Tobin MacGregor |
Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Light flashes from Tobin's extended hand as two bolts of force unerringly strike a zombie.
Magic Missile: 2d4 + 2 ⇒ (4, 4) + 2 = 10
I'll be in St. Paul, MN for the rest of the week so my posting may be sporadic. Don't hold up the game on my account
1/8 level 1 spells used.
Watcher Uatu |
Haundo powers his allies with his deity's blessing while Deoghe and Saxton's shots strike home, Saxton doing 1d6 ⇒ 6 points of damage. At the same time Klor advances ready to give the zombies a second death. At about the same time bolts from the militia's crossbow bolts fly through the air taking finishing off what Saxton, and Deoghe started and felling the other 2 also that were outside the front door.
This however attracts the other zombies that are off to the side.
Everyone may roll initiative. If I missed your roll let me know and I will add it to my next post
Init order
Saxon
Zombies 10
Watcher Uatu |
My post( Yesterday, 06:47 PM ) is in my account, but not showing up here. I was wondering why nobody replied. I will see if I can get Gary to fix the thread.
I asked everyone to roll initiative.
Click here to see my post. Currently it is the 3rd or 4th post
Andreas Merona |
Ok I was getting no update notifications from any of my games
Andreas a bit shocked by being thrown into the leadership, finally decides to act once he is he shakes off the his his initial shock.
Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Andreas Merona |
Andreas Moves Forward(to 18, R) as the Zombies Strike out at his Teammates and Activates Naturalist(+1 Insight bonus to AC, Attack Roll and Certain Saving Throws)
De'ohge |
no, I was waiting for the zombies, since I am at 9
If there are any still up within 80', he will shoot it.
lt crossbow, bless, naturalist 1d20 + 7 ⇒ (12) + 7 = 19
damage 1d6 ⇒ 3
And if no zombies that close, he will activate his gloves and take a peak through the front door.
Watcher Uatu |
I got you Andreas. I thought the zombies were last Deoghe. Thanks for the notice.
Andreas attacks Z5
Bite: 1d20 + 9 ⇒ (7) + 9 = 16
1d12 + 6 ⇒ (8) + 6 = 14
The hit is on target, but the zombie does not fall.
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All of the zombies converge on Klor
Z4
Bite: 1d20 + 6 ⇒ (6) + 6 = 12
1d6 + 3 ⇒ (2) + 3 = 5
Slam: 1d20 + 6 ⇒ (15) + 6 = 21
1d6 + 3 ⇒ (4) + 3 = 7
Slam: 1d20 + 6 ⇒ (4) + 6 = 10
1d6 + 3 ⇒ (5) + 3 = 8
grapple attempt :1d20 + 10 ⇒ (16) + 10 = 26
The zombie is not able land a solid hit on the dwarf.
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Z5--grappling Klor.
Bite: 1d20 + 6 ⇒ (11) + 6 = 17
1d6 + 3 ⇒ (6) + 3 = 9
Slam: 1d20 + 6 ⇒ (19) + 6 = 25
1d6 + 3 ⇒ (4) + 3 = 7
Slam: 1d20 + 6 ⇒ (15) + 6 = 21
1d6 + 3 ⇒ (6) + 3 = 9
grapple attempt 1 :1d20 + 10 ⇒ (16) + 10 = 26
Z5 is able to hit Klor for 7 points of damage, and before he can move away Klor finds himself being grabbed by the zombie.
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z6
Bite: 1d20 + 6 ⇒ (13) + 6 = 19
1d6 + 3 ⇒ (6) + 3 = 9
Despite Klor's movement being restricted Z6 is unable to land a solid blow.
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Deoghe you are up. :)
Haundo |
Haundo hasn't gone yet but I was Simul with the Zombies so it's all good. :D
Double move with Militia, 40 feet forward.
Seeing the Zombies mobbing Klor Haundo curses as the plan started to unravel slightly, the HQ would be there but he would be damned if anyone but himself died today. He hefted his battle axe and lifted up his tower shield as he barked. "Forward with SWORD AND BOARD!" The sound of swords slapping shields rang out and the second row moved quickly to keep up with the first rank as they slinged their crossbows and began drawing swords. Haundo and the resistance Fighters moved forward in an open formation to assist Klor as they were too clustered for crossbows now.
They surged around Tobin and the few who had hung back and tried to use their ranged weapons, the militia fighters tried their best to dodge around them as they tried to keep formation.
Hold on Klor, were coming! Haundo gave a guttural growl as his wolf helm slammed shut and his armor jangled loudly, there was no time for stealth as he readied the fighters to charge in and tear the Fallen apart and help their beleaguered ally...
You will feast on our blades you b@#$%rds!
