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1d20 ⇒ 20
1d20 ⇒ 10
1d20 ⇒ 5
1d20 ⇒ 13
1d20 ⇒ 15
1d20 ⇒ 9
1d20 ⇒ 4
1d20 ⇒ 19
1d20 ⇒ 17
1d20 ⇒ 4

lucklesshero |

Just a behind the curtain check in with my players. Regarding the fort saves and climate. You all will need at least 4 more saves against the cold in this adventure possible 5-10! Yes cold is a real danger..fortunately there *might*/*should* be a break between saves. at some point, so the DC doesn't spiral out of control.
I did notice in the environmental rules that, no-one is taking the survival bonus option (it wouldn't have mattered with Torvald his Fort. sav. roll was so low) . However, using survival also slows you down (1/2 speed), doubling whatever time it takes for you to reach Nadlek's point. I am going to assume no one wants to double their exposure time to the elements, when hiking overland to Nadlak's point (when we get to that part of the adventure). However, when you do get to Nadlak's point, you'll no longer be traveling. So I suggest when your characters arrive, you all role survival checks (just one will do) if you get a high enough result not only will you give yourself a +2 to your fort saves..but possible one of friends will also receive a bonus!
P.S. I'll need additional Survival checks (1 each) from all of you for an un-related event coming up.
As I wrote this I had a vision of penguins huddled together in the Antartic

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Here are 10 more advance Fort saves against the cold:
Fort vs Cold: 1d20 + 2 + 5 ⇒ (4) + 2 + 5 = 11
Fort vs Cold: 1d20 + 2 + 5 ⇒ (14) + 2 + 5 = 21
Fort vs Cold: 1d20 + 2 + 5 ⇒ (10) + 2 + 5 = 17
Fort vs Cold: 1d20 + 2 + 5 ⇒ (5) + 2 + 5 = 12
Fort vs Cold: 1d20 + 2 + 5 ⇒ (18) + 2 + 5 = 25
Fort vs Cold: 1d20 + 2 + 5 ⇒ (16) + 2 + 5 = 23
Fort vs Cold: 1d20 + 2 + 5 ⇒ (1) + 2 + 5 = 8
Fort vs Cold: 1d20 + 2 + 5 ⇒ (16) + 2 + 5 = 23
Fort vs Cold: 1d20 + 2 + 5 ⇒ (6) + 2 + 5 = 13
Fort vs Cold: 1d20 + 2 + 5 ⇒ (1) + 2 + 5 = 8
Here is the advance Survival check (assumes no aid another or other situational bonuses):
Survival: 1d20 ⇒ 1
Well, Jamir was fun to play while he lasted...

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Fort vs Cold: 1d20 + 3 ⇒ (12) + 3 = 15
Fort vs Cold: 1d20 + 3 ⇒ (1) + 3 = 4
Fort vs Cold: 1d20 + 3 ⇒ (19) + 3 = 22
Fort vs Cold: 1d20 + 3 ⇒ (2) + 3 = 5
Survival: 1d20 + 1 ⇒ (19) + 1 = 20
Fort vs Cold: 1d20 + 3 ⇒ (16) + 3 = 19
Fort vs Cold: 1d20 + 3 ⇒ (12) + 3 = 15
Fort vs Cold: 1d20 + 3 ⇒ (11) + 3 = 14
Fort vs Cold: 1d20 + 3 ⇒ (12) + 3 = 15
Fort vs Cold: 1d20 + 3 ⇒ (15) + 3 = 18
Fort vs Cold: 1d20 + 3 ⇒ (9) + 3 = 12
Edited to bring my number of saves up to 10 same as the others.

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From now until you use those Survival checks, Jamir stands within 5 feet of Torvald at all times.

