Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Seltyiel

Joneth Revane's page

200 posts. Alias of F. Castor.


Full Name

Joneth Revane

Race

Human (Taldan)

Classes/Levels

Magus (Kensai) 1/Champion (Archmage) 1; AC 18, touch 14, flat-footed 14, CMD 16; HP 17/17; AP 4/4; MP 5/5; Fort +3, Ref +2, Will +3; Initiative +3; Perception +2, Sense Motive +2

Gender

Male

Size

6 ft., 176 lbs.

Age

24

Alignment

Neutral Good

Location

Absalom

Strength 12
Dexterity 15
Constitution 12
Intelligence 17
Wisdom 12
Charisma 10

About Joneth Revane

JONETH REVANE CR 1/2
Male Human (Taldan) Magus (Kensai) 1/Champion (Archmage) 1
NG Medium Humanoid (Human)
Init +3; Senses Low-light vision; Perception +2
--------------------
DEFENSE
--------------------
AC 18, touch 14, flat-footed 14. . (+4 armor, +2 Dex, +1 Int, +1 dodge)
hp 17 (1d8+1+3+5)
Fort +3, Ref +2, Will +3
Defensive Abilities Canny Defense +1, Enduring Armor +4, Hard to Kill
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Katana +3 (1d8+2/18-20/x2/deadly) or
. . Dagger +2 (1d4+2/19-20/x2) or
. . Unarmed strike +2 (1d3+2/20/x2)
Ranged Dagger +2 (1d4+1/19-20/x2/10 ft.)
Special Attacks Fleet Charge, Mage Strike, Spell Combat
--------------------
SPELLCASTING
--------------------
Magus Spells Prepared (CL 1st; concentration +5)
1st - color spray (DC 14)
0 (at will) - acid splash, detect magic
Spell-Like Abilities (CL 1st; concentration +1)
At will - light (half illumination, cupped hands only)
--------------------
STATISTICS
--------------------
Str 12, Dex 15, Con 12, Int 17, Wis 12, Cha 10
Base Atk +0; CMB +2; CMD 16
Feats Dodge, Exotic Weapon Proficiency (Katana), Toughness, Weapon Focus (Katana)
Feats (Mythic) Dual Path (Archmage)
Traits Arcane Temper, Blood of Dragons
Skills (Trained) Acrobatics +3, Knowledge (Arcana) +7, Knowledge (Planes) +7, Perception +2, Sense Motive +2, Spellcraft +7, Stealth +3
Skills (Untrained) Appraise +3, Bluff +0, Climb +1, Craft +3, Diplomacy +0, Disguise +0, Escape Artist +2, Fly +2, Heal +1, Intimidate +0, Perform +0, Ride +2, Survival +1, Swim +1
Languages Common, Draconic, Dwarven, Elven
SQ Arcane Pool (4 points, +1), Chosen Weapon (Katana), Diminished Spellcasting, Skilled, Weapon Focus
SQ (Mythic) Archmage Arcana (Mage Strike), Champion's Strike (Fleet Charge), Mythic Path Abilities (Enduring Armor), Mythic Power 5/day, Surge +1d6
Combat Gear Katana, dagger, spell component pouch; Other Gear Traveler's outfit, masterwork backpack (30 lbs: bedroll, caltrops, flask of holy water, flint and steel, ink (black), inkpen, mess kit, shaving kit, silk rope (50 ft.), soap, spellbook, torch x2, trail rations x4, waterskin), belt pouch (1 lb: whetstone), belt pouch (0.78 lbs: money), scroll case (0 lbs: parchment x4); Magic Items Potion of cure light wounds x3
Wealth 8 platinum pieces, 24 gold pieces, 2 silver pieces, 5 copper pieces; Other Wealth None
--------------------
RACIAL TRAITS
--------------------
Bonus Feat Extra feat at 1st level
Skilled +1 skill rank/level
--------------------
CLASS FEATURES
--------------------
Arcane Pool (Su) Gain arcane pool with points equal to 1/3 magus level (minimum 1) + INT modifier, expend 1 point to grant any held weapon a +1 enhancement bonus for 1 minute
Canny Defense (Ex) Add INT modifier to AC (max Kensai level)
Chosen Weapon Kensai abilities only function when wielding a weapon of this type
Diminished Spellcasting Cast one fewer spell of each level than normal
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other
Weapon Focus (Ex) Gain Weapon Focus with chosen weapon
--------------------
SPECIAL ABILITIES
--------------------
Arcane Temper +1 trait bonus on concentration and Initiative checks
Blood of Dragons Gain low-light vision
Low-Light Vision (Ex) See twice as far as a human in low light, distinguishing color and detail
--------------------
MYTHIC ABILITIES
--------------------
Enduring Armor (Su) ?
Fleet Charge (Ex) ?
Hard to Kill (Ex) ?
Mage Strike (Su) ?
Mythic Power (Su) ?
Surge (Su) ?
--------------------
SPELLBOOK
--------------------
0 - acid splash, arcane mark, dancing lights, daze (DC 13), detect magic, disrupt undead, flare (DC 13), ghost sound (DC 13), light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark
1st - chill touch (DC 14), color spray (DC 14), magic missile, shield, shocking grasp, vanish

