| DM Feral |
Croc: 2d20 ⇒ (8, 9) = 17
Damage: 1d8 + 6 + 1d12 + 2 ⇒ (4) + 6 + (12) + 2 = 24
Nonlethal: 2d6 ⇒ (6, 3) = 9
Cultists: 4d20 ⇒ (18, 8, 10, 17) = 53
Damage: 8d4 + 68 ⇒ (2, 2, 3, 1, 2, 3, 4, 4) + 68 = 89
Within the pit Zarzuket's conjured crocodile can be heard battling the trapped cultists. The croc manages to inflict some damage but the primitive warriors make short work of it.
That was the last round of the aqueous orb. The pit has a few rounds left on it.
Gregor, Zarzuket, and the summoned dino scout ahead only to be ambushed by the snake-haired woman once again. She no longer appears impeded by the glittering dust covering her robed form.
Vs Dino Flatfooted (cover, point blank): 1d20 + 18 - 4 - 4 + 1 ⇒ (8) + 18 - 4 - 4 + 1 = 19
Damage: 1d8 + 2 + 8 + 1 ⇒ (4) + 2 + 8 + 1 = 15
Electricity Damage: 1d6 ⇒ 3
Iterative: 1d20 + 13 - 4 - 4 + 1 ⇒ (8) + 13 - 4 - 4 + 1 = 14
Damage: 1d8 + 2 + 8 + 1 ⇒ (3) + 2 + 8 + 1 = 14
Electricity Damage: 1d6 ⇒ 2
Secondary Iterative: 1d20 + 8 - 4 - 4 + 1 ⇒ (14) + 8 - 4 - 4 + 1 = 15
Damage: 1d8 + 2 + 8 + 1 ⇒ (2) + 2 + 8 + 1 = 13
Electricity Damage: 1d6 ⇒ 5
The party is up.
Mother Magda
|
Mother summons shadow demons (summon monster 6 ad 1d3)
number: 1d3 ⇒ 2
She will send them into the pit to deal with the primitive warriors.
The first one casts deeper darkness in the pit, the second one heads in to have fun.
touch attack: 1d20 + 11 ⇒ (7) + 11 = 18 damage: 1d6 ⇒ 5 cold: 1d6 ⇒ 3
Markavious The Green
|
Markavious casts Mirror Image 1d4 + 4 ⇒ (2) + 4 = 6
What's the plan Butyl, move up or let them come to us
If Butyl moves I will move with him
Butyl Ithyomsson
|
"Let's go! Put down this b~#&% once and for all... pardon the language."
Butyl hustles toward the combat and ducks into a corner (T10), then fires a spell.
I think I have line-of-sight there. Persistent Blindness (DC 21) on the medusa. If I don't have LoS, ready an action for the same spell if she moves into LoS.
| DM Feral |
Forts vs Blindness: 2d20 ⇒ (5, 16) = 21
Dino Fort Save: 1d20 ⇒ 5
The medusa shrieks as Butyl's spells robs her of her sight. Zarzuket's conjured dinosaur thunders forward a moment later to finish her off only to be suddenly turned to stone.
Rendered blind and no longer trusting her bow, the snake-haired woman chants a spell and flies toward the party.
Scorching Ray at Butyl: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
Miss Chance: 1d100 ⇒ 52
Damage: 4d6 + 1 ⇒ (2, 6, 3, 6) + 1 = 18
Scorching Ray at Butyl: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
Miss Chance: 1d100 ⇒ 23
Damage: 4d6 + 1 ⇒ (5, 5, 5, 4) + 1 = 20
The party is up. At the start of their turn Butyl, Markavious, and Zarzuket need to make a DC 19 fort save vs petrification. Anyone else that moves within 30 feet of her has to make the same save during their turn.
Butyl Ithyomsson
|
Wait, which of those hit?
Fort: 1d20 + 13 ⇒ (8) + 13 = 21
With little else to offer at this point, Butyl fires a dart of acid at the creature (hitting it directly in the throat), then hustles out of range of its gaze (to V19). Averting my gaze from now on if it comes in range.
Acid Dart: 1d20 + 10 ⇒ (20) + 10 = 30 vs. flat-footed touch
Acid Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Crit Confirm: 1d20 + 10 ⇒ (7) + 10 = 17
Crit Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Mother Magda
|
The second shadow demon joins in on putting down the primitive warrior.
to hit touch: 1d20 + 11 ⇒ (10) + 11 = 21 damage: 1d6 ⇒ 5 cold: 1d6 ⇒ 4
First claws twice
to hit touch: 1d20 + 11 ⇒ (9) + 11 = 20 damage: 1d6 ⇒ 2 cold: 1d6 ⇒ 2
to hit touch: 1d20 + 11 ⇒ (4) + 11 = 15 damage: 1d6 ⇒ 4 cold: 1d6 ⇒ 1
Zarzuket "Shade"
|
there's no place like stone...: 1d20 + 9 ⇒ (3) + 9 = 12
when I played this the first time we allowed one reroll per adventure, are you allowing rerolls? If so I can take a pic of my character profile and send it along with my four star gm status.