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Fortitude vs Cold: 1d20 + 4 + 5 ⇒ (5) + 4 + 5 = 14
Fortitude vs Cold: 1d20 + 4 + 5 ⇒ (9) + 4 + 5 = 18
Fortitude vs Cold: 1d20 + 4 + 5 ⇒ (14) + 4 + 5 = 23
Fortitude vs Cold: 1d20 + 4 + 5 ⇒ (5) + 4 + 5 = 14
Fortitude vs Cold: 1d20 + 4 + 5 ⇒ (11) + 4 + 5 = 20
Fortitude vs Cold: 1d20 + 4 + 5 ⇒ (6) + 4 + 5 = 15
Fortitude vs Cold: 1d20 + 4 + 5 ⇒ (19) + 4 + 5 = 28
Fortitude vs Cold: 1d20 + 4 + 5 ⇒ (3) + 4 + 5 = 12
Fortitude vs Cold: 1d20 + 4 + 5 ⇒ (20) + 4 + 5 = 29
Fortitude vs Cold: 1d20 + 4 + 5 ⇒ (3) + 4 + 5 = 12
Survival: 1d20 ⇒ 9

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Torvald, didn't you buy cold weather gear? I noticed you didn't add 5 to the checks.
Fort v. Cold: 1d20 + 3 + 5 ⇒ (4) + 3 + 5 = 12
Fort v. Cold: 1d20 + 3 + 5 ⇒ (18) + 3 + 5 = 26
Fort v. Cold: 1d20 + 3 + 5 ⇒ (5) + 3 + 5 = 13
Fort v. Cold: 1d20 + 3 + 5 ⇒ (13) + 3 + 5 = 21
Fort v. Cold: 1d20 + 3 + 5 ⇒ (19) + 3 + 5 = 27
Fort v. Cold: 1d20 + 3 + 5 ⇒ (19) + 3 + 5 = 27
Fort v. Cold: 1d20 + 3 + 5 ⇒ (5) + 3 + 5 = 13
Fort v. Cold: 1d20 + 3 + 5 ⇒ (18) + 3 + 5 = 26
Fort v. Cold: 1d20 + 3 + 5 ⇒ (19) + 3 + 5 = 27
Fort v. Cold: 1d20 + 3 + 5 ⇒ (14) + 3 + 5 = 22
Survival: 1d20 + 4 ⇒ (4) + 4 = 8

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I don't know if anyone else is using the Season 8 Faction Journal Cards, but I wanted to let you all know that if Hamstring can work in a public speech against slavery or tyranny without jeopardizing the mission, or engage in a little creative but non-violent law-breaking in active furtherance of the primary mission, he will take that opportunity - please be aware that he isn't just going off on a tangent.
@lucklesshero - These goals should not require any additional work for you. I just succeeded in one as we are reaching the end of the other PbP I'm involved in, and the whole thing was done with one role-playing post in the Gameplay thread (warning - potential spoilers for PSS #2-01 if you follow the link), a skill check posted in a spoiler in the Discussion thread, and a quick PM to the GM to let him know what I was doing and what the card requires. All he did was confirm that the skill check was high enough that Garduk the Unteachable succeeded in recruiting a named NPC to the Dark Archive.

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I will be doing the same for The Exchange...I will be attempting to recruit a named merchant to cooperate with The Exchange.
It could be Haltani, but I'm going to wait to see if any other merchants present themselves as targets in Dalun.
For my fellow team-mates (especially Torvald), the Diplomacy check required could be aided any of y'all. I'll let you know when I attempt the check in here. Thanks in advance for the assistance.

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Happy to help, I'm strongly considering switching Torvald over to Silver Crusade but I'm not sure how that works.

lucklesshero |

Yes if you guys are going to use faction cards it's a good idea to let me know in advance on the discussion thread and then role-play the action out in the game play thread with the corresponding die role. If you want a player to assist with an aid another a brief exchange in the game play thread is also welcome..."hey buddy I'm from the shadow lodge and so are you, help me to embarrass the Grandlodge by spreading rumors about they Favor Taldean chocolate over Chelish chocolate!" DC 15 check roll= etc...

lucklesshero |

Btw I'm asking does anyone know...can you use different seasons faction cards besides the current season?

