GM alientude's Savage Tide (Inactive)

Game Master Kyle Smith 700

Current Adventure Map


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macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Picks not finalized yet, just getting the discussion thread started up. For those picked, I'll go over your character story/sheet closely and will wrangle out any minor things with you before we get started.

Some thoughts on the mechanics of the game:

1) Initiative will be handled by averaging the modifiers of all combatants on a side, then rolling one d20 for the side. When it's the party's turn, people will act in order of posting. People inactive for 24 hours will be botted by me.

2) If you're going to be inactive for a time, please post in the discussion thread so I'll know and can be ready to bot you.

3) When in combat, I'll be posting the saves and AC for enemies. When you attack/use an ability that calls for a save, you'll be able to determine if you hit, and you will roll for the creature's save. This helps you describe your actions and their results, so please do so.

4) If you see a spoiler in a post that's not addressed to you, or that you didn't make the DC for, please don't look, even if you feel like you can separate your knowledge from your character's knowledge.

5) When you roll a check and pass a DC to view a spoiler, you can view every spoiler for that check equal to or below your check. For instance:

Knowledge (local) DC 10:
You can look at this spoiler.

Knowledge (local) DC 15:
You can look at this spoiler.

Knowledge (local) DC 20:
You should not be looking at this spoiler.

If you roll a Knowledge (local) check and get 17, you would be able to look at the spoilers for DC 10 and DC 15.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Knowledge (Local): 1d20 + 1 ⇒ (13) + 1 = 14

I was able to look at the spoiler!

Anyways, checking in.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Welcome, everybody! I'm really looking forward to this adventure - it's a truly epic arc that will see your characters raised to dizzying heights while challenging them in every way imaginable (or so I hope).

Please make sure your stat blocks are updated in your profile pages so I can go over them. I'll also be going over your 10 minute background and any backstory you have and might suggest a few tweaks here and there. These will most likely be mostly minor changes.

Remember the rule above about spoilers:

Mimi Pia:
Do you mind changing the name of Joven Seemstra to Jomeke Khepri?

My goal is to get the gameplay started next Monday, 3/6.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Oh, also, please include any of your 10 minute background and whatever else you may have written in your application post in your profile, preferably spoilered to keep it succinct.


Female Human Alchemist (Grenadier) 2 | HP: 19/19 | AC: 16 (T: 13, F: 13) | CMB: +1, CMD: 13 | F: +5, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +1 | Speed 30' | Bombs 6/6 Day

Woo Hoo! Thanks!


Female Human Pirate Rogue (Unchained) 2 | HP 13/13 | AC 13 T 13 FF 10 | Fort+0 Ref +6 Will+1 | Initiative +5 (7 on ships) | Perception +6 |

Thank you! Checking in and excited to begin!


Female Human Magus 2; Init +4, Per -1; AC 13/10/13; HP 10/16; F+4, R+0, W+2

Thank you for picking me! ^_^
Can't wait to start!


Male Human Unchained Monk 1; Init +2, Per +6; AC 15/15/12; HP 3/12; F+3, R+4, W+2

I am honored to be chosen, and happy to be returning home to Siren's Bay after my five year absence.

Oh; untrained Knowledge (local): 1d20 - 1 ⇒ (2) - 1 = 1

D'oh! I'm lucky if I can find the street where I grew up!


Female Human Alchemist (Grenadier) 2 | HP: 19/19 | AC: 16 (T: 13, F: 13) | CMB: +1, CMD: 13 | F: +5, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +1 | Speed 30' | Bombs 6/6 Day

I need to sort my gear out, not quite there yet. I'm also still floating between longbow and kukri for my martial weapon proficiency.

I assume Weapon Finesse is still required to use Piranha Strike even if Piranha Strike is free?

The name change is fine and now I'm intrigued!

10 Minute Backstory moved to my character sheet.


Female Human Pirate Rogue (Unchained) 2 | HP 13/13 | AC 13 T 13 FF 10 | Fort+0 Ref +6 Will+1 | Initiative +5 (7 on ships) | Perception +6 |

I'm really looking forward to exploring Arisythila and getting to know you all.
Let me know if anything in my background needs changing.
I'm just working on finalising my equipment now.

GM alientude:
I've spent an extra 20gp to upgrade one of Arya's bracelets to contain a hidden compartment (false jewelry rules from Rise of the Runelords players guide). My idea is that she keeps her treasure map rolled up and hidden in there. Is that okay?


