Foxy Quickpaw's - Shattered Star AP

Game Master Foxy Quickpaw

Sheila Heidmarch sends the heros after the Shattered Star.

Battle Maps
Loot Sheet
Last Battle Map


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Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"I can definitely use the rods." Abomentolor tells, collecting the items. "This cube might be nice. It keps things out. might work to keep the water out. Those ioun stones are for sure nice too. But we'd have to sort through them first."


The rods are of no use to me. I can probably use some of the stones. As for the demon, we can deal with it after we rest up and get things sorted.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I was actually going to talk about the demon when we were finished here. If it is still bound to the room forever, I have no problem leaving it as it can’t do any harm, as nobody can get there without the Sihedron and we are keeping that. Better than it being free to tempt beings when back loose in the planes.
Now if it is free we need to remove it from the Plane.


No doubt this place will be swarming with people from the city. Scholars to thieves.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"I wonder if we could send it back to the bottom of the sea where it came from." Abopmentolor muses. "Would that cause another tsunami?"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I would think that depends on how fast we could drop it into the water.


Tsunamis are not my area of expertise.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none
Brother Grergof Varsk wrote:

I was actually going to talk about the demon when we were finished here. If it is still bound to the room forever, I have no problem leaving it as it can’t do any harm, as nobody can get there without the Sihedron and we are keeping that. Better than it being free to tempt beings when back loose in the planes.

Now if it is free we need to remove it from the Plane.

"No, although the Sihedron is the easy method of traversing the teleporters it is not the only one. I believe that casting spells of the appropriate thassilonian schools into the points of the teleport circle, you could trigger the circles... I would suggest killing the demon, or banishing it from this plane at minimum. "

Abomentolor Goblinburner wrote:
"I wonder if we could send it back to the bottom of the sea where it came from." Abopmentolor muses. "Would that cause another tsunami?"

"It might, but I would say these are both tomorrow's problems, I think... I can return us to the temple of Desna with a word of recall, in Magnimar, we can rest and make a plan."


I have bombs of holy energy I can make use of and if we learn the abilities of the demon, I might be able to whip up special extracts.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Resting always sounds good. Not that this fight was hard on me. It was mostly watching Grergof getting beaten up and you spamming the whole place with oversized tigers."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ahh, so someone could stumble into this Fiend. Ok then we should remove it. I am not as blessed against demons as the living dead, but I can still hold my own.

I think I used up every favor I have to keep me from dying. But other than that and the memory of being extremely beat up, I could probably take on another fight. Just be ready to heal me if I take a ton of hits again.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"Are we going down there to settle her now, or are we going back to Magnimar and settling her tomorrow? If we are going after her today, I want to pray for a bit, so we can be protected from the abyssinium in the air...

If we're going back there today, I want to prep a life bubble in an empty slot...


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Lets do it while we have the honor of Aria’s assiatance

I assume even with the 10 min to fill the slot we can keep the minutes per level buffs as it hasn’t been that long?


Kitsune Game Master

Ardan prepares and cast life bubble, to make sure the poisonous star metal in the room won't hurt anyone. Then the group moves to visit the Marilith again.

As you open the door and step into the room you are greeted.

"Oh, you return. Am I finally getting the entertainment I crave for?"

Init:
Init Grergof: 1d20 + 3 ⇒ (7) + 3 = 10
Init Ardan: 1d20 + 12 ⇒ (5) + 12 = 17
Init Atua: 1d20 + 5 ⇒ (15) + 5 = 20
Init Spugnoir: 1d20 + 6 ⇒ (17) + 6 = 23
Init Abomentolor: 1d20 + 9 ⇒ (3) + 9 = 12

Enemy: 1d20 + 4 ⇒ (12) + 4 = 16

Spugnoir, Atua, Ardan <--


HP 122/122 (133/33 w/ Hero Feast)
AC 17/12/15
Saves F15/R15/W10 11 Fear Poison Immune
Weapon in hand:
Special Effects: 11/26 bombs
Heroes Feast (+11 HP +1 Attack/Will save, +4 vs. Poison/Fear) Heroism (+2 attack/saves/skills)
See Invisible
Countless Eyes(All around vision, can't be flanked)
Heighten Awareness (+2 Perception and Knowledge skills),Tears to wine(+2 enhancement bonus on all Intelligence– and Wisdom-based skill checks.)Communal Stoneskin( 10DR 150 points absorbed),Freedom of Movement