there's no place like stone, part II if allowed a reroll: 1d20 + 9 ⇒ (9) + 9 = 18
ok, with the four star bonus I make that save if the reroll is allowed
if Shade is still there he will cast defensively magic missle and then take a five foot step diagnally back and up around the corner shielding his eyes from the thing.
cast defensively: 1d20 + 17 ⇒ (1) + 17 = 18
magic missle damage: 5d4 + 5 ⇒ (2, 1, 3, 1, 2) + 5 = 14
Markavious The Green
|
Fort: 1d20 + 10 ⇒ (11) + 10 = 21
Markavious unloads on her
Intensified Acidball: 14d6 + 35 ⇒ (3, 5, 1, 4, 5, 2, 5, 6, 2, 1, 3, 5, 1, 6) + 35 = 84 (REF 23) She is still flying yes?, I don't want to get Shade in the blast area.
Markavious moves to O-13, keeping his eyes averted as much as possible
Gregor Hawthorne
|
There is now a statue of a dinosaur between Gregor and where he would like to be...between that and the visit from Da'Tunga he now feels as though he's back in the Blakros Museum. And he never liked it much in there.
Gregor is about to rush the evil wench when he spies a giant ball of acid emanating from Markavious. "Don't want to run into that mess..."
Delaying for now....
| DM Feral |
The second ray hit you Butyl (the one for 20). Using a reroll is fine Zarzuket. I tend to operate on the honor system when it comes to PBP for that.
Reflex: 1d20 ⇒ 11
The medusa manages to avoid a portion of Markavious's acidic blast but his spell still leaves her badly burned. The cultists fight back against Mother Magda's demons but they find they cannot harm them. One of the primitive warriors quickly falls to the shadowy demon's claws. Zarzuket finds that his missiles are repelled by some kind of invisible shield.
The snake-haired woman flies over and lands on the dais at the center of the ruins to keep as many as possible within her deadly gaze. Despite being blinded she seems to be able to track movements within the ruins flawlessly. She fires another pair of rays, this time at Markavious.
Scorching Ray at Mark: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Miss Chance: 1d100 ⇒ 92
Damage: 4d6 + 1 ⇒ (4, 4, 2, 4) + 1 = 15
Scorching Ray at Mark: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19
Miss Chance: 1d100 ⇒ 44
Damage: 4d6 + 1 ⇒ (2, 3, 2, 6) + 1 = 14
Butyl Averting: 1d100 ⇒ 53
Mark Averting: 1d100 ⇒ 27
Zarzuket Averting: 1d100 ⇒ 41
The party is up. At the start of their turn Markavious and Zarzuket need to make a DC 19 fort save vs petrification. Butyl does not because he successfully averted his gaze. All three treat the medusa as having concealment (20% miss chance). If anyone else moves within 30 feet, they need to make the same save during their turn.
Butyl Ithyomsson
|
Averting eyes only grants regular concealment (20%). Total concealment is for when you have a blindfold.
Butyl fires another acid ray at the creature, then backs away from the stony gaze. 5-foot to W19
Acid Dart: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Concealment (1-20 misses): 1d100 ⇒ 78
| DM Feral |
Zarzuket, you need to give me coordinates or I'm just going to guess which direction you want to go. 'Back up' doesn't tell me much. Also, you don't need to roll a miss chance for flaming sphere.
Reflex: 1d20 ⇒ 12
Mother Madga's demons tear one of the cultists to bits but the other continues to fight back fruitlessly.
Despite her blindness, the medusa dodges Zarzuket's sphere of flame. Butyl's blob of acid has a bit more luck, burning the snake-haired woman's robes. She flies toward the elf and fires back with flames of her own.
Scorching Ray at Zarzuket: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24
Miss Chance: 1d100 ⇒ 18
Damage: 4d6 + 1 ⇒ (5, 2, 2, 6) + 1 = 16
Scorching Ray at Zarzuket: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
Miss Chance: 1d100 ⇒ 35
Damage: 4d6 + 1 ⇒ (5, 1, 3, 2) + 1 = 12
Zarzuket Averting: 1d100 ⇒ 4
The party is up. At the start of their turn Gregor and Zarzuket need to make a DC 19 fort save vs petrification. Butyl is out of range this time. Zarzuket treats the medusa as having concealment (20% miss chance). If anyone else moves within 30 feet, they need to make the same save during their turn.
