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Swordpriest

Joneth Revane's page

118 posts. Alias of F. Castor.


Full Name

Joneth Revane

Race

Tiefling

Classes/Levels

Fighter 1st/Rogue 2nd

Gender

Male

Size

5 ft. 10 in., 162 lb.

Age

25 yr.

Alignment

Neutral

Deity

Besmara the Pirate Queen, Calistria the Savored Sting

Location

Port Peril, The Shackles

Languages

Abyssal, Common (Taldane), Dwarven, Elven

Occupation

Thief, fighter, burglar, assassin, scoundrel

Strength 14
Dexterity 17
Constitution 12
Intelligence 14
Wisdom 12
Charisma 10

About Joneth Revane

Senses: Darkvision 60 ft.; Perception +7

Initiative: +5

Hit Points: 22/22 (1d10+2d8+2)

Melee: Masterwork dagger, +6 (1d4+2, 19-20/x2)
Melee: Dagger, +5 (1d4+2, 19-20/x2)
Ranged: Masterwork dagger, +6 (1d4+2, 19-20/x2, 10 ft.)
Ranged: Dagger, +5 (1d4+2, 19-20/x2, 10 ft.)

Armor Class: 16, flat-footed 14, touch 12 (+3 Dex, +1 dodge, +2 armor)
Saves: Fortitude +3, Reflex +6, Will +1
Defenses: Evasion
Resistances: Cold 5, electricity 5, fire 5
Immunities: None
Weaknesses: None

Base Attack Bonus: +2
Combat Maneuver Bonus: +4
Combat Maneuver Defense: 18

Size: Medium
Speed: 30 ft.

Tiefling Racial Traits:
Darkvision 60 ft.
Fiendish Resistance
Fiendish Sorcery
Skilled
Spell-Like Ability (darkness 1/day, caster level 3rd)

Fighter Class Features:
Weapons Proficiency (simple, martial)
Armor Proficiency (all)
Shield Proficiency (all)
Bonus Feats (Two-Weapon Fighting)

Rogue Class Features:
Weapons Proficiency (simple weapons, hand crossbow, rapier, sap, shortbow, short sword)
Armor Proficiency (light armor)
Hidden Blade +1
Sneak Stab
Sneak Attack +1d8/+1d4
Evasion
Rogue Talents (Finesse Rogue)

Favored Class:
Rogue (+1 skill rank/level)

Alternate Class Features:
Knife Master - Joneth specializes in close-up combat and the wave and weave of knife fighting, making daggers and other similar light blades truly deadly intruments in his hands. He gains Hidden Blade, Sneak Stab and Blade Sense instead of Trapfinding and Trap Sense.
Weapon Master - Joneth has devoted himself to the perfection of a single weapon to the point that his meditations upon his favored weapon border on the obsessive. He gains Weapon Guard, Weapon Training, Reliable Strike, Mirror Move, Deadly Critical, Critical Specialist and Unstoppable Strike instead of Bravery, Armor Training, Weapon Training and Armor Mastery.

Character Traits:
Reactionary (Combat) - Joneth has become adept at anticipating sudden attacks and reacting to danger quickly. He gains a +2 trait bonus on Initiative checks.
Shadow Stabber (Race) - Joneth has an instinct for dishonorable conduct that serves him well when fighting opponents who are blind, oblivious, or blundering around in the dark. He gains a +2 trait bonus on melee weapon damage rolls made against foes that cannot see him.

Skills:
Acrobatics +9 (3 ranks, +3 class, +3 Dex)
Bluff +7 (2 ranks, +3 class, +2 racial)
Climb +6 (1 rank, +3 class, +2 Str)
Diplomacy +5 (2 ranks, +3 class)
Disable Device +11 (3 ranks, +3 class, +3 Dex, +2 circumstance)
Escape Artist +8 (2 ranks, +3 class, +3 Dex)
Knowledge (Local) +7 (2 ranks, +3 class, +2 Int)
Perception +7 (3 ranks, +3 class, +1 Wis)
Sense Motive +6 (2 ranks, +3 class, +1 Wis)
Sleight of Hand +8 (2 ranks, +3 class, +3 Dex), +9 to conceal light blades
Stealth +11 (3 ranks, +3 class, +2 racial, +3 Dex)
Swim +6 (1 rank, +3 class, +2 Str)

Feats:
Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Finesse

Rogue Talents:
Finesse Rogue - Joneth gains Weapon Finesse as a bonus feat.

Weapons: Masterwork dagger, dagger x5
Armor: Leather
Tools and Skill Kits: Masterwork thieves' tools
Special Substances and Items: Vial of holy water
Mundane Gear: Bottle of Chelish brandy, good quality lock, pickpocket's outfit, spring loaded wrist sheath
Magical Gear: None
Potions: Potion of cure moderate wounds
Scrolls: None

Money and Treasure: 872 gold pieces, 0 silver pieces, 0 copper pieces

Experience Points: 0

Appearance and Personality:
At first glance, Joneth, standing at five feet and ten inches tall and with a slender and athletic build, could be mistaken for a half-elf and even a handsome one at that, with his fair, almost alabaster skin, shoulder-length white hair and pointed ears. Such similarities end there, however, as his true heritage becomes readily apparent given such off-putting traits as pitch black eyes reminiscent of polished obsidian and somewhat elongated canine teeth and fingernails, even though the latter are usually kept concealed thanks to the black soft leather gloves he almost always seems to wear. The rest of his attire of choice is also almost entirely black, on one hand complementing his strange eyes and at the same time contrasting with the color of his skin and hair.