ENHANCEMENTS:
Melee +1 (Chosen at level 1) +1 to attack and damage with manufactured melee weapons, natural attacks, and unarmed strikes; +1 to CMB checks and to CMD; +1 to attack (but not damage) with melee touch attacks (but not those used as part of a spell); for purposes of bypassing damage reduction, any weapon you wield counts as a magical weapon with a straight bonus equal to your melee bonus –1 (e.g, when you reach a +4 melee bonus, your melee weapons count as +3 (magical) and silver for purposes of overcoming damage reduction, damaging incorporeal creatures, etc.)

10-MIN. BACKGROUND:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

Standing six feet tall and with an athletic physique thanks to practicing his swordsmanship almost daily for years now, Joneth, although quite human, looks a little different than the average member of his race. In fact, he could very well be mistaken for a half-elf, given his fair complexion, shoulder-length silvery white hair, golden eyes and, last but certainly not least, slightly pointed ears. Still, he is all too human, his physical traits a combination of what little draconic blood runs in his veins and the ritual that almost cost him his life and quite possibly his soul close to a decade ago. Showing a preference towards comfortable fitted clothing of more somber hues as far as his usual choice of attire is concerned, Joneth forgoes armor, having never been trained in fighting in it, and relies more on his own speed, agility and reflexes to keep him safe in a fight. Lack of armor notwithstanding, however, the warrior mage is rarely seen without his slender gently curved sword resting in its scabbard of black and silver by his left hip or his pouch of spell components hanging from his belt by his right, as well as a dagger kept sheathed in the small of his back.

Joneth is characterized mostly by his curiosity and love of adventure, of not only its potential rewards, but the challenges and the opportunities for improving one's skill it provides, although such a character trait does result in his getting somewhat easily bored on occasion. Usually in considerable control of his emotions, he appears calm and collected even when under pressure; still, this demeanor should not be confused with disinterest or lack of determination to see things through and overcome the challenges in his path, especially when those challenges are associated with devils and mortal minions of Asmodeus. Friendly and kind, Joneth enjoys the company of others, especially those he considers friends, and is quick to smile and joke. Almost as quick as he is to rise to the defense of such friends or simply those unable to defend themselves, even if he tends to dismiss their gratitude afterwards with a shrug and a crooked smile.

Joneth came into this world roughly 24 years ago an orphan. Following his birth, he was abandoned at the steps of one of Iomedae's temples in Almas, the capital of Andoran, and taken in by the clerics there before being taken to an orphanage maintained by the Lady of Valor's priesthood the next day. And that was where he stayed for the next eight years. His time there was not unpleasant, all things considered. Time passed uneventfully enough until the day came that he found himself adopted by an officer of the Andoran military, a man of Taldan and Tien descent by the name of Xantrian Revane.

Xantrian was a fair, if somewhat strict, guardian for young Joneth and almost immediately after adopting him he also became a fair, if somewhat strict, trainer and teacher. The man, who seemed to hold a high enough rank in the military, was an excellent swordsman, apparently wielding his weapon of choice, a slender gently curved sword of eastern origin, with amazing ease and grace. Joneth took to his adopted father's training eagerly, enjoying not only what he was being taught, but also the chance to spend time with him. And so it went until his fourteenth birthday, the day he and Xantrian left Almas for what was supposed to be a simple and uneventful journey to Oppara, Taldor's capital and his adopted father's birthplace.

