Fury of the Virtuous (Inactive)

Game Master jlighter

A rebooted Wrath of the Righteous campaign, with some added twists and variations to make things a little more interesting.


51 to 75 of 75 << first < prev | 1 | 2 | next > last >>

Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Hope you and yours are okay. Glad you got power back though.


Kenabres Underground Map - Part 1

Hey, all. Tossed something up in the Campaign Info thread. I had a few houserules that I wanted to put out for consideration. Some are flavor, some are mechanical. I'd also welcome suggestions if the group has any that they wish to submit.


Male Aasimar Abjurer 1

I want spell crits, everyone knows we will have a lot of spell resistance going on in this AP. So if I roll a nat 20 on a SR check I want to see a demon kabob.

Another one I was thinking is counterspelling with crits too. If I get a nat 20 on the check it should double any counterspell effect if any. So if I have parry spell which lets me reflect a countered spell instead of reflecting a fireball back at the caster I reflect two, one at the caster and another target.

I also demand cookies, chocolate chip cookies. Don't mess with the classics. (^.^)

Really I doubt I will get a lot of natural 20's but when they do happen it would be nice to see some fireworks. Unless they happen too often, you never know.


Kenabres Underground Map - Part 1

Not familiar with the concept, but let me see if I understand. Spell Crits are the potential to score a critical hit when a SR check is called for?

Hmm. Counter-spell crit would be interesting. Normal counterspell = negate spell, crit counter-spell = spell-turning or similar effect? Might be interesting.

Mail-order suffice on cookies?


Male Aasimar Abjurer 1

Well most spells that call for SR are damage based so I was thinking a maximize spell effect or some other enhancing effect to the spell for those that do not deal damage. Like a DC bonus or longer duration maybe.

As for the cookies, I want them fresh so teleport them with your mind. @.@


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Looks okay to me. I don't really have a suggestion to add.


Male Aasimar Abjurer 1

Anyone seen our pally?


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Nope I haven't. :(


Kenabres Underground Map - Part 1

There may be RL things disrupting his ability to post. He hasn't posted in my CoT game in some time, either. We can Bot him for now, and if he doesn't come back, we can run with four players.

Nenthil, you get those cookies?


Male Aasimar Abjurer 1

Yes and they will full of win and awesomeness.


Male Aasimar Abjurer 1

Firing into melee sucks, just saying.


Male Aasimar Abjurer 1

How do you hit with a 14 on melee but miss with a 16 on ranged?

I hope you did not add a -4 for firing into melee cause that was already included in my roll. My normal ranged attack bonus is +3, which is why I have a -1 in my roll.


Kenabres Underground Map - Part 1

I checked the rules a couple of times because I didn't believe it. It's -4 to the attack for firing into melee, and in addition it has +4 to AC because of cover from Weyland. Not the biggest fan of it being designed that way, but that was the way it worked. Even with the Bardic Music, you were at a 17. Needed one more.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Just an FYI. I will likely not be on until sunday night CDT. Going to be busy moving.


Kenabres Underground Map - Part 1

Got it. Thanks for the FYI. Good luck with the move.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Okay, I'm moved and posting again.


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

FYI, I am going on travel today through Thursday. I may or may not be able to regularly post


Kenabres Underground Map - Part 1

Okay. Thanks for the heads-up.


Male Aasimar Abjurer 1

Levitation as is will not help us sense the spell only works on vertical movement the way I read it. So when I said two people per use of the spell I was thinking one would float and the other would jump on to them so their momentum brought them across. If we had more uses then one person would float then be pushed hard across.

Just clarifying it.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

True, but Allysen doesn't know that.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Could you use a rope to pull yourself across...


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

Use the rope and tow them across?


Kenabres Underground Map - Part 1

Alternately, since it has a decent duration, it isn't impossible for it to be used in the "levitate down, walk across, levitate up and out" sense. :P


Male Aasimar Abjurer 1

I just noticed I wasn't given the scale's CL. If the duration is long enough one use is all that is needed to ferry everyone else across. xP


Kenabres Underground Map - Part 1

Oops. May have forgotten that for all of you. Each of the scales is a CL 19th Minor Artifact.

51 to 75 of 75 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Fury of the Virtuous OOC Thread All Messageboards

Want to post a reply? Sign in.