| Abomentolor Goblinburner |
Abomentolor starts gesturing with an angry face, until he notices, that the guardians are shattered into pieces and he is surrounded by his allies. "Did I miss something?"
| Brother Grergof Varsk |
Glad you are back Mr. Goblinburner.
| Ardan Kiel |
"Yeah, you missed something... You made a fine garden gnome statue. Now let's pass the Sihedron around to heal everyone up and the shall we proceed away from this magic-restricting pile of Noqual..."
| Abomentolor Goblinburner |
Nothing beats a warm hug." Abomentolor thinks and enjoys the affection.
"I try not to be killed, or whatever those evil creatures try to do to me, but I'm not very good at that lately."
| Ardan Kiel |
So, on to the next room?
I think everyone is at full health, if not, we can pass the Sihedron around a few times and then go.
"Let's do it."
| Foxy Quickpaw |
An orange glow filters through a thick, pervasive mist that hangs heavy in this chamber. Without warning, the vapor condenses and turns into a slippery, pale blue rime that coats everything in the room for several seconds before again vaporizing to mist. The silvery walls seem to throb with orange or blue light each time the coloration changes. A black crystal shelf to the west holds a stack of silvery bars.
When everything is filled with orange steam, you can't see the hand in front of your eyes (like fog cloud) and it's scaldingly hot. When the mist settles it is freezing cold (1d6 fire or cold damage per round).
In the frozen state you notice a 15' tall iron version of Xin with sihedrons made from siccatite as hands.
Init Ardan: 1d20 + 12 ⇒ (14) + 12 = 26
Init Atua: 1d20 + 5 ⇒ (4) + 5 = 9
Init Spugnoir: 1d20 + 6 ⇒ (12) + 6 = 18
Init Abomentolor: 1d20 + 9 ⇒ (16) + 9 = 25
Enemy: 1d20 + 1 ⇒ (1) + 1 = 2
First round, steamy -> 1d6 fire damage
Second round, cold -> 1d6 cold damage + DC11 reflex save vs. slipping and falling like Grease. Iron-Xin is about 20 ft. away from those up front.
Third round, hot and foggy again, acting in initiative order
Party <--
Iron-Xin
| Brother Grergof Varsk |
Sihedron is with Abomentolor Iam assuming
Fire 1: 1d6 ⇒ 3
Cold 1: 1d6 ⇒ 6
Ref vs Grease: 1d20 + 18 ⇒ (19) + 18 = 37
Fire 2: 1d6 ⇒ 2
Grergof walks up through the hot fog and readies to smash the statue with his flail if it attacks him or starts casting a spell.
If ready action triggers
Miss chance low is bad: 1d100 ⇒ 6
Blind fight reroll: 1d100 ⇒ 59
Adamantine Heavy Flail + DB - PA + FF + HF: 1d20 + 27 + 3 - 5 + 5 + 1 ⇒ (20) + 27 + 3 - 5 + 5 + 1 = 51
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (9) + 14 + 3 + 15 = 41 + Fire: 1d6 ⇒ 1
Confirm Crit: 1d20 + 27 + 3 - 5 + 5 + 1 ⇒ (7) + 27 + 3 - 5 + 5 + 1 = 38
Crit Damage: 1d10 + 14 + 3 + 15 ⇒ (8) + 14 + 3 + 15 = 40 + Fire: 1d6 ⇒ 4
Note I will use step up if Xin tries to step away from me. I want to see it try to make a Concentration DC 91+ check if it tries to cast
| Spugnoir2 |
HP 110/116
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F15/R15/W10 11 Fear Poison Immune (+11 Will save with hero's feast
Weapon in hand:
Special Effects: Heroes Feast (+11 HP +1 Attack/Will save, +4 vs. Poison/Fear) 15/23 bombsHeroism (+2 attack/saves/skills)
See Invisible
Countless Eyes(All around vision, can't be flanked)
Heighten Awareness (+2 Perception and Knowledge skills),Tears to wine(+2 enhancement bonus on all Intelligence– and Wisdom-based skill checks.)
Fire: 1d6 ⇒ 3
Cold: 1d6 ⇒ 3
Spugnoir douses everyone with a Haste extract.
| Ardan Kiel |
@Foxy, I am guessing this is a K Arcana check (ie. it's a construct)?
K Arcana: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (18) + 16 + 3 + 2 + 2 + 10 = 51
16 ranks+3 trained+ 2 Int+2 luck+10 tears to wine
Fire Damage, Rd 1: 1d6 ⇒ 6
Cold Damage, Rd 1: 1d6 ⇒ 3
| Ardan Kiel |
"Iron golem variant, neither fire or direct magic will work. Use adamantine." calls out Ardan. Then he waits, figuring that Grergof and Atua have things well in hand...
| Atua Fafine |
Atua accepts her dousing from Spugnoir and then takes flight, ignoring the temperature changes (Fire immune, cold resistance 10) as she circles to behind and above the golem. She strikes with her Admantine blade...
