| Abomentolor Goblinburner |
"Is there something we want here? Or can we simply leave?" Abomentolor inquires, his eyes pointing to the door.
Know(Planes): 1d20 + 5 ⇒ (8) + 5 = 13
"I mean, if we can tell it won't follow, we can leave it as well."
Imagine a multiarmed thing with six swords, the blades shining in different colors. I think Spugnoir should have opened the encounter with "Hello there."
| Ardan Kiel |
@Spugnoir, aren't you the one doing the 'delicate negotiation'? After all, you're the one who speaks abyssal...
| Brother Grergof Varsk |
There has been something important in each of these rooms. I'm guessing something is being guarded behind that door. I would like to know what it might be if we are to risk leaving the demon here.
| Ardan Kiel |
Sense Motive, do I believe the demon 'doesn't speak common': 1d20 + 9 + 10 ⇒ (17) + 9 + 10 = 36
+9 wis +10 tears to win
| Foxy Quickpaw |
"That is in Thassilon, right?" the demon asks. "Behind the door is the way to the upper part of the palace. Some workshop and an anteroom to Xin's throne room. I'm only making sure you don't take anything from this room." She waves her hand in a demoting gesture as if that was nothing special.
"But you are not considering leaving already, are you?"
| Ardan Kiel |
Ardan talks to Atua, so she can translate "Ask it what the terms of it's binding are, and if it wants out of them..."
| Atua Fafine |
The language Atua speaks is nothing like tortured cats, rather it is lyrical, sonorous, and deeply moving. Even odder, everyone understand it, despite having no familiarity with the words she is using... Using Truespeech
"Under what terms were you bound fiend, and would you have release from your binding?"
| Ardan Kiel |
Ardan again, talks to Atua so she can translate: "But what does the contract require of it. For example, if it were hurled from this place back to the Abyss, would it be required to return to service here? Would it have to fight such an attempt to send it back where it belongs?"
| Rayhan Xobhadi __ |
"I didn't practice binding of powers like the lady here, but from the books I know that such a thing doesn't work. You need something more powerful like supressing magic itself to undo a binding. Rayhan elaborates.
You can’t dispel a binding spell with dispel magic or a similar effect, though an antimagic field or mage’s disjunction affects it normally. A bound extraplanar creature cannot be sent back to its home plane by dismissal, banishment, or a similar effect.
| Brother Grergof Varsk |
Ask if they happen to know anything more about what lies beyond the next door or what lies in the chambers below the throne room back on the main floor. The ones that are now flooded.
| Abomentolor Goblinburner |
Abomentolor would point out, that the first of Grergof's questions was already answered - if he understood more than half of this conversation. Everyone talking over the others in three different languages gives the gnome an headache.
| Brother Grergof Varsk |
Grergof replies that yes we know there is another level but just at a general level. Any detail or a map would be helpful.
| Ardan Kiel |
"Making sure, no one steals from this chamber. You wouldn't be available for me, would you? Anyway, what's the price of your service?"
"It would take significant effort and time to break your binding, and I am afraid we have other business first. Given you're only required to protect this chamber from anyone stealing from it, do you mind if we just pass through? Assuming we succeed in our little errantry, we could perhaps discuss freeing you on our way back..."
breaking the binding would actually be pretty difficult; the cleric's list does not lend itself to antimagic (as opposed to dispelling). Either a miracle or some sort of a called/summoned creature would be required...
| Ardan Kiel |
Welp, that's going south pretty quickly... Who wants to lead it off? @Abo, you might be able to get us a surprise round with bluff?
Ardan's not actually going to kick the anthill right now, but I figure we're going to need this sooner or later:
Init: 1d20 + 4 + 2 + 4 + 2 ⇒ (13) + 4 + 2 + 4 + 2 = 25
+4 (dex)+2 The Stargazer +4 familiar+2 luck
| Abomentolor Goblinburner |
Bluff: 1d20 + 24 ⇒ (2) + 24 = 26
"I can do some interesting entertainment." Abomentolor proclaims and does some magic.
A wall appears, that cuts the demon off from the rest of the occupants of the room and the demon's side is filled with two dozen summoned lantern archons, that start firing their holy beams.
"I suggest we leave." Abomentolor tells.
| Ardan Kiel |
What spell did Abo cast?
Spellcraft: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (18) + 16 + 3 + 2 + 2 + 10 = 51
16 ranks+3 trained + 2 int+2 luck+10 tears to wine
| Brother Grergof Varsk |
Move people!
Grergof motions for the door and moves in that direction ready to go through it as soon as it is noted as safe to open.
| Foxy Quickpaw |
Spugnoir opens the door and all can move through leaving the rather small room (compared to the large hall below).