Resistance Army
HP:12
Defense Value (DV)=11 10 +4 = 15 +4 = 19
Offense Modifier(OM)=1 ¼ - -4 = -3 1/2 -4 = +1 1/2 (-6 damage)
Tactic:False Retreat and Hold the Line
Special: Potions - Cure 2 hp and lose actions for a round
Current Strategy: Full Defense -4 OM +4 DV -6 Dam
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If your army's hit points get reduced to 1 you have to make a DC 15 morale check.
Morale Check = d20 + leader’s Cha mod + morale score
Attacker’s Offense check equal to or less than defender’s DV: Attacker fails to damage the defending army.
Attacker’s Offense check greater than defender’s DV: The attacking army inflicts damage on the defending army equal to the result of the attacking army’s Offense check minus the defending army’s DV.
De'ohge |
I posted my round 2 actions, but with Huando in it I think I can go with option 2
Seeing that the others were taking care of the few zombies about, De'ohge sets the crossbow against the wall and laces both hands on the doors.
Closing his eyes and concentrating for a moment, he looks through the doors into the interior of the building.
Haundo |
Thats the point my goodly GM, its gonna be a classic moment where the bad guys have the upper hand and then get completely bowled over instead. It'll take me at least another round to even reach him though and we can't charge with Andreas and Uchendu nearby so it's still gonna be a good encounter. :) Once we are inside the Militia are going to hold the door, their involvement will end at the entrance, I don't want to be a hog. :( I wanted it to be more cinematic in a sense, then a showstopper or encounter breaker for the group. ^.^; So hopefully it isn't too overwhelming guys. Let me know if it is, constructive criticism is welcome, always. :)
Haundo |
Aww I killed it. :(
The Militia came down on the Fallen like a hammer striking an anvil, the walker that had a hold of Klor found itself soon outnumbered seven to one. The other two met their glorious end at the point of several swords and shield slams as the militia held nothing back with their strikes. It was the work of a single charge and a few seconds of grunting swinging and stabbing. As the dust settled Haundo looked at Klor to ensure he hadn't been too badly injured.
"Hold still one moment..." He pulled forth his symbol again and mumbled a small prayer, invoking Cayden's healing hand in a single touch of healing energy. "The fun isn't over yet. Can't get too roughed up before the main event eh Klor?"
Convert abundant ammunition to CLW 2/4 first level spells left. Klor Receives ->1d8 + 3 ⇒ (5) + 3 = 8
Nodding to the others Haundo looked around, after the nightmare he was wary of anything coming from an unseen angle. "The Militia and I will hold this entrance, if something comes I will send someone to warn you. Good Luck my friends."
Klor Kragsson |
thanks fer da healin' But just ta be clear I had dem right where I wanted dem. he says to Haundo with a wink.
now what be on da other side a dis door?
Klor asks as he appraches the door
guess we could just bust it in.
Klor makes ready to give the door a good swift kick.
he alows plenty of time for a fellow party member to stop him
Haundo |
Haundo laughs, a short loud barking, in response to Klor's words. This dwarf would have been a Hell of a Watchman. "Next time we'll break the door down and let you handle the Walkers." Giving his newer comrade a hearty slap on the back he stands and signals the surrounding militia. "Form a circle, two ranks, swords in front, crosses in back. Keep your eyes open!"
He nodded to his comrades and took his place in front of the swordsman, eyes outward and ears swiveling in search for something approaching or odd sounds.
Perception 1d20 + 8 ⇒ (12) + 8 = 20
He set his tower shield down heavily, while keeping his magicked battleaxe out and loose in his hand. He had to stay loose in case something came and they had to react to it, no matter what they had to maintain the circle and hold the entrance.
De'ohge |
not a dead bolt on the other side?
"The area looks clear on the other side, let me take a look, if I am not back in a few seconds, go ahead and break it down. I shall knock if I can not open the door."
De'ohge shifts into the building, using the sight of the gloves to see his point of landing.
Once inside, he will remain where he is and take a better look at the room, looking for signs of disturbance in the dust that has accumulated since the last time the living used the building. If he doesn't see anything he will check to see if the door can be opened from within. If it can't, he will knock on the door before moving to one side, out of the path of the door.
Watcher Uatu |
perception for Deoghe:1d20 + 8 ⇒ (16) + 8 = 24
After a thorough check it looks like the room has not been disturbed for quiet a while. He realizes he is currently in the commons area. A door label authorized personnel only is directly ahead. He also notices a way to unlock the door rather easily from his side, but it would still be difficult from the other side.
De'ohge |
Pulling back a couple of deadbolts and De'ohge unlocks the door and slowly pushes it open. "Well? What are you waiting for? Come in!"
Seeing that the militia is forming up in front of the doors, De'ohge looks over to Haundo, "Shiny, we be leaving this place soon, best to let the militia guard the door on their own? We maybe needing your shield and sword inside this place. Militia can fall back into building if they be getting too much to handle."