Foxy Quickpaw's - Shattered Star AP

Game Master Foxy Quickpaw

Sheila Heidmarch sends the heros after the Shattered Star.

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Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor starts gesturing with an angry face, until he notices, that the guardians are shattered into pieces and he is surrounded by his allies. "Did I miss something?"


Nothing special. Spugnoir puts away the pointed hat he was going to put on Abo


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Glad you are back Mr. Goblinburner.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"Yeah, you missed something... You made a fine garden gnome statue. Now let's pass the Sihedron around to heal everyone up and the shall we proceed away from this magic-restricting pile of Noqual..."


"Abo!" Atua swoops in with a hug that lifts Abo off his feet. She continues: "Don't scare me like that! I had to avenge you!"


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Nothing beats a warm hug." Abomentolor thinks and enjoys the affection.

"I try not to be killed, or whatever those evil creatures try to do to me, but I'm not very good at that lately."


So, on to the next room?


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none
Spugnoir2 wrote:
So, on to the next room?

I think everyone is at full health, if not, we can pass the Sihedron around a few times and then go.

"Let's do it."


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor hides between Grergof and Atua, before the next arm of the star is touched.


Kitsune Game Master

An orange glow filters through a thick, pervasive mist that hangs heavy in this chamber. Without warning, the vapor condenses and turns into a slippery, pale blue rime that coats everything in the room for several seconds before again vaporizing to mist. The silvery walls seem to throb with orange or blue light each time the coloration changes. A black crystal shelf to the west holds a stack of silvery bars.

When everything is filled with orange steam, you can't see the hand in front of your eyes (like fog cloud) and it's scaldingly hot. When the mist settles it is freezing cold (1d6 fire or cold damage per round).

In the frozen state you notice a 15' tall iron version of Xin with sihedrons made from siccatite as hands.

Init:
Init Grergof: 1d20 + 3 ⇒ (7) + 3 = 10
Init Ardan: 1d20 + 12 ⇒ (14) + 12 = 26
Init Atua: 1d20 + 5 ⇒ (4) + 5 = 9
Init Spugnoir: 1d20 + 6 ⇒ (12) + 6 = 18
Init Abomentolor: 1d20 + 9 ⇒ (16) + 9 = 25

Enemy: 1d20 + 1 ⇒ (1) + 1 = 2

First round, steamy -> 1d6 fire damage
Second round, cold -> 1d6 cold damage + DC11 reflex save vs. slipping and falling like Grease. Iron-Xin is about 20 ft. away from those up front.
Third round, hot and foggy again, acting in initiative order

Party <--
Iron-Xin


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Sihedron is with Abomentolor Iam assuming
Fire 1: 1d6 ⇒ 3
Cold 1: 1d6 ⇒ 6
Ref vs Grease: 1d20 + 18 ⇒ (19) + 18 = 37
Fire 2: 1d6 ⇒ 2

Grergof walks up through the hot fog and readies to smash the statue with his flail if it attacks him or starts casting a spell.

If ready action triggers
Miss chance low is bad: 1d100 ⇒ 6
Blind fight reroll: 1d100 ⇒ 59
Adamantine Heavy Flail + DB - PA + FF + HF: 1d20 + 27 + 3 - 5 + 5 + 1 ⇒ (20) + 27 + 3 - 5 + 5 + 1 = 51
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (9) + 14 + 3 + 15 = 41 + Fire: 1d6 ⇒ 1
Confirm Crit: 1d20 + 27 + 3 - 5 + 5 + 1 ⇒ (7) + 27 + 3 - 5 + 5 + 1 = 38
Crit Damage: 1d10 + 14 + 3 + 15 ⇒ (8) + 14 + 3 + 15 = 40 + Fire: 1d6 ⇒ 4
Note I will use step up if Xin tries to step away from me. I want to see it try to make a Concentration DC 91+ check if it tries to cast


HP 110/116
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F15/R15/W10 11 Fear Poison Immune (+11 Will save with hero's feast
Weapon in hand:
Special Effects: Heroes Feast (+11 HP +1 Attack/Will save, +4 vs. Poison/Fear) 15/23 bombsHeroism (+2 attack/saves/skills)
See Invisible
Countless Eyes(All around vision, can't be flanked)
Heighten Awareness (+2 Perception and Knowledge skills),Tears to wine(+2 enhancement bonus on all Intelligence– and Wisdom-based skill checks.)