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Btw I'm asking does anyone know...can you use different seasons faction cards besides the current season?
I believe that you can only do so if you already started the card with that character. I know I saw a thread about it - if I can dig it up quickly I will post a link.

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Btw I'm asking does anyone know...can you use different seasons faction cards besides the current season?
Per the instructions on the bottom of the Faction Cards download first page...
"...a PC who has checked at least one box on an earlier faction card may still continue to fulfill its goals and earn its rewards even into the new season."However,
"a PC joining a faction can only acquire the most recent version of a faction's card..."

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And confirmed by John Compton here.

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I did look at the faction cards and I believe my biggest goal is to make sure we satisfy both the primary and secondary missions.
So, I am definitely willing to help out with the trade talks. I can probably help with the slavery talk as well as long as it doesn't detract from the mission.

lucklesshero |

Hey everyone I posted a map of the layout of the Dalun gates. I did a poor editing in paint, in order for you guys to get an idea of the positions everyone will start in. Keep in mind this doesn't have to devolve to combat. But just in case it does; I tried to assign each square a grid number via the old "battleship" game: for example I believe I started Halvor in I 20 and Jamir would be in H 19... Anyway take a look ( and try not to laugh at my poor editing)
here's the link again Drive folder

lucklesshero |

So....this encounter can't be aided by Craggark?
yes it can be aided by all of you ...the players who didn't sense Halvor's mood change just don't get to make the primary roll/check (ie: 2 of the 3 players that sensed the mood change must make the intimidate and/or bluff check)
The rest of the players must wait until one of the primary players post their bluff or intimidate check..then they can attempt to "aid another" ie. (intimidate: (Tusk says) you better not attack Halvor..who knows what kind of curse those witches will put on you and your kin for oath breaking! Craggark says yeah that's right I heard them white whiches not only turn you into frogs but also cut your legs off and let ya keep your human mind!
Tusk would roll his roll first (under a spoiler) if you like what you read you can jump in and support him or wait for say Jawhar or Jamir to bluff...
Got it now?

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Writing up the RP for the bluff check now.

lucklesshero |

FYI on the re-rolls...talked to GM Hmm about them..u can give away ur only re-roll if you like. GM star bonuses stay with you unless you have a rare campaign coin. My only two players that have re-rolls (that claimed them) are Craggark and Jamir. If anyone else has one let me know ..Jamir and Craggark have yet to use or give away their re-roll for this scenario . I will not require you "to prove your re-roll" again on the honor system....

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Craggark, you meant bluff, not diplomacy, for your aid another check, right? RIGHT?

lucklesshero |
1 person marked this as a favorite. |

relax u guys made it, I understood..Good job on the bluff btw..almost had the GM convinced !

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I dissappear from game for only about 36 hours and 23 new posts in gameplay alone gheesh cold fort: 11 + 1d20 ⇒ 11 + (15) = 26
fort: 11 + 1d20 ⇒ 11 + (19) = 30
fort: 11 + 1d20 ⇒ 11 + (5) = 16
fort: 11 + 1d20 ⇒ 11 + (14) = 25

lucklesshero |

I like that you're keeping in character Tusk. Your character would recognize he isn't much for words. Furthermore, he would consider it his duty to stand vigil, while the rest tried to talk the pretty blond baroness into, allowing them to do their job.

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Jamir will give it a shot as soon as his player can get out of the office and start writing up a post - figure an hour or a little more. Happy to aid instead if someone else wants to do it, though.
I assume it's too late for Jawhar to hit us with a touch of good?