Joneth is usually quiet and collected and soft-spoken, almost to the point of whispering when speaking. He rarely raises his voice and even more rarely smiles and the expression most often associated with him is one of disinterest. Possessed of a dry wit, when his ire is finally raised, there is no red hot fury or rage; there is simply a sarcastic tone coloring his voice and remarks and anger cold and controlled hidden behind them.

Background:
As far as Joneth knows, he is an orphan that grew up in a home for such children, at least up to the point when he left one night, a few days after his tenth birthday. Why he did so is no great surprise; such places are not usually the happiest of homes for young children, especially when said children are not quite human and thus feared or despised for it by their peers.

Unbeknownst to him, however, his parents, or at the very least his mother is very much alive, or she was when her tiefling son, a mere baby born but hours earlier, was left by the young woman's family at the orphanage's doorstep. For she was not only a noble woman, albeit of a minor house, but a married one at that and her baby was not her husband's, but her lover's. Her perfectly human lover's, one should add, all things considered. He was no fiend or other supernatural creature and neither was the poor noble woman. But if one were to, perhaps, go back more than a few generations, then one might discover an ancestor, a woman who was a witch of no small skill and who summoned a demon, an incubus, for some task now long forgotten. And in exchange the witch lay with the demon, their union violent and lustful and brief and one that would produce a single offspring, a male half-fiend. But, although the sorceress thought nothing of it and her son quickly disappeared to parts unknown, her bloodline was forever tainted. And from then on, whenever a woman of her line conceived a child through an act of base lust or violence, that child would always be a boy and more often than not would also carry within him a small part of that incubus' blood.

And Joneth was such a child, which is why his childhood was neither a happy one nor a particularly long one. After all, having fled the orphanage, the young boy had to grow up quickly if he were to survive. So at first he stole, all the while learning the fundamentals of fighting with a knife or dagger. And then he fought, taking part in fights, sometimes organized in pits or makeshift arenas and sometimes spontaneous when attacked in a back alley by someone after what few coins he might have in his pockets. And, finally, there was a time or two, when he was at his most desperate, that he killed on command and was paid for it. But there was never a time that his victim was entirely innocent and had not already stained his or her own hands with someone else's blood first. And that helped him sleep at night at least.

Adventuring Companions:
Cedrick Dragonne
John Rhasp
Nachni Charan
Obisyth
Peq-Pez "Fish" Elez-Mek

Campaign:
Skull and Shackles
Skull and Shackles Discussion

Joneth Revane, Rogue (Knife Master) 2:
JONETH REVANE CR 1
Male Tiefling Rogue (Knife Master) 2
N Medium Outsider (Native)
Init +5; Senses Darkvision 60 ft.; Perception +6
--------------------
DEFENSE
--------------------
AC 16, touch 14, flat-footed 12. . (+2 armor, +3 Dex, +1 dodge)
hp ? (2d8+2)
Fort +1, Ref +6, Will +1
Defensive Abilities Evasion, Fiendish Resistance
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +4 (1d4+2/19-20/x2) or
. . Unarmed strike +4 (1d3+2/20/x2)
Ranged Dagger +4 (1d4+2/19-20/x2/10 ft.)
Special Attacks Sneak Attack +1d8/+1d4
Spell-Like Abilities (CL 2nd)
1/day - darkness
--------------------
STATISTICS
--------------------
Str 14, Dex 17, Con 12, Int 14, Wis 12, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats Dodge, Weapon Finesse
Traits Reactionary, Shadow Stabber
Skills Acrobatics +8, Bluff +7, Climb +6, Diplomacy +5, Disable Device +8, Escape Artist +8, Knowledge (Local) +7, Perception +6, Sense Motive +6, Sleight of Hand +8 (+9 to conceal light blades), Stealth +10, Swim +6; Modifiers Skilled
Languages Abyssal, Common, Dwarven, Elven
SQ Fiendish Sorcery, Hidden Blade +1, Rogue Talents (Finesse Rogue), Sneak Stab
Combat Gear Dagger (6), leather, thieves' tools; Other Gear Pickpocket's outfit, spring loaded wrist sheath (2), backpack (20.5 lbs: bedroll, flint and steel, shaving kit, silk rope (50 ft.), torch (2), trail rations (4 days), waterskin), belt pouch (2 lbs: caltrops), belt pouch (empty)
--------------------
SPECIAL ABILITIES
--------------------
Darkvision See in the dark in black and white only
Evasion (Ex) No damage on successful Reflex save for half damage
Fiendish Resistance Cold resistance 5, electricity resistance 5, fire resistance 5
Fiendish Sorcery (Ex) Treat CHA score as 2 points higher for all sorcerer class abilities if having Abyssal or Infernal sorcerer bloodline
Hidden Blade Add 1/2 rogue level on Sleight of Hand checks to conceal a light blade
Reactionary +2 trait bonus on Initiative checks
Shadow Stabber +2 trait bonus on melee weapon damage rolls when unseen by targets
Sneak Attack Deal extra damage vs. flanked or flat-footed targets
Sneak Stab (Ex) +1d8 sneak attack damage with a dagger-like weapon, +1d4 sneak attack damage with all other weapons

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