Fire: 1d6 ⇒ 3
Cold: 1d6 ⇒ 3

Spugnoir douses everyone with a Haste extract.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

@Foxy, I am guessing this is a K Arcana check (ie. it's a construct)?

K Arcana: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (18) + 16 + 3 + 2 + 2 + 10 = 51
16 ranks+3 trained+ 2 Int+2 luck+10 tears to wine

Fire Damage, Rd 1: 1d6 ⇒ 6

Cold Damage, Rd 1: 1d6 ⇒ 3


Kitsune Game Master

It is a variant iron golem.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"Iron golem variant, neither fire or direct magic will work. Use adamantine." calls out Ardan. Then he waits, figuring that Grergof and Atua have things well in hand...


Atua accepts her dousing from Spugnoir and then takes flight, ignoring the temperature changes (Fire immune, cold resistance 10) as she circles to behind and above the golem. She strikes with her Admantine blade...

To Hit: 1d20 + 19 + 5 + 4 - 5 + 1 + 1 + 1 ⇒ (6) + 19 + 5 + 4 - 5 + 1 + 1 + 1 = 32
+19 bab +5 str +4 enhancement - 5 Power attack +1 morale (heroes Feast) +1 higher ground +1 haste
damage: 1d8 + 4 + 7 + 15 ⇒ (3) + 4 + 7 + 15 = 29 (adamantine, magic)
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage: 2d6 ⇒ (1, 6) = 7 Fire

Note, the fire damage is probably healing this thing... but I don't think she can turn off her Burn special ability.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Cold: 1d6 ⇒ 5
Ref: 1d20 + 15 ⇒ (7) + 15 = 22

"I can't see anything, I can't work like that."


Kitsune Game Master

Miss Atua DC20: 1d100 ⇒ 14
Atua misses the golem in the fog. But the golem feeling the swoosh, retaliates with slam attacks.

@Atua
Slam+Fire: 1d20 + 30 ⇒ (7) + 30 = 372d10 + 19 ⇒ (2, 1) + 19 = 223d6 ⇒ (4, 3, 1) = 8
Slam+Cold: 1d20 + 30 ⇒ (4) + 30 = 342d10 + 19 ⇒ (3, 5) + 19 = 273d6 ⇒ (6, 2, 2) = 10

This round cold and slippery, no fog
Party <--
Iron-Xin


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Atua avoids the golem's clumsy strikes (Current AC 42) and counterattacks enthusiastically...

Full attack; Grergof having walked up to it, she has a flank.

To Hit A: 1d20 + 19 + 5 + 4 - 5 + 1 + 1 + 2 ⇒ (4) + 19 + 5 + 4 - 5 + 1 + 1 + 2 = 31
+19 bab +5 str +4 enhancement - 5 Power attack +1 morale (heroes Feast) + 1 haste +1 above +2 flank
damage A: 1d8 + 4 + 7 + 15 ⇒ (8) + 4 + 7 + 15 = 34 magic, admantine
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage A: 2d6 ⇒ (6, 5) = 11 Fire

To Hit B: 1d20 + 19 + 5 + 4 - 5 - 5 + 1 + 1 + 1 + 2 ⇒ (18) + 19 + 5 + 4 - 5 - 5 + 1 + 1 + 1 + 2 = 41
+19 bab +5 str +4 enhancement - 5 Power attack -5 first iterative +1 morale (heroes Feast) + 1 haste +1 above +2 flank
damage B: 1d8 + 4 + 7 + 15 ⇒ (5) + 4 + 7 + 15 = 31 magic, admantine
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage B: 2d6 ⇒ (3, 6) = 9 Fire

