Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


1,101 to 1,150 of 2,936 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Sorry I must've imagined posting. Saw the first post as soon as it went up, must've slipped my mind that I hadn't posted.

Beltzer hustles forward to join the rest of the group being attacked by birds as battle can't be avoided now.


* Saltmarsh *

Brief Summary Round 10

Arlan manages to beat the crazy stork that grappled him into unconsciousness, while Varin unsuccessfully flailed away unable to employ his huge hammer.
Green dropped

Lys wounds the one grappling Varin.
Purple takes 3 damage

Mohs moves forward and shouts some a dwarven incantation causing webs to surround the bomber. The half-orc sneers as he avoids getting entangled.
Reflex DC 15: 1d20 + 9 ⇒ (18) + 9 = 27

Wulfrum continues to burn with a mad glint in his eye looking at the flammable webbing around the bomber.
fire damage: 1d6 ⇒ 3

The devil stork holding Varin extends an ovipositor from its abdomen and attempts to penetrates his flesh. The stinger fails to implant its eggs in Varin.
purple on Varin: 1d20 + 5 ⇒ (9) + 5 = 14

The other crazy stork attacks the newcomer without success.
red on Beltzer: 1d20 + 5 ⇒ (9) + 5 = 14

Standing in a sweet spot within the webbed area, the bomber chuckles and targets the dwarf again with another bomb. The explosion finally overwhelms the dwarf who doesn't stabilize while he char-broils. The situation looks grim.
bomb 5 on Wulfrum: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
fire damage to Wulfrum: 2d6 + 3 ⇒ (6, 3) + 3 = 12
Wulfrum Con check to stabilize DC 15: 1d20 + 1 ⇒ (13) + 1 = 14
Wulfrum is dying and is on fire.

HP, AC wrote:

Crazy storks: AC 13 T 13 FF 11 CMD 13, 21 vs. trip.

Half-orc bomber: AC 20 T 15 FF 15 CMD 19. Fort +5 Ref +9 Will +1.
Arlan 23/38 AC 21
Beltzer 27/30 AC 16
Lys 33/33 AC 16
Mohs 33/33 AC 16
Nerak 19/24 AC 14
Wulfrum -5/27 AC 20 Strength -2 & on fire
Varin 16/38 AC 20

The web gives the bomber cover +4 AC

Everyone is up. Remember the map is still wonky, sorry can't fix.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Beltzer takes a swing at the bird that attacked him.

attack: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 2d6 ⇒ (6, 5) = 11

He puts to much force into the swing missing the bird.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

"Lorn get help, Mohs help Wulfrum."

With that he takes out a precious scroll and chants quickly, the words disappearing as the spell takes effect. A pair of glowing darts strike without fail into the orc kin's chest.

Magic Missile: 2d4 + 2 ⇒ (2, 2) + 2 = 6

Sense their is black on the map I have to ask, is their anything between Lorn and the other group. I am guessing the blue is water, not a problem for a flying rock. Will move Lorn when it's cleared up.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Arlan circles around to stand over his prone attacker, bludgeoning furiously at the bird that is attacking Varin.

5 ft step NW--I drew the line but didn't physically move my token because it still won't let me do "bring to front".

Flurry, first attack, nonlethal, PA vs purple stork's grappled AC: 1d20 + 6 + 2 - 2 - 1 ⇒ (8) + 6 + 2 - 2 - 1 = 13

Nonlethal damage, PA: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13

Intimidate free action from Enforcer: 1d20 + 13 ⇒ (13) + 13 = 26

If successful, shaken for 13 rounds.

Flurry, second attack, nonlethal, PA vs grappled AC: 1d20 + 6 + 2 - 2 - 1 ⇒ (18) + 6 + 2 - 2 - 1 = 23

Nonlethal damage, PA: 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Effects:
Shoanti Chew: (413/600) (rage persists for an extra round), Mutagen: (18/200) (+4 Str, -2 Int, +2 Nat Armor), Rage rounds remaining: (2/6), Current AC: 21 (19 + 2)


* Saltmarsh *

Varin, Wulfrum, Lys


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Sorry DM. MIDNIGHT MADNESS sale in work today so was busy. Getting a reply now.

Varin gritted his teeth and pulled his Hopeknife from its sheath, stabbing down at the bird.