On the way to their destination they were beset by a group of people Joneth soon found out were followers of the god Asmodeus, the patron of tyranny and slavery. Although Xantrian fought bravely, superior numbers trumped superior skill and he was cut down in front of his adopted son's eyes. Still, the boy had little time to grieve as he was taken, abducted and moved to some dungeon or prison. Where is was he had no idea, just as he had no idea how long he stayed there. Days blnded into each other as magics and stange concoctions were used on him, seemingly preparing him for something. It was a most unpleasant experience, as one would expect, but during his time there Joneth found out two things. One was that they were not only agents of the Church of Asmodeus, but of Cheliax as well. The other was that he had an infinitesimal amount of draconic blood coursing through his veins, blood that somehow they "awakened" to make him ready for some ritual of theirs. And by the time he was removed unconscious from his cell and led to the room where it was to take place, the effects of their preparations were quite evident. Ears had taken on a slight point, brown hair had turned white and amber eyes golden and almost as sharp as an elf's. Thankfully though, he never found out what else his abductors had in store for him as the ritual in question never reached its conclusion.

Deep in magical slumber, he did not hear the sound of thunder and lightning, as one of his captors was slumping over, a smoking hole through his chest. He did not see another being cut down, her head separated cleanly from her shoulders. Husband and wife and adventurers both, Narsius Callidian and Caithrin Spellsong had been tasked by the Andoran military to seek out what had happened to their missing officer and their search had led them to this place, too late to save Xantrian but just in time to deliver Joneth from whatever fate awaited him. And they did so with apparent ease, as those Asmodeans they did not kill outright fled, choosing the better part of valor in order to save their lives. When the smoke cleared, so to speak, the only people alive in the chamber were the two adventurers and an unconscious young man.

After that, Joneth remained with the pair for several years, finding in them a sort of surrogate parents. During his stay with them, he continued his training in swordsmanship with Narsius taking up the mantle of techer from the late Xantrian, while his wife sought to teach Joneth, or Jon as they called him, not only the fundamentals of magic, but also how to blend spell and sword in a more effective fighting style. And during that time, a happy time, he also learned of Cayden Cailean, as both adventurers were followers of the Lucky Drunk, and found this god's teachings not only welcome, but also in stark contrast to what he had surmised were the tenets of Asmodeus' faith.

And so time went until the day came when Joneth was ready to leave and strike out on his own, eager not only to hone his skills in a less controlled environment and seek out adventure and challenge much like his newfound "parents", but also -and perhaps most of all- to find out more about what had happened to him those years ago, why it did and who were behind it and get justice for the murder of his father. And if he by any chance became a thorn in the side of Cheliax and the Church of Asmodeus in the process then even better.

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

Joneth's primary goal is to get to the bottom of what happened to him and why. Not only did his abductors seem to have targeted him specifically, quite possibly due to his blood he now believes, but they had a very specific purpose that went beyond simply killing or sacrificing him, or at the very least that is what he surmised. And along the way he dearly wants to get justice for his adopted father, who died defending him... as far as he knows.

Other than that, adventure is a goal unto itself for Joneth, as is the improvement of his skill with both blade and spell, although the former takes precedence in his mind. He longs for the challenges and, perhaps to a lesser extent, rewards life as an adventurer and seeker brings, but what he truly desires is to never stop honing his swordsmanship, eventually becoming a warrior of renown and a force to be reckoned with.

As a player, I would of course like to see his quest develop and perhaps reach its conclusion. Mostly though I would like for Joneth to eventually find out the truth about Xantrian and at some point confront him and find closure once and for all. Other than that, there is always the matter of who his real parents were or maybe still are, as well as the fact that there is the blood of a silver dragon within him, however small its quantity after all the generations that have passed.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

Once, long ago, the blood of Joneth's ancestors mixed with that of dragons, specifically a silver dragon. Despite the passing of time and many generations, some of that blood, however little, still courses through their descendants, for draconic blood is potent and not easily diluted entirely, often manifesting itself in physical and other traits. Joneth became aware of that fact, a fact he keeps secret, during his time as a captive of the Asmodeans. He suspects it was because of it that he was abducted and subjected to their potions and ritual, a ritual that, despite thankfully remaining incomplete, did have a hand in awakening what little draconic blood he had in him and resulting in both his somewhat unusual appearance and his almost elf-like eyesight.

