claw #2 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage 1d4 + 2 ⇒ (3) + 2 = 5
Slam 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage 1d6 + 2 ⇒ (5) + 2 = 7
Round 5
Initiative Order - Tieflings, Cleric, Trevor, Zombies, Kelkzar, Rauno, Rowena, Quintus (Delay), Lessien (Delay),
Zombie Stats AC 16 T 8 FF 16
Tiefling Stats AC 20 T 11 FF 19
Rowena Lordail |
Step, poke, or is it poke step?
Trip attempt: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Just realized that if this works, it would probably help Trevor way more. Sorry for not thinking of it earlier. I sometimes get Ki throw blinders on, where if I can't throw, I forget I can just trip.
Kelkzar Redjaw |
Round 5
Sorry, thought I had gone in Round 5 already, but I haven't. Not counting the prone for the zombie since that happens after my turn.
"Just a little to the left Trevor. Ah, there!" Kelkzar's bowstring twangs as he lets loose with another arrow at the zombie.
Attack (Composite Longbow +2 Str, Into Melee) 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
Damage (Composite Longbow +2 Str) 1d8 + 2 ⇒ (4) + 2 = 6 +2 damage from judgement if still active
GM Blood |
For the Rauno/Rowena combo, Rauno will be there odd rounds, Rowena Even
Spiritual Weapon Attacks Rauno
Force Flail 1d20 + 5 ⇒ (14) + 5 = 19 *Hit*
Force Damage 1d8 + 1 ⇒ (7) + 1 = 8
Tieflings desperate to kill the paladin now that there is only one prone zombie left
Comp Longbow Tiefling #1 1d20 + 5 - 4 + 1 ⇒ (12) + 5 - 4 + 1 = 14
Damage 1d8 + 2 ⇒ (4) + 2 = 6
Comp Longbow Tiefling #2 1d20 + 5 - 4 + 1 ⇒ (17) + 5 - 4 + 1 = 19
Damage 1d8 + 2 ⇒ (1) + 2 = 3
The female cleric casts another spell and a loud cacophonous sound blasts your ears
Everyone takes this damage: 1d8 ⇒ 3
Everyone needs to make a Fort Save DC 15 or be stunned for 1 round
Round 6
Initiative Order - Tieflings, Cleric, Trevor, Zombies, Kelkzar, Rauno, Rowena, Quintus, Lessien (Delay),
Zombie Stats AC 16 T 8 FF 16
Tiefling Stats AC 20 T 11 FF 19
Trevor the Yellow |
Fortitude Save: 1d20 + 6 ⇒ (6) + 6 = 12
Tuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh
GM Blood |
The zombie stands and attacks once
Slam 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 *misses horribly*
Damage 1d6 + 2 ⇒ (3) + 2 = 5
Lessien moves and fires at the zombie
Longbow 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5 *Lessien does the same*
Damage 1d8 ⇒ 7
Tieflings fire away
Composite Longbow 1d20 + 5 - 4 + 1 ⇒ (13) + 5 - 4 + 1 = 15
Damage 1d8 + 2 ⇒ (4) + 2 = 6
Composite Longbow 1d20 + 5 - 4 + 1 ⇒ (1) + 5 - 4 + 1 = 3
Damage 1d8 + 2 ⇒ (6) + 2 = 8
Spiritual Weapon attacks Rauno then disappears
Attack 1d8 + 5 ⇒ (8) + 5 = 13 *Miss*
Force Damage 1d8 + 1 ⇒ (6) + 1 = 7
The scarred cleric casts another spell on herself
Round 7
Initiative Order - Tieflings, Cleric, Trevor, Zombies, Kelkzar, Rauno, Rowena, Quintus, Lessien
Zombie Stats AC 16 T 8 FF 16
Tiefling Stats AC 20 T 11 FF 19
Trevor the Yellow |
Trevor picks up his axe, moving left and right, but still open to the creature's attacks, then lifts his axe in a single vertical axe, aiming it seems to cut the zombie in two.
PA: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 251d12 + 9 + 3 ⇒ (7) + 9 + 3 = 19
GM Blood |
Not sure if we have anyone left that isn't going to Gen Con, but for the record here is where we are at. If anyone gets the chance they can update but otherwise expect slow if no responses until next Monday. Hopefully everyone will be back and able to play again
Round 7
Initiative Order - Tieflings, Cleric, Trevor, Zombies, Kelkzar, Rauno, Rowena, Quintus, Lessien
Zombie Stats AC 16 T 8 FF 16
Tiefling Stats AC 20 T 11 FF 19
Kelkzar Redjaw |
I think Trevor's PA was this round so the zombie can go. Of course, since it is still up, I can still take my action...
Round 7
Kelkzar picks the bow back up off the floor and resumes firing at the zombie, "Trevor, I can't believe that thing is still standing. You're tearing it up."
Attack (Composite Longbow +2 Str, Into Melee) 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
Damage (Composite Longbow +2 Str) 1d8 + 2 ⇒ (5) + 2 = 7
and Kelkzar finally plunks an arrow into Trevor...