Shishka-Bird1d20 + 6 ⇒ (2) + 6 = 81d4 + 6 ⇒ (3) + 6 = 9


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys sighs as she pulls the trigger at the birds once more. "What even are those? And what's going on with the bomber?", she asks as she non-chalantly fires two bolts at the nearest bird.
Attack, Rapid Shot: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Attack, Rapid Shot: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9

The crossbow spews out the two bolts slowly, which then fall to the ground, leading to Lys grunting heavily. "The old gal wasn't build for that much abuse...", as she takes a step back.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum bleeds a bit while his beard burns.

Stabilize: 1d20 + 1 ⇒ (17) + 1 = 18


* Saltmarsh *

Brief Summary Round 11

"Lorn get help, Mohs help Wulfrum." With that he takes out a precious scroll and chants quickly, the words disappearing as the spell takes effect. A pair of glowing darts strike without fail into the orc kin's chest. The magical, mechanical bird that is Nerak's familiar Lorn arrives at full speed behind Lys flapping and squawking.
Bomber takes 6 damage

Arlan's first blow knocks the crazy stork grappling Varin unconscious. His second blow kills the last conscious stork.
Purple takes 13 nonlethal +3 damage = 16 and is unconscious. Red takes 11 nonlethal +11 = 22 and is unconscious.

Freed of the grappling avian, Varin coups de grace using his earthbreaker the one that almost impregnated him eggs.
Purple is paste.

Mohs moves forward putting his hand on the healing wand that fell from Wulfrum's hand and shouts some a dwarven incantation causing an Obscuring Mist to surround the dwarves. The half-orc cackles.

Wulfrum stablizes but continues to cook.
fire damage: 1d6 ⇒ 1

Mohs and Nerak hear another explosion where the bomber was last seen behind the obscuring mist.

GM stuff:
B6 & M1

HP, AC wrote:

Half-orc bomber: AC 20 T 15 FF 15 CMD 19. Fort +5 Ref +9 Will +1.

Arlan 23/38 AC 21
Beltzer 27/30 AC 16
Lys 33/33 AC 16
Mohs 33/33 AC 16
Nerak 19/24 AC 14
Wulfrum -6/27 AC 20 Strength -2 & on fire
Varin 16/38 AC 20

Everyone is up. Remember the map is still wonky, sorry can't fix.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

As the last of the aggressive storks falls, Arlan half turns to see Lorn barking out an alarm. The soldier picks up his spear and sprints heedlessly towards the others.

I did a move action to pickup my spear and a move action to run x4. I'm not too familiar with running rules, I admit. If it's a full round action to go x4 then I'll leave my spear behind.

effects:
Shoanti Chew: (412/600) (rage persists for an extra round), Mutagen: (17/200) (+4 Str, -2 Int, +2 Nat Armor), Rage rounds remaining: (2/6), Current AC: 21 (19 + 2)


* Saltmarsh *

Key things about Running: it's a full round action AND it must be a straight line.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Thanks, I'll just double move. Fixed on map


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Beltzer realises the danger and follows after Arlan. "Right doubling back now!"

double move


* Saltmarsh *

Varin, Wulfrum, Nerak, Lys


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

I have no access to roll20. Laptop is freaking out.

Varin sighed inwardly and stretched before pausing for a second and staring around at the dead birds. "A night fighting Orcs and now beating up on some huge Chickens... Well home certainly hasn't changed!"

He turned to Lys and Beltzer and grinned. "Who is buying the first round when the night is done?"

With a sigh he hefted his hammer once again, before dashing off after Arlan.

Double Move


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys takes a couple of steps, slowing down to a fast walk. Opening her contraption, and starting to jam bolts in, she replies quickly. "Hah! That's not even a question. Beltzer's mom. Then the patrol captain buys the second and the third. See if we can get someone else to get the rest. Valiant heroes like us are famous for alcohol mooching.", she says, nudging Varin.
Move action move 30ft. Standard action start reloading.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

I'm not sure what else I can do other then bleed so, I wouldn't wait on my post. Though I suppose I took damage again, so I should roll bleedout yes?

Stabilize: 1d20 + 1 ⇒ (14) + 1 = 15


* Saltmarsh *

Nerak


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak takes out another scroll and waits. Ready to cast on the orc should he appear. He had to cover the dwarves retreat.


* Saltmarsh *

Nerak, if you can post your readied action and specifc scroll, that would be better. I'll post as soon as possible, I've a busy day today


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Readied Magic Missile scroll to attack orc on sight.


* Saltmarsh *

Brief Summary Round 12

The magical, mechanical bird that is Nerak's familiar Lorn leads the way at full speed flapping and squawking to avoid the mist.

Mohs puts out the flames of Wulfrum.