Xantrian is not only alive, but he was the one who orchestrated or at the very least played a pivotal role in Joneth's abduction by the Asmodeans, faking his own death in the process. Although it is not clear when it was exactly that he converted or even if it was so all along, he has long been a willing agent of Cheliax and the Church of Asmodeus within the ranks of the Andoran military. Even his adoption of Joneth and his raising and training him were done after he was instructed to do so, the boy simply being a means to an end, though to what end exactly even Xantrian did not know at the time of the abduction. After the completion of that task though, the answer to that question may have been revealed to him.

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

Narsius Callidian is a Taldan duelist of no small skill and the husband of Caithrin Spellsong. Along with his wife, he was responsible for Joneth's rescue from the clutches of his abductors. He became Joneth's second teacher in swordsmanship, as well as something of a surrogate father to the young man as the couple all but adopted him after rescuing him.

Caithrin Spellsong is a half-elven mage and bard and the wife of Narsius Callidian. Along with her husband, the two of them saved Joneth by interrupting the ritual that was to claim his life, or so it seemed at the time, and forcing those of the Asmodeans that they did not kill to flee for their lives. Where her husband built upon the foundation of what they boy had already been taught by Xantrian, she sought to educate him on the ways of magic, as well as how to blend sword and spell as fluidly as possible.

Reyanna, or Rey as Joneth usually calls her, is a Varisian waitress and part-time dancer in The Mug and Platter, one of Absalom's lesser known but more affordable inn-and-tavern establishments. One of the first people he met after arriving at the large city about a year ago, the two of them found in each other a kindred spirit of sorts, becoming fast friends and close ones at that. She is one of the few people that call him Jon.

Xantrian Revane was Joneth's adopted father. A man of mixed Taldan and Tien blood, he was an officer in the Andoran military and an excellent swordsman. He was Joneth's first teacher in the art of swordplay, training him in the use of the katana, a curved sword of eastern origin. He died trying to protect him from a group of Chelaxian followers of Asmodeus... or so it appeared.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

Joneth has a crooked smile, the left corner of his mouth going up a little higher than the right when he smiles. As a result, he often appears as if he is smirking, which makes him seem a little more mischievous than he actually is to those that do not know him. Furthermore, he almost never grins.

He never raises his voice in anger or frustration. Generally speaking, he is a soft-spoken man, his tone almost always calm and even. He retains that tone even when angry, rare though it is, or at least annoyed, but when his patience is finally at an end there is a distinct hint of sarcasm coloring his words.

He tends to play with a silver coin, making it dance across his fingers, when idleness or boredom sets in. Although this little trick of his is done almost absentmindedly when his hands remain idle for too long, he does on occasion do it on purpose if some child is around; he is fond of little children and is not above using a little sleight of hand to entertain them if or when any are near him.

Those he considers friends tend to call him Jon, a shortened version of his actual name he is quite fond of. Though he rarely, if ever, introduces himself as such, he likes it when friends and loved ones take to calling him that, finding it friendlier and more intimate.