To Hit C: 1d20 + 19 + 5 + 4 - 5 - 10 + 1 + 1 + 1 + 2 ⇒ (16) + 19 + 5 + 4 - 5 - 10 + 1 + 1 + 1 + 2 = 34
+19 bab +5 str +4 enhancement - 5 Power attack -10 second iterative +1 morale (heroes Feast) + 1 haste +1 above +2 flank
damage C: 1d8 + 4 + 7 + 15 ⇒ (4) + 4 + 7 + 15 = 30 magic, admantine
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage C: 2d6 ⇒ (4, 2) = 6 Fire

To Hit D: 1d20 + 19 + 5 + 4 - 5 - 15 + 1 + 1 + 1 + 2 ⇒ (19) + 19 + 5 + 4 - 5 - 15 + 1 + 1 + 1 + 2 = 32
+19 bab +5 str +4 enhancement - 5 Power attack -15 third iterative +1 morale (heroes Feast) + 1 haste +1 above +2 flank
damage D: 1d8 + 4 + 7 + 15 ⇒ (3) + 4 + 7 + 15 = 29 magic, admantine
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage D] 2d6 [/dice] Fire

To Hit E (haste attack): 1d20 + 19 + 5 + 4 - 5 + 1 + 1 + 1 + 2 ⇒ (6) + 19 + 5 + 4 - 5 + 1 + 1 + 1 + 2 = 34
+19 bab +5 str +4 enhancement - 5 Power attack +1 morale (heroes Feast) + 1 haste +1 above +2 flank
damage E: 1d8 + 4 + 7 + 15 ⇒ (5) + 4 + 7 + 15 = 31 magic, admantine
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage E: 2d6 ⇒ (6, 1) = 7 Fire


Possible Crits B and D
Crit Confirm B: 1d20 + 19 + 5 + 4 - 5 - 5 + 1 + 1 + 1 + 2 + 4 ⇒ (2) + 19 + 5 + 4 - 5 - 5 + 1 + 1 + 1 + 2 + 4 = 29
+19 bab +5 str +4 enhancement - 5 Power attack -5 first iterative +1 morale (heroes Feast) + 1 haste +1 above +2 flank +4 critical focus
Extra damage B: 1d8 + 4 + 7 + 15 ⇒ (4) + 4 + 7 + 15 = 30 magic, admantine
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack

Crit Confirm D: 1d20 + 19 + 5 + 4 - 5 - 15 + 1 + 1 + 1 + 2 + 4 ⇒ (8) + 19 + 5 + 4 - 5 - 15 + 1 + 1 + 1 + 2 + 4 = 25
+19 bab +5 str +4 enhancement - 5 Power attack -15 third iterative +1 morale (heroes Feast) + 1 haste +1 above +2 flank +4 critical focus
Extra damage D: 1d8 + 4 + 7 + 15 ⇒ (2) + 4 + 7 + 15 = 28 magic, admantine
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Fire


Spugnoir pauses to see if the golem explodes.


Kitsune Game Master

The golem looks from pristine shiny guardian to a seriously dented thing that has seen battle. But still standing.

Atua
Grergof, Ardan, Abomentolor, Spugnoir <--
Iron-Xin(112)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ref vs Grease: 1d20 + 18 ⇒ (10) + 18 = 28
Cold: 1d6 ⇒ 2

Grergof sets his flail to beating the Fake Xin in an attempt to bring this thing down.
Adamantine Heavy Flail + DB - PA + FF + HF + H + F: 1d20 + 27 + 3 - 5 + 5 + 1 + 1 + 2 ⇒ (13) + 27 + 3 - 5 + 5 + 1 + 1 + 2 = 47
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (5) + 14 + 3 + 15 = 37 + Fire: 1d6 ⇒ 6

Adamantine Heavy Flail + DB - PA + HF + H + F: 1d20 + 22 + 3 - 5 + 1 + 1 + 2 ⇒ (10) + 22 + 3 - 5 + 1 + 1 + 2 = 34
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (10) + 14 + 3 + 15 = 42 + Fire: 1d6 ⇒ 1

Adamantine Heavy Flail + DB - PA + HF + H + F: 1d20 + 17 + 3 - 5 + 1 + 1 + 2 ⇒ (11) + 17 + 3 - 5 + 1 + 1 + 2 = 30
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (7) + 14 + 3 + 15 = 39 + Fire: 1d6 ⇒ 6