Nerak spies the bomber appear on the ledge above the hill giant skeleton and pelts him with a magic missile.
2nd level scroll?: 1d4 + 1 ⇒ (2) + 1 = 3
Bomber takes 3+6=9 damage

The bomber smiles diabolically and lobs a grenade at the wizard.
bomb 7 on Nerak: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
confirm threat: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10 whew
fire damage to Nerak: 2d6 + 3 ⇒ (3, 6) + 3 = 12
Nerak Reflex save DC 15: 1d20 + 3 ⇒ (2) + 3 = 5
Nerak takes 12 fire damage and is on fire

HP, AC wrote:

Half-orc bomber: AC 20 T 15 FF 15 CMD 19. Fort +5 Ref +9 Will +1.

Arlan 23/38 AC 21
Beltzer 27/30 AC 16
Lys 33/33 AC 16
Mohs 33/33 AC 16
Nerak 7/24 AC 14 on fire
Wulfrum -6/27 AC 20 Strength -2
Varin 16/38 AC 20
Everyone is up. Remember the map is still wonky, sorry can't fix.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Beltzer runs around the cloud intending to jump off the ledge to the floor below once he reaches it.

Double move, next round doubling moving again and jumping down. It's 10 feet of ledge right? So 1d6 non-lethal damage for intentionally jumping?


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Due to Nerak's cypher magic feat scrolls act as +1 CL higher. So his magic missile 2nd level acts as a 3rd level for him. Also how did the orc get out of the web to his current location? If he used fire the whole web would catch fire and burn him along with it, guessing that was the bomb from earlier. So his HP damage should be higher if that is the case.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3


* Saltmarsh *
Nerak Sersver wrote:

Due to Nerak's cypher magic feat scrolls act as +1 CL higher. So his magic missile 2nd level acts as a 3rd level for him.

[dice=Magic Missile]1d4+1

Cool. I've to remember that feat for future PCs. Bomber takes 3+9= 12 damage


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

"Damn, who taught orcs tactics!", shouts Lys as she twists the final latch on her crossbow, moving forward slightly. "I'll give that person a stern talking to!"

Standard Action Reload, move action move. Trying to get to visual range, obviously.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

As the bomb comes his way Nerak speaks a word and makes a tiny gesture. His form becomes ghostly and the bomb flows through him as if he were mist rather then striking him.

Cast Windy Escape as an immediate action. Rolled a reflex incase I still have a chance of catching fire as I am not sure if it still applies or not considering the spells effect. Will post the rest of my actions then.

Reflex: 1d20 + 3 ⇒ (19) + 3 = 22


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

DM Jubal--on my last turn I thought I had dropped my spear, but looking back at the posts I never did (which makes sense, as I can still kick while holding the spear). I'm going to operate as though I'm still holding the spear, let me know if I can't for some reason.

Arlan feels his heart pounding in his chest, hoping he's not too late to help his friends.

Double move

DM Jubal--how high up is the ledge that the bomber is on?

Effects:
Shoanti Chew: (411/600) (rage persists for an extra round), Mutagen: (16/200) (+4 Str, -2 Int, +2 Nat Armor), Rage rounds remaining: (2/6), Current AC: 21 (19 + 2)


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Varin bears down deep in to his soul and pushes on, fighting the aching in his muscles.

Double Move


* Saltmarsh *

waiting Nerak's full round actions.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Well I can guess how this will go, but I may be wrong. ;)

Nerak attempts to put out his flaming person.

Reflex DC 15: 1d20 + 3 ⇒ (6) + 3 = 9
Fire Damage: 1d6 ⇒ 4

Nope I am right.


* Saltmarsh *

Brief Summary Round 13

Nerak succesfully extinguishes the fire on his clothes and dives for cover.
Nerak, I'm using your previous, unused successful Reflex DC 15 save and moving you out of line of sight of the bomber for self-preservation.

The bomber loudly asks the heroes, "where did you go? Hiding behind all the clouds." Then he yells to someone else, "Lehi! Lehi! Stop soaking in the bath and get up here now! I have them pinned down."

DM stuff:
2d8 + 3 ⇒ (4, 4) + 3 = 11

HP, AC wrote:

Half-orc bomber: AC 20 T 15 FF 15 CMD 19. Fort +5 Ref +9 Will +1.

Arlan 23/38 AC 21
Beltzer 27/30 AC 16
Lys 33/33 AC 16
Mohs 33/33 AC 16
Nerak 7/24 AC 14
Wulfrum -6/27 AC 20 Strength -2
Varin 16/38 AC 20

Everyone is up. Remember the map is still wonky, sorry can't fix.