PFRPG Magus:
JONETH REVANE CR 3
Male Human (Taldan) Magus (Bladebound, Kensai) 4
NG Medium Humanoid (Human)
Init +4; Senses Low-light vision; Perception +9 (+11 while wielding Morathil)
--------------------
DEFENSE
--------------------
AC 17, touch 17, flat-footed 10. . (+3 Dex, +3 Int, +1 dodge)
hp 35 (4d8+8+4)
Fort +7, Ref +5, Will +6
Defensive Abilities Canny Defense +3
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Morathil, the Stolen Fury +8 (1d8+4/18-20/x2/deadly) or
. . Dagger +6 (1d4+3/19-20/x2) or
. . Unarmed strike +6 (1d3+3/20/x2)
Ranged Light crossbow +6 (1d8/19-20/x2/80 ft.) or
. . Dagger +6 (1d4+3/19-20/x2/10 ft.)
Special Attacks Perfect Strike, Spell Combat, Spellstrike
--------------------
SPELLCASTING
--------------------
Magus Spells Prepared (CL 4th; concentration +8)
2nd - frigid touch
1st - shield, shocking grasp, vanish
0 (at will) - arcane mark, detect magic, prestidigitation
--------------------
STATISTICS
--------------------
Str 16, Dex 16, Con 14, Int 16, Wis 12, Cha 10
Base Atk +3; CMB +6 (+8 vs. demons); CMD 20
Feats Alertness (while wielding Morathil), Dodge, Exotic Weapon Proficiency (Katana), Fast Learner, Weapon Focus (Katana)
Traits Arcane Temper, Blood of Dragons, Seeker, Stolen Fury
Drawbacks Attached
Skills (Trained) Acrobatics +7, Knowledge (Arcana) +10, Knowledge (Planes) +8, Perception +9 (+11 while wielding Morathil), Sense Motive +5 (+7 while wielding Morathil), Spellcraft +10, Stealth +5
Skills (Untrained) Bluff +0, Climb +3, Craft +3, Diplomacy +0, Disguise +0, Escape Artist +3, Fly +3, Heal +1, Intimidate +0, Perform +0, Ride +3, Survival +1, Swim +3
Languages Abyssal, Common, Draconic, Elven
SQ Arcane Pool (4 points, +1), Black Blade, Chosen Weapon (Katana), Diminished Spellcasting, Dual Talent, Weapon Focus
Combat Gear Morathil, the Stolen Fury (+1 cold iron katana), dagger, light crossbow, crossbow bolt x20, cloak of resistance +1, spell component pouch; Other Gear Traveler's outfit, masterwork backpack (30 lbs: bedroll, caltrops, everburning torch, flint and steel, grappling hook, ink (black), inkpen, mess kit, shaving kit, silk rope (50 ft.), soap, spellbook, trail rations x4, waterskin), belt pouch (0 lbs: pearl of power (1st)), belt pouch (1.38 lbs: money), scroll case (0 lbs: parchment x4); Magic Items Potion of cure light wounds x3, potion of cure serious wounds x2, potion of invisibility, potion of lesser restoration
Money 50 platinum pieces, 16 gold pieces, 2 silver pieces, 9 copper pieces; Other Wealth None
--------------------
RACIAL TRAITS
--------------------
Dual Talent +2 racial bonus on two ability scores instead of one, replaces Bonus Feat and Skilled racial traits
--------------------
CLASS FEATURES
--------------------
Arcane Pool (Su) Gain arcane pool with points equal to 1/3 magus level (minimum 1) + INT modifier, expend 1 point to grant any held weapon an enhancement bonus and/or specific magic weapon properties for 1 minute
Black Blade (Ex) Gain intelligent magic weapon
Canny Defense (Ex) Add INT modifier to AC (max Kensai level)
Chosen Weapon Kensai abilities only function when wielding a weapon of this type
Diminished Spellcasting Cast one fewer spell of each level than normal
Perfect Strike (Ex) Expend 1 arcane pool point to maximize weapon damage when attack hits, or 2 points to increase the weapon's critical multiplier by 1 if a critical hit is confirmed
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other
Spellstrike (Su) Deliver touch spells as part of a melee attack
Weapon Focus (Ex) Gain Weapon Focus with chosen weapon
--------------------
SPECIAL ABILITIES
--------------------
Arcane Temper +1 trait bonus on concentration and Initiative checks
Attached -1 penalty on Will saves and -2 penalty on saves vs. fear when the object of attachment is either threatened, in danger, or in someone else's possession
Blood of Dragons Gain low-light vision
Seeker +1 trait bonus on Perception checks, and Perception is always a class skill
Stolen Fury +2 trait bonus on CMB vs. demons
--------------------
SPELLBOOK
--------------------
0 - acid splash, arcane mark, dancing lights, daze (DC 13), detect magic, disrupt undead, flare (DC 13), ghost sound (DC 13), light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark
1st - chill touch (DC 14), color spray (DC 14), expeditious retreat, grease (DC 14), magic missile, obscuring mist, ray of enfeeblement (DC 14), shield, shocking grasp, vanish
2nd - frigid touch, mirror image