Prism 1 | HP 11/11 Nonlethal 00/11 | AC 19 T 13 FF 16 | CMB +3, CMD 13 | F: +4, R: +3, W: +4| Init: +7 | Perc: +2| Scimitar: +0 (1d6+0/18-20x2 PS) | Speed 20/30ft | Active Conditions: *None*| Channel 1d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Awesome =)


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Starting to go over the stat blocks.

Mimi Pia
Your stats are mixed up. In your base profile, they show 10 16 14 18 12 8, which is a 25 point buy. In the statistics spoiler, they show 10 15 14 17 12 9, which is a 20 point buy (and presumably correct). However, your statblock looks like it's been constructed using the 25 point buy set of stats.

Arenel Alresian
- You are missing 1 language.
- Exotic Weapon Proficiency requires a +1 BAB, while yours is currently +0.
- Your AC listing does not seem to account for your armor.
- Your CMD should be 13 (10 + 3 Str + 0 Dex + 0 BAB).
- Your Reflex save should be +0.
- Your Initiative should be +0.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Elaina Newberry
- Looks like you put all your skill points in Adventuring skills, and didn't utilize Background skills.
- Which ability is providing the +2 to Bluff and Diplomacy?

Arya Semkhehay
- Your change in the spoiler is fine.
- Statblock looks good.


Female Human Alchemist (Grenadier) 2 | HP: 19/19 | AC: 16 (T: 13, F: 13) | CMB: +1, CMD: 13 | F: +5, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +1 | Speed 30' | Bombs 6/6 Day

I took the Dual Talent human racial trait, which trades Skilled and Extra Feat for a second +2 to ability scores.

If Dual Talent isn't allowed I'll switch them back.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Chan Kay
- Your other language could be Mandali (the closest thing in Arisythila to an Oriental language).
- Your CMD should actually be 19 (10 + 1 BAB + 2 Dex + 3 Str + 1 Dodge + 2 Wisdom).
- A sansetsukon has a 1d10 damage die.

Valghaz Ironhammer
- You don't need to prepare cure light wounds - as a good-aligned warpriest, you can cast cure spells spontaneously, just like a cleric.
- Otherwise looks good, although if you could format it a bit more like a standard Paizo statblock, it'd really help me out.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Berna "Mimi Pia" Pirnaz wrote:

I took the Dual Talent human racial trait, which trades Skilled and Extra Feat for a second +2 to ability scores.

If Dual Talent isn't allowed I'll switch them back.

Ah, totally missed that, thanks for the clarification. Going over your statblock again:

- You are missing 1 free formula.
- Don't forget you get a -2 to Disable Device when you don't have thieves's tools.
- As an incredibly minor nitpick, Craft (Alchemy) is a background skill. Since you can transfer an Adventuring skill point to Background, it's not an issue.


Prism 1 | HP 11/11 Nonlethal 00/11 | AC 19 T 13 FF 16 | CMB +3, CMD 13 | F: +4, R: +3, W: +4| Init: +7 | Perc: +2| Scimitar: +0 (1d6+0/18-20x2 PS) | Speed 20/30ft | Active Conditions: *None*| Channel 1d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Fixed. Diplo and Bluff are from :
Silver Tongued: Humans are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled

Not sure how I missed two of my skills. They're staring right at my on my character spreadsheet. Perform(Dance) and Profession(Dancer) are Elaina's background skills.

Also armor stats currently reflect when she's wearing armor, which she won't be when just wandering about the city.


Male Human Unchained Monk 1; Init +2, Per +6; AC 15/15/12; HP 3/12; F+3, R+4, W+2

Corrected, and now I feel like a noob.

Great catches!


Female Human Magus 2; Init +4, Per -1; AC 13/10/13; HP 10/16; F+4, R+0, W+2
Chan Kay wrote:

Corrected, and now I feel like a noob.

You're not the only one! XD

I reuse the layout for each character and it seemed I missed a few thing... Well I'm only human!

I got them all squared away GM!


Female Human Alchemist (Grenadier) 2 | HP: 19/19 | AC: 16 (T: 13, F: 13) | CMB: +1, CMD: 13 | F: +5, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +1 | Speed 30' | Bombs 6/6 Day

Alright, added a formula.

Yes, I know I need the tools to not take the penalty for disable device. Alchemists don't get much starting wealth considering they need to spring to the alchemist's crafting kit, which Mimi needs more than the tools. Since we have a rogue anyway, she'll likely just be using the skill to aid Arya, so the -2 won't hurt so much until she can afford some lockpicking tools of her own.