Spugnoir unleashes all the Holy Bombs

Holy Bomb,PBS,PS,Heroism: 1d20 + 19 ⇒ (17) + 19 = 368d6 + 7 ⇒ (2, 2, 2, 6, 2, 6, 5, 6) + 7 = 38
Holy Bomb,PBS,PS,Heroism: 1d20 + 16 ⇒ (9) + 16 = 258d6 + 7 ⇒ (3, 4, 4, 6, 2, 5, 1, 2) + 7 = 34
Holy Bomb,PBS,PS,Heroism: 1d20 + 9 ⇒ (15) + 9 = 248d6 + 7 ⇒ (6, 2, 1, 6, 4, 3, 3, 5) + 7 = 37


Atua launches a bolt of lava and follows it in to engage...

Standard - Lava bolt
move - fly to 10' off the floor 10' in front of the demon; if it wants to close, it need to go around or through Atua...
XXXXX
DDXAX
DDXXX >>> Rest of party

To Hit: 1d20 + 24 + 1 ⇒ (20) + 24 + 1 = 45
+24 base +1 heroes feast

Damage: 16d6 ⇒ (1, 1, 1, 2, 2, 2, 5, 4, 2, 5, 4, 3, 5, 1, 6, 3) = 47
Burn Damage: 2d6 ⇒ (2, 6) = 8
and a DC 26 fort save vs Entrap if it hits, and a DC 26 reflex to avoid catching on fire (Burn)

@Abo, bad gnome! We should be hasted before we jumped in here, as well as life-bubbled

@Grergof - If the demon takes the full attack which Atua has just offered to it, please pass the sihedron to Atua before it resolves; the extra AC will help

Possible Crit!

Crit Confirm: 1d20 + 24 + 1 + 4 ⇒ (17) + 24 + 1 + 4 = 46
+24 base +1 heroes feast +4 critical focuse
Extra Damage: 16d6 ⇒ (2, 3, 4, 3, 4, 1, 1, 3, 3, 3, 1, 4, 6, 4, 6, 5) = 53
And Staggering Critical: Staggered for: 1d4 + 1 ⇒ (4) + 1 = 5 rounds; DC 29 = (10+19 bab) Fort save to reduce to 1 round

@Grergof - Well, it can't full attack if it's staggered...


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ardan looks at the firepower being launched, and decides to wait; it's quite possible that anything he'd do is completely superfluous...

Delay until end of round


Kitsune Game Master

Spugnoir wipes the grin off the marilith's face with a barrage of bombs.

Fort: 1d20 + 25 ⇒ (12) + 25 = 37

The marilith charges the do-gooder outsider.
Sword: 1d20 + 24 ⇒ (14) + 24 = 382d6 + 9 ⇒ (2, 2) + 9 = 13

Spugnoir, Atua,
Grergof, Abomentolor, Ardan <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

In the name of the Dawnbringer, begone Fiend!
Declare the Marilith my smite target

Then large Grergof moves 5 feet beyond Atua and strikes at the thing with one huge overhand smash.
Vital Strike Large +5 Heavy Flail + HF - PA + FF + S + Smite: 1d20 + 31 + 1 - 5 + 5 + 4 + 5 ⇒ (20) + 31 + 1 - 5 + 5 + 4 + 5 = 61
Large Vital Strike Damage + PA + S + Holy: 4d6 + 18 + 15 + 17 + 2d6 ⇒ (1, 2, 1, 3) + 18 + 15 + 17 + (3, 3) = 63
Confirm Crit + CF: 1d20 + 31 + 1 - 5 + 5 + 4 + 5 + 4 ⇒ (5) + 31 + 1 - 5 + 5 + 4 + 5 + 4 = 50
Crit Damage: 2d6 + 18 + 15 + 17 + 2d6 ⇒ (5, 1) + 18 + 15 + 17 + (1, 5) = 62

As suggested after the first attack Grergof send the Sihedron to whoever is getting Full Attacked (if not him). Assuming of course it actually gets a second round. :)


Kitsune Game Master

With Atua's critical hit and Grergof's very painful hit on top, the marilith is destroyed.

