[GM Arcadius Blue] On The Fourth Day, We Kill Them All (Inactive)

Game Master B S 207

Listen now to a song of the North Wind. Hearken to a story of mystery, of honor amidst deceptions, of feud and betrayal and nightmarish horrors, and of those long forgotten rising to walk beneath the icy stars.
Listen now to a Tale of the North.

“On the Fourth Day, We Kill Them All” is a Northlands adventure for four to six 3rd-level PCs.

IronDesk's List'O'Loot


101 to 118 of 118 << first < prev | 1 | 2 | 3 | next > last >>

I'm having trouble figuring out how Glowen came to be escorting anything as protection. He is not exactly the mercenary type. However, I was thinking that this could involve his attempts to find the girl in his amulet. After paying an obscene amount of money to someone who excelled at divining the location of people that most diviners could not find, he learned that he would 'get closer to finding her' downriver. Not having enough money left to cover safe travel there, he seeks other methods. Upon hearing that this expedition was in need of guards, he convinces the boss that he would be a good guard. Not as a burly meat shield to be taken down with arrows before the enemy even shows their face, but instead as an ace in the hole. An 'extra' guard who can sniff out and undo any sneakiness attackers might plan.

On the other hand, given the puffed-up machismo of the area, that is likely to get him killed by the boat captain before the adventure even begins.


Dropped hp to 12 and stealth to 11.


Okay, Tyv is done.

I reworked the sphere choices. Gonna keep the life and death dichotomy, but dropped Enhance to focus heavily on nature.

I'm on board with trying the wild magic thing from within roll20. If its too unwieldy we can always go back to a simplified version.


I'm very tempted to have Azul be under the impression that Glowen is his familiar.


That would be a riot! I'm game. He keeps the message cantrip memorized, so he could easily communicate with him at distance. That might seem 'familiar-ish' to him. Not sure how he'd pull off getting Azul to believe he was gaining the benefits of a familiar, though.


1 person marked this as a favorite.

So is that why Glowen is on this mission? Because he has been serving Azul as a 'familiar' for a long time (since he saw him a protection?).
Or do I stick with my original plan of searching for the gal in the amulet and Azul simply decides that the rat he's been seeing around lately must be some sort of familiar?


I'm willing to work on backstory or how we know each other with anyone. Hit me up if you want to collaborate ideas.


Glowen wrote:

So is that why Glowen is on this mission? Because he has been serving Azul as a 'familiar' for a long time (since he saw him a protection?).

Or do I stick with my original plan of searching for the gal in the amulet and Azul simply decides that the rat he's been seeing around lately must be some sort of familiar?

Second one, just decided.


Works for me!

So how big is Azul? Can I ride on your shoulder or in a pocket?


Hello everyone! Glad to see we're already having fun with our characters. GM approves. :-) I've gone over everyone's builds again (or for the first time, in the case of IronDesk) and made notes as necessary.

Azul Undi:
  • Please include your character sheet in statblock-form in your alias for my ease of use.
  • Were you going to make any alterations to your gear, or did you already? I'm not entirely sure. Other than this, looks like you're done. Thanks!
Glówen:
You're all done! Thanks.
Havark Torgrimson:
You nabbed the extra language, which I didn't mention again when I brought up talents. So you're done. Thanks!
Ilyrisse aus Riel:
We've discussed changes that needed making, but it seems you may have disappeared for the weekend. Please let me know when you get this updated. As well, no great ideas have popped up yet for how you're connected to this party, so you should get in on this discussion. The best connection I get is "Ilyrisse and Tyv are spellcasting fey-things." So perhaps you can begin there.
Tyv, Prince of Dolls:
  • Can you describe your seeming for me?
  • I know you've got the food and cold angles covered through spheres/racial stuff, but you don't seem to carry potable water on hand...
  • Brewed reek costs 40 gp, not 30 gp, for the record. You can keep the extra 10 gold though; I was more forgiving on other's wealth discrepancies in the builds. Mostly because I felt it was probably me who screwed up, but I didn't want to redo all the math.
  • Otherwise, everything looks to be in order. Thanks.
And I have come up with a better idea regarding the Wild Magic. You'll still roll the table on Roll20 as we discussed. I'm going to preroll say, 30 results and put them on said table, discarding and replacing them as they are generated. This works better because some results should be hidden from you at least initially, and I can additionally figure out any relevant saves ahead of time.

Otherwise, it looks like we're on track to close up submissions tomorrow, and from there we can start game proper. I'll post again at least once later tonight, and twice tomorrow; use this information to your advantage. Thanks!


Addendum for Tyv: I should clarify about unknown results, considering I offered you the Pandemonium's Pilot trait, and you may generate two "unknown results" when determining your Wild Magic. Unknown results will be things that do not come into effect right away - once they do, you can recognize them as a result of your magic. If the effect is potentially harmful in any way except for the most indirect, the result will also let you know what save must be made, and whether the save should be made by you, the caster, by the target, or by other(s), as determined by the result. Does this yet work for you?


Tyv stuff:

The seeming description is in there, down at the bottom of background: "Tyv’s seeming is that of a wide eyed 15 year old human boy with a thick shock of untameable golden hair atop his head. This face he wears is that of the boy whose dreams he followed into this world. There is an ethereal innocent beauty to this boy’s face, which hints at the man he will now never become."

I figured survival +5 would be enough to handle water needs, but I can add a water skin or two to equipment and a rucksack or something for good measure. (I'll use the 10 gp from the reek accounting error to cover it).

However you want to roll with the wild magic is fine by me, as long as I'm not slowing down things for everybody else, nd getting some perceivable benefit from the trait choice I'm happy.


Ahh, I somehow never read the seeming description, thanks for pointing it out! I guess I wasn't thinking too hard about Survival, but better-safe-than-sorry is probably not a bad approach. And yes, the trait will absolutely have perceivable benefits at least 90% of the time - but I hammered out the specifics today, and didn't want to misconstrue anything going into it.


is it okay if I wait until thursday to statblock. I will get paid and purchase the Midgard stuff for Hero Lab.


That is fine. Would you please link your Myth Weavers sheet in the alias for the meantime? :-)


We're about 3 1/2 hours away from deadline. The other four of you are good to go, but

miss.grey,:
I haven't heard from you since just past midnight on Friday. If I don't get a finalized statblock including my other notes by deadline, I'm going to have to pass on you this time around. Please communicate with me regardless of what your availability is for this game.


Alright, looks like we got a party of four! Tomorrow, I'll set up a discussion thread and link you all to the Roll20 game via PM, and we'll see about getting this game off the ground.

Thanks again for your interest, any and all who applied!


Discussion thread is up!

1 to 50 of 118 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / [Pathfinder Open Recruitment | 3PP-Friendly] On the Fourth Day, We Kill Them All All Messageboards

Want to post a reply? Sign in.