If I understand correctly, while background skill points can be used only for background skills, regular skill points can be used for any skill. Mimi only gets 8 skill points plus the two background skills points. No extra point for human. She has to sink an adventuring skill point into craft because the 2 background skills are already allocated elsewhere. The points are used as they are mostly for fluff/background reasons. I doubt I'll ever really make use of sleight of hand, but it' something she would have picked up earlier in her life rather than now or later.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Okay, I think we're all ready to begin. I'll get the first post up on Monday.

One last thing - if everybody could please get basic vital information into their header, like how Elaina and Valghaz have, it will make things a lot easier on me. Thanks!


Female Human Alchemist (Grenadier) 2 | HP: 19/19 | AC: 16 (T: 13, F: 13) | CMB: +1, CMD: 13 | F: +5, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +1 | Speed 30' | Bombs 6/6 Day

Can we go ahead and dot into the gamplay thread?


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

The (heavily spoilered) first post is up.


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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Valghaz, you around? Still waiting for your first post in the gameplay thread.

If we don't hear back from Valghaz by 6:00 PST tonight, I'll go ahead and move things forward.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Here I am. Sorry, didn't show up in my campaigns list, so wasn't tracking this.

Also, throwing this out here: I am in the National Guard and will be in the desert from Thursday-Sunday doing field artillery work. Internet connection and time will both be very sporadic. Will post as much as I am able.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Not a problem at all - thanks for your service. Is this a weekly thing, or just something this week?


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Go to drill once a month. When we are out in the field (like this month) it can be a 4-5 day event. When not in the field, I'll still have internet access and can post at night. When in the field...not so much.

So what it boils down to is a few days a year being without any means of checking phone/internet. It just so happens that this weekend is one of those times.


Female Human Alchemist (Grenadier) 2 | HP: 19/19 | AC: 16 (T: 13, F: 13) | CMB: +1, CMD: 13 | F: +5, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +1 | Speed 30' | Bombs 6/6 Day

Mimì mostly looks down at her red and green stained hands as their host speaks. She can't imagine what her "ability to get things done" might be, but the amount of money offered would buy an awful lot of lab equipment.

Her eyes dart to each person as they agree, and she tries to guess what they can do.

Finally, when she is the only one remaining, she speaks up as well.

"Yes, I agree. I will do it." she answers in a voice that almost squeaks with the tension she feels.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Think you meant to post that in the gameplay thread, not the discussion one. :)


Female Human Alchemist (Grenadier) 2 | HP: 19/19 | AC: 16 (T: 13, F: 13) | CMB: +1, CMD: 13 | F: +5, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +1 | Speed 30' | Bombs 6/6 Day

Ugh, I hate trying to post on mobile. I'll have to wait until this evening to move it.


Female Human Alchemist (Grenadier) 2 | HP: 19/19 | AC: 16 (T: 13, F: 13) | CMB: +1, CMD: 13 | F: +5, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +1 | Speed 30' | Bombs 6/6 Day

Hey there Timeskeeper/Arenel/Zeldana! It's Sholti from Hell's Rebels.

I hope you're not put out by Mimi's mistake. Poor girl has an 8 Charisma and I'm going to play it. I thought she should definitely accidentally offend somebody at dinner, and for reason to be revealed I chose Arenel.

I hope you don't mind, I didn't know it was you at the time!


Female Human Magus 2; Init +4, Per -1; AC 13/10/13; HP 10/16; F+4, R+0, W+2

Hey! Cool to see ya again!

You just called Arenel a whore! XD
Oh gods, why did you chose Arenel? XD


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Female Human Pirate Rogue (Unchained) 2 | HP 13/13 | AC 13 T 13 FF 10 | Fort+0 Ref +6 Will+1 | Initiative +5 (7 on ships) | Perception +6 |

Elaina (trained in diplomacy) *slams fist on table*
Arenel (trained in intimidate) *calmly explains situation*


Female Human Magus 2; Init +4, Per -1; AC 13/10/13; HP 10/16; F+4, R+0, W+2

Arenel only use intimidate when things don't go her way! XD
So if this goes south you'll see her angry side!


Prism 1 | HP 11/11 Nonlethal 00/11 | AC 19 T 13 FF 16 | CMB +3, CMD 13 | F: +4, R: +3, W: +4| Init: +7 | Perc: +2| Scimitar: +0 (1d6+0/18-20x2 PS) | Speed 20/30ft | Active Conditions: *None*| Channel 1d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

The first incarnation of Elaina would have chipperly proposed they just kill everyone on the ship...


