| Cerana Whisperwood |
@Jolienne
Always sad to see a player go, good luck with your other commitments.
For the melee fighters, I am expecting us to possibly get into a fight with undead shortly.. maybe. I do have Enlarge person kicking about if we need it, who out of you guys would best benefit from the extra reach and strength?
Kalina
|
I'll post this here to save room on the Gameplay Board:
Still on the Table Are:
Sunrods (4)
Flasks of Holy Water (3)
Cure Light Wound Potions (2)
Lesser Restoration Potion (1)
Haunt Siphon (2)
Claimed are:
Ash
Non-magical Silver Arrows (12)
+1 Arrows (10)
+1 Ghost Touch Arrows (5)
+1 Undead Bane Arrows (2)
Kalina
*Scroll of Protection from Evil (1)
*Scroll of Detect Undead (1)
*Scroll of Hide from Undead (2)
*Haunt Siphon (1)
*Potion of Lesser Restoration (1)
*Flask of Holy Water (1)
Lyla
*Spirit Board
*Haunt Siphon (1)
*Cure Light Wounds Potion (1)
Raoul
*Cure Light Wounds Potion (1)
Tahlaera
*Spirit Board Plachette
*Cure Light Wounds Potion (1)
Darcy
*Flask of Holy Water (1)-- unless you meant all of them?
Cerana
*Cure Light Wounds Potion (1)
| Torald Othric of Griffonstone |
I claimed a Flask of Holy Water too and Cerana took a Potion of Lesser Restoration
Kalina
|
Latest Stuff Update:
Still on the Table Are:
Sunrods (4)
Haunt Siphon (1)
Ash
Non-magical Silver Arrows (12)
+1 Arrows (10)
+1 Ghost Touch Arrows (5)
+1 Undead Bane Arrows (2)
*Potion of Cure Light Wounds (1)
*Flask of Holy Water (1)
Kalina
*Scroll of Protection from Evil (1)
*Scroll of Detect Undead (1)
*Scroll of Hide from Undead (2)
*Haunt Siphon (1)
*Potion of Lesser Restoration (1)
*Flask of Holy Water (1)
Lyla
*Spirit Board
*Haunt Siphon (1)
*Cure Light Wounds Potion (1)
Raoul
*Cure Light Wounds Potion (2)
*Flask of Holy Water (1)
*Haunt Siphon (1)
Tahlaera
*Spirit Board Plachette
*Cure Light Wounds Potion (1)
Darcy
*Flask of Holy Water (2)
Cerana
*Cure Light Wounds Potion (1)
*Potion of Lesser Restoration (1)
| Lyla |
A= Town Square
B= The Posting Poles
C= The Laughing Demon (Tavern)
D= Ravengro Town Hall
E= Temple of Pharasma
F= Ravengro Town Hall
G= Ravengro Forge
H= Jominda's Apothecary
I= Ravengro Jail
J= The Silk Purse (Moneylenders)
K= The Outward Inn (Inn)
L= The Unfurling Scroll (Magic)
M1= Councilman Vashian Hearthman House
M2= Councilwoman Mirta Straelock Residence
M3= Councilwoman Shanda Faravan House
M4= Councilman Gharen Muricar House
N= The Lorrimor Residence
O= Harrowstone Memorial
P= Road to The Restlands
Q= Gibbs Hephenus' Shack
R= Road to Harrowstone
| Finkmilkana |
Just so you know and don't think I try to block you by making everyone hate you:
The Adventure Path has a Trust mechanic build in which leads to many of the townsfolk only letting to access certain things when you either persuade them, pay them or have enough trust.
(I'm not 100% following the DC's and possibilities in the path and let fitting roleplay also help you.)
| Cerana Whisperwood |
Nope, though the remaining knowledge checks I will eventually get once my Int gets high enough but for now I will cope with only 3 of them. I just thought Arcana and planes would be more useful, though history has come up twice now so maybe I should've taken that one first, oh well.
| Torald Othric of Griffonstone |
One remark:
Thaleara should be before the stirges in the initiative order. She has a better initiative bonus.
| Ash Windfinder |
I just wanted to let everyone know:
I will be getting married this saturday and then we will be on honeymoon for one week following in which I won't be able to post.
sorry for my delayed responses as of late because I have been preparing for my wedding
I don't want to quit out of the game, could you just roleplay me starting on saturday until I get back?
| Finkmilkana |
@Kalinas Questions in Gameplay
Down means well into negative HP, so for animals effectively dead. On the off chance that for some reason you want to keep anything alive I just wrote down. With enemies were it really matters I would write down the negative HP.
Concerning the Ref Save and the Stirges I completely forgot that and it doesn't really matter anyway (the chance that the last one you hit gets only 2 Damage in a hit is kinda small).
But to tell the truth I'm not really sure if they loose it.
"An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC..."
I would take that as them not really grappling (so no grappled condition and thus full ref save). Would they indeed grapple that had a few strange consequences.
A stirge that had hit him could for example stop the Tarasque from moving (or Ash from doing his 5 ft step) without having to win a grapple check and despite its size.
Kalina
|
@Kalinas Questions in Gameplay
Down means well into negative HP, so for animals effectively dead. On the off chance that for some reason you want to keep anything alive I just wrote down. With enemies were it really matters I would write down the negative HP.
Thanks for the clarification.