To Hit: 1d20 + 19 + 5 + 4 - 5 + 1 + 1 + 1 ⇒ (6) + 19 + 5 + 4 - 5 + 1 + 1 + 1 = 32
+19 bab +5 str +4 enhancement - 5 Power attack +1 morale (heroes Feast) +1 higher ground +1 haste
damage: 1d8 + 4 + 7 + 15 ⇒ (3) + 4 + 7 + 15 = 29 (adamantine, magic)
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage: 2d6 ⇒ (1, 6) = 7 Fire
Note, the fire damage is probably healing this thing... but I don't think she can turn off her Burn special ability.
| Foxy Quickpaw |
Miss Atua DC20: 1d100 ⇒ 14
Atua misses the golem in the fog. But the golem feeling the swoosh, retaliates with slam attacks.
@Atua
Slam+Fire: 1d20 + 30 ⇒ (7) + 30 = 372d10 + 19 ⇒ (2, 1) + 19 = 223d6 ⇒ (4, 3, 1) = 8
Slam+Cold: 1d20 + 30 ⇒ (4) + 30 = 342d10 + 19 ⇒ (3, 5) + 19 = 273d6 ⇒ (6, 2, 2) = 10
This round cold and slippery, no fog
Party <--
Iron-Xin
| Ardan Kiel |
Atua avoids the golem's clumsy strikes (Current AC 42) and counterattacks enthusiastically...
Full attack; Grergof having walked up to it, she has a flank.
To Hit A: 1d20 + 19 + 5 + 4 - 5 + 1 + 1 + 2 ⇒ (4) + 19 + 5 + 4 - 5 + 1 + 1 + 2 = 31
+19 bab +5 str +4 enhancement - 5 Power attack +1 morale (heroes Feast) + 1 haste +1 above +2 flank
damage A: 1d8 + 4 + 7 + 15 ⇒ (8) + 4 + 7 + 15 = 34 magic, admantine
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage A: 2d6 ⇒ (6, 5) = 11 Fire
To Hit B: 1d20 + 19 + 5 + 4 - 5 - 5 + 1 + 1 + 1 + 2 ⇒ (18) + 19 + 5 + 4 - 5 - 5 + 1 + 1 + 1 + 2 = 41
+19 bab +5 str +4 enhancement - 5 Power attack -5 first iterative +1 morale (heroes Feast) + 1 haste +1 above +2 flank
damage B: 1d8 + 4 + 7 + 15 ⇒ (5) + 4 + 7 + 15 = 31 magic, admantine
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage B: 2d6 ⇒ (3, 6) = 9 Fire
To Hit C: 1d20 + 19 + 5 + 4 - 5 - 10 + 1 + 1 + 1 + 2 ⇒ (16) + 19 + 5 + 4 - 5 - 10 + 1 + 1 + 1 + 2 = 34
+19 bab +5 str +4 enhancement - 5 Power attack -10 second iterative +1 morale (heroes Feast) + 1 haste +1 above +2 flank
damage C: 1d8 + 4 + 7 + 15 ⇒ (4) + 4 + 7 + 15 = 30 magic, admantine
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage C: 2d6 ⇒ (4, 2) = 6 Fire
To Hit D: 1d20 + 19 + 5 + 4 - 5 - 15 + 1 + 1 + 1 + 2 ⇒ (19) + 19 + 5 + 4 - 5 - 15 + 1 + 1 + 1 + 2 = 32
+19 bab +5 str +4 enhancement - 5 Power attack -15 third iterative +1 morale (heroes Feast) + 1 haste +1 above +2 flank
damage D: 1d8 + 4 + 7 + 15 ⇒ (3) + 4 + 7 + 15 = 29 magic, admantine
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage D] 2d6 [/dice] Fire
To Hit E (haste attack): 1d20 + 19 + 5 + 4 - 5 + 1 + 1 + 1 + 2 ⇒ (6) + 19 + 5 + 4 - 5 + 1 + 1 + 1 + 2 = 34
+19 bab +5 str +4 enhancement - 5 Power attack +1 morale (heroes Feast) + 1 haste +1 above +2 flank
damage E: 1d8 + 4 + 7 + 15 ⇒ (5) + 4 + 7 + 15 = 31 magic, admantine
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Burn damage E: 2d6 ⇒ (6, 1) = 7 Fire
| Atua Fafine |
Possible Crits B and D
Crit Confirm B: 1d20 + 19 + 5 + 4 - 5 - 5 + 1 + 1 + 1 + 2 + 4 ⇒ (2) + 19 + 5 + 4 - 5 - 5 + 1 + 1 + 1 + 2 + 4 = 29
+19 bab +5 str +4 enhancement - 5 Power attack -5 first iterative +1 morale (heroes Feast) + 1 haste +1 above +2 flank +4 critical focus
Extra damage B: 1d8 + 4 + 7 + 15 ⇒ (4) + 4 + 7 + 15 = 30 magic, admantine
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Crit Confirm D: 1d20 + 19 + 5 + 4 - 5 - 15 + 1 + 1 + 1 + 2 + 4 ⇒ (8) + 19 + 5 + 4 - 5 - 15 + 1 + 1 + 1 + 2 + 4 = 25
+19 bab +5 str +4 enhancement - 5 Power attack -15 third iterative +1 morale (heroes Feast) + 1 haste +1 above +2 flank +4 critical focus
Extra damage D: 1d8 + 4 + 7 + 15 ⇒ (2) + 4 + 7 + 15 = 28 magic, admantine
+4 enhancement + 7 (1.5*str, 2 handing her longsword) + 15 power attack
Fire
| Brother Grergof Varsk |
Ref vs Grease: 1d20 + 18 ⇒ (10) + 18 = 28
Cold: 1d6 ⇒ 2
Grergof sets his flail to beating the Fake Xin in an attempt to bring this thing down.