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Gang, I have had an emergency pop-up at work that will keep me tied up through the weekend and until late Monday night (UTC -06:00). On Saturday and Sunday I will be able to check in semi-regularly at least to post needed skill checks, saving throws, even combat actions, but my role-playing will be significantly curtailed. On Monday, I will check in early in the morning, but then will be completely offline until around midnight and should be more or less back to normal schedule by Tuesday. Sorry for the unexpected absence!

lucklesshero |

If you want to see your starting positions I've made a crude map in the google drive labeled "outside M" also the jpeg named Rigory is a representation of the wolf you guys are encountering.

lucklesshero |

Fyi I'll wait till all initiative checks are in before I continue combat. If you want to speed along combat you can give me your tactics and general movements ect.. On the discussion thread only! up to 3 moves in advance.
I simply don't want to clog up the game play thread with "if he does this I do that stuff." If you can check in regularly, I recommend not spelling out your actions in advance. If you do decide to "foretell" a couple of your actions; please give me accompanying rolls, along with at least 2 generic rolls (so I can make a save for you or an un-planed skill check ect..)
As always your advice is appreciated on how I might make Play by post combat more fun and or efficient ...
btw Craggark the way you did your two possible advanced actions is fine. Not singling you out. The under the spoiler tag is perfect for your held action(s) ect.. If anyone else has multiple possible things happen on their up-coming turn, based on what an ally or enemy does; I recommend using the same format. I'm only asking people who try to predict 2-3 turns ahead to address it on the discussion thread. It will at least give the illusion of a fluid combat that way and I won't have to keep scrolling up to that person's post to find out what they're doing.

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Tactics:
Get off first ranged attack, then close to melee while drawing rapier. Assuming the wolf is size medium or larger, if it attacks Jamir and misses, he burns a panache point to use his underfoot assault ability to step into the wolf's square, at which point he and all adjacent allies are treated as flanking, and the wolf would have a penalty per ability description. Otherwise he just hacks away with his rapier.
Sorry for delay - in my other game the GM handles initiative rolls.

lucklesshero |

Ok everyone, just so you know the economy of action here. I believe that, Jamir had the best perception roll at 23 the earliest he could have spotted the wolf was 60 ft. All of you had said you were helping with the digging either on the trench , or ice wall etc.. which means u had time to drop your tools turn around etc...free actions and draw a weapon or take another move action. The wolf has been tracking your party so is fully aware off you guys. It's 50ft move is easily enough to take it within 35ft while you were drawing weapons. Or in Jawhar 's case moving toward Craggark. The talk is assumed to have gone on while it approached and you drew your weapons.
Therefore everyone is where I had them on the map except Jawhar who moved toward Craggark. No one gets a surprise round and by saying you fire at the wolf just activates initiatives.(cause thinking the wolf is not ready for a fight as it approaches a group of armed individuals drawing their weapons assumes too much) your weapons are drawn except for Jawhar who needs a free hand to cast a spell on his turn in initiative.

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1 person marked this as a favorite. |

Well congratz to you folks on running the most active game I've ever seen. My other games have averaged around 20-30 posts this week, but this game has nearly 200! This is going to take me a while to get through, so I hope that by late tonight or tomorrow I'll be back in the action in Gameplay.

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For reference:
Underfoot Assault (Ex): At 1st level, if a foe whose size is larger than the mouser’s is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker’s space. This movement does not count against the mouser’s movement the next round, and it doesn’t provoke attacks of opportunity. While the mouser is within a foe’s space, she is considered to occupy her square within that foe’s space.
While the mouser is within her foe’s space, the foe takes a –4 penalty on all attack rolls and combat maneuver checks not made against the mouser, and all of the mouser’s allies that are adjacent to both the foe and the mouser are considered to be flanking the foe. The mouser is considered to be flanking the foe whose space she is within if she is adjacent to an ally who is also adjacent to the foe. The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser. This deed replaces opportune parry and riposte.

