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About Joneth RevaneSenses: Darkvision 60 ft.; Perception +7 Initiative: +5 Hit Points: 22/22 (1d10+2d8+2) Melee: Masterwork dagger, +6 (1d4+2, 19-20/x2)
Armor Class: 16, flat-footed 14, touch 12 (+3 Dex, +1 dodge, +2 armor)
Base Attack Bonus: +2
Size: Medium
Tiefling Racial Traits:
Fighter Class Features:
Rogue Class Features:
Favored Class:
Alternate Class Features:
Character Traits:
Skills:
Feats:
Rogue Talents:
Weapons: Masterwork dagger, dagger x5
Money and Treasure: 872 gold pieces, 0 silver pieces, 0 copper pieces Experience Points: 0 Appearance and Personality:
Joneth is usually quiet and collected and soft-spoken, almost to the point of whispering when speaking. He rarely raises his voice and even more rarely smiles and the expression most often associated with him is one of disinterest. Possessed of a dry wit, when his ire is finally raised, there is no red hot fury or rage; there is simply a sarcastic tone coloring his voice and remarks and anger cold and controlled hidden behind them. Background:
As far as Joneth knows, he is an orphan that grew up in a home for such children, at least up to the point when he left one night, a few days after his tenth birthday. Why he did so is no great surprise; such places are not usually the happiest of homes for young children, especially when said children are not quite human and thus feared or despised for it by their peers.
Unbeknownst to him, however, his parents, or at the very least his mother is very much alive, or she was when her tiefling son, a mere baby born but hours earlier, was left by the young woman's family at the orphanage's doorstep. For she was not only a noble woman, albeit of a minor house, but a married one at that and her baby was not her husband's, but her lover's. Her perfectly human lover's, one should add, all things considered. He was no fiend or other supernatural creature and neither was the poor noble woman. But if one were to, perhaps, go back more than a few generations, then one might discover an ancestor, a woman who was a witch of no small skill and who summoned a demon, an incubus, for some task now long forgotten. And in exchange the witch lay with the demon, their union violent and lustful and brief and one that would produce a single offspring, a male half-fiend. But, although the sorceress thought nothing of it and her son quickly disappeared to parts unknown, her bloodline was forever tainted. And from then on, whenever a woman of her line conceived a child through an act of base lust or violence, that child would always be a boy and more often than not would also carry within him a small part of that incubus' blood. And Joneth was such a child, which is why his childhood was neither a happy one nor a particularly long one. After all, having fled the orphanage, the young boy had to grow up quickly if he were to survive. So at first he stole, all the while learning the fundamentals of fighting with a knife or dagger. And then he fought, taking part in fights, sometimes organized in pits or makeshift arenas and sometimes spontaneous when attacked in a back alley by someone after what few coins he might have in his pockets. And, finally, there was a time or two, when he was at his most desperate, that he killed on command and was paid for it. But there was never a time that his victim was entirely innocent and had not already stained his or her own hands with someone else's blood first. And that helped him sleep at night at least.
Adventuring Companions:
Campaign:
Joneth Revane, Rogue (Knife Master) 2:
JONETH REVANE CR 1
Male Tiefling Rogue (Knife Master) 2 N Medium Outsider (Native) Init +5; Senses Darkvision 60 ft.; Perception +6 -------------------- DEFENSE -------------------- AC 16, touch 14, flat-footed 12. . (+2 armor, +3 Dex, +1 dodge) hp ? (2d8+2) Fort +1, Ref +6, Will +1 Defensive Abilities Evasion, Fiendish Resistance -------------------- OFFENSE -------------------- Spd 30 ft. Melee Dagger +4 (1d4+2/19-20/x2) or . . Unarmed strike +4 (1d3+2/20/x2) Ranged Dagger +4 (1d4+2/19-20/x2/10 ft.) Special Attacks Sneak Attack +1d8/+1d4 Spell-Like Abilities (CL 2nd) 1/day - darkness -------------------- STATISTICS -------------------- Str 14, Dex 17, Con 12, Int 14, Wis 12, Cha 10 Base Atk +1; CMB +3; CMD 17 Feats Dodge, Weapon Finesse Traits Reactionary, Shadow Stabber Skills Acrobatics +8, Bluff +7, Climb +6, Diplomacy +5, Disable Device +8, Escape Artist +8, Knowledge (Local) +7, Perception +6, Sense Motive +6, Sleight of Hand +8 (+9 to conceal light blades), Stealth +10, Swim +6; Modifiers Skilled Languages Abyssal, Common, Dwarven, Elven SQ Fiendish Sorcery, Hidden Blade +1, Rogue Talents (Finesse Rogue), Sneak Stab Combat Gear Dagger (6), leather, thieves' tools; Other Gear Pickpocket's outfit, spring loaded wrist sheath (2), backpack (20.5 lbs: bedroll, flint and steel, shaving kit, silk rope (50 ft.), torch (2), trail rations (4 days), waterskin), belt pouch (2 lbs: caltrops), belt pouch (empty) -------------------- SPECIAL ABILITIES -------------------- Darkvision See in the dark in black and white only Evasion (Ex) No damage on successful Reflex save for half damage Fiendish Resistance Cold resistance 5, electricity resistance 5, fire resistance 5 Fiendish Sorcery (Ex) Treat CHA score as 2 points higher for all sorcerer class abilities if having Abyssal or Infernal sorcerer bloodline Hidden Blade Add 1/2 rogue level on Sleight of Hand checks to conceal a light blade Reactionary +2 trait bonus on Initiative checks Shadow Stabber +2 trait bonus on melee weapon damage rolls when unseen by targets Sneak Attack Deal extra damage vs. flanked or flat-footed targets Sneak Stab (Ex) +1d8 sneak attack damage with a dagger-like weapon, +1d4 sneak attack damage with all other weapons Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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