Adamantine Heavy Flail + DB - PA + HF + H + F: 1d20 + 12 + 3 - 5 + 1 + 1 + 2 ⇒ (6) + 12 + 3 - 5 + 1 + 1 + 2 = 20
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (1) + 14 + 3 + 15 = 33 + Fire: 1d6 ⇒ 3

Haste Attack
Adamantine Heavy Flail + DB - PA + HF + H + F: 1d20 + 27 + 3 - 5 + 1 + 1 + 2 ⇒ (8) + 27 + 3 - 5 + 1 + 1 + 2 = 37
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (6) + 14 + 3 + 15 = 38 + Fire: 1d6 ⇒ 2


Kitsune Game Master

Grergof turns the golem into a standing piece of scrap metal. But it still doesn't get down.

Atua, Grergof,
Ardan, Abomentolor, Spugnoir <--
Iron-Xin(228)


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ardan's jaw drops - the thing is still alive! Then he backs away...


HP 105/116
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F15/R15/W10 11 Fear Poison Immune (+11 Will save with hero's feast
Weapon in hand:
Special Effects: Heroes Feast (+11 HP +1 Attack/Will save, +4 vs. Poison/Fear) 15/23 bombsHeroism (+2 attack/saves/skills)
See Invisible
Countless Eyes(All around vision, can't be flanked)
Heighten Awareness (+2 Perception and Knowledge skills),Tears to wine(+2 enhancement bonus on all Intelligence– and Wisdom-based skill checks.)

Cold: 1d6 ⇒ 5

Spugnoir tries firing Adamantine bullets from his long neglected blunderbuss

PBS,PS,Blunderbuss+2,Hero Feast,Heroism,Haste: 1d20 + 14 + 1 + 2 + 1 ⇒ (17) + 14 + 1 + 2 + 1 = 351d12 + 2 ⇒ (6) + 2 = 8

PBS,PS,Blunderbuss+2,Hero Feast,Heroism,Haste: 1d20 + 14 + 1 + 2 + 1 ⇒ (19) + 14 + 1 + 2 + 1 = 371d12 + 2 ⇒ (7) + 2 = 9


Kitsune Game Master

Spugnoir is the hero of the day with when the golem finally drops after the second bullet.

The western shelf contains two dozen siccatite bars — 12 cold and 12 hot. Each bar is worth 1,000 gp.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

If that hot/cold cycle continues even with the golem gone, we should still be able to get close to fully healed by playing pass the Sihedron... In the meanwhile...

Ardan searches the room with detect magic active, first looking for traps, and then secret chambers...

Perception: 1d20 + 16 + 3 + 9 + 5 + 2 + 10 + 10 ⇒ (13) + 16 + 3 + 9 + 5 + 2 + 10 + 10 = 68
16 ranks +3 trained +9 wis + 5 eyes of the eagle+2 luck+10 tears to wine +10 Sarzari Shadow Memory

Assuming he finds nothing more:

"Well, the climate in here is terrible; shall we try the next room? But be warned, there is only one more point in the Sihedron, associate with the metal Abyssium. I do not know if we will find just another skymetal vault with a guardian, or perhaps Xin himself..."
Might be a good time to drop short term buffs if anyone wants...
For example, using the Flamma Horaculum for 20 rounds of haste before we teleport...


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I agree lets move on.

Once everyone is healed lets go to the last location. I'm not really going to do any more short term buffs given how this went so far.


1.Shield(used),CLW,Shield,Targeted Bomb Admixture,Enlarge Person,Enlarge Person,Increased Awareness
2.See Invisible(used),Cure Moderate Wounds,Ablative Barrier,Barkskin,Ironskin
3.Haste(Used),Heroism(used),Displacement,Countless Eyes(used),Resist Energy-Communal
4.Restoration,Death Ward,Death Ward,Stoneskin
5.Freedom of Movement(used),Communal Stoneskin
6.Caging Bomb Admixture

I have these extracts available. I will make us resistant to fire and will also use Stoneskin on all of us. Do you want to be huge, Varsk?