Female Human Magus 2; Init +4, Per -1; AC 13/10/13; HP 10/16; F+4, R+0, W+2

I just wanted to let you all know that I am going down to Texas for my friend's memorial tomorrow. It's on the 20th but we're going down a day early and coming back the 21st. The hotel we're staying at does have wifi but I will not be on the 20th at all.


Female Human Alchemist (Grenadier) 2 | HP: 19/19 | AC: 16 (T: 13, F: 13) | CMB: +1, CMD: 13 | F: +5, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +1 | Speed 30' | Bombs 6/6 Day

I'm really doubting there's any way forward other than fighting our way onto the ship. Mimi can put a bomb up there that should clear them away, should be an easy throw. After that we're just going to have to suck it up and climb. What do you all think?


Prism 1 | HP 11/11 Nonlethal 00/11 | AC 19 T 13 FF 16 | CMB +3, CMD 13 | F: +4, R: +3, W: +4| Init: +7 | Perc: +2| Scimitar: +0 (1d6+0/18-20x2 PS) | Speed 20/30ft | Active Conditions: *None*| Channel 1d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

I'd be worried about the legality of assaulting and boarding a ship in the city harbour. Don't wanna go to jail.


Female Human Alchemist (Grenadier) 2 | HP: 19/19 | AC: 16 (T: 13, F: 13) | CMB: +1, CMD: 13 | F: +5, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +1 | Speed 30' | Bombs 6/6 Day

Alternative suggestion then?


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Not everybody can be swayed by being nice (Diplomacy).


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

It doesn't matter in this instance, but you can't use Power Attack on a ranged attack Valghaz, so the damage should have been 2d6+4.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Ah, you are right.

Quote:
Hand of the Acolyte (minor): At 1st level, you can cause your melee weapon to fly from your grasp and strike an opponent, then instantly return to you. You can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (you still add your Strength modifier to the damage roll as normal). This ability cannot be used to perform a combat maneuver.

I had missed the part where it says that it is treated as a ranged attack with a thrown weapon. Ah well...it's still a good ability. Especially when I hit lvl2 so I can swift action some divine favor on it to make up for the damage loss.


Female Human Magus 2; Init +4, Per -1; AC 13/10/13; HP 10/16; F+4, R+0, W+2

Okay, I am back and there is a lot to read! XD
So I shall do my best to get a reply up shortly.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Arenel (and everybody else) - remember to roll saves for enemies when you use an effect. This makes it much easier for you to describe what happens, and for other players to react. Thanks!


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Just want to say this...

I just realized that an earthbreaker is x3 damage. So instead of 30 damage, Valghaz actually did an extra:

Crit: 2d6 + 7 ⇒ (6, 6) + 7 = 19

So in total he did 49 damage to the 10hp thug.

Doesn't make a lick of difference, but I just wanted to see that. Especially as this is the first time I've had a crit from a x3 weapon.


Female Human Pirate Rogue (Unchained) 2 | HP 13/13 | AC 13 T 13 FF 10 | Fort+0 Ref +6 Will+1 | Initiative +5 (7 on ships) | Perception +6 |

I've never seen an Earth Breaker before, that hammer is incredible.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Aye, but I still prefer the falchion. 2d4, 18-20 crit, x2
Much more reliable than the earthbreaker 2d6, 20 crit x3


Female Human Alchemist (Grenadier) 2 | HP: 19/19 | AC: 16 (T: 13, F: 13) | CMB: +1, CMD: 13 | F: +5, R: +6, W: +1 | Init: +3 | Perc: +5, SM: +1 | Speed 30' | Bombs 6/6 Day

I have a Kellid character in another campaign that uses a nodachi refluffed as a falx. They're practically the same thing with the opposite (concave) side of the blade sharpened on the falx. 1d10, 18-20 x2. Very nice.


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Prism 1 | HP 11/11 Nonlethal 00/11 | AC 19 T 13 FF 16 | CMB +3, CMD 13 | F: +4, R: +3, W: +4| Init: +7 | Perc: +2| Scimitar: +0 (1d6+0/18-20x2 PS) | Speed 20/30ft | Active Conditions: *None*| Channel 1d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

And it's good for opening walnuts if we get some so we don't have to worry about that as a potential problem.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Chan, you've been very quiet so far. Everything okay?

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