GM Blood |
Yes you are right Kelkzar, didn't connect those two in my head for some reason
Zombies throws its attacks at Trevor before it is put down, but misses completely. Trevor I believe this is the last round of the shield of faith potion
Bite 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage 1d4 + 2 ⇒ (3) + 2 = 5
Claw #1 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage 1d4 + 2 ⇒ (3) + 2 = 5
Claw #2 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage 1d4 + 2 ⇒ (2) + 2 = 4
Slam 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage 1d6 + 2 ⇒ (1) + 2 = 3
Kelkzar launches an arrow at the zombie but instead plants it in Trevor's back. The arrow sticks out of the armor not falling, but doesn't penetrate through hurting Trevor.
Round 7
Initiative Order - Tieflings, Cleric, Trevor, Zombies, Kelkzar, Rauno, Rowena, Quintus, Lessien
Zombie Stats AC 16 T 8 FF 16
Tiefling Stats AC 20 T 11 FF 19
Trevor the Yellow |
Trevor gives Kelkzar a mocking smile: "I thought we were friends..."
Trevor the Yellow |
"These zombies are tough! And fast! Are we sure they're zombies?"
Trevor feels the potion's effects leave him. Now what?
GM Blood |
Another round of attacks
Tiefling #1
Comp Longbow 1d20 + 5 - 4 + 1 ⇒ (8) + 5 - 4 + 1 = 10
Damage 1d8 + 2 ⇒ (2) + 2 = 4
Tiefling #2
Comp Longbow 1d20 + 5 - 4 + 1 ⇒ (15) + 5 - 4 + 1 = 17
Damage 1d8 + 2 ⇒ (7) + 2 = 9
The cleric pulls out a scroll and reads it, another loud sound hitting your group.
Everyone but Lessien takes 1d8 ⇒ 6 damage and Fort Save DC 13 or be stunned
Round 8
Initiative Order - Tieflings, Cleric, Trevor, Zombies, Kelkzar, Rauno, Rowena, Quintus, Lessien
Zombie Stats AC 16 T 8 FF 16
Tiefling Stats AC 20 T 11 FF 19
Trevor the Yellow |
Fortitude save: 1d20 + 6 ⇒ (19) + 6 = 25
Trevor falters for a second, but keeps his grip on his axe and on reality. He takes another to ask for his goddess' grace then proceeds to swing at the zombie, this time, with an upward diagonal swing.
lay on hands: 1d6 ⇒ 5
PA: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 111d12 + 9 + 3 ⇒ (5) + 9 + 3 = 17
He bites his lip as he didn't manage to gat a good grip on his axe and failed to connect.
Agh! Those dice!
Kelkzar Redjaw |
Round 8
Fort save 1d20 + 5 ⇒ (17) + 5 = 22
This time Kelkzar is ready for the witch's trick and braces himself when he hears the onslaught of sound. He fires an arrow against the tiefling in front.
Attack (Composite Longbow +2 Str) 1d20 + 3 ⇒ (14) + 3 = 17
Damage (Composite Longbow +2 Str) 1d8 + 2 ⇒ (1) + 2 = 3
GM Blood |
The tiefling dodges an arrow and resists being tripped by Rowena. The tiefling tosses away his bow and draws his axe. Rowena easily avoid his clumsy swing.
mw Great Axe 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage 1d12 + 6 ⇒ (3) + 6 = 9
The other tiefling fires his bow at Rowena one last time before putting it away, the arrow close to hitting her, but just missing. Then he takes a step back.
Longbow 1d20 + 5 + 1 - 4 ⇒ (15) + 5 + 1 - 4 = 17
Damage 1d8 + 2 ⇒ (7) + 2 = 9
The Female cleric retreats back through the door.
Kelkzar Redjaw |
Round 9
Kelkzar fires another arrow down the hallway, cursing the builders for their narrow corridors.
Attack (Composite Longbow +2 Str) 1d20 + 3 ⇒ (14) + 3 = 17
Damage (Composite Longbow +2 Str) 1d8 + 2 ⇒ (5) + 2 = 7
Rowena Lordail |
"Hold a minute! I'll clear the way, just give me a minute!" Rowena calls to the others.
Trip attack: 1d20 + 9 ⇒ (15) + 9 = 24
This time, she gets her hand up under the tiefling's crotch, and with a mighty heave (and squeeze), she pivots and tosses the tiefling over her shoulder by his junk.
Trevor the Yellow |
A little upset at Rowena for standing in the thick of things, yet quite impressed with the way she handles herself, Trevor seizes the opportunity when the tiefling falls on his ass. He passes them: "Way to go Ro!", then swings his axe at the second tiefling.
Move to R11, probably drawing an AoO from the prone tiefling. Not sure if I need to roll an Overrun or something. Just let me know.
PA: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 301d12 + 9 + 3 ⇒ (10) + 9 + 3 = 22
Confirm: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 212d12 + 18 + 6 ⇒ (11, 5) + 18 + 6 = 40