"You needn't include me when you spread your libations" replies Atua.
(Naturally immune to fire, and has DR 10/Evil and Magic)


Spugnoir splashes everyone for 30 points fire resistance and Communal Stoneskin
10 DR 150 points absorbed and then dispeled


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Sure I can be a giant for a while again.


Spugnoir splashes Varsl and he is HUGE!


Kitsune Game Master

Once all the extracts are applied the party moves on to leave that uncomfortable place.

Jagged metal shards of a blue-green metal tumble through the space of this room as if in slow motion, each sliver pulsing with a sickly green light. Clouds of the powdered metal drift around the edges of the room in a lazy churning current that stirs into a vertical spiral to the north around a door set into a protruding section of wall.

With that stuff in the air all but Spugnoir feel immediately sickened.

In a corner of the room sits, or stands a six armed large humanoid with a snake tail for legs. In each hand it wields a star metal sword.

Know(Planes) DC30:
This is a demon that is at least resistant to everything and really dangerous. The stabby kind of dangerous, as it gets more attacks than Grergof on speed.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

K Planes: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (16) + 16 + 3 + 2 + 2 + 10 = 49
16 ranks+3 trained+ 2 Int+2 luck+10 tears to wine


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Init: 1d20 + 4 + 2 + 4 + 2 - 2 ⇒ (14) + 4 + 2 + 4 + 2 - 2 = 24
+4 (dex)+2 The Stargazer +4 familiar+2 luck-2 sickened


Init: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
+5 dex -2 sickened


You guys look greener than me


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ugg this room isn't fun
Init - sick: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Oh yeah, what is this sicken effect? I am guessing it's some sort of a poison...

Heal to diagnose: 1d20 + 16 + 3 + 9 + 2 + 10 ⇒ (20) + 16 + 3 + 9 + 2 + 10 = 60
16 ranks +3 trained + 9 Wis+2 luck+10 tears to wine


Kitsune Game Master

Ardan:
Well, Abysium is poisonous. Inhaled it goes directly to the constitution.

Shall I interpret the rolling of initiative as a desire to fight?

Init:

Init Spugnoir: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
Init Abomentolor: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8

Enemy: 1d20 + 4 ⇒ (20) + 4 = 24

Ardan <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I would assume we are going to be attacked
Odd this one has a door. You think the creature could tell us what it guards?


Could try Spugnoir starts speaking in a language that sounds like cats being shoved down a trash disposal.

Abyssal:
Do you speak the common tongue?


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ardan is unsure if combat is about to erupt, but willing to give peace a chance, and concerned about possible long term effects of abyssium vapor exposure. He has Taya dive into his handy haversack and she passes a scroll out to him. He promptly reads it... Life Bubble

Taya - move action - dive into Haversack
Taya - standard action - give scroll to Ardan
standard action - cast Life Bubble
18 hours of protection spread between Ardan, Grergof, Atua, Abo, Spugnoir and Taya (3hrs each).


Kitsune Game Master

The creature answers in the 'tortured cat' language. "<No, but it seems not necessary. It is rare to get visitors. Where do you come from?>"


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ardan cocks an eye at the strange language that Spugnoir speaks. (No speaky Abyssal here.) He makes sure that Grergof and Atua are between him and the demon.

@Foxy, are we still sickened, post Life Bubble?


Atua, seeing the non-comprehension on the part of some party members, begins to translate (truespeech ability) to keep everyone up on the action. She does not, however, drop her guard in the slightest...

So, any bets on how long our lawful good paladin going to tolerate negotiations with a CE demon?


Kitsune Game Master

1d4 rounds sickened after leaving the area (or casting a life bubble).


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

This is a Paladin of Redemption. I always give bad guys a chance if they aren't mindless. Well as long as you are alive... The Undead are beyound redemption. If you read the previous campaign that Spug and I came from with Foxy, You would laugh at the number times that we vainly tried to talk to people before the inevitable fight begins.

Thank you Friend Grergof nods at Atua and seems VERY interested in the conversation going on.

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