* Saltmarsh *

I've been doing that catch fire mechanic wrong. Nerak, you were right. It takes a full round action and a Reflex to extinguish. I'm ruling the burn damage occurs on the bomber's turn if not extinguished.

Brief Summary Round 13 Redo

Nerak succesfully extinguishes the fire on his clothes and steps closer to the cloud.
Nerak, I'm using your previous, unused successful Reflex DC 15 save and 5-ft stepping toward the cloud.

The bomber takes total cover behind the hill giant skeleton and loudly asks the heroes, "where are your friends, crispy?" Then he yells to someone else, "Lehi! Lehi! Stop soaking in the bath and get up here now! I have them pinned down."

HP, AC wrote:

Half-orc bomber: AC 20 T 15 FF 15 CMD 19. Fort +5 Ref +9 Will +1.

Arlan 23/38 AC 21
Beltzer 27/30 AC 16
Lys 33/33 AC 16
Mohs 33/33 AC 16
Nerak 7/24 AC 14
Wulfrum -6/27 AC 20 Strength -2
Varin 16/38 AC 20

Everyone is up. Remember the map is still wonky, sorry can't fix.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Err, I know this is going to disadvantage us but didn't we establish running through the cloud required some kind of roll considering you made me do one earlier? It's why I'm doing this silly path up top."Beltzer attempt to move full speed through fog cloud Acrobatics +1 -ACP? DC 10: 1d20 - 3 ⇒ (2) - 3 = -1 "

Beltzer continues to hustle through trying to meet up with his companions.

non-lethal: 1d6 ⇒ 5

double move


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Managed to move, but I'm not sure if that orange thingy is still there. If it's not, please edit that. Can't use roll20. Again.

Lys hears the orc taunting them and dashes forwards through the rising fog. "What was that, a*%~#&!? Can't hear you! Too many orcish death screams deafening me today!", she says as she ducks next to the wall. "You holding on, boys?", she says, turning towards the battered Nerak and Wulf.

Running on the line. If I can't, halve it in the same direction.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Where is the bastard? Arlan screams, running heedlessly toward his friends as red spittle flies from his lips.

DM Jubal--I'm not sure that you saw my question in my last post. How high up is the ledge? The one directly NW of Arlan's position on the map.

Effects:
Shoanti Chew: (410/600) (rage persists for an extra round), Mutagen: (15/200) (+4 Str, -2 Int, +2 Nat Armor), Rage rounds remaining: (2/6), Current AC: 21 (19 + 2)


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Acrobatics: 1d20 + 5 ⇒ (4) + 5 = 9


* Saltmarsh *

Brief Summary Round 14

The game is bogged with the party trying to reform. I've put everyone within sight of one another now. Mohs and Wulfrum can be seen in the border of the mist with 20% concealment. Wulfrum and Nerak are clearly hurt. Some of you have actions in addition to the next round of 15 to post:
- Varin you have a standard action
- Beltzer you have a full round action
- Nerak you have two full round actions. I moved you another 5 ft step out of line of sight of the bomber in your first action.

Please RP the reformation, and let's finish this boss fight.

HP, AC wrote:

Half-orc bomber: AC 20 T 15 FF 15 CMD 19. Fort +5 Ref +9 Will +1.

Arlan 23/38 AC 21
Beltzer 27/30 AC 16
Lys 33/33 AC 16
Mohs 33/33 AC 16
Nerak 7/24 AC 14
Wulfrum -6/27 AC 20 Strength -2
Varin 16/38 AC 20

Everyone is up. Remember the map is still wonky, sorry can't fix.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

"Come on all, we are almost there! Let's hope he hasn't killed anyone yet." Beltzer says nursing a slightly sprained ankle from the fall.

Round 14

Beltzer can likely guess that everyone is in the cloud so darts forward just about reaching the cloud, sliding into it to be out of sight from the bomber.

Double move, the X is where I ended up in this round. Sliding is just RP, I'm not actually dropping prone. Think sliding to homebase or something.

Round 15

Beltzer moves carefully in the cloud to the middle then heals Wulfrum. He also takes Wulfrum's wand and says "Let me have this for a bit, I'll use it to keep people on their feet."

CLW: 1d8 + 3 ⇒ (6) + 3 = 9


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum sits up slowly, his head ringing from pain. He looks at Beltzer and gives him a small nod. "Thanks lad, I was beginning to worry that I was gonna become one with the stone." he said as he began to stand up very slowly.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Rrrraggh!

Arlan roars, walls shaking around him as he advances again.

Someone tell me where the scrawny coward is so I can rip his heart out!