JONETH'S BLACK BLADE
Morathil, the Stolen Fury
+1 cold iron katana
--------------------
STATISTICS
--------------------
Alignment NG; Ego 5
Senses 30 ft.
Int 11, Wis 7, Cha 7
Communication Telepathy
Languages Elven
Black Blade Abilities Alertness (Ex), Arcane Pool (Su) (1 point), Black Blade Strike (Sp), Unbreakable (Ex)
--------------------
DESCRIPTION
--------------------
Morathil, or Darkbane in the Common tongue, is also known as the Stolen Fury following the ritual that was responsible for binding it with its current wielder, the human magus Joneth Revane. Of archaic design and obvious elven craftsmanship, the sword possesses a slender, gently curved blade, its metal completely black save for what appears to be dark silver embellishment running almost the entire length of it on both sides. Forged centuries ago, its once shining blade had been used in the fight against the demonic minions of Treerazer in Tanglebriar time and again until the death of its last wielder, the elven magus and demon huntress Anessa Whisperwind. With their bond severed and noone to wield it anew, Morathil's sentience and powers went dormant, until Joneth's blood and the ritual's demonic nature awakened it from its slumber, albeit weak at the time and a mere shadow of its former self. However, due to the blood and the mystical energies released, the bond between the blade and its new wielder is stronger than ever before, a fact leading to the gradual return of its power.

APPEARANCE
Standing six feet tall and with an athletic physique thanks to practicing his swordsmanship almost daily for years now, Joneth, although quite human, looks a little different than the average member of his race. In fact, he could very well be mistaken for a half-elf, given his fair complexion, shoulder-length silvery white hair, golden eyes and, last but certainly not least, slightly pointed ears. Still, he is all too human, his physical traits a combination of his mixed Chelaxian and Taldan heritage, a bit of elven blood on his mother's side and, finally, the ritual that almost cost him his life and quite possibly his soul a little more than a decade ago.

Showing a preference towards comfortable fitted clothing of more somber hues as far as his usual choice of attire is concerned, Joneth forgoes armor, having never been trained in fighting in it, and relies more on his own speed, agility and reflexes to keep him safe in a fight. Lack of armor notwithstanding, however, the warrior mage is rarely seen without his curved sword resting in its scabbard of black and silver by his left hip or his pouch of spell components hanging from his belt by his right, as well as a dagger kept sheathed in the small of his back.

PERSONALITY
Joneth possesses his parents' curiosity and love of adventure, of not only its potential rewards, but the challenges and the opportunities for improving one's skill it provides. Once an angry and impatient boy, he has been changed considerably after his near death experience and its mystical nature. Although still easily bored and bordering on impulsive at times, he is much more in control of his emotions and no longer as easily angered as he used to be. Appearing calmer and more collected when under pressure, this demeanor should not be confused with disinterest or lack of determination to see things through and overcome the challenges in his path, especially when those challenges are associated with demons and their minions. Friendly and kind, Joneth enjoys the company of others, especially those he considers friends, and is quick to smile and joke. Almost as quick as he is to rise to the defense of such friends or simply those unable to defend themselves, even if he tends to dismiss their gratitude afterwards with a shrug and a crooked smile.

BACKGROUND
Born to the Taldan swordsman Narsius and a half-elven wizardess of Chelaxian descent by the name of Caithrin, adventurers both, Joneth had his father's amber eyes and brown hair and his mother's fair skin and slightly tapered ears. Naturally agile and intelligent and with senses almost as sharp as an elf's thanks to his elven blood, however diluted, the boy was still fundamentally human and had also inherited his human father's temper and lack of patience. Although he had shown an interest in learning about his mother's arcane talents and even showed some promise during his studies, it was this lack of patience that resulted in his gravitating towards a more martial training. Narsius was only too happy to oblige, even gifting the boy with a sword forged of cold iron, the blade being the weapon of choice of an old friend and ally of his, an elven demon huntress of no small skill who had met her end at the hands of her prey, the demons of Tanglebriar.