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Jamir's sling attack is in the gameplay thread, for whenever his turn comes up. However, if the wolf closes to within 10-15 feet of Jamir (or less) by the time it gets to Jamir's turn in the initiative order, he skips the sling attack - drops it if necessary - and draws his rapier while closing in to engage in melee. Either use the roll from the sling attack (modified by +6 instead of +5) or use new rolls below, GM's option. On his first hit with the rapier, he should have +1 to damage from having sharpened the blade with his whetstone earlier.
He uses the underfoot assault immediate action at the first opportunity and continue attacking the wolf on his turn, and will make an attack of opportunity if the wolf attempts to leave the square. If he does get to use this ability, he will quip: "Have you ever been checked for mange, sirrah?" once inside the wolf's square.
Here are 4 melee attack rolls, with rapier (not including extra damage from whetstone on first hit):
Rapier: 1d20 + 6 ⇒ (6) + 6 = 121d4 ⇒ 4
Rapier: 1d20 + 6 ⇒ (15) + 6 = 211d4 ⇒ 3
Rapier: 1d20 + 6 ⇒ (8) + 6 = 141d4 ⇒ 3
Rapier: 1d20 + 6 ⇒ (12) + 6 = 181d4 ⇒ 1

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Sorry, last note: none of my rolls include any bonus from bardic performance.

lucklesshero |

Hey everyone, I'm going to wait until 4pm pacific time today for tusk to jump on the game play thread. If he doesn't show by then (approx. 32hrs since he last posted by then.) I'll drop him to last in initiative automatically. If he doesn't show up by the time his turn comes up in initiative, his gun will mysteriously jam and he'll need a round to clear it (must be the cold weather) Then we'll play another round of combat and see if he shows up.
So no mater what; look for the combat round to begin around 4:00pm Pacific time US.

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Hey GM - could you please put the link to the Google Docs page in the 'Campaign Info' tab so we don't have to hunt for it? Thanks
Also, I'd like to take a 5foot step to E7 if allowed prior to combat starting. If not, I'll do that just before my combat action - of course, that may change if someone or thing occupies E7 before me...

lucklesshero |

Hey GM - could you please put the link to the Google Docs page in the 'Campaign Info' tab so we don't have to hunt for it? Thanks
Also, I'd like to take a 5foot step to E7 if allowed prior to combat starting. If not, I'll do that just before my combat action - of course, that may change if someone or thing occupies E7 before me...
Yep I'll put it there and Craggark is now in E7 leaving Jawhar with the choices of D7, D8, or F7 (unless he wants to be in front of you)
I'll default him to D8(Craggark's old square) if he doesn't object before combat begins
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Jawhar's Combat Plans
Will move to F5 before casting Shield of Faith on Craggark.

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Luckless, Ok, new roll posted. Also, a note that Jamir's normal move is 30', not 20' - he has the "fleet of foot" alternate racial trait.

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I expect I missed something but it looks to me as though in round 1, the wolf closed with the group and breath-attacked Craggark and Jamir, and then Faenethor, Craggark, and Jamir moved and attacked, while Jawhar and Tusk moved and/or drew weapons (I'm not clear on whether Tusk was able to move close enough to attack), and Torvald readied an attack. Craggark's and Faenethor's attacks were resolved, but I don't think Jamir's was. Did he hit? Sorry if I'm being dense about this, I just want to keep up while I can before we get further into round 2.

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Round 1:
Wolfie breathed on Jamir and Tusk
Faenethor force bolted it (hit)
Craggark punched it (missed - and then hit)
Haltani used a spell to help Craggark hit
Jamir attacked (not sure the result)
Jawhar moved and used a spell to increase Craggark's AC
Tusk moved and attacked (not sure the result here)
Torvald readied a bomb
Round 2:
Wolfie went to lunch on Craggark's leg, giving him the nickname "Stumpy"
(that's where we are)

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I had a 9, that only hits a zombie, it missed.
LOL. I love your one liners. Quality over quantity! :)

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I had a 9, that only hits a zombie, it missed.
I'm an optimist - I only assume a miss on a natural 1.