Mother Magda
|
The demons will will work to remove the other warrior.
claw to hit: 1d20 + 11 ⇒ (2) + 11 = 13 damage: 1d6 ⇒ 5 cold: 1d6 ⇒ 4
claw to hit: 1d20 + 11 ⇒ (20) + 11 = 31 damage: 1d6 ⇒ 6 cold: 1d6 ⇒ 3
bite to hit: 1d20 + 11 ⇒ (10) + 11 = 21 damage: 1d8 ⇒ 5 cold: 1d6 ⇒ 2
confirm: 1d20 + 11 ⇒ (9) + 11 = 20 damage: 1d6 ⇒ 6
claw to hit: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 1d6 ⇒ 4 cold: 1d6 ⇒ 1
claw to hit: 1d20 + 11 ⇒ (7) + 11 = 18 damage: 1d6 ⇒ 5 cold: 1d6 ⇒ 6
bite to hit: 1d20 + 11 ⇒ (17) + 11 = 28 damage: 1d8 ⇒ 3 cold: 1d6 ⇒ 2
all are touch of course, and I had been forgetting the bite attack
Mother will continue to avoid looking at the medusa.
Gregor Hawthorne
|
"Look...I don't like you...you don't like me. We should probably end this dance." Gregor takes a five foot step forward (to X13) and, asking Abadar to make his weapon a Bane against the creature, swings away.
Fort: 1d20 + 13 ⇒ (11) + 13 = 24
Power Attack: 1d20 + 21 ⇒ (2) + 21 = 23, Damage: 1d8 + 25 + 4d6 ⇒ (7) + 25 + (1, 2, 3, 6) = 44
Power Attack: 1d20 + 21 ⇒ (1) + 21 = 22, Damage: 1d8 + 25 + 4d6 ⇒ (3) + 25 + (2, 5, 5, 5) = 45
Power Attack: 1d20 + 16 ⇒ (12) + 16 = 28, Damage: 1d8 + 25 + 4d6 ⇒ (3) + 25 + (6, 6, 5, 1) = 46
Butyl Ithyomsson
|
Delay for now.
-Posted with Wayfinder
| DM Feral |
Target: 1d3 ⇒ 3
Deciding that Mother Magda represents the greatest threat, the medusa flies past Butyl to expose the summoner to her deadly gaze.
Avert: 1d100 ⇒ 37
Gregor, Butyl, and Mother Magda are up. Mother Magda needs to make a DC 19 fortitude save vs petrification. If anyone else moves within 30 feet and line of sight, they need to make the same save during their turn.
Butyl Ithyomsson
|
Sorry, still delaying, unless anyone has suggestions.
-Posted with Wayfinder
| DM Feral |
Mother Magda's demons finish off the last beast cultist while Gregor quaffs a potion.
Annoyed that her gaze seems to have no effect on the summoner, the medusa fires a pair of rays at her instead.
Scorching Ray at Mother Magda: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Miss Chance: 1d100 ⇒ 54
Damage: 4d6 + 1 ⇒ (6, 2, 1, 5) + 1 = 15
Scorching Ray at Mother Magda: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24
Miss Chance: 1d100 ⇒ 49
Damage: 4d6 + 1 ⇒ (1, 2, 3, 1) + 1 = 8
The party is up. If anyone moves within 30 feet, and doesn't have their eyes closed, they need to make the save vs petrification during their turn.
Mother Magda
|
"Get the medusa!"
The shadow demons emerge from the hole, not particularly happy in the sunlight. The first one places a deeper darkness over the medusa. The second one moves adjacent to the medusa into the nice comfy darkness.
That would seem to be all they can do this round.
Mother moves to try and get cover from the medusa. Since she has her eyes closed, this mostly consists of walking around the rock she is currently in contact with.
Butyl Ithyomsson
|
Butyl concentrates on the location of the medusa, then closes his eyes and moves into range for an acid dart. To U24
Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Miss chance (high is good): 1d100 ⇒ 63
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
| DM Feral |
The hiss of acid and a scream of pain tell Butyl that he's hit the mark.
The medusa fires off another pair of rays at Mother Magda.
Scorching Ray at Mother Magda (cover): 1d20 + 16 + 1 - 4 ⇒ (2) + 16 + 1 - 4 = 15
Miss Chance: 1d100 ⇒ 26
Damage: 4d6 + 1 ⇒ (6, 5, 2, 4) + 1 = 18
Scorching Ray at Mother Magda: 1d20 + 16 + 1 - 4 ⇒ (3) + 16 + 1 - 4 = 16
Miss Chance: 1d100 ⇒ 49
Damage: 4d6 + 1 ⇒ (5, 3, 1, 6) + 1 = 16
The party is up. If anyone moves within 30 feet, and doesn't have their eyes closed, they need to make the save vs petrification during their turn.
Butyl Ithyomsson
|
Butyl keeps his eyes closed and fires a ray at the same spot.
Ranged Touch: 1d20 + 11 ⇒ (4) + 11 = 15
Miss chance (high is good): 1d100 ⇒ 28
Acid Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Mother Magda
|
The other shadow demon closes in on the medusa with its eyes closed.
bite to hit: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 1d6 ⇒ 2cold: 1d6 ⇒ 5
hit%: 1d100 ⇒ 33 high is good bah
Mother will cast greater infernal healing on herself.