And thus, between his martial training and his arcane studies, time passed, with Joneth finding an outlet for his temper, as well as a means to deal with his lack of patience. Still, considering his parents' chosen career, it was not all that rare that the boy would be left alone, sometimes for days on end. As one might expect, although he would still continue with both facets of his education, so to speak, having both parents absent did not do wonders for balancing out those character flaws. And on one occasion the conequences were somewhat more dire.

Adventurers tend to make enemies quite easily, enemies who would gladly strike at them as soon as the chance presented itself, and Narsius and Caithrin were no exception to this particular rule. So, during one of the pair's trips away from home, and while Joneth was training alone with his favored sword, he was set upon. Now, it would be unfair to say that the young man did not put up a fight, but he was outnumbered and nowhere near as skilled as he would have needed to be, while the cultists that attacked and took him were determined to succeed or die. The next time he opened his eyes, he found himself in a cell, his cold iron blade hanging on the wall at the other side of the locked cell door. And in that cell he remained for more than a few days, the exact time lost to him, as the cultists behind his abduction came and went, forcing strange concoctions down his throat while uttering words in a strange language, in Abyssal as he would much later find out. And then came the day he was deemed ready... ready to be sacrificed that is.

Joneth was angry, angrier than ever, as he was being taken to the room where the sacrifice would take place. Yet, despite his fury, there was a small part of him that recognized that what he was feeling was not entirely natural, that the potions he had been drinking while imprisoned helped bring out the anger in him, that they wanted him in this state for the ritual. While two of his captors were leading him to what would probably be the last room he would ever see, a third one was carrying his curved sword. He quite correctly suspected that it would be the instrument of his death, the cultists probably appreciating the irony of using a demon-slaying weapon to sacrifice its current wielder to the very creatures it is supposed to help kill. As he was being placed upon the altar, all hope seemed lost. The young man closed his eyes, waiting for the inevitable...

And then he opened them again to the sound of thunder and lightning, as the one ready to deliver the killing blow was slumping over, a smoking hole through his chest. Trying to control himself and what he was feeling, he looked around, only to see his father cutting down another of his captors, rage evident on his face, while his mother was lost in the workings of another killing spell. He realized his arms were free, the men holding them dead or fled. And it was just as well, as another hooded man had grabbed hold of the blade and was bringing it down towards his throat, the man's eyes hinting at both his madness and the determination to complete the ritual. Instinctively, he put his right hand up, shielding himself as the cold iron blade bit deep into his open palm and seemingly absorbed the blood that flowed from the wound.

And then something happened to both the young man and the blade as both wielder and weapon were changed inside and out. Joneth felt his fury drain away, being replaced with calmness and a sense of control, while at the same time his brown hair turned white and his amber eyes golden. On the other hand, the sword's cold iron blade turned darker still, becoming as black as midnight. And inside a sentience stirred, although whether it had always been there or came into being right there and then was not known. It was still small and weak, but it knew one thing: its prey was demons and their followers.

After the ordeal, Joneth's parents did not leave again, at the very least not both of them at the same time. And their son, seemingly having put his brush with death behind him, returned to his studies, both martial and arcane, with newfound fervor. It took him a few years, but eventually he felt he was ready to pursue what had been the driving force behind his throwing himself into his training: find out more about why he had been kidnapped and who was behind it. Narsius and Caithrin were not happy to see their only son go, especially considering the risk involved with his quest, but they trusted in his skill and, being former adventurers and seekers themselves, could not stand in the way of their child's desire.

He traveled around for a few years, during which time he supported himself thanks to his skill with magic and his knowledge of arcane and planar lore, as well as his ability to wield a blade well enough, be it either as a hired guard or a performer, his swordplay agile and graceful and interesting to behold, not unlike a complicated dance, both beautiful and deadly. His travels resulted in his finding out at least the cult's identity; they worshipped Deskari, the demon lord of the Locust Host, and those that had kidnapped him were only a small part of a much larger cult. Finally, his quest for knowledge and more clues brought him to the crusader city of Kenabres, where he has been for the last few months, both lending his own experience and knowledge to the city's defenders and researchers and finding out what he can from them in return.


©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.