Adamantine Heavy Flail + DB - PA + FF + HF + H + F: 1d20 + 27 + 3 - 5 + 5 + 1 + 1 + 2 ⇒ (13) + 27 + 3 - 5 + 5 + 1 + 1 + 2 = 47
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (5) + 14 + 3 + 15 = 37 + Fire: 1d6 ⇒ 6
Adamantine Heavy Flail + DB - PA + HF + H + F: 1d20 + 22 + 3 - 5 + 1 + 1 + 2 ⇒ (10) + 22 + 3 - 5 + 1 + 1 + 2 = 34
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (10) + 14 + 3 + 15 = 42 + Fire: 1d6 ⇒ 1
Adamantine Heavy Flail + DB - PA + HF + H + F: 1d20 + 17 + 3 - 5 + 1 + 1 + 2 ⇒ (11) + 17 + 3 - 5 + 1 + 1 + 2 = 30
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (7) + 14 + 3 + 15 = 39 + Fire: 1d6 ⇒ 6
Adamantine Heavy Flail + DB - PA + HF + H + F: 1d20 + 12 + 3 - 5 + 1 + 1 + 2 ⇒ (6) + 12 + 3 - 5 + 1 + 1 + 2 = 20
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (1) + 14 + 3 + 15 = 33 + Fire: 1d6 ⇒ 3
Haste Attack
Adamantine Heavy Flail + DB - PA + HF + H + F: 1d20 + 27 + 3 - 5 + 1 + 1 + 2 ⇒ (8) + 27 + 3 - 5 + 1 + 1 + 2 = 37
Damage + DB + PA: 1d10 + 14 + 3 + 15 ⇒ (6) + 14 + 3 + 15 = 38 + Fire: 1d6 ⇒ 2
| Ardan Kiel |
Ardan's jaw drops - the thing is still alive! Then he backs away...
| Spugnoir2 |
HP 105/116
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F15/R15/W10 11 Fear Poison Immune (+11 Will save with hero's feast
Weapon in hand:
Special Effects: Heroes Feast (+11 HP +1 Attack/Will save, +4 vs. Poison/Fear) 15/23 bombsHeroism (+2 attack/saves/skills)
See Invisible
Countless Eyes(All around vision, can't be flanked)
Heighten Awareness (+2 Perception and Knowledge skills),Tears to wine(+2 enhancement bonus on all Intelligence– and Wisdom-based skill checks.)
Cold: 1d6 ⇒ 5
Spugnoir tries firing Adamantine bullets from his long neglected blunderbuss
PBS,PS,Blunderbuss+2,Hero Feast,Heroism,Haste: 1d20 + 14 + 1 + 2 + 1 ⇒ (17) + 14 + 1 + 2 + 1 = 351d12 + 2 ⇒ (6) + 2 = 8
PBS,PS,Blunderbuss+2,Hero Feast,Heroism,Haste: 1d20 + 14 + 1 + 2 + 1 ⇒ (19) + 14 + 1 + 2 + 1 = 371d12 + 2 ⇒ (7) + 2 = 9
| Ardan Kiel |
If that hot/cold cycle continues even with the golem gone, we should still be able to get close to fully healed by playing pass the Sihedron... In the meanwhile...
Ardan searches the room with detect magic active, first looking for traps, and then secret chambers...