A lengthy corridor leads into a workshop. Gears, levers, cogs, bars, and other construct components lie scattered haphazardly throughout this chamber, creating an uneven, shifting surface to stand on. Some of these components are barely larger than an inch, while the largest measure 10 feet in diameter. Crystal shelves are littered with thousands of molds and castings of intricately engraved armored plates and humanlike appendages, while heaps of shattered fragments of transparent crystal lie scattered everywhere. Runes flow like thick liquid along the crystal walls, casting strange shadows among the debris.
The runes on the walls coalesce into schematic-like glyphs displaying the disjointed form of a three-legged, four-armed spiderlike monstrosity built around a central crystal—the clockwork reliquary. As the sigils shift, piercing rays web out to other runic plans of clockwork soldiers on nearby walls, indicating that this central device or creature is intended to dominate or control the army. Finally, glyphic representations of a humanoid skeleton are shown fading into the clockwork’s central crystal, becoming encased within the facets.
Another vision hits the party. In a chamber lit by bright forge-fires, Xin labors alone. Rune-engraved gears and intricate armored plates of all shapes and sizes swirl in the space around the old king, the pieces floating into place with every fall of his rune-scarred hammer. With each new blow, the stooped and aging emperor hisses between clenched teeth. “Lies. Deceit. My outcast court spoils and rots with treachery, but not so my new children of metal from the skies!” Laying his hammer aside, Xin stands upright, his arcane susurrations forming glyphs of power that settle on the newly created clockwork soldier. With several twists of a key that seems carved roughly out of stone, Xin speaks again: “Rise, my servant. Take your place among your brothers.” The clockwork soldier stands, casting loyal, lifeless eyes down on its creator. Xin points a crooked finger, and a magical portal splits reality, revealing a thousand identical creations assembled beyond. Xin rests a heavy hand upon the anvil, breathing deeply with strain and exhaustion from countless hours of such creation, before picking up his hammer and striking hot metal once more.
| Ardan Kiel |
Ardan has his mind on business, and sweeps the rooms for enemies and threats...
Perception: 1d20 + 16 + 3 + 9 + 5 + 2 + 10 ⇒ (5) + 16 + 3 + 9 + 5 + 2 + 10 = 50
16 ranks +3 trained +9 wis + 5 eyes of the eagle+2 luck+10 tears to wine
| Ardan Kiel |
Ardan starts studying the schematic glyphs of the clockwork reliquary, trying to understand what Xin has done, and perhaps find a weakness...
K Arcana: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (10) + 16 + 3 + 2 + 2 + 10 = 43
16 ranks+3 trained+ 2 Int+2 luck+10 tears to wine
Spellcraft: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (13) + 16 + 3 + 2 + 2 + 10 = 46
16 ranks+3 trained+ 2 Int+2 luck+10 tears to wine
@Foxy, any other knowledges applicable?
| Brother Grergof Varsk |
Grergof whispers back:
He has been in workshops before and nothing went bad… so I think we can leave this place…. He glances at the glee in Spugnoir’s eyes For now…
Then loudly to everyone:
Mr. Spugnoir there will be time for all your experiments when the city is safe. What can you tell us of what Xin was doing here and anything about the Spider monstrosity that maybe controls everything?
| Foxy Quickpaw |
Spugnoir with his knowledge about constructs concludes, that Xin wanted to become one with the construct to command his construct army. But the original plan was to do so while being alive.
| Ardan Kiel |
K religion: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (20) + 16 + 3 + 2 + 2 + 10 = 53
16 ranks+3 trained+ 2 Int+2 luck+10 tears to wine
| Ardan Kiel |
"If he carries out his plan to merge with this construct of his, now that he is undead, that will render it vulnerable to positive energy."
@Foxy, are there any exits from this chamber? (Aside from the door we came through, where we probably have to fight an angry demon lady, who has figured out Abo's illusion...)
| Brother Grergof Varsk |
Well that is good to know…. If it merged with an undead then maybe my smites will be effective.
Shall we look at what is behind the other door?
| Ardan Kiel |
"Well, I don't think going back the other way will get us anything but a fight with a demoness... But we should let Spugnoir check it for traps first."
| Foxy Quickpaw |
Spugnoir finds no traps. The room behind the door might once have been an antechamber to the larger chamber beyond, but its walls are now shattered and crumbling, scorched black in places while still smoldering in others with the glowing embers from a dying fire. A smoky haze hangs low to the floor, and red-hot crystal shards pop and burst here and there on the walls, sending out tiny burning slivers in all directions. A twenty-foot-square slab of stone inscribed with glowing runes sits in the middle of the room’s floor, while sprawled to the west, where the fire damage seems to be the most recent, lies the blackened body of a forty-foot-tall giant dressed in exotic armor and clutching an immense sword.