The collection of swords is impressive: A +2 abysium longsword of life stealing, an adamantine longsword, a horacalcum longsword, a +3 inubrix longsword, a +1 construct-bane noqual longsword, and a +1 flaming burst
hot siccatite longsword.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"Well, that was short. Spugnoir, do you have any idea on how to collect all the Abyssinium dust and vapor out of the air here - I wouldn't want to leave it lying around..."

Maybe Abo with Prestigidation? Might take him a while though, if it's a big room...


Hmm...

Alchemy: 1d20 + 42 ⇒ (17) + 42 = 59 Maybe something to render it inert?


Kitsune Game Master

Spugnoir finds a reactant that makes the abysium clump together, which allows you to collect it together with the larger floating shards.

You collect 24000 gold worth of abysium.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Well that was easy. Do we want to try under the water now?


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor tries to hide his discomfort, but the thought makes him shudder.


Hmm..I think there should only be the mechanical soldiers down there. With Xin gone, they won't be a problem.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none
Spugnoir2 wrote:
Hmm..I think there should only be the mechanical soldiers down there. With Xin gone, they won't be a problem.

"I hate it when people say things like that... The lower level(s) are flooded. Let's come back tomorrow with everyone set up with a swim speed."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Also Xin was complaining about Slithering from the halls below. My guess is there is more down there then just more soldiers.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Ugly deep sea monster!" Abomentolor comments.


Remember, my bombs won't work underwater.


Kitsune Game Master

After the crystal is taken and stashed away together with all the other good, nothing spectacular happens, but the lava rain in the damaged room stops.

As all agree to prepare better and not rush into the deep blue sea - or what is caught of it in the palace - the group returns to Magnimar.

And Lini gets the feeling there will be business coming soon.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ardan whisks the group back to Magnimar with a word of recall...

In the evening the group gathers at Abo's bar to celebrate their victory (
and perhaps to plan their next foray into Xin's palace) ...

Are we doing this second boss fight or not?


I'm up for it I guess.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Yes. It is not enough to kill the dead guy again, we also need to wipe the floor with his friends." Abomentolor comments. "These lands have a lot of problems with guys who don't stay dead as they should."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Things not staying Dead does seem to be a theme for us.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Are we going to prepare again, or are we improvising this one?"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof tosses some of the Ioun stones up and starts them floating around his head.

Maybe we sell some of the sky metals we picked up, then pick up anything we want, and maybe plan spells….

Hey there are some interesting stones here. Who wants what?

Stones added to discussion for people to ask for. Like the not beading air could be useful under water.


Abomentolor Goblinburner wrote:
"Are we going to prepare again, or are we improvising this one?"

Atua's reply is firm: "We are going to have a plan. I am not getting wet just fooling around..."


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"That's what she said." Abomentolor comments.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Bad very Bad. Greregof shakes his head but can't stop a smile.

Father Keil and Mr. Spugnoir, you two are probably the ones best able to tell us what you can do to aid us with dealing with the water, so I'm guessing we need you to start on the plan.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"Well, Bevaluu told us there is a huge aboleth out there; they like water... I can protect us against mind control effects." (communal protection from evil).

"Perhaps the first thing we should do would be figure out how each of us functions in an underwater environment. I can summon environment appropriate creatures, and there are environment appropriate control spells available to me. So, given magical protections against drowning and underwater movement capabilities (both of which I can provide) I am little hindered."


"As for myself, my fires will not be extinguished, but my fire magic is unreliable (requires a CL check). My ability to hurl lava bolts will be constrained by the water, like all thrown weapons. My blade still works, but isn't the best choice for underwater combat(slashing weapon)."


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"I haven't met aboleths. But if they can do magic, can they destroy our magic? It would be bad style to walk in prepped and then be turned into a floater with an antimagic field or something leaving us drowning."

"Also, I never liked water and I have no clue what will or will not work of my magic. I guess fire not so well and lightning will shock us all? And are aboleths susceptible to my magic, or will they shake it off anyway?"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

My ring allows me to move and attack in the water, and the Sihedron can change any of us into sharks. So I can work in the water. There is a stone in this batch that allows people to survive without air. But there is only one, so we need something to let whoever doesn’t have the stone breathe. But I am not great at swimming, so something that lets me swim better would be most welcome.


I have extracts that can let us swim underwater.Touch of the Sea, 15 minutes Extracts of water Breathing and Freedom of Movement. I can also brew potions of the same for everyone.

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