Perception: 1d20 + 16 + 3 + 9 + 5 + 2 + 10 + 10 ⇒ (13) + 16 + 3 + 9 + 5 + 2 + 10 + 10 = 68
16 ranks +3 trained +9 wis + 5 eyes of the eagle+2 luck+10 tears to wine +10 Sarzari Shadow Memory
"Well, the climate in here is terrible; shall we try the next room? But be warned, there is only one more point in the Sihedron, associate with the metal Abyssium. I do not know if we will find just another skymetal vault with a guardian, or perhaps Xin himself..."
Might be a good time to drop short term buffs if anyone wants...
For example, using the Flamma Horaculum for 20 rounds of haste before we teleport...
| Brother Grergof Varsk |
I agree lets move on.
Once everyone is healed lets go to the last location. I'm not really going to do any more short term buffs given how this went so far.
| Spugnoir2 |
1.Shield(used),CLW,Shield,Targeted Bomb Admixture,Enlarge Person,Enlarge Person,Increased Awareness
2.See Invisible(used),Cure Moderate Wounds,Ablative Barrier,Barkskin,Ironskin
3.Haste(Used),Heroism(used),Displacement,Countless Eyes(used),Resist Energy-Communal
4.Restoration,Death Ward,Death Ward,Stoneskin
5.Freedom of Movement(used),Communal Stoneskin
6.Caging Bomb Admixture
I have these extracts available. I will make us resistant to fire and will also use Stoneskin on all of us. Do you want to be huge, Varsk?
| Brother Grergof Varsk |
Sure I can be a giant for a while again.
| Foxy Quickpaw |
Once all the extracts are applied the party moves on to leave that uncomfortable place.
Jagged metal shards of a blue-green metal tumble through the space of this room as if in slow motion, each sliver pulsing with a sickly green light. Clouds of the powdered metal drift around the edges of the room in a lazy churning current that stirs into a vertical spiral to the north around a door set into a protruding section of wall.
With that stuff in the air all but Spugnoir feel immediately sickened.
In a corner of the room sits, or stands a six armed large humanoid with a snake tail for legs. In each hand it wields a star metal sword.
| Ardan Kiel |
K Planes: 1d20 + 16 + 3 + 2 + 2 + 10 ⇒ (16) + 16 + 3 + 2 + 2 + 10 = 49
16 ranks+3 trained+ 2 Int+2 luck+10 tears to wine
| Ardan Kiel |
Init: 1d20 + 4 + 2 + 4 + 2 - 2 ⇒ (14) + 4 + 2 + 4 + 2 - 2 = 24
+4 (dex)+2 The Stargazer +4 familiar+2 luck-2 sickened
| Brother Grergof Varsk |
Ugg this room isn't fun
Init - sick: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16
| Ardan Kiel |
Oh yeah, what is this sicken effect? I am guessing it's some sort of a poison...
Heal to diagnose: 1d20 + 16 + 3 + 9 + 2 + 10 ⇒ (20) + 16 + 3 + 9 + 2 + 10 = 60
16 ranks +3 trained + 9 Wis+2 luck+10 tears to wine
| Foxy Quickpaw |
Shall I interpret the rolling of initiative as a desire to fight?
Init Spugnoir: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
Init Abomentolor: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Enemy: 1d20 + 4 ⇒ (20) + 4 = 24
Ardan <--
| Brother Grergof Varsk |
I would assume we are going to be attacked
Odd this one has a door. You think the creature could tell us what it guards?
| Ardan Kiel |
Ardan is unsure if combat is about to erupt, but willing to give peace a chance, and concerned about possible long term effects of abyssium vapor exposure. He has Taya dive into his handy haversack and she passes a scroll out to him. He promptly reads it... Life Bubble
Taya - move action - dive into Haversack
Taya - standard action - give scroll to Ardan
standard action - cast Life Bubble
18 hours of protection spread between Ardan, Grergof, Atua, Abo, Spugnoir and Taya (3hrs each).
| Ardan Kiel |
Ardan cocks an eye at the strange language that Spugnoir speaks. (No speaky Abyssal here.) He makes sure that Grergof and Atua are between him and the demon.
@Foxy, are we still sickened, post Life Bubble?
| Atua Fafine |
Atua, seeing the non-comprehension on the part of some party members, begins to translate (truespeech ability) to keep everyone up on the action. She does not, however, drop her guard in the slightest...
So, any bets on how long our lawful good paladin going to tolerate negotiations with a CE demon?
| Brother Grergof Varsk |
This is a Paladin of Redemption. I always give bad guys a chance if they aren't mindless. Well as long as you are alive... The Undead are beyound redemption. If you read the previous campaign that Spug and I came from with Foxy, You would laugh at the number times that we vainly tried to talk to people before the inevitable fight begins.
Thank you Friend Grergof nods at Atua and seems VERY interested in the conversation going on.