Move: 30 ft

Standard: Total Defense, AC 27, Touch AC 18

Effects:

Shoanti Chew: (409/600) (rage persists for an extra round), Mutagen: (14/200) (+4 Str, -2 Int, +2 Nat Armor), Rage rounds remaining: (2/6), Current AC: 21 (19 + 2)


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Varin gritted his teeth and trundled after his companions. His armor was a lot heavier than the others and he was beginning to feel it, all of this running around, fighting Greenskins and birds, it was starting to take its toll on him. His focus shifted to a tiny pin prick. Get where you are going. Find Greenskin. Throttle Greenskin and shove those exploding globes up its arse. Simple, right?

Standard 1-Move. Move 1-Move. Standard 2-Move.

Note to self- Level Dip in to Cleric of Travel Domain for increased movement.


* Saltmarsh *

Nerak and Lys


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

1st Round

Nerak was furious, his ulfen blood boiled. Having nothing to do with the burns and charred clothes, he fought the impulse to charge the orc scum and throttle him with his bare hands. The more rational and reasoning part of him made it all to clear that would end badly. But none the less, ulfen do not forgive. They always collect debts, be it gold, blood, or honor. He removed his precious potion and downed it's contents.

Potion: 1d8 + 1 ⇒ (6) + 1 = 7

"The orc is hiding behind one of the giant skeletons. He just called what I guess is the owner of the troll tracks."

2nd Round

His burns fade and dead skin falls off like dry leaves as the potion takes effect. Not missing a beat he removes one of his treasured scrolls with wicked vengeance in his heart. He cast one of his last spells from his mind and vanishes as it takes effect.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

"That's great!", Lys shouts as she gets out of the mist. "Hold it together, guys!", she encourages the others, running towards Nerak's location.

Taking the fastest way possible to get to the rest, until I'm in visual range of the bomber.


* Saltmarsh *

Brief Summary Round 15

As the heroes rally and form, the bomber stays out of sight but not out of mind. Beltzer dives into the Mist until Nerak cannot see him. Lys gets the hill giant skeleton on the wall looking for wabbits.

How quickly can they finish this to regroup at the Killin' Ground for drinks on the house?

HP, AC wrote:

Half-orc bomber: AC 20 T 15 FF 15 CMD 19. Fort +5 Ref +9 Will +1.

Arlan 23/38 AC 21
Beltzer 27/30 AC 16
Lys 33/33 AC 16
Mohs 33/33 AC 16
Nerak 14/24 AC 14
Wulfrum 3/27 AC 20 Strength -2
Varin 16/38 AC 20

Everyone is up. Remember the map is still wonky, sorry can't fix.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Acrobatics to jump: 1d20 + 8 ⇒ (11) + 8 = 19

Climb to pull up: 1d20 + 9 ⇒ (8) + 9 = 17

Arlan runs up to the wall, leaping into the air and grabbing the ledge with one hand. He sets the spear on the ground and pulls himself up, looking for danger.

Standard action remaining, turn paused to see what I see.


* Saltmarsh *

Readied action in Round 16

Arlan pulls himself up to face a tall, gangly giant with thick hide of mottled blue; protruding yellowed canines; narrow slits for eyes; and large, powerful hands that end in wicked claws that she slashes at him. Her claws drag tracks across his armor.
claw vs Arlan: 1d20 + 6 ⇒ (13) + 6 = 19

Behind her, Arlan can see the half-orc bomber. His intricately tattooed face grinning like a maniac. A bomb is in one hand and a falchion in the other.

HP, AC wrote:

Half-orc bomber: AC 22 T 15 FF 17 CMD 19. Fort +7 Ref +9 Will +1.

Troll: AC 14 T 14 FF 10 CMD 18. Fort +6 Ref +5 Will +1.
Arlan 23/38 AC 21
Beltzer 27/30 AC 16
Lys 33/33 AC 16
Mohs 33/33 AC 16
Nerak 14/24 AC 14
Wulfrum 3/27 AC 20 Strength -2
Varin 16/38 AC 20


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Coward's up here, and he has some ugly thing protecting him. I'm not surprised, Arlan says, gritting his teeth and dodging as best he can.

Standard: Total Defense, AC 27, Touch AC 18

Effects:

Shoanti Chew: (408/600) (rage persists for an extra round), Mutagen: (13/200) (+4 Str, -2 Int, +2 Nat Armor), Rage rounds remaining: (2/6), Current AC: 27 (19 + 2 + 6)

1,101 to 1,150 of 2,936 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Killin' Ground All Messageboards

